v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Playstyle challenge

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 214: Line 214:
 
*Every migrant who is not a mechanic, stoneworker, craftsman, smith, administrator/trader or medic should be marked as "Falmer". Falmers must live separately from your dwarves, you need no care of them, the only food they deserve is plump helmets, the only drink is water. Shortly, they are your slaves now. Falmers must do all the "dirty" work, like mining, operating, farming, hauling or anything you don't want your real dwarves to do. Falmers' children are Falmers too, indeed.
 
*Every migrant who is not a mechanic, stoneworker, craftsman, smith, administrator/trader or medic should be marked as "Falmer". Falmers must live separately from your dwarves, you need no care of them, the only food they deserve is plump helmets, the only drink is water. Shortly, they are your slaves now. Falmers must do all the "dirty" work, like mining, operating, farming, hauling or anything you don't want your real dwarves to do. Falmers' children are Falmers too, indeed.
 
**Bonus: Make them live in caverns.
 
**Bonus: Make them live in caverns.
***Bonus: Blind them all.
+
***Bonus: Blind them all (sadly they'll get useless).
 
****Bonus: Torture them in specially designed rooms. Torture elves there too.
 
****Bonus: Torture them in specially designed rooms. Torture elves there too.
 
*RPGbonus: Make your fortress a single-directed "corridor" dungeon with traps and caged bronze colossuses (with pressure plates connected to cages), so the future adventurers could enjoy it. The last room should be filled up with treasures.
 
*RPGbonus: Make your fortress a single-directed "corridor" dungeon with traps and caged bronze colossuses (with pressure plates connected to cages), so the future adventurers could enjoy it. The last room should be filled up with treasures.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: