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Editing Playstyle challenge

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-No magical materials (nothing above steel)
 
-No magical materials (nothing above steel)
  
-Fortress should be over a magma-based doomsday trap, with 20 levers able to trigger it at any time (aka the "glorious death defeating the dragon by any means necessary" plan). Did I mention the alcohol restrictions turns dwarf insane?
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-Forteress should be over a magma-based doomsday trap, with 20 levers able to trigger it at any time (aka the "glorious death defeating the dragon by any means necessary" plan). Did I mention the alcohol restrictions turns dwarf insane?
  
 
You shall attempt to make as many of the original dwarves as possible die from old age rather than any other cause. So pray for strategic deaths early(no cheating)! This way even your UNCONSCIOUS is untrustworthy...
 
You shall attempt to make as many of the original dwarves as possible die from old age rather than any other cause. So pray for strategic deaths early(no cheating)! This way even your UNCONSCIOUS is untrustworthy...
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Overall, any of the seven laws shouldn't be TOO deadly, but certain death should be a result of following them all permanently.
 
Overall, any of the seven laws shouldn't be TOO deadly, but certain death should be a result of following them all permanently.
  
Success is achieved by one criteria only: at the death of the fortress you must have learned your unconscious planned Dwarf deaths you didn't plan consciously... that's the only way to "win".
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Success is achieved by one criteria only: at the death of the forteress you must have learned your unconscious planned Dwarf deaths you didn't plan consciously... that's the only way to "win".
  
 
=== Dwarves need magma===
 
=== Dwarves need magma===

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