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Editing Position token
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==Position tokens== | ==Position tokens== | ||
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| {{text anchor|ALLOWED_CREATURE}} | | {{text anchor|ALLOWED_CREATURE}} | ||
| CREATURE:CASTE | | CREATURE:CASTE | ||
− | | Restricts the position to only the defined [[caste]] | + | | Restricts the position to only the defined [[caste]]. Only works with a caste of the entity's current race. (If the entity had multiple CREATURE: tokens). Multiple entries are allowed |
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| {{text anchor|APPOINTED_BY}} | | {{text anchor|APPOINTED_BY}} | ||
| position | | position | ||
− | | This position can only be chosen for the task from the nobles screen, and is available only if there is an *argument* present. For example, the GENERAL is [APPOINTED_BY:MONARCH]. Contrast [ELECTED]. Being appointed by a MONARCH seems to handle a lot of worldgen stuff, and interferes with fort mode titles. Multiple entries are allowed. If you have neither an ELECTED-token nor a APPOINTED_BY-token, the holder may always be changed (like the expedition leader) | + | | This position can only be chosen for the task from the nobles screen, and is available only if there is an *argument* present. For example, the GENERAL is [APPOINTED_BY:MONARCH]. Contrast [ELECTED]. Being appointed by a MONARCH seems to handle a lot of worldgen stuff, and interferes with fort mode titles. Multiple entries are allowed. If you have neither an ELECTED-token nor a APPOINTED_BY-token, the holder may always be changed (like the expedition leader) |
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| {{text anchor|COLOR}} | | {{text anchor|COLOR}} | ||
| color | | color | ||
− | | Creatures of this position will have this color, instead of their profession color, e.g. [COLOR:5:0:1] | + | | Creatures of this position will have this color, instead of their profession color, e.g. [COLOR:5:0:1]. |
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| {{text anchor|DUTY_BOUND}} | | {{text anchor|DUTY_BOUND}} | ||
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− | | Members of this position will never agree to 'join' your character during adventure mode | + | | Members of this position will never agree to 'join' your character during adventure mode. |
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| {{text anchor|ELECTED}} | | {{text anchor|ELECTED}} | ||
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− | | The population will periodically select the most skill-eligible creature to fill this position for site-level positions at the player's fort. For responsibilities or positions that use more than one skill, no skill takes priority in electing a creature: an accomplished comedian is more qualified for the TRADE responsibility than a skilled appraiser. A creature may be elected to multiple positions at the same time. Contrast [APPOINTED_BY]. More info: [[ | + | | The population will periodically select the most skill-eligible creature to fill this position for site-level positions at the player's fort. For responsibilities or positions that use more than one skill, no skill takes priority in electing a creature: an accomplished comedian is more qualified for the TRADE responsibility than a skilled appraiser. A creature may be elected to multiple positions at the same time. Contrast [APPOINTED_BY]. More info: [[Elections]] |
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|- | |- | ||
| {{text anchor|LAND_HOLDER}} | | {{text anchor|LAND_HOLDER}} | ||
− | | importance tier (1- | + | | importance tier (1-3) |
− | | This is an alternative to SITE. What it does is allow positions to be created at civ-level 'as needed' for all sites that meet the requirements to have them, which are the values set in LAND_HOLDER_TRIGGER. The character is tied permanently to a particular site but also operates at the civ-level. | + | | This is an alternative to SITE. What it does is allow positions to be created at civ-level 'as needed' for all sites that meet the requirements to have them, which are the values set in LAND_HOLDER_TRIGGER. The character is tied permanently to a particular site but also operates at the civ-level. |
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|- | |- | ||
| {{text anchor|LAND_NAME}} | | {{text anchor|LAND_NAME}} | ||
| string | | string | ||
− | | The name the area takes on when under the control of a LAND_HOLDER. E.g. for the DUKE, [LAND_NAME:a duchy] | + | | The name the area takes on when under the control of a LAND_HOLDER. E.g. for the DUKE, [LAND_NAME:a duchy] |
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* number/AS_NEEDED | * number/AS_NEEDED | ||
− | | How many of the position there should be. If the [SITE] token exists, this is per site, otherwise this is per civilisation. AS_NEEDED applies | + | | How many of the position there should be. If the [SITE] token exists, this is per site, otherwise this is per civilisation. AS_NEEDED applies only to positions involved with the military command chain; this is used to allow armies to expand to whatever size they need to be. Non-military positions with NUMBER:AS_NEEDED will not be appointed. The problem with [[Lieutenant]]s and [[Captain]]s not been created, is their AS_NEEDED number. They are only then created when the're needed, and that has some pretty unusual conditions. When a fixed number is used, they are appointed with the creation of the civ. |
− | The problem with [[Lieutenant]]s and [[Captain]]s not been created, is their AS_NEEDED number. They are only then created when the're needed, and that has some pretty unusual conditions. When a fixed number is used, they are appointed with the creation of the civ | ||
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| {{text anchor|REJECTED_CREATURE}} | | {{text anchor|REJECTED_CREATURE}} | ||
| CREATURE:CASTE | | CREATURE:CASTE | ||
− | | Restricts position holders by CREATURE type. Multiple entries are allowed | + | | Restricts position holders by CREATURE type. Multiple entries are allowed |
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* BY_HEIR / BY_POSITION:position | * BY_HEIR / BY_POSITION:position | ||
− | | How a new position holder is chosen. A single position can have multiple BY_POSITION tokens. See [[Noble]] for more information on how succession is handled in the game | + | | How a new position holder is chosen. A single position can have multiple BY_POSITION tokens. See [[Noble]] for more information on how succession is handled in the game. |
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|} | |} | ||
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− | | {{text anchor|ADVISE_LEADERS}} | + | | {{text anchor|ADVISE_LEADERS}}{{version|0.47.01}} |
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− | | {{text anchor|BUILDING_SAFETY}} | + | | {{text anchor|BUILDING_SAFETY}}{{version|0.47.01}} |
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− | | {{text anchor|CONSTRUCTION_PERMITS}} | + | | {{text anchor|CONSTRUCTION_PERMITS}}{{version|0.47.01}} |
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− | | {{text anchor|DELIVER_MESSAGES}} | + | | {{text anchor|DELIVER_MESSAGES}}{{version|0.50.01}} |
− | | Found on [[messenger]] | + | | Found on [[messenger]]. |
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− | | {{text anchor|ESPIONAGE}} | + | | {{text anchor|ESPIONAGE}}{{version|0.47.01}} |
| Found on [[dungeon master]] and [[General|princess]] and uses the [[schemer]] skill. | | Found on [[dungeon master]] and [[General|princess]] and uses the [[schemer]] skill. | ||
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| {{text anchor|ESTABLISH_COLONY_TRADE_AGREEMENTS}} | | {{text anchor|ESTABLISH_COLONY_TRADE_AGREEMENTS}} | ||
− | | Found on [[outpost liaison]]. Position travels with the caravan and uses [[social skill]]s to make trade agreements with any settlements that it visits, provided they are domestic, report the news and promote LAND_HOLDER positions. Also reports recent news. Presumably has no effect at site level. Crucially, it does not visit foreign settlements, but the civ-level TRADE position does the exact same thing in its position. | + | | Found on [[outpost liaison]]. Position travels with the caravan and uses [[social skill]]s to make trade agreements with any settlements that it visits, provided they are domestic, report the news and promote LAND_HOLDER positions. Also reports recent news. Presumably has no effect at site level. Crucially, it does not visit foreign settlements, but the civ-level TRADE position does the exact same thing in its position. |
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− | | {{text anchor|FIRE_SAFETY}} | + | | {{text anchor|FIRE_SAFETY}}{{version|0.47.01}} |
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− | | {{text anchor|FOOD_SUPPLY}} | + | | {{text anchor|FOOD_SUPPLY}}{{version|0.47.01}} |
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− | | {{text anchor|JUDGE}} | + | | {{text anchor|JUDGE}}{{version|0.47.01}} |
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− | | {{text anchor|MAINTAIN_BRIDGES}} | + | | {{text anchor|MAINTAIN_BRIDGES}}{{version|0.47.01}} |
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|- | |- | ||
− | | {{text anchor|MAINTAIN_ROADS}} | + | | {{text anchor|MAINTAIN_ROADS}}{{version|0.47.01}} |
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− | | {{text anchor|MAINTAIN_SEWERS}} | + | | {{text anchor|MAINTAIN_SEWERS}}{{version|0.47.01}} |
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− | | {{text anchor|MAINTAIN_TUNNELS}} | + | | {{text anchor|MAINTAIN_TUNNELS}}{{version|0.47.01}} |
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| {{text anchor|MAKE_TOPIC_AGREEMENTS}} | | {{text anchor|MAKE_TOPIC_AGREEMENTS}} | ||
− | | Found on diplomat. Position negotiates special agreements, such as tree cutting quotas | + | | Found on diplomat. Position negotiates special agreements, such as tree cutting quotas. |
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− | | {{text anchor|MANAGE_ANIMALS}} | + | | {{text anchor|MANAGE_ANIMALS}}{{version|0.47.01}} |
| Found on [[dungeon master]]. | | Found on [[dungeon master]]. | ||
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− | | {{text anchor|MANAGE_LEADER_HOUSEHOLD_CLEANLINESS}} | + | | {{text anchor|MANAGE_LEADER_HOUSEHOLD_CLEANLINESS}}{{version|0.47.01}} |
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− | | {{text anchor|MANAGE_LEADER_HOUSEHOLD_DRINKS}} | + | | {{text anchor|MANAGE_LEADER_HOUSEHOLD_DRINKS}}{{version|0.47.01}} |
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− | | {{text anchor|MANAGE_LEADER_HOUSEHOLD_FOOD}} | + | | {{text anchor|MANAGE_LEADER_HOUSEHOLD_FOOD}}{{version|0.47.01}} |
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| {{text anchor|MILITARY_STRATEGY}} | | {{text anchor|MILITARY_STRATEGY}} | ||
− | | Found on [[general]]/[[militia commander]]. Means that they will command the armies of their site or civilization. Issues the orders for the teams conducting raids or other operations away from the fortress. | + | | Found on [[general]]/[[militia commander]]. During worldgen, position will go on expeditions to tame exotic creatures. Means that they will command the armies of their site or civilization. Issues the orders for the teams conducting raids or other operations away from the fortress.{{version|0.44.01}} |
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− | | {{text anchor|OVERSEE_LEADER_HOUSEHOLD}} | + | | {{text anchor|OVERSEE_LEADER_HOUSEHOLD}}{{version|0.47.01}} |
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− | | {{text anchor|PREPARE_LEADER_MEALS}} | + | | {{text anchor|PREPARE_LEADER_MEALS}}{{version|0.47.01}} |
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| {{text anchor|TAME_EXOTICS}} | | {{text anchor|TAME_EXOTICS}} | ||
− | | Position will tame animals with the {{token|PET_EXOTIC}} token. Currently unused - was originally assigned to the dungeon master. | + | | Position will tame animals with the {{token|PET_EXOTIC}} token. Currently unused - was originally assigned to the dungeon master. |
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| {{text anchor|TRADE}} | | {{text anchor|TRADE}} | ||
− | | Found on [[broker]]. Position will use Appraisal skill to display value estimates and the various Social skills to trade at the depot. When applied to other civilizations, this position will arrive with the caravan to make trade agreements (like the Human Guild Representative from older versions) and behaves otherwise like the civ's own ESTABLISH_COLONY_TRADE_AGREEMENTS position holder. | + | | Found on [[broker]]. Position will use Appraisal skill to display value estimates and the various Social skills to trade at the depot. When applied to other civilizations, this position will arrive with the caravan to make trade agreements (like the Human Guild Representative from older versions) and behaves otherwise like the civ's own ESTABLISH_COLONY_TRADE_AGREEMENTS position holder. |
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If civ-positions are neither APPOINTED_BY nor ELECTED, they still will be filled. | If civ-positions are neither APPOINTED_BY nor ELECTED, they still will be filled. | ||
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{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
[[ru:Position token]] | [[ru:Position token]] |