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__TOC__
 
__TOC__
 
{{clear}}
 
{{clear}}
 
==Code==
 
A position is defined with a position 'code', as argument in de [POSITION]-tag. The same code may be used multiple times, they don't have to be unique. This code is used as reference by APPOINTED_BY, SUCCESSION:BY_POSITION, REPLACE_BY and COMMANDER. 'MONARCH' is an example of this code.
 
  
 
==Position tokens==
 
==Position tokens==
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| {{text anchor|ALLOWED_CREATURE}}
 
| {{text anchor|ALLOWED_CREATURE}}
 
| CREATURE:CASTE
 
| CREATURE:CASTE
| Restricts the position to only the defined [[caste]]. Multiple entries are allowed. Only works with a caste of the entity's current race. It does not prevent other creature-types to gain that position, at least not in world-gen.
+
| Restricts the position to only the defined [[caste]]. Only works with a caste of the entity's current race. (If the entity had multiple CREATURE: tokens). Multiple entries are allowed
  
 
|-
 
|-
 
| {{text anchor|APPOINTED_BY}}
 
| {{text anchor|APPOINTED_BY}}
 
| position
 
| position
| This position can only be chosen for the task from the nobles screen, and is available only if there is an *argument* present. For example, the GENERAL is [APPOINTED_BY:MONARCH]. Contrast [ELECTED]. Being appointed by a MONARCH seems to handle a lot of worldgen stuff, and interferes with fort mode titles. Multiple entries are allowed. If you have neither an ELECTED-token nor a APPOINTED_BY-token, the holder may always be changed (like the expedition leader). Read more: [[Advanced_Entity_Position_Mechanics#Appointment]]
+
| This position can only be chosen for the task from the nobles screen, and is available only if there is an *argument* present. For example, the GENERAL is [APPOINTED_BY:MONARCH]. Contrast [ELECTED]. Being appointed by a MONARCH seems to handle a lot of worldgen stuff, and interferes with fort mode titles. Multiple entries are allowed. If you have neither an ELECTED-token nor a APPOINTED_BY-token, the holder may always be changed (like the expedition leader)
  
 
|-
 
|-
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| {{text anchor|DUTY_BOUND}}
 
| {{text anchor|DUTY_BOUND}}
 
|  
 
|  
| Members of this position will never agree to 'join' your character during adventure mode. They also don't settle anywhere else but in the capital. If they are not DUTY_BOUND, they will live anywhere as they like.
+
| Members of this position will never agree to 'join' your character during adventure mode.
  
 
|-
 
|-
 
| {{text anchor|ELECTED}}
 
| {{text anchor|ELECTED}}
 
|  
 
|  
| The population will periodically select the most skill-eligible creature to fill this position for site-level positions at the player's fort. For responsibilities or positions that use more than one skill, no skill takes priority in electing a creature: an accomplished comedian is more qualified for the TRADE responsibility than a skilled appraiser. A creature may be elected to multiple positions at the same time. Contrast [APPOINTED_BY]. More info: [[Elections]]. Read more: [[Advanced_Entity_Position_Mechanics#Elections]]
+
| The population will periodically select the most skill-eligible creature to fill this position for site-level positions at the player's fort. For responsibilities or positions that use more than one skill, no skill takes priority in electing a creature: an accomplished comedian is more qualified for the TRADE responsibility than a skilled appraiser. A creature may be elected to multiple positions at the same time. Contrast [APPOINTED_BY]. More info: [[Elections]]
  
 
|-
 
|-
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| importance tier (1-10)
 
| importance tier (1-10)
 
| This is an alternative to SITE.  What it does is allow positions to be created at civ-level 'as needed' for all sites that meet the requirements to have them, which are the values set in LAND_HOLDER_TRIGGER.  The character is tied permanently to a particular site but also operates at the civ-level. Since 50* modded levels of higher than 3 are possbile.
 
| This is an alternative to SITE.  What it does is allow positions to be created at civ-level 'as needed' for all sites that meet the requirements to have them, which are the values set in LAND_HOLDER_TRIGGER.  The character is tied permanently to a particular site but also operates at the civ-level. Since 50* modded levels of higher than 3 are possbile.
Read more: [[Advanced_Entity_Position_Mechanics#land holder]]
 
  
 
|-
 
|-
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| {{text anchor|REJECTED_CREATURE}}
 
| {{text anchor|REJECTED_CREATURE}}
 
| CREATURE:CASTE
 
| CREATURE:CASTE
| Restricts position holders by CREATURE type. Multiple entries are allowed. It doesn't seem to work in world-gen. When checking Legends mode, units are seen assigned this position regardless of their creature-type or caste. It does work in Fortress mode.
+
| Restricts position holders by CREATURE type. Multiple entries are allowed
  
 
|-
 
|-
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|  
 
|  
 
* BY_HEIR / BY_POSITION:position
 
* BY_HEIR / BY_POSITION:position
| How a new position holder is chosen. A single position can have multiple BY_POSITION tokens.  See [[Noble]] for more information on how succession is handled in the game.
+
| How a new position holder is chosen. A single position can have multiple BY_POSITION tokens.  See [[Noble]] for more information on how succession is handled in the game.
The SUCCESSION-Tag is also considered when a new positions opens up, for example when a required populationnumber is reached. If a valid successor is available, he will be the one taking that position initially, without appointment or election.
 
  
 
|}
 
|}
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|-
 
|-
| {{text anchor|ADVISE_LEADERS}}
+
| {{text anchor|ADVISE_LEADERS}}{{version|0.47.01}}
 
|
 
|
  
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|-
 
|-
| {{text anchor|BUILDING_SAFETY}}
+
| {{text anchor|BUILDING_SAFETY}}{{version|0.47.01}}
 
|
 
|
  
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|-
 
|-
| {{text anchor|CONSTRUCTION_PERMITS}}
+
| {{text anchor|CONSTRUCTION_PERMITS}}{{version|0.47.01}}
 
|
 
|
  
 
|-
 
|-
| {{text anchor|DELIVER_MESSAGES}}
+
| {{text anchor|DELIVER_MESSAGES}}{{version|0.50.01}}
| Found on [[messenger]]. Position travels to other sites and uses [[social skill]]s.
+
| Found on [[messenger]].
 
|
 
|
  
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|-
 
|-
| {{text anchor|ESPIONAGE}}
+
| {{text anchor|ESPIONAGE}}{{version|0.47.01}}
 
| Found on [[dungeon master]] and [[General|princess]] and uses the [[schemer]] skill.
 
| Found on [[dungeon master]] and [[General|princess]] and uses the [[schemer]] skill.
  
 
|-
 
|-
 
| {{text anchor|ESTABLISH_COLONY_TRADE_AGREEMENTS}}
 
| {{text anchor|ESTABLISH_COLONY_TRADE_AGREEMENTS}}
| Found on [[outpost liaison]]. Position travels with the caravan and uses [[social skill]]s to make trade agreements with any settlements that it visits, provided they are domestic, report the news and promote LAND_HOLDER positions. Also reports recent news. Presumably has no effect at site level. Crucially, it does not visit foreign settlements, but the civ-level TRADE position does the exact same thing in its position. They arrive the same time as the caravan arrive and this can thus be modded by setting [[Entity_token#ACTIVE_SEASON]]
+
| Found on [[outpost liaison]]. Position travels with the caravan and uses [[social skill]]s to make trade agreements with any settlements that it visits, provided they are domestic, report the news and promote LAND_HOLDER positions. Also reports recent news. Presumably has no effect at site level. Crucially, it does not visit foreign settlements, but the civ-level TRADE position does the exact same thing in its position.
  
 
|-
 
|-
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|-
 
|-
| {{text anchor|FIRE_SAFETY}}
+
| {{text anchor|FIRE_SAFETY}}{{version|0.47.01}}
 
|
 
|
  
 
|-
 
|-
| {{text anchor|FOOD_SUPPLY}}
+
| {{text anchor|FOOD_SUPPLY}}{{version|0.47.01}}
 
|
 
|
  
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|-
 
|-
| {{text anchor|JUDGE}}
+
| {{text anchor|JUDGE}}{{version|0.47.01}}
 
|
 
|
  
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|-
 
|-
| {{text anchor|MAINTAIN_BRIDGES}}
+
| {{text anchor|MAINTAIN_BRIDGES}}{{version|0.47.01}}
 
|
 
|
  
 
|-
 
|-
| {{text anchor|MAINTAIN_ROADS}}
+
| {{text anchor|MAINTAIN_ROADS}}{{version|0.47.01}}
 
|
 
|
  
 
|-
 
|-
| {{text anchor|MAINTAIN_SEWERS}}
+
| {{text anchor|MAINTAIN_SEWERS}}{{version|0.47.01}}
 
|
 
|
  
 
|-
 
|-
| {{text anchor|MAINTAIN_TUNNELS}}
+
| {{text anchor|MAINTAIN_TUNNELS}}{{version|0.47.01}}
 
|
 
|
  
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|-
 
|-
 
| {{text anchor|MAKE_TOPIC_AGREEMENTS}}
 
| {{text anchor|MAKE_TOPIC_AGREEMENTS}}
| Found on diplomat. Position negotiates special agreements, such as tree cutting quotas. Used when elevating a settlement in the LAND_HOLDER chain up from level 1.
+
| Found on diplomat. Position negotiates special agreements, such as tree cutting quotas.
  
 
|-
 
|-
| {{text anchor|MANAGE_ANIMALS}}
+
| {{text anchor|MANAGE_ANIMALS}}{{version|0.47.01}}
 
| Found on [[dungeon master]].
 
| Found on [[dungeon master]].
  
 
|-
 
|-
| {{text anchor|MANAGE_LEADER_HOUSEHOLD_CLEANLINESS}}
+
| {{text anchor|MANAGE_LEADER_HOUSEHOLD_CLEANLINESS}}{{version|0.47.01}}
 
|
 
|
  
 
|-
 
|-
| {{text anchor|MANAGE_LEADER_HOUSEHOLD_DRINKS}}
+
| {{text anchor|MANAGE_LEADER_HOUSEHOLD_DRINKS}}{{version|0.47.01}}
 
|
 
|
  
 
|-
 
|-
| {{text anchor|MANAGE_LEADER_HOUSEHOLD_FOOD}}
+
| {{text anchor|MANAGE_LEADER_HOUSEHOLD_FOOD}}{{version|0.47.01}}
 
|
 
|
  
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|-
 
|-
 
| {{text anchor|MILITARY_STRATEGY}}
 
| {{text anchor|MILITARY_STRATEGY}}
| Found on [[general]]/[[militia commander]]. Means that they will command the armies of their site or civilization. Issues the orders for the teams conducting raids or other operations away from the fortress. During worldgen, position will go on expeditions to tame exotic creatures. Counterintuitively not by the TAME_EXOTICS-position. The destinations of these expeditions are determined by the entities USE_(...)_ANIMALS-tokens.  
+
| Found on [[general]]/[[militia commander]]. During worldgen, position will go on expeditions to tame exotic creatures. Means that they will command the armies of their site or civilization. Issues the orders for the teams conducting raids or other operations away from the fortress.{{version|0.44.01}}
  
 
|-
 
|-
| {{text anchor|OVERSEE_LEADER_HOUSEHOLD}}
+
| {{text anchor|OVERSEE_LEADER_HOUSEHOLD}}{{version|0.47.01}}
 
|
 
|
  
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|-
 
|-
| {{text anchor|PREPARE_LEADER_MEALS}}
+
| {{text anchor|PREPARE_LEADER_MEALS}}{{version|0.47.01}}
 
|
 
|
  
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|-
 
|-
 
| {{text anchor|TAME_EXOTICS}}
 
| {{text anchor|TAME_EXOTICS}}
| Position will tame animals with the {{token|PET_EXOTIC}} token. Currently unused - was originally assigned to the dungeon master. Expeditions to tame exotic creatures will be done by the MILITARY_STRATEGY-position
+
| Position will tame animals with the {{token|PET_EXOTIC}} token. Currently unused - was originally assigned to the dungeon master.
  
 
|-
 
|-
 
| {{text anchor|TRADE}}
 
| {{text anchor|TRADE}}
| Found on [[broker]]. Position will use Appraisal skill to display value estimates and the various Social skills to trade at the depot. When applied to other civilizations, this position will arrive with the caravan to make trade agreements (like the Human Guild Representative from older versions) and behaves otherwise like the civ's own ESTABLISH_COLONY_TRADE_AGREEMENTS position holder. They arrive the same time as the caravan arrive and this can thus be modded by setting [[Entity_token#ACTIVE_SEASON]]
+
| Found on [[broker]]. Position will use Appraisal skill to display value estimates and the various Social skills to trade at the depot. When applied to other civilizations, this position will arrive with the caravan to make trade agreements (like the Human Guild Representative from older versions) and behaves otherwise like the civ's own ESTABLISH_COLONY_TRADE_AGREEMENTS position holder.
  
 
|-
 
|-
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If civ-positions are neither APPOINTED_BY nor ELECTED, they still will be filled.  
 
If civ-positions are neither APPOINTED_BY nor ELECTED, they still will be filled.  
 
Read more: [[Advanced_Entity_Position_Mechanics]]
 
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}
 
[[ru:Position token]]
 
[[ru:Position token]]

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