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Editing Quest
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# If they know the whereabouts, they will reply {{DFtext|<Site name> is in <region name>.|7:1}} | # If they know the whereabouts, they will reply {{DFtext|<Site name> is in <region name>.|7:1}} | ||
− | Once at the site, to find the exact location of the creature (such as a hiding vampire), ask for whereabouts again to one of the | + | Once at the site, to find the exact location of the creature (such as a hiding vampire), ask for the whereabouts again to one of the local inhabitants. If the creature lives in a [[structure]], they will say {{DFtext|We are in <site name>. Search first in <structure> to the <direction>.|7:1}} Once at the correct structure, asking once more will give the response {{DFtext|Must be right around here somewhere.|7:1}} In the current version, this is broken.{{bug}} {{verify}} When the precise location is unknown, they will instead say {{DFtext|I'm not sure exactly where to look.|7:1}} |
It can also be determined whether a creature is on the move or already dead by asking for its whereabouts. "On the move" means that the creature is not present in any site or structure and is currently wandering outside (or underground), possibly travelling between sites. By chance, targeted creatures can be encountered while travelling (they appear as {{Tile|*|7:0}} in the fast travel map). If the targeted creature is discovered to be already dead and the quest required killing the creature, then simply return to the commander; as its death counts as completion of the order. It is useful to remember that some creatures follow a day-night active cycle. For example, [[night troll]]s are nocturnal, so they usually remain in their lairs during the day and wander outside when night falls. | It can also be determined whether a creature is on the move or already dead by asking for its whereabouts. "On the move" means that the creature is not present in any site or structure and is currently wandering outside (or underground), possibly travelling between sites. By chance, targeted creatures can be encountered while travelling (they appear as {{Tile|*|7:0}} in the fast travel map). If the targeted creature is discovered to be already dead and the quest required killing the creature, then simply return to the commander; as its death counts as completion of the order. It is useful to remember that some creatures follow a day-night active cycle. For example, [[night troll]]s are nocturnal, so they usually remain in their lairs during the day and wander outside when night falls. |