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[[File:ramp_sprites_preview.png|right]]A '''ramp''' is a map feature that allows dwarves, [[wagon]]s, and other [[creature]]s to move between levels. When hovering the cursor over these tiles, they are called '''slopes''', and they occur naturally on most maps, acting as hillsides. Dwarves may make them by digging with {{k|m|u|sep=→}} from above or with {{k|m|r|sep=→}} from the same level. They can also be [[Building|constructed]] with any available materials, with {{k|b|n|r|sep=→}}.
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[[File:ramp_v50_preview.png|thumb|189px|right|Many angles of ramps on grass.]]A '''ramp''' is a map feature that allows dwarves, [[wagon]]s, and other [[creature]]s to move between levels. When hovering the cursor over these tiles, they are called '''slopes''', and they occur naturally on most maps, acting as hillsides. Dwarves may make them by digging with {{k|m|u|sep=→}} from above or with {{k|m|r|sep=→}} from the same level. They can also be [[Building|constructed]] with any available materials, with {{k|b|n|r|sep=→}}.
  
 
Ramps are the only way that [[wagon]]s can move between levels in order to access a [[trade depot]].  Unless you build your depot above ground or set into a cliff, you will probably have to create ramps to allow access to it.
 
Ramps are the only way that [[wagon]]s can move between levels in order to access a [[trade depot]].  Unless you build your depot above ground or set into a cliff, you will probably have to create ramps to allow access to it.
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== Movement using ramps ==
 
== Movement using ramps ==
[[File:Ramp Diagram 2.jpg|200px|thumb|right]][[File:invalidramp.png|200px|thumb|right|'''Example A:''' An unusable ramp]]For the purposes of unit movement, a ramp connects the ramp bottom to the '''tops of walls adjacent to the ramp bottom'''.  So unlike stairs, where a dwarf moves directly up or down, a dwarf moving via a ramp will move diagonally across Z-levels, changing both horizontal and vertical location in a single move. This can make it seem like a ramp has "direction" or "flow" by itself, but in fact this depends entirely on the spaces adjacent to the ramp.
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For the purposes of unit movement, a ramp connects the ramp bottom to the '''tops of walls adjacent to the ramp bottom'''.  So unlike stairs, where a dwarf moves directly up or down, a dwarf moving via a ramp will move diagonally across Z-levels, changing both horizontal and vertical location in a single move. This can make it seem like a ramp has "direction" or "flow" by itself, but in fact this depends entirely on the spaces adjacent to the ramp.
  
 
More formally, a usable ramp requires four tiles:
 
More formally, a usable ramp requires four tiles:
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# An adjacent "solid" tile on the same Z-level (including diagonals). Some special tiles such as semi-molten rock do not count as "solid" for this purpose.
 
# An adjacent "solid" tile on the same Z-level (including diagonals). Some special tiles such as semi-molten rock do not count as "solid" for this purpose.
 
# A "walkable" tile directly above the "solid" tile  
 
# A "walkable" tile directly above the "solid" tile  
 
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[[File:Ramp Diagram 2.jpg|200px|thumb|right]]
  
 
If these conditions are met, creatures will be able to move back and forth between the ramp space and the walkable space above the adjacent wall. Otherwise, the ramp will be labeled as "Unusable" when hovering with the mouse.
 
If these conditions are met, creatures will be able to move back and forth between the ramp space and the walkable space above the adjacent wall. Otherwise, the ramp will be labeled as "Unusable" when hovering with the mouse.
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These conditions mean that if one were to try to create a "stairwell" with ramps, one would have to place the ramps adjacent to one another across Z-levels, rather than underneath one another as they would when building stairs. Each ramp would also have to be supported by a solid tile on the Z-level beneath it; this means that a sequence of ramps will become unusable if, for instance, the player attempted to make a 180º turn and build one ramp on the Z-level directly beneath another. The dwarven fortresses created during worldgen provide examples of ramp implementation, generally using ramps for the main entrance stairwell into the fortress, as well as when changing elevation in the [[Tunnel|tunnels]] they build through the caverns.  
 
These conditions mean that if one were to try to create a "stairwell" with ramps, one would have to place the ramps adjacent to one another across Z-levels, rather than underneath one another as they would when building stairs. Each ramp would also have to be supported by a solid tile on the Z-level beneath it; this means that a sequence of ramps will become unusable if, for instance, the player attempted to make a 180º turn and build one ramp on the Z-level directly beneath another. The dwarven fortresses created during worldgen provide examples of ramp implementation, generally using ramps for the main entrance stairwell into the fortress, as well as when changing elevation in the [[Tunnel|tunnels]] they build through the caverns.  
  
'''Example A''' shows a situation where a ramp might be created that is actually unusable. Dwarves cannot ascend or descend (or cross) the ramp as shown because the walkable spaces above the ramp are not walled underneath, therefore dwarves cannot move between the ramp bottom and the spaces by the top of the ramp. If walls were added under the upper floor spaces, the ramp would become usable.  
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[[File:invalidramp.png|200px|thumb|right|'''Example A:''' An unusable ramp]]'''Example A''' shows a situation where a ramp might be created that is actually unusable. Dwarves cannot ascend or descend (or cross) the ramp as shown because the walkable spaces above the ramp are not walled underneath, therefore dwarves cannot move between the ramp bottom and the spaces by the top of the ramp. If walls were added under the upper floor spaces, the ramp would become usable.  
  
 
'''Note:''' [[Fortification|Fortifications]] '''can''' be used by ramps as the adjacent "solid" tile, provided those fortifications have a walkable space above them (which would apply to all carved out fortifications, or those constructed with additional flooring).
 
'''Note:''' [[Fortification|Fortifications]] '''can''' be used by ramps as the adjacent "solid" tile, provided those fortifications have a walkable space above them (which would apply to all carved out fortifications, or those constructed with additional flooring).
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== Creating ramps ==
 
== Creating ramps ==
[[File:ramp_v50_preview.png|thumb|189px|right|Many angles of ramps on grass.]]Dwarves may [[construction|construct]] ramps out of building materials such as [[stone]], [[wood]], [[block]]s, and [[bar]]s, but it is more common to dig them from natural walls (see [[mining]]).
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Dwarves may [[construction|construct]] ramps out of building materials such as [[stone]], [[wood]], [[block]]s, and [[bar]]s, but it is more common to dig them from natural walls (see [[mining]]).
  
 
Digging ramps can be accomplished in two ways. Dwarves can carve ramps from any of the 8 adjacent spaces on the same z-level. Dwarves can similarly [[channel]] down from above, which will carve a ramp out of the natural wall below (if any). In both cases the space and floor above the ramp will be carved out as well to make an open space. Note that both levels of digging may produce a [[stone]], so after digging a ramp or a channel, you may be left with 0, 1, or 2 stones.
 
Digging ramps can be accomplished in two ways. Dwarves can carve ramps from any of the 8 adjacent spaces on the same z-level. Dwarves can similarly [[channel]] down from above, which will carve a ramp out of the natural wall below (if any). In both cases the space and floor above the ramp will be carved out as well to make an open space. Note that both levels of digging may produce a [[stone]], so after digging a ramp or a channel, you may be left with 0, 1, or 2 stones.

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