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Editing Raw adamantine

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{{minorspoiler}}
 
{{minorspoiler}}
  
'''Raw adamantine''' is the [[ore]] of [[adamantine]]. It is absurdly valuable, and can be processed into one of the most valuable [[material]]s in the game, both in monetary value and utility. Its discovery is both a blessing and a curse; it has a massive [[value]] even unrefined, and weapons and armor made from it are among the best possible. Its high melting point means you can easily use it to build magma-safe mechanisms and floodgates, but this is not recommended due to its scarcity and value in other items.
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'''Raw adamantine''' is the ore of [[adamantine]]. It is absurdly valuable, and can be processed into one of the most valuable [[material]]s in the game, both in monetary value and utility. Its discovery is both a blessing and a curse; it has a massive [[value]] even unrefined, and weapons and armor made from it are among the best possible. Its high melting point means you can easily use it to build magma-safe mechanisms and floodgates, but this is not recommended due to its scarcity and value in other items.
  
 
Raw adamantine has a [[Item_value#Material_multipliers|material multiplier]] of ×250. For a comparison to other mined materials, generic [[stone]] has a MM of ×1, [[obsidian]] ×3, [[native silver]] × 10, [[native gold]] ×30, and [[native platinum]] ×40. Processed adamantine "metal" has a multiplier of ×300, the highest in the game of any [[material]].
 
Raw adamantine has a [[Item_value#Material_multipliers|material multiplier]] of ×250. For a comparison to other mined materials, generic [[stone]] has a MM of ×1, [[obsidian]] ×3, [[native silver]] × 10, [[native gold]] ×30, and [[native platinum]] ×40. Processed adamantine "metal" has a multiplier of ×300, the highest in the game of any [[material]].
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__TOC__
 
__TOC__
Adamantine is so valuable, both in price and usefulness, that a special message pops up when your miners discover a vein of it:<br />
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Adamantine is so valuable, both in price and usefulness, that a special message pops up when your miners discover a vein of it.
{{DFtext|Raw adamantine! Praise the miners!|3:1}}
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[[Image:raw adamantine 34.11.png]]
  
 
[[File:raw_adamantine_preview.png|right]]
 
[[File:raw_adamantine_preview.png|right]]
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One serious downside to mining veins of raw adamantine is that they are hollow, and digging into the hollow section will lead to a certain [[Hidden fun stuff|spoiler]], triggering [[fun|dangerously large amounts of fun]]. On the bright side, the location of all adamantine veins will be revealed at this time.
 
One serious downside to mining veins of raw adamantine is that they are hollow, and digging into the hollow section will lead to a certain [[Hidden fun stuff|spoiler]], triggering [[fun|dangerously large amounts of fun]]. On the bright side, the location of all adamantine veins will be revealed at this time.
  
Hollow sections are always 2×2 tiles in size, encased by a 4×4 unbroken block of adamantine. A hollow section on one z-layer shares at least one x or y tile with the hollow sections above and below it. Using these constants, it is easy to determine where the hollow sections are not and mine the "safe" areas only, allowing you to mine about 50% of the vein safely. However, one wrong designation can lead to extreme amounts of [[HFS|fun]].
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Hollow sections are always 2×2 tiles in size, encased by a 4x4 unbroken block of adamantine. A hollow section on one z-layer shares at least one x or y tile with the hollow sections above and below it. Using these constants, it is easy to determine where the hollow sections are not and mine the "safe" areas only, allowing you to mine about 50% of the vein safely. However, one wrong designation can lead to extreme amounts of [[HFS|fun]].
  
 
Adamantine pillars vary in height greatly. That is to say, some of them may barely extend past the magma sea at all, while others go all the way up to the third cavern layer, which could be several dozen Z-levels depending on the map. It's important to note that the upper layers of a pillar are always solid and safe to mine out fully, but anything beyond that is hollow. The length of this "safe area" is highly variable. Some veins may only contain one or two safe layers, while maps with extremely high third cavern layers may contain veins with one hundred safe Z-levels of adamantine. The only way to find out how much adamantine can be mined is to dig into it, if you dare. The height of the safe section of stone varies between veins, even at the same Z-level. Digging one vein might be safe, while digging the other leads to [[fun]]. Therefore, you should always cancel mining immediately if you strike adamantine directly and mine around it, removing the non-adamantine rock and turning the magma into obsidian. Once the vein is fully excavated, you can selectively pick off parts of the vein that are obviously not hollow (for example, fully revealed with revealed adjacent tiles that are not near 4x4 spaces of the vein). This eventually allows you to mine all or most of the adamantine on the z-level, and when cross-referenced with the constraints from the level above and below it, eventually all of the mineable vein.
 
Adamantine pillars vary in height greatly. That is to say, some of them may barely extend past the magma sea at all, while others go all the way up to the third cavern layer, which could be several dozen Z-levels depending on the map. It's important to note that the upper layers of a pillar are always solid and safe to mine out fully, but anything beyond that is hollow. The length of this "safe area" is highly variable. Some veins may only contain one or two safe layers, while maps with extremely high third cavern layers may contain veins with one hundred safe Z-levels of adamantine. The only way to find out how much adamantine can be mined is to dig into it, if you dare. The height of the safe section of stone varies between veins, even at the same Z-level. Digging one vein might be safe, while digging the other leads to [[fun]]. Therefore, you should always cancel mining immediately if you strike adamantine directly and mine around it, removing the non-adamantine rock and turning the magma into obsidian. Once the vein is fully excavated, you can selectively pick off parts of the vein that are obviously not hollow (for example, fully revealed with revealed adjacent tiles that are not near 4x4 spaces of the vein). This eventually allows you to mine all or most of the adamantine on the z-level, and when cross-referenced with the constraints from the level above and below it, eventually all of the mineable vein.

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