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Editing Raw adamantine

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Raw adamantine has a [[Item_value#Material_multipliers|material multiplier]] of ×250. For a comparison to other mined materials, generic [[stone]] has a MM of ×1, [[obsidian]] ×3, [[native silver]] × 10, [[native gold]] ×30, and [[native platinum]] ×40. Processed adamantine "metal" has a multiplier of ×300, the highest in the game of any [[material]].
 
Raw adamantine has a [[Item_value#Material_multipliers|material multiplier]] of ×250. For a comparison to other mined materials, generic [[stone]] has a MM of ×1, [[obsidian]] ×3, [[native silver]] × 10, [[native gold]] ×30, and [[native platinum]] ×40. Processed adamantine "metal" has a multiplier of ×300, the highest in the game of any [[material]].
  
Raw adamantine, along with the objects forged from it, cannot be spawned in the [[object testing arena]] nor during [[embark|embarking]], presumably for balance reasons.
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Raw adamantine, along with adamantine-made objects, cannot be spawned in the [[object testing arena]] nor during [[embark|embarking]], presumably for balance reasons.
  
 
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== Location ==
 
== Location ==
  
Every map can contain adamantine, regardless of location. Very small maps can lack adamantine veins; usually, however, multiple veins are present (~1 per 4 embark squares). If an adamantine vein is located in an embark square, it will be in the center of this square.
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Every map can contain adamantine, regardless of the location. Very small maps can lack adamantine veins; usually, however, multiple veins are present (~1 per 4 embark squares). If an adamantine vein is located in an embark square, it will be in the center of this square.
  
 
More specific statistics, summarized from [http://www.bay12forums.com/smf/index.php?topic=69048.msg1677543#msg1677543 this forum post]:
 
More specific statistics, summarized from [http://www.bay12forums.com/smf/index.php?topic=69048.msg1677543#msg1677543 this forum post]:

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