v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Raw adamantine

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 39: Line 39:
 
Hollow sections are always 2×2 tiles in size, encased by a 4×4 unbroken block of adamantine. A hollow section on one z-layer shares at least one x or y tile with the hollow sections above and below it. Using these constants, it is easy to determine where the hollow sections are not and mine the "safe" areas only, allowing you to mine about 50% of the vein safely. However, one wrong designation can lead to extreme amounts of [[HFS|fun]].
 
Hollow sections are always 2×2 tiles in size, encased by a 4×4 unbroken block of adamantine. A hollow section on one z-layer shares at least one x or y tile with the hollow sections above and below it. Using these constants, it is easy to determine where the hollow sections are not and mine the "safe" areas only, allowing you to mine about 50% of the vein safely. However, one wrong designation can lead to extreme amounts of [[HFS|fun]].
  
Adamantine pillars vary in height greatly. That is to say, some of them may barely extend past the magma sea at all, while others go all the way up to the third cavern layer, which could be several dozen Z-levels depending on the map. It's important to note that the upper layers of a pillar are always solid and safe to mine out fully, but anything beyond that is hollow. The length of this "safe area" is highly variable. Some veins may only contain one or two safe layers, while maps with extremely high third cavern layers may contain veins with one hundred safe Z-levels of adamantine. The only way to find out how much adamantine can be mined is to dig into it, if you dare. The height of the safe section of stone varies between veins, even at the same Z-level. Digging one vein might be safe, while digging the other leads to [[fun]]. Therefore, you should always cancel mining immediately if you strike adamantine directly and mine around it, removing the non-adamantine rock and turning the magma into obsidian. Once the vein is fully excavated, you can selectively pick off parts of the vein that are obviously not hollow (for example, fully revealed with revealed adjacent tiles that are not near 4x4 spaces of the vein). This eventually allows you to mine all or most of the adamantine on the z-level, and when cross-referenced with the constraints from the level above and below it, eventually all of the mineable vein.
+
Adamantine pillars vary in length greatly. That is to say, some of them may barely extend past the magma sea at all, while others go all the way up to the third cavern layer, which could be several dozen Z-levels depending on the map. It's important to note that the upper layers of a pillar are always solid and safe to mine out fully, but anything beyond that is hollow. The length of this 'safe area' is highly variable. Some veins may only contain one or two safe layers, while maps with extremely high third cavern layers may contain veins with one hundred safe Z-levels of adamantine. The only way to find out how much adamantine can be mined is to dig into it, if you dare. The height of the safe section of stone varies between veins, even at the same Z-level. Digging one vein might be safe, while digging the other leads to [[fun]]. Therefore, you should always cancel mining immediately if you strike adamantine directly and mine around it, removing the non-adamantine rock and turning the magma into obsidian. Once the vein is fully excavated, you can selectively pick off parts of the vein that are obviously not hollow (for example, fully revealed with revealed adjacent tiles that are not near 4x4 spaces of the vein). This eventually allows you to mine all or most of the adamantine on the z-level, and when cross-referenced with the constraints from the level above and below it, eventually all of the mineable vein.
  
 
Some adamantine is found in vertical pillars in the [[magma sea]]. This makes mining difficult, as one must either drain the area around the pillar to mine the pillar fully, or in cases of thicker pillars, mine out only the interior without breaching the exterior layer (and thus flooding the interior with magma). However, with access to vast amounts of water almost guaranteed on any map thanks to underground lakes, it might be possible to use selective flooding to cool the magma around the adamantine, creating walls of obsidian around them.
 
Some adamantine is found in vertical pillars in the [[magma sea]]. This makes mining difficult, as one must either drain the area around the pillar to mine the pillar fully, or in cases of thicker pillars, mine out only the interior without breaching the exterior layer (and thus flooding the interior with magma). However, with access to vast amounts of water almost guaranteed on any map thanks to underground lakes, it might be possible to use selective flooding to cool the magma around the adamantine, creating walls of obsidian around them.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: