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*REACTION &mdash; reactions/custom workshop jobs (turn items into other items through dwarven or adventurer effort); filename prefix <code>reaction_</code>.
 
*REACTION &mdash; reactions/custom workshop jobs (turn items into other items through dwarven or adventurer effort); filename prefix <code>reaction_</code>.
 
*SOUND &mdash; associates sound files with in-game event cues; filename prefix <code>sound_</code>.
 
*SOUND &mdash; associates sound files with in-game event cues; filename prefix <code>sound_</code>.
*TEXT_SET &mdash; conversation text, mostly used in Adventure mode; ; filename prefix <code>text_</code>. Example: [[text_dwarf.txt]]
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*TEXT_SET &mdash; conversation text, mostly used in Adventure mode; ; filename prefix <code>text_</code>.
 
*TILE_PAGE &mdash; assigns IDs to image files and establishes their parameters for use in GRAPHICS raws; filename prefix <code>tile_page_</code>.
 
*TILE_PAGE &mdash; assigns IDs to image files and establishes their parameters for use in GRAPHICS raws; filename prefix <code>tile_page_</code>.
 
*TISSUE_TEMPLATE &mdash; defines templated tissues for use with BODY_DETAIL_PLAN objects or in creatures; filename prefix <code>tissue_template_</code>.
 
*TISSUE_TEMPLATE &mdash; defines templated tissues for use with BODY_DETAIL_PLAN objects or in creatures; filename prefix <code>tissue_template_</code>.

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