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{{Quality|Superior|18:36, 14 July 2014 (UTC)}}
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It seems that half the time in [[Fortress mode]], when you aren't building something, you're '''removing''' something.  Whether that's [[dig|digging]] away part of the landscape, tearing down a [[wall]], ripping up a [[bridge]], or just rearranging the [[furniture]], if it needs to get done, then it needs to get done. Although every specific article should have an explanation of how to remove that specific item or feature, if you're here you may need a more basic "how to".   
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It seems that half the time in [[Fortress mode]], when you aren't building something, you're '''removing''' something.  Whether that's [[dig|digging]] away part of the landscape, tearing down a [[wall]], ripping up a [[bridge]], or just rearranging the [[furniture]], if it needs to get done then it needs to get done.
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Although every specific article should have an explanation of how to remove that specific item or feature, if you're here you may need a more basic "how to".   
  
 
Here's how to remove...
 
Here's how to remove...
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:''Main article: [[Mining]]''
 
:''Main article: [[Mining]]''
  
[[Digging]] may be the most basic action in ''Dwarf Fortress''. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]].
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[[Digging]] may be the most basic action in Dwarf Fortress. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]].
  
 
Then, designate an area to be mined. Do this by hitting the {{k|d}}esignate {{k|d}}ig keys. Then either left-click an area on the same z-level with the mouse, or use the cursor and {{k|Enter}} to establish one point, and move the cursor and repeat to select a rectangle to be dug out.
 
Then, designate an area to be mined. Do this by hitting the {{k|d}}esignate {{k|d}}ig keys. Then either left-click an area on the same z-level with the mouse, or use the cursor and {{k|Enter}} to establish one point, and move the cursor and repeat to select a rectangle to be dug out.
  
If you want (or need, to get up/down) to create [[stair]]s or [[ramp]]s instead of a tunnel, it works similarly, but with some additional concerns - read those articles for details and command keys.
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If you want (or need, to get up/down) to create [[stairs]] or [[ramp|ramps]] instead of tunnel, it works similarly but with some additional concerns - read those articles for details and command keys.
  
 
===Dug ramps/stairs===
 
===Dug ramps/stairs===
Similar to the above, but to designate the removal of carved [[ramp]]s or natural [[slope|slope]]s (same thing), or carved [[stair]]s, use the {{k|d}}, {{k|z}} keys.
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Similar to the above, but to designate the removal of carved [[ramp|ramps]] or natural [[slope|slopes]] (same thing), or carved [[stair|stairs]], use the {{k|d}}, {{k|z}} keys.
  
 
===A digging "designation"===
 
===A digging "designation"===
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:''Main Article: [[Construction]]''
 
:''Main Article: [[Construction]]''
  
If you're trying to remove anything that is a [[construction]] (that is, anything that was built with the {{k|b}}, {{k|C}} keys), that's another designation, use {{k|d}} {{k|n}} (or {{k|m}} {{k|x}} in the Steam version), and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it took to build.
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If you're trying to remove anything that is a [[construction]] (that is, anything that was built with the {{k|b}}, {{k|C}} keys), that's another designation, use {{k|d}} {{k|n}}, and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it took to build.
  
 
===Bridges===
 
===Bridges===
There are two types of [[bridge]]s - a retracting bridge / drawbridge, and just a long [[floor]] or a [[wall]] permanently spanning a gap.
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There are two types of [[bridge|bridges]] - a retracting bridge / drawbridge, and just a long [[floor]] or a [[wall]] permanently spanning a gap.
  
 
If it's the movable type, remove as you would furniture, with {{k|q}}, {{k|x}}.
 
If it's the movable type, remove as you would furniture, with {{k|q}}, {{k|x}}.
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===Muddy floor===
 
===Muddy floor===
After an area has water on it and dries, it will become [[mud|muddy]].  The best way to remove this is to have a dwarf with the [[stonecutter]] [[labor]] activated, and [[Designations Menu|designate]] the muddy area for "smoothing", via {{k|d}} + {{k|s}}.
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After an area has water on it and dries, it will become [[mud|muddy]].  The best way to remove this is to have a dwarf with the [[stone detailing]] [[labor]] activated, and [[Designations Menu|designate]] the muddy area for "smoothing", via {{k|d}} + {{k|s}}.
  
 
If the stone is already smooth (or if you don't want it to be smooth in the first place), simply place a piece of furniture (such as an [[armor stand]], [[statue]], or [[animal trap]]) on top of each muddy tile and the mud will be removed.
 
If the stone is already smooth (or if you don't want it to be smooth in the first place), simply place a piece of furniture (such as an [[armor stand]], [[statue]], or [[animal trap]]) on top of each muddy tile and the mud will be removed.
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==Stuff via the init.txt file==
 
==Stuff via the init.txt file==
{{stub}}
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===Cave ins===
 
===Cave ins===
  
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==Announcements==
 
==Announcements==
 
[[ru:Remove]]
 

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