v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Repeater

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{migrated article}}
+
{{Quality|Exceptional|11:56, 18 May 2015 (UTC)}}
{{Quality|Unrated}}
 
 
{{av}}
 
{{av}}
 
{{Computing}}
 
{{Computing}}
In ''Dwarf Fortress''*, a '''repeater''' is a device which creates a cyclic pattern of on and off signals. The simplest repeater design is a [[dwarf]] pulling a [[lever]] on [[repeat]]. However, numerous fully-automated designs are possible which can be made to operate at varying rates and linked to other systems for precise timing. Most repeaters use [[minecart]]s, fluids, or creatures to trigger [[pressure plate]]s cyclically.
+
In ''Dwarf Fortress''<sup>1</sup>, a '''repeater''' is a device which creates a cyclic pattern of on and off signals. The simplest repeater design is a [[dwarf]] pulling a [[lever]] on [[repeat]]. However, numerous fully-automated designs are possible which can be made to operate at varying rates and linked to other systems for precise timing. Most repeaters use [[minecart]]s, fluids, or creatures to trigger [[pressure plate]]s cyclically.
  
 
As a general warning, always have a way to turn off the repeater, and/or allow your dwarves later access for repairs or modifications.
 
As a general warning, always have a way to turn off the repeater, and/or allow your dwarves later access for repairs or modifications.
  
: (* In almost any other context, especially engineering or "technical" discussions, the term "repeater" refers to a signal re-transmitter, and what this article describes is generally called an "oscillator" or "clock generator".)
+
[1] Everywhere else, a "repeater" is a signal retransmitter, and an "oscillator" or "clock generator" is what this article describes.
  
 
===Lever repeater===
 
===Lever repeater===
Line 17: Line 16:
 
===Wave repeater===
 
===Wave repeater===
 
A wave repeater is simply a wave traveling through a channel containing a pressure plate, as described in this [http://www.bay12forums.com/smf/index.php?topic=68659.0 forum post].
 
A wave repeater is simply a wave traveling through a channel containing a pressure plate, as described in this [http://www.bay12forums.com/smf/index.php?topic=68659.0 forum post].
<diagram fg=7:0>
+
{{diagram|spaces=yes|\
 
╔══════╗  ╔══════╗
 
╔══════╗  ╔══════╗
║[#F0F]^[#].....║-->║[#0FF]777776[#]
+
║[#F0F]^.....║-->║[#0FF]7[#0FF]7[#0FF]7[#0FF]7[#0FF]7[#0FF]6║
 
╚══════╝  ╚══════╝
 
╚══════╝  ╚══════╝
</diagram>
+
}}
  
 
A single 6/7 water tile flows through the channel, occasionally triggering a pressure plate set to trigger on 0-6/7 water.  To get the right amount of water in it, it's simplest to fill it all the way, then designate it as a [[Activity_zone#Water_source|water source]] (and perhaps another location as a [[Activity_zone#Pit/pond|pond]]) until a dwarf takes away a single [[bucket]] full of water.
 
A single 6/7 water tile flows through the channel, occasionally triggering a pressure plate set to trigger on 0-6/7 water.  To get the right amount of water in it, it's simplest to fill it all the way, then designate it as a [[Activity_zone#Water_source|water source]] (and perhaps another location as a [[Activity_zone#Pit/pond|pond]]) until a dwarf takes away a single [[bucket]] full of water.
Line 32: Line 31:
  
 
===Fluid logic repeater===
 
===Fluid logic repeater===
The traditional repeater design is probably this [[fluid logic|fluid]]-based one (described on the [http://www.bay12forums.com/smf/index.php?topic=33563.msg495183#msg495183 forum] by [http://www.bay12forums.com/smf/index.php?action=profile;u=16168 AncientEnemy]):
+
The traditional repeater design is probably this [[fluid logic|fluid]]-based one, described on the [http://www.bay12forums.com/smf/index.php?topic=33563.msg495183#msg495183 forum] by [http://www.bay12forums.com/smf/index.php?action=profile;u=16168 AncientEnemy]):
  
 
<diagram> [#1:1]≈≈≈≈≈[#]  - infinite source of water
 
<diagram> [#1:1]≈≈≈≈≈[#]  - infinite source of water
Line 109: Line 108:
  
  
<diagram bg=7:0 fg=7:0>
+
{|
[#0:0]Level │Level │Level
+
|-
0    │-1   │-2
+
|Level 0
──────┼──────┼──────
+
|Level -1
      │      │
+
|Level -2
  [#6:1][@0:0]☼[@]  [#0:0]│ [@0:0] [#2:1]÷[#2:0]÷ [@] [#0:0]│ [@0:0][#4:1]^[@]  [@0:0][#2:1]^[@#]  
+
|-
[@0:0][#1:1]☼[#]☼☼[#6:0]══[@][#0:0]│ [@0:0][#2:0[@]  [@0:0][#2:1[@] [#0:0]
+
|{{diagram|color=#808080|
  [@0:0][#][#4:1]☼[@] [#0:0]│ [@0:0][#2:1]÷[@]  [@0:0][#2:0]÷[@] [#0:0]
+
██████
  [@0:0][#2:1]☼[@]  [#0:0]│ [@0:0] [#2:0]÷[#2:1]÷ [@] [#0:0]│ [@0:0][#6:1]^[@]  [@0:0][#1:1]^[@#]
+
██[#ff0]☼███
      [#0:0]│      [#0:0]
+
[#00f]☼[#c0c0c0][#c0c0c0][#808000][#808000]
</diagram>
+
███[#c0c0c0][#f00]☼█
 +
███[#0f0]☼██
 +
██████}}
 +
|{{diagram|color=#808080|
 +
██████
 +
[#000][#0f0]÷[#008000]÷[#000]██
 +
[#008000]÷██[#0f0]÷█
 +
[#0f0]÷██[#008000]÷█
 +
[#000][#008000]÷[#0f0]÷[#000]██
 +
██████}}
 +
|{{diagram|color=#808080|
 +
██████
 +
[#f00]^██[#0f0]^
 +
██████
 +
██████
 +
[#ff0]^██[#00f]^█
 +
██████}}
 +
|}
 +
 
 
{{Raw Tile|÷|#0f0|#000}}{{Raw Tile|÷|#008000|#000}} is a screw pump which pumps from the light side to the dark side. {{Raw Tile|^|#f00|#000}} is a pressure plate which disengages gear {{Raw Tile|☼|#f00|#000}} when water of depth 1-7 lands on it. The red, green, blue, and yellow pressure plates and gears are color coded only to show which is linked to which. In the game they'll all look like {{Raw Tile|^|#f0f|#000}} and {{Raw Tile|☼|#c0c0c0|#000}}. Building a pump after the gear which powers it or a gear after the pressure plate which disengages it will introduce a 1-step delay; so, depending on build order, the repeater might have a period between 400 and 408 steps. If the pumps, gears, and pressure plates are built in that order, then this system will repeat every 400 steps, exactly. Start the repeater by using a pond zone to dump 2 buckets of water onto any one of the plates.
 
{{Raw Tile|÷|#0f0|#000}}{{Raw Tile|÷|#008000|#000}} is a screw pump which pumps from the light side to the dark side. {{Raw Tile|^|#f00|#000}} is a pressure plate which disengages gear {{Raw Tile|☼|#f00|#000}} when water of depth 1-7 lands on it. The red, green, blue, and yellow pressure plates and gears are color coded only to show which is linked to which. In the game they'll all look like {{Raw Tile|^|#f0f|#000}} and {{Raw Tile|☼|#c0c0c0|#000}}. Building a pump after the gear which powers it or a gear after the pressure plate which disengages it will introduce a 1-step delay; so, depending on build order, the repeater might have a period between 400 and 408 steps. If the pumps, gears, and pressure plates are built in that order, then this system will repeat every 400 steps, exactly. Start the repeater by using a pond zone to dump 2 buckets of water onto any one of the plates.
  
Line 128: Line 145:
 
[[User:Hash/SelfPoweredHaltableRepeater]] demonstrates clock generation with integrated water [[water_wheel#perpetual_motion|reactor]].
 
[[User:Hash/SelfPoweredHaltableRepeater]] demonstrates clock generation with integrated water [[water_wheel#perpetual_motion|reactor]].
  
[http://www.bay12forums.com/smf/index.php?topic=34407.msg572324#msg572324 Forum thread] has more description and explanations.
+
[http://www.bay12games.com/forum/index.php?topic=34407.msg572324#msg572324 Forum thread] has more description and explanations.
  
 
[http://mkv25.net/dfma/movie-1370-pump-basedautorepeater DFMA movie] shows the action of pump-based clock generation.
 
[http://mkv25.net/dfma/movie-1370-pump-basedautorepeater DFMA movie] shows the action of pump-based clock generation.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: