v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Restraint

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 22: Line 22:
 
Restraints can also be useful in the [[meat industry]], since animals on restraints can [[meat industry#Breeding|breed]], unlike animals in cages. Chained animals are also available for [[animal trainer|training]] (when the appropriate [[zone]] has been designated around the chain). This can be particularly important for dangerous creatures that are only partially [[tame]]. Dwarves will also feed animals on restraints if they get hungry, making them an effective way to keep grazing animals alive during sieges.
 
Restraints can also be useful in the [[meat industry]], since animals on restraints can [[meat industry#Breeding|breed]], unlike animals in cages. Chained animals are also available for [[animal trainer|training]] (when the appropriate [[zone]] has been designated around the chain). This can be particularly important for dangerous creatures that are only partially [[tame]]. Dwarves will also feed animals on restraints if they get hungry, making them an effective way to keep grazing animals alive during sieges.
  
Restraints are also very useful in weaponizing otherwise untrainable creatures that you've managed to capture in a cage trap. Hostile creatures on restraints will no longer be aggressive to dwarves, which means [[semi-megabeast]]s, [[megabeast]]s, and even [[forgotten beast]]s can be chained up where a guard is needed as these will still draw aggression from invaders and [[undead]], and will fight back when possible (within range of being restrained). Beware though, as forgotten beasts with special attacks like deadly dust may still use it liberally even if chained, and this can be harmful to dwarves. Restrained building destroyers may destroy nearby buildings, so they should be located a safe distance from anything destructible (including other restraints).
+
Restraints are also very useful in weaponizing otherwise untrainable creatures that you've managed to capture in a cage trap. Hostile creatures on restraints will no longer be aggressive to dwarves, which means [[semi-megabeast]]s, [[megabeast]]s, and even [[forgotten beast]]s can be chained up where a guard is needed as these will still draw aggression from invaders and [[undead]], and will fight back when possible (within range of being restrained). Beware though, as forgotten beasts with special attacks like deadly dust may still use it liberally even if chained, and this can be harmful to dwarves. Restrained creatures can also destroy their own restraints if they are building destroyers, so only indestructible artifact restraints should be used to chain up such beasts.
  
 
Currently, due to a bug, a restrained animal will keep the restraint on their upper body if it's deconstructed while the animal is still restrained. This can be used to "equip" your beasts with decorations, such as spiked chain collars or lavish ropes, but has no in-game effect. Similarly, if you move a caged were-creature in its non-were form to a chain, and then de-assign it that chain, it will immediately recage itself rather then be set free. Its unclear if the cage is duplicated when this happens or if the prisoner has the cage as an item.
 
Currently, due to a bug, a restrained animal will keep the restraint on their upper body if it's deconstructed while the animal is still restrained. This can be used to "equip" your beasts with decorations, such as spiked chain collars or lavish ropes, but has no in-game effect. Similarly, if you move a caged were-creature in its non-were form to a chain, and then de-assign it that chain, it will immediately recage itself rather then be set free. Its unclear if the cage is duplicated when this happens or if the prisoner has the cage as an item.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: