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Editing Saved game folder

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Any mods that are subscribed to on Steam, and enabled for a world prior to [[world generation|generating]] it will be implemented into the save.
 
Any mods that are subscribed to on Steam, and enabled for a world prior to [[world generation|generating]] it will be implemented into the save.
  
'''See also:''' [[Importing and exporting worlds]].
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See also: [[Importing and exporting worlds]].
  
 
== Saving ==
 
== Saving ==
At any time while you are playing ''Dwarf Fortress'', you can manually save the game with {{Menu icon|Esc}} then selecting ''Save and return to title menu'' or ''Save and continue playing''.  
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At any time when you are playing ''Dwarf Fortress'', you can manually save the game through the escape menu option. Simply hit {{key|Esc}} and then select Save Game. Doing so assumes you want to exit and it will take you back to the main menu. Dwarf Fortress only permits one save per world: there are no do-overs!
  
There is also an autosave feature, which will periodically (1, 2, or 4 times per year) save the game. To toggle '''autosave''' and control its behavior, see: [[Settings#Autosaves|game settings]].  
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You can make use of the auto-save feature, which allows to periodically (Seasonally or Yearly) save the game. This can be seen as either a way to prevent loss of progress or removing the ability to correct mistakes and change decisions made during the course of play forcing you to rely on skills instead of on the ability to retry indefinitely. To enable '''auto-save''' functionality and controlling its behavior, see: [[d_init.txt]].  
  
When loading a save the game displays the name of the fortress and its translation, what type of save it is (Active, Manual, or Autosave), the date in game, and the folder name.
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Although the game has permanent death and you might want to play it in that spirit, the game is also in alpha, can crash, and your world can become corrupted by an error. You can make use of a auto-backup feature, which will create a copy of your saves so that you'll have several copies of your world at different times. To enable '''auto-backup''' functionality, see: [[d_init.txt]]. Making backups can save you a lot of grief.
 
 
The ''Retire the fortress (for the time being)'' and ''Abandon the fortress to ruin'' options also save the game, but the world will now be available to start a new game in, either with a new fortress, by unretiring a previous player fortress, or [[Reclaim fortress mode|reclaim]]ing a ruin.
 
 
 
If the game asks for a name for the timeline or folder, type the name, then press {{k|Enter}} when done to save.
 
 
 
=== Save and return to title menu ===
 
This option provides further options, which are also offered after retiring or abandoning:
 
* ''Save to this timeline'' - this is the normal save option for ''Dwarf Fortress'' which replaces the current ''Active save'' (any other saves will remain).
 
* ''Save to new timeline'' - this allows to save without replacing the current ''Active save'', will ask what to name the timeline, and the saves in this timeline will be grouped separately from the previous saves with this save being the ''Active save'' of the new group.
 
* ''Save to new folder (same timeline)'' - this also allows to save without replacing the current save, but will also be grouped together with the previous ''Active save'', and will also be classified as an ''Active save''. This is not recommended since it can be very confusing to both the player and the game.
 
Since these options are also presented when retiring or abandoning a fortress, choosing to save to a new timeline or folder is useful if you want to both keep the fortress active and check [[Legends]] mode.
 
 
 
=== Save and continue playing ===
 
This option also allows to save without replacing the current save, will ask what to name the save folder, will be classified as a ''Manual save'', and will be grouped together with the existing ''Active save''.
 
  
 
== Save folder format ==
 
== Save folder format ==

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