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Editing Scheduling

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Orders have soldier-based 'order criteria' that list how many soldiers in the squad the order will be assigned to at once. Using the '+' and '-' buttons next to "Minimum soldiers to follow new order" you can choose how many soldiers in the squad that the order will apply to at any one time. By default this number is ten. If you have it set to ten, the Squad will all follow it even if the squad does not have enough members, if you set it to one, only one soldier will be required to go at a time. You can also select specific positions within the squad by using the checkboxes next to each squad position to set those positions as 'preferred'. The order will then try to pick these dwarves to follow the orders if there are multiple off-duty dwarves to choose from. When you are done, click "Done editing" to save the order and return to the monthly schedule screen. If desired, multiple orders criteria can be set for each month. For example, a squad could be set to assign two soldiers to station in the tavern, four soldiers to patrol the entrance hallway, and three dwarves to train while leaving the other three dwarves idle.
 
Orders have soldier-based 'order criteria' that list how many soldiers in the squad the order will be assigned to at once. Using the '+' and '-' buttons next to "Minimum soldiers to follow new order" you can choose how many soldiers in the squad that the order will apply to at any one time. By default this number is ten. If you have it set to ten, the Squad will all follow it even if the squad does not have enough members, if you set it to one, only one soldier will be required to go at a time. You can also select specific positions within the squad by using the checkboxes next to each squad position to set those positions as 'preferred'. The order will then try to pick these dwarves to follow the orders if there are multiple off-duty dwarves to choose from. When you are done, click "Done editing" to save the order and return to the monthly schedule screen. If desired, multiple orders criteria can be set for each month. For example, a squad could be set to assign two soldiers to station in the tavern, four soldiers to patrol the entrance hallway, and three dwarves to train while leaving the other three dwarves idle.
  
Note that the text displayed on each cell (like "Train") can be completely customized text; it does '''NOT''' necessarily reflect the actual orders in the cell! When you are editing an order, you can click the text box or the [[File:Quill.png]] next to it to edit the label and save it by pressing {{k|enter}}. If you do not change this name, or if you remove all orders for the month, the cell will automatically update with the current assigned orders. It is recommended to leave the name blank if you are only giving a single order, however, if you want to keep track of multiple orders per routine per month a descriptive name can be useful.
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Note that the text displayed on each cell (like "Train") can be completely customized text; it does '''NOT''' necessarily reflect the actual orders in the cell! When you are editing an order, you can click the text box or the feather quill icon next to it to edit the label and save it by pressing {{k|enter}}. If you do not change this name, or if you remove all orders for the month, the cell will automatically update with the current assigned orders. It is recommended to leave the name blank if you are only giving a single order, however, if you want to keep track of multiple orders per routine per month a descriptive name can be useful.
  
 
To eliminate some of the tedium in scheduling many months, you can copy-paste orders from one cell to another by clicking the "Copy" and "Paste" buttons. Press "Copy" button in the cell you want to copy from, then go to the cells you want to paste to and press "Paste" in each one.
 
To eliminate some of the tedium in scheduling many months, you can copy-paste orders from one cell to another by clicking the "Copy" and "Paste" buttons. Press "Copy" button in the cell you want to copy from, then go to the cells you want to paste to and press "Paste" in each one.
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For your dwarves to train, a '''[[barracks]]''' must be designated. This can be done through using {{Menu icon|z}} to open the zone menu and the blue banner "Barracks" button to designate a barracks zone. To make use of the barracks zone, a squad must be assigned to it from the zones menu by clicking the 'banner with a plus' button then using the 'bed', 'axe', 'cabinet', and/or 'chest' button to define how exactly they use this barracks. Many pieces of furniture are useful within a barracks, including [[bed]]s, [[armor stand]]s, [[weapon rack]]s, and [[container|containers]]. Dwarves within the squad aren't assigned any furniture in particular, so they'll just use whatever they feel like, similar to a dormitory{{verify}}<!--CONFIRM?-->.
 
For your dwarves to train, a '''[[barracks]]''' must be designated. This can be done through using {{Menu icon|z}} to open the zone menu and the blue banner "Barracks" button to designate a barracks zone. To make use of the barracks zone, a squad must be assigned to it from the zones menu by clicking the 'banner with a plus' button then using the 'bed', 'axe', 'cabinet', and/or 'chest' button to define how exactly they use this barracks. Many pieces of furniture are useful within a barracks, including [[bed]]s, [[armor stand]]s, [[weapon rack]]s, and [[container|containers]]. Dwarves within the squad aren't assigned any furniture in particular, so they'll just use whatever they feel like, similar to a dormitory{{verify}}<!--CONFIRM?-->.
  
While being edited, barracks can be renamed with the [[File:Quill.png]] button, used for sleeping with the 'bed' button, training with the 'axe' button, individual equipment storage with the 'cabinet' button, and/or squad equipment storage with the 'chest' button. You can choose if a squad trains in one place and sleeps in another, or in multiple, and so on. Multiple squads can overlap with one barracks. The tooltips indicate that the individual equipment storage option will make dwarves store their assigned weapons and armor in the selected barracks, while the squad equipment storage option will cause them to store equipment designated for that squad such as ammunition when not in use.
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While being edited, barracks can be renamed with the 'quill' button, used for sleeping with the 'bed' button, training with the 'axe' button, individual equipment storage with the 'cabinet' button, and/or squad equipment storage with the 'chest' button. You can choose if a squad trains in one place and sleeps in another, or in multiple, and so on. Multiple squads can overlap with one barracks. The tooltips indicate that the individual equipment storage option will make dwarves store their assigned weapons and armor in the selected barracks, while the squad equipment storage option will cause them to store equipment designated for that squad such as ammunition when not in use.
  
 
To get marksdwarves to train in any way other than bashing each other with their crossbows, they must have quivers, an [[archery target|archery range]], and ammunition. Archers will not fire bolts without a quiver to store them in (i.e. they will not hold a single stack of ammo in hand). The archery range is set up for the squad via building an archery target and creating an "Archery Range" zone around it. Marksdwarves are capable of training more than archery, so if they are assigned a barracks to train at they may train without an archery range (although since this training raises archery skills much more slowly, many players attempt to avoid it). If you are having trouble getting marksdwarves to train, see the appropriate section of the [[Military F.A.Q.]] for more information.
 
To get marksdwarves to train in any way other than bashing each other with their crossbows, they must have quivers, an [[archery target|archery range]], and ammunition. Archers will not fire bolts without a quiver to store them in (i.e. they will not hold a single stack of ammo in hand). The archery range is set up for the squad via building an archery target and creating an "Archery Range" zone around it. Marksdwarves are capable of training more than archery, so if they are assigned a barracks to train at they may train without an archery range (although since this training raises archery skills much more slowly, many players attempt to avoid it). If you are having trouble getting marksdwarves to train, see the appropriate section of the [[Military F.A.Q.]] for more information.
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====Patrol Route====
 
====Patrol Route====
Routes are made similarly to stations. Click the 'Patrol' - three red X button to open the route selection submenu, then either choose an existing route or define a new one by choosing "Create new route" then clicking at least two spots on the map and hitting "Confirm". As you define the route, a preview of the path will appear to show which order the soldiers will through the points. This preview does not reflect the exact path they will take and only shows the shortest line between subsequent points. Existing routes can be viewed and edited from the select route menu by clicking the 'Inspect' magnifying glass button. Because patrol routes can be saved and used by multiple squads, it is highly recommended to name them as you define them by clicking the text box or [[File:Quill.png]], typing a descriptive name, and pressing {{k|enter}}.
+
Routes are made similarly to stations. Click the 'Patrol' - three red X button to open the route selection submenu, then either choose an existing route or define a new one by choosing "Create new route" then clicking at least two spots on the map and hitting "Confirm". As you define the route, a preview of the path will appear to show which order the soldiers will through the points. This preview does not reflect the exact path they will take and only shows the shortest line between subsequent points. Existing routes can be viewed and edited from the select route menu by clicking the 'Inspect' magnifying glass button. Because patrol routes can be saved and used by multiple squads, it is highly recommended to name them as you define them by clicking the text box or quill icon, typing a descriptive name, and pressing {{k|enter}}.
  
 
Routes are very useful for Marksdwarves. They don't like to resupply their ammo when faced with an enemy.  If you have a route with two waypoints in the firing platform, and two bracketing the ammo supply, the dwarves will be able to find their ammo when empty{{verify}}<!--CONFIRM?-->.
 
Routes are very useful for Marksdwarves. They don't like to resupply their ammo when faced with an enemy.  If you have a route with two waypoints in the firing platform, and two bracketing the ammo supply, the dwarves will be able to find their ammo when empty{{verify}}<!--CONFIRM?-->.

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