v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Sea monster
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 25: | Line 25: | ||
'''Sea monsters''' are huge, [[Aquatic|sea dwelling]] [[creature]]s found in [[evil]] [[ocean]]s. They can weigh up to 8 tons and come armed with six tentacles, two pincers and powerful jaws. When [[butcher]]ed, they produce enormous amounts of [[food]], enough to feed a fortress for a year or more. Their butchering returns are also worth five times the standard [[Item value|value]]. | '''Sea monsters''' are huge, [[Aquatic|sea dwelling]] [[creature]]s found in [[evil]] [[ocean]]s. They can weigh up to 8 tons and come armed with six tentacles, two pincers and powerful jaws. When [[butcher]]ed, they produce enormous amounts of [[food]], enough to feed a fortress for a year or more. Their butchering returns are also worth five times the standard [[Item value|value]]. | ||
− | Though tough, sea monsters are immobile on land. A [[drowning chamber|fishing chamber]] can air-drown them, making slaughter and recovery significantly easier. An exception occurs in reanimating biomes, as [[undead]] marine creatures can freely move out of water, and into your fortress. Sea monsters possess a [[pet]] value of 1,000, but | + | Though tough, sea monsters are immobile on land. A [[drowning chamber|fishing chamber]] can air-drown them, making slaughter and recovery significantly easier. An exception occurs in reanimating biomes, as [[undead]] marine creatures can freely move out of water, and into your fortress. Sea monsters possess a [[pet]] value of 1,000, but due to missing the necessary {{token|PET_EXOTIC}} token, they cannot be [[Animal trainer|trained]] without [[modding]]. |
Some [[dwarves]] [[Preferences|like]] sea monsters for their ''horrifying freakish appearance''. | Some [[dwarves]] [[Preferences|like]] sea monsters for their ''horrifying freakish appearance''. |