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Difference between revisions of "Shaostoul's Guide"

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Welcome to my guide, within this page I hope to teach you how to mod... anything! But for starters... Let's go with what I've got in the forum thread so far.
+
Welcome to my wiki guide! By popular demand I did what I could to make this as easy and simple as I could and not as overwhelming...
  
In this short guide I'm going to show you how to create a custom reaction and guide.
+
There's a ton of information here and it "should" be able to help you with any simple reaction modding problems you run into at the moment.
 +
 
 +
This WILL be updated with creature editing, entity editing and whatever else.
  
 
----
 
----
 +
 +
'''MOST IMPORTANT NOTE FOR MODDING!''' - With the way the "new" Dwarf Fortress is, when you are modding the easiest thing to do is just to generate a new world. This new version saves raw and graphic information IN the SAVE->(REGION1) folder. If you are editing an EXISTING world, you MUST edit the SAVE folder version and not the normal location for you to see the effects. To follow a safe motto for modding dwarf fortress... If you don't know if it needs a regen, just regen.
  
 
It seems many people don't realize the new method of save handling and reaction handling. There are multiple places that have to be altered in order for your custom reaction/building to show up to be used. For example...
 
It seems many people don't realize the new method of save handling and reaction handling. There are multiple places that have to be altered in order for your custom reaction/building to show up to be used. For example...
  
If you add a smelting reaction, you have to add the reaction to the "reaction_smelter.txt", you then have to make your reaction permitted on the "entity_default.txt". When you add a reaction to the "entity_default.txt" it will be under the [ENTITY:MOUNTAIN] listing. Your permitted reaction should look like...
+
If you add a smelting reaction, you have to add the reaction to the "reaction_smelter.txt", you then have to make your reaction permitted on the "entity_default.txt".<br />
[PERMITTED_REACTION:XXXCUSTOM_REACTION_NAMEXXX]
+
When you add a reaction to the "entity_default.txt" it will be under the [ENTITY:MOUNTAIN] listing. Your permitted reaction should look like...<br />
When you add your custom building to the "entity_default.txt" it should look something like... [PERMITTED_BUILDING:XXXCUSTOM_BUILDING_NAMEXXX]
+
[PERMITTED_REACTION:XXXCUSTOM_REACTION_NAMEXXX]<br />
YOU WILL CHANGE "XXXCUSTOM_REACTION_NAMEXXX" and "XXXCUSTOM_BUILDING_NAMEXXX" TO WHATEVER YOU HAVE IT LISTED AS.
+
When you add your custom building to the "entity_default.txt" it should look something like...<br />
 
+
[PERMITTED_BUILDING:XXXCUSTOM_BUILDING_NAMEXXX]<br />
 +
YOU WILL CHANGE "XXXCUSTOM_REACTION_NAMEXXX" and "XXXCUSTOM_BUILDING_NAMEXXX" TO WHATEVER YOU HAVE IT LISTED AS.<br />
 +
<br />
 
Now that, that is out of the way.
 
Now that, that is out of the way.
  
 
== Custom Build & Reaction ==
 
== Custom Build & Reaction ==
<center>
 
 
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Your first custom reaction and building!
 
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Your first custom reaction and building!
Line 200: Line 205:
  
 
'''-Mind you this workshop is going to look like a soap makers workshop, but we want to keep things easy!'''
 
'''-Mind you this workshop is going to look like a soap makers workshop, but we want to keep things easy!'''
 +
 +
'''-If you want to change the appearance of your workshop, use this utility: http://dffd.wimbli.com/file.php?id=2068'''
 
|-
 
|-
|} </center>
+
|}
== Finished Reactions/Buildings ==
 
=== '''''SKILLS''''' ===
 
  
----
+
== Various Reactions and Information ==
 
+
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
'''How to train your dwarf'''<br />
+
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Current List of Products
 +
|- style="text-align: left; display:table-cell; "
 +
|[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]<br />
 +
<br />
 +
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK][PRODUCT_TO_CONTAINER:A]<br />
 +
<br />
 +
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
 +
[PRODUCT:100:1:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK][PRODUCT_TO_CONTAINER:A]<br />
 
<br />
 
<br />
'''What is here...'''<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_PICK:INORGANIC:STEEL]<br />
'''87 reactions... that will train your dwarf in near every skill imaginable (I excluded some for the sake that dwarfs don't really use them.)'''<br />
 
'''2 custom buildings... these are to separate what I called civilian skills and military skills... red military, blue civilian.'''<br />
 
'''89 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
 
 
<br />
 
<br />
'''All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.'''<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_MACE:INORGANIC:STEEL]<br />
 
<br />
 
<br />
'''File = reaction_cheats_skills --- below is a reaction for every skill.'''<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR:INORGANIC:STEEL]<br />
'''reaction_cheats_skills'''<br />
 
 
<br />
 
<br />
<center>
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_SHORT:INORGANIC:STEEL]<br />
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Skill Training
 
|- style="text-align: left; display:table-cell; "
 
|'''How to train your dwarf'''<br />
 
 
<br />
 
<br />
'''What is here...'''<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_WAR:INORGANIC:STEEL]<br />
'''87 reactions... that will train your dwarf in near every skill imaginable (I excluded some for the sake that dwarfs don't really use them.)'''<br />
 
'''2 custom buildings... these are to separate what I called civilian skills and military skills... red military, blue civilian.'''<br />
 
'''89 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
 
 
<br />
 
<br />
'''All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.'''
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:STEEL]<br />
<center>
 
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | reaction_cheats_skills.txt
 
|- style="text-align: left; display:table-cell; "
 
|[OBJECT:REACTION]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_M_001]<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_CROSSBOW:INORGANIC:STEEL]<br />
[NAME:Train Sneak]<br />
 
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 
[SKILL:SNEAK]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_M_002]<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR_TRAINING:PLANT_MAT:OAK:WOOD]<br />
[NAME:Train Dodging]<br />
 
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 
[SKILL:DODGING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_M_003]<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING:PLANT_MAT:OAK:WOOD]<br />
[NAME:Train Biting]<br />
+
<br />
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
+
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_AXE_TRAINING:PLANT_MAT:OAK:WOOD]<br />
[SKILL:BITE]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_M_004]<br />
+
[PRODUCT:100:1:AMMO:ITEM_AMMO_BOLTS:INORGANIC:STEEL]<br />
[NAME:Train Wrestling]<br />
 
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 
[SKILL:WRESTLING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_M_005]<br />
+
[PRODUCT:100:1:ANVIL:NONE:INORGANIC:STEEL]<br />
[NAME:Train Armor]<br />
 
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 
[SKILL:ARMOR]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_M_006]<br />
+
[PRODUCT:100:1:SKIN_TANNED:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br />
[NAME:Train Shield]<br />
 
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 
[SKILL:SHIELD]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_M_007]<br />
+
[PRODUCT:100:1:CLOTH:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br />
[NAME:Train Crossbow]<br />
 
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 
[SKILL:CROSSBOW]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_M_008]<br />
+
[PRODUCT:100:1:CLOTH:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br />
[NAME:Train Spear]<br />
 
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 
[SKILL:SPEAR]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_M_009]<br />
+
[PRODUCT:100:1:SMALLGEM:NONE:INORGANIC:DIAMOND_CLEAR]<br />
[NAME:Train Hammer]<br />
 
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 
[SKILL:HAMMER]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_M_010]<br />
+
[PRODUCT:100:1:GEM:NONE:INORGANIC:DIAMOND_CLEAR]<br />
[NAME:Train Mace]<br />
 
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 
[SKILL:MACE]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_M_011]<br />
+
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br />
[NAME:Train Sword]<br />
+
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:SAND_RED][PRODUCT_TO_CONTAINER:A]<br />
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
+
(Can be... SAND_RED, SAND_YELLOW, SAND_WHITE, SAND_BLACK, SAND<br />
[SKILL:SWORD]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_M_012]<br />
+
[PRODUCT:100:1:ROUGH:NONE:GLASS_CRYSTAL:NONE]<br />
[NAME:Train Axe]<br />
 
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
 
[SKILL:AXE]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_001]<br />
+
[PRODUCT:100:1:BLOCKS:NONE:INORGANIC:OBSIDIAN]<br />
[NAME:Train Smelt]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:SMELT]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_002]<br />
+
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE:PLANT_MAT:OAK:WOOD]<br />
[NAME:Train Glassmaker]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:GLASSMAKER]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_003]<br />
+
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW:PLANT_MAT:OAK:WOOD]<br />
[NAME:Train Dyer]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:DYER]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_004]<br />
+
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL:PLANT_MAT:OAK:WOOD]<br />
[NAME:Train Writing]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:PROSE]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_005]<br />
+
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC:PLANT_MAT:OAK:WOOD]<br />
[NAME:Train Cook]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:COOK]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_006]<br />
+
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE:PLANT_MAT:OAK:WOOD]<br />
[NAME:Train Butcher]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:BUTCHER]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_007]<br />
+
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_SHIELD:INORGANIC:STEEL]<br />
[NAME:Train Tanner]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:TANNER]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_008]<br />
+
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_BUCKLER:INORGANIC:STEEL]<br />
[NAME:Train Bowyer]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:BOWYER]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_009]<br />
+
[PRODUCT:100:1:CHEESE:NONE:CREATURE_MAT:COW:CHEESE]<br />
[NAME:Train Animal Train]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:ANIMALTRAIN]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_010]<br />
+
[PRODUCT:100:1:CHEESE:NONE:CREATURE_MAT:HORSE:CHEESE]<br />
[NAME:Train Animal Care]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:ANIMALCARE]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_011]<br />
+
[PRODUCT:100:1:CHEESE:NONE:CREATURE_MAT:DONKEY:CHEESE]<br />
[NAME:Train Diagnose]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:DIAGNOSE]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_012]<br />
+
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br />
[NAME:Train Surgery]<br />
+
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:PLASTER][PRODUCT_TO_CONTAINER:A]<br />
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:SURGERY]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_013]<br />
+
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br />
[NAME:Train Dissect Vermin]<br />
+
[PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:POD_SWEET:MILL][PRODUCT_TO_CONTAINER:A]<br />
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:DISSECT_VERMIN]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_014]<br />
+
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br />
[NAME:Train Milk]<br />
+
[PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:MILL][PRODUCT_TO_CONTAINER:A]<br />
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:MILK]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_015]<br />
+
[REAGENT:A:1:BOX:NONE:NONE:NONE][BAG][EMPTY][PRESERVE_REAGENT]<br />
[NAME:Train Dissect Fish]<br />
+
[PRODUCT:100:1:POWDER_MISC:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:MILL][PRODUCT_TO_CONTAINER:A]<br />
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:DISSECT_FISH]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_016]<br />
+
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
[NAME:Train Forge Weapon]<br />
+
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:COW:BLOOD][PRODUCT_TO_CONTAINER:A]<br />
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:FORGE_WEAPON]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_017]<br />
+
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
[NAME:Train Forge Armor]<br />
+
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:COW:MILK][PRODUCT_TO_CONTAINER:A]<br />
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:FORGE_ARMOR]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_018]<br />
+
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
[NAME:Train Forge Furniture]<br />
+
[PRODUCT:100:1:LIQUID_MISC:NONE:PLANT_MAT:POD_SWEET:EXTRACT][PRODUCT_TO_CONTAINER:A]<br />
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:FORGE_FURNITURE]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_019]<br />
+
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
[NAME:Train Extract Strand]<br />
+
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:DRAGONFLY:ICHOR][PRODUCT_TO_CONTAINER:A]<br />
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:EXTRACT_STRAND]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_020]<br />
+
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
[NAME:Train Siege Craft]<br />
+
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:POISON][PRODUCT_TO_CONTAINER:A]<br />
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:SIEGECRAFT]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_021]<br />
+
[PRODUCT:100:1:EARRING:NONE:INORGANIC:CLAYSTONE]<br />
[NAME:Train Siege Operate]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:SIEGEOPERATE]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_022]<br />
+
[PRODUCT:100:1:RING:NONE:INORGANIC:CLAYSTONE]<br />
[NAME:Train Potash Making]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:POTASH_MAKING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_023]<br />
+
[PRODUCT:100:1:FIGURINE:NONE:INORGANIC:CLAYSTONE]<br />
[NAME:Train Lye Making]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:LYE_MAKING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_024]<br />
+
[PRODUCT:100:1:CROWN:NONE:INORGANIC:CLAYSTONE]<br />
[NAME:Train Operate Pump]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:OPERATE_PUMP]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_025]<br />
+
[PRODUCT:100:1:SCEPTER:NONE:INORGANIC:CLAYSTONE]<br />
[NAME:Train Mining]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:MINING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_026]<br />
+
[PRODUCT:100:1:BRACELET:NONE:INORGANIC:CLAYSTONE]<br />
[NAME:Train Woodcutting]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:WOODCUTTING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_027]<br />
+
[PRODUCT:100:1:AMULET:NONE:INORGANIC:CLAYSTONE]<br />
[NAME:Train Carpentry]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:CARPENTRY]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_028]<br />
+
[PRODUCT:100:1:CAGE:NONE:INORGANIC:NICKEL]<br />
[NAME:Train Detail Stone]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:DETAILSTONE]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_029]<br />
+
[PRODUCT:100:1:BARREL:NONE:PLANT_MAT:OAK:WOOD]<br />
[NAME:Train Masonry]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:MASONRY]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_030]<br />
+
[PRODUCT:100:1:BUCKET:NONE:PLANT_MAT:OAK:WOOD]<br />
[NAME:Train Process Fish]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:PROCESSFISH]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_031]<br />
+
[PRODUCT:100:1:FLASK:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br />
[NAME:Train Trapping]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:TRAPPING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_032]<br />
+
[PRODUCT:100:1:FLASK:NONE:INORGANIC:IRON]<br />
[NAME:Train Weaving]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:WEAVING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_033]<br />
+
[PRODUCT:100:1:QUIVER:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br />
[NAME:Train Brewing]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:BREWING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_034]<br />
+
[PRODUCT:100:1:BACKPACK:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br />
[NAME:Train Alchemy]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:ALCHEMY]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_035]<br />
+
[PRODUCT:100:1:BOX:NONE:CREATURE_MAT:WARTHOG:LEATHER]<br />
[NAME:Train Clothes Making]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:CLOTHESMAKING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_036]<br />
+
[PRODUCT:100:1:BOX:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br />
[NAME:Train Milling]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:MILLING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_037]<br />
+
[PRODUCT:100:1:BOX:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br />
[NAME:Train Process Plants]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:PROCESSPLANTS]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_038]<br />
+
[PRODUCT:100:1:THREAD:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br />
[NAME:Train Cheese Making]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:CHEESEMAKING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_039]<br />
+
[PRODUCT:100:1:THREAD:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br />
[NAME:Train Herbalism]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:HERBALISM]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_040]<br />
+
[PRODUCT:100:1:CHAIN:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]<br />
[NAME:Train Cut Gem]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:CUTGEM]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_041]<br />
+
[PRODUCT:100:1:CHAIN:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]<br />
[NAME:Train Encrust Gem]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:ENCRUSTGEM]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_042]<br />
+
[PRODUCT:100:1:SPLINT:NONE:PLANT_MAT:OAK:WOOD]<br />
[NAME:Train Wood Craft]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:WOODCRAFT]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_043]<br />
+
[PRODUCT:100:1:CRUTCH:NONE:PLANT_MAT:OAK:WOOD]<br />
[NAME:Train Stone Craft]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:STONECRAFT]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_044]<br />
+
[PRODUCT:100:1:BAR:NONE:COAL:COKE]<br />
[NAME:Train Metal Craft]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:METALCRAFT]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_045]<br />
+
[PRODUCT:100:1:BAR:NONE:PEARLASH:NONE]<br />
[NAME:Train Leather Work]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:LEATHERWORK]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_046]<br />
+
[PRODUCT:100:1:BAR:NONE:POTASH:NONE]<br />
[NAME:Train Bone Carve]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:BONECARVE]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_047]<br />
+
[PRODUCT:100:1:BAR:NONE:COAL:CHARCOAL]<br />
[NAME:Train Mechanics]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:MECHANICS]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_048]<br />
+
[REAGENT:A:1:BARREL:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]<br />
[NAME:Train Design Building]<br />
+
[PRODUCT:100:1:LIQUID_MISC:NONE:LYE:NONE][PRODUCT_TO_CONTAINER:A]<br />
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:DESIGNBUILDING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_049]<br />
+
[PRODUCT:100:1:FLASK:VIAL:GLASS_XXX:NONE<br />
[NAME:Train Dress Wounds]<br />
+
(XXX can be GREEN, CLEAR or CRYSTAL)<br />
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:DRESS_WOUNDS]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_050]<br />
+
[PRODUCT:100:1:DOOR:NONE:METAL:GOLD]<br />
[NAME:Train Set Bone]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:SET_BONE]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_051]<br />
+
[PRODUCT:100:1:CHAIR:NONE:METAL:GOLD]<br />
[NAME:Train Suture]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:SUTURE]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_052]<br />
+
[PRODUCT:100:1:TABLE:NONE:METAL:GOLD]<br />
[NAME:Train Crutch Walk]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:CRUTCH_WALK]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_053]<br />
+
[PRODUCT:100:2:BOX:NO_SUBTYPE:METAL:GOLD]<br />
[NAME:Train Wood Burning]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:WOOD_BURNING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_054]<br />
+
[PRODUCT:100:2:CABINET:NONE:METAL:GOLD]<br />
[NAME:Train Soap Making]<br />
+
<br />
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
+
[PRODUCT:100:1:BED:NONE:METAL:GOLD]<br />
[SKILL:SOAP_MAKING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_055]<br />
+
[PRODUCT:100:1:ARMORSTAND:NONE:METAL:GOLD]<br />
[NAME:Train Swimming]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:SWIMMING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_056]<br />
+
[PRODUCT:100:1:WEAPONRACK:NONE:METAL:GOLD]<br />
[NAME:Train Negotiation]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:NEGOTIATION]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_057]<br />
+
[PRODUCT:100:1:STATUE:NO_SUBTYPE:METAL:ADAMANTINE]<br />
[NAME:Train Judging Intent]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:JUDGING_INTENT]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_058]<br />
+
[PRODUCT:100:1:SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA:METAL:STEEL]<br />
[NAME:Train Appraisal]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:APPRAISAL]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_059]<br />
+
[PRODUCT:100:1:BALLISTAPARTS:NO_SUBTYPE:METAL:STEEL]
[NAME:Train Organization]<br />
+
|-
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
+
|}
[SKILL:ORGANIZATION]<br />
+
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Most Creature Specific Products
 +
|- style="text-align: left; display:table-cell; "
 +
|Please see full creature list to fill in CCC.<br />
 
<br />
 
<br />
[REACTION:TRAIN_C_060]<br />
+
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:MUSCLE]<br />
[NAME:Train Record Keeping]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:RECORD_KEEPING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_061]<br />
+
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:BRAIN]<br />
[NAME:Train Intimidation]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:INTIMIDATION]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_062]<br />
+
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:KIDNEY]<br />
[NAME:Train Conversation]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:CONVERSATION]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_063]<br />
+
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:SPLEEN]<br />
[NAME:Train Comedy]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:COMEDY]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_064]<br />
+
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:PANCREAS]<br />
[NAME:Train Flattery]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:FLATTERY]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_065]<br />
+
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:STOMACH]<br />
[NAME:Train Console]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:CONSOLE]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_066]<br />
+
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:LIVER]<br />
[NAME:Train Pacify]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:PACIFY]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_067]<br />
+
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:GUT]<br />
[NAME:Train Tracking]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:TRACKING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_068]<br />
+
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:HEART]<br />
[NAME:Train Concentration]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:CONCENTRATION]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_069]<br />
+
[PRODUCT:100:1:MEAT:NONE:CREATURE_MAT:CCC:LUNG]<br />
[NAME:Train Situational Awareness]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:SITUATIONAL_AWARENESS]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_070]<br />
+
[PRODUCT:100:1:FISH:NONE:LOBSTER_CAVE:MALE]<br />
[NAME:Train Reading]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:READING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_071]<br />
+
[PRODUCT:100:1:FISH:NONE:LOBSTER_CAVE:FEMALE]<br />
[NAME:Train Speaking]<br />
+
<br />
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
+
[PRODUCT:100:1:FISH:NONE:FISH_CAVE:MALE]<br />
[SKILL:SPEAKING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_072]<br />
+
[PRODUCT:100:1:FISH:NONE:FISH_CAVE:FEMALE]
[NAME:Train Coordination]<br />
+
|-
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
+
|}
[SKILL:COORDINATION]<br />
+
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Skills List
 +
|- style="text-align: left; display:table-cell; "
 +
|MINING<br />
 +
WOODCUTTING<br />
 +
CARPENTRY<br />
 +
DETAILSTONE<br />
 +
MASONRY<br />
 +
PROCESSFISH<br />
 +
TRAPPING<br />
 +
WEAVING<br />
 +
BREWING<br />
 +
ALCHEMY<br />
 +
EXTRACT_STRAND<br />
 +
CLOTHESMAKING<br />
 +
MILLING<br />
 +
PROCESSPLANTS<br />
 +
CHEESEMAKING<br />
 +
HERBALISM<br />
 +
CUTGEM<br />
 +
ENCRUSTGEM<br />
 +
WOODCRAFT<br />
 +
STONECRAFT<br />
 +
METALCRAFT<br />
 +
LEATHERWORK<br />
 +
BONECARVE<br />
 +
AXE<br />
 +
SWORD<br />
 +
MISC_WEAPON (not too sure what weapons fall under this)<br />
 +
DAGGER<br />
 +
MACE<br />
 +
HAMMER<br />
 +
SPEAR<br />
 +
CROSSBOW<br />
 +
SHIELD<br />
 +
ARMOR<br />
 +
PIKE<br />
 +
WHIP<br />
 +
BOW<br />
 +
BLOWGUN<br />
 +
THROW<br />
 +
MECHANICS<br />
 +
MAGIC_NATURE (this raises "druid" iirc)<br />
 +
SNEAK (raises "ambush" must have hunter to train this iirc)<br />
 +
DESIGNBUILDING<br />
 +
DRESS_WOUNDS<br />
 +
SET_BONE<br />
 +
SUTURE<br />
 +
CRUTCH_WALK<br />
 +
WOOD_BURNING<br />
 +
SOAP_MAKING<br />
 +
SWIMMING<br />
 +
NEGOTIATION<br />
 +
JUDGING_INTENT<br />
 +
APPRAISAL<br />
 +
ORGANIZATION<br />
 +
RECORD_KEEPING<br />
 +
INTIMIDATION<br />
 +
CONVERSATION<br />
 +
COMEDY<br />
 +
FLATTERY<br />
 +
CONSOLE<br />
 +
PACIFY<br />
 +
TRACKING<br />
 +
KNOWLEDGE_ACQUISITION (this raises "student" skill)<br />
 +
CONCENTRATION<br />
 +
SITUATIONAL_AWARENESS<br />
 +
PROSE (this raises "writing" skill")<br />
 +
READING<br />
 +
SPEAKING<br />
 +
COORDINATION<br />
 +
LEADERSHIP<br />
 +
TEACHING<br />
 +
MELEE_COMBAT (one of the few that don't seem to be used by dwarves)<br />
 +
RANGED_COMBAT (one of the few that don't seem to be used by dwarves)<br />
 +
WRESTLING<br />
 +
BITE<br />
 +
GRASP_STRIKE (one of the few that don't seem to be used by dwarves)<br />
 +
STANCE_STRIKE (one of the few that don't seem to be used by dwarves)<br />
 +
DODGING
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Creature List
 +
|- style="text-align: left; display:table-cell; "
 +
|TOAD<br />
 +
WORM<br />
 +
BIRD_BLUEJAY<br />
 +
BIRD_CARDINAL<br />
 +
BIRD_GRACKLE<br />
 +
BIRD_ORIOLE<br />
 +
BIRD_RW_BLACKBIRD<br />
 +
DOG<br />
 +
CAT<br />
 +
MULE<br />
 +
DONKEY<br />
 +
HORSE<br />
 +
COW<br />
 +
CHIMERA<br />
 +
CENTAUR<br />
 +
GRIFFON<br />
 +
FLY<br />
 +
ROACH_LARGE<br />
 +
BEETLE<br />
 +
ANT<br />
 +
BUTTERFLY_MONARCH<br />
 +
FIREFLY<br />
 +
DRAGONFLY<br />
 +
GOAT_MOUTAIN<br />
 +
MARMOT_HOARY<br />
 +
BIRD_EAGLE_GIANT<br />
 +
GNOME_MOUNTAIN<br />
 +
GNOME_DARK<br />
 +
WALRUS<br />
 +
WHALE<br />
 +
FISH_LAMPREY_SEA<br />
 +
SHARK_GREAT_WHITE<br />
 +
SHARK_FRILL<br />
 +
SHARK_SPINY_DOGFISH<br />
 +
SHARK_WOBBEGONG_SPOTTED<br />
 +
SHARK_WHALE<br />
 +
SHARK_BASKING<br />
 +
SHARK_NURSE<br />
 +
SHARK_MAKO_SHORTFIN<br />
 +
SHARK_MAKO_LONGFIN<br />
 +
SHARK_TIGER<br />
 +
SHARK_BULL<br />
 +
SHARK_REEF_BLACKTIP<br />
 +
SHARK_REEF_WHITETIP<br />
 +
SHARK_BLUE<br />
 +
SHARK_HAMMERHEAD<br />
 +
SHARK_ANGEL<br />
 +
FISH_SKATE_COMMON<br />
 +
FISH_RAY_MANTA<br />
 +
FISH_STINGRAY<br />
 +
FISH_COELACANTH<br />
 +
FISH_STURGEON<br />
 +
FISH_CONGER_EEL<br />
 +
FISH_MILKFISH<br />
 +
FISH_COD<br />
 +
FISH_OPAH<br />
 +
FISH_GROUPER_GIANT<br />
 +
FISH_BLUEFISH<br />
 +
FISH_SUNFISH_OCEAN<br />
 +
FISH_SWORDFISH<br />
 +
FISH_MARLIN<br />
 +
FISH_HALIBUT<br />
 +
FISH_BARRACUDA_GREAT<br />
 +
FISH_TUNA_BLUEFIN<br />
 +
HIPPO<br />
 +
FISH_GAR_LONGNOSE<br />
 +
FISH_CARP<br />
 +
FISH_TIGERFISH<br />
 +
FISH_PIKE<br />
 +
BEAR_GRIZZLY<br />
 +
BEAR_BLACK<br />
 +
DEER<br />
 +
FOX<br />
 +
RACCOON<br />
 +
MACAQUE_RHESUS<br />
 +
COUGAR<br />
 +
WOLF<br />
 +
GROUNDHOG<br />
 +
ALLIGATOR<br />
 +
BIRD_BUZZARD<br />
 +
ELEPHANT<br />
 +
WARTHOG<br />
 +
LION<br />
 +
LEOPARD<br />
 +
JAGUAR<br />
 +
TIGER<br />
 +
CHEETAH<br />
 +
GAZELLE<br />
 +
MANDRILL<br />
 +
CHIMPANZEE<br />
 +
BONOBO<br />
 +
GORILLA<br />
 +
ORANGUTAN<br />
 +
GIBBON_SIAMANG<br />
 +
GIBBON_WHITE_HANDED<br />
 +
GIBBON_BLACK_HANDED<br />
 +
GIBBON_GRAY<br />
 +
GIBBON_SILVERY<br />
 +
GIBBON_PILEATED<br />
 +
GIBBON_BILOU<br />
 +
GIBBON_WHITE_BROWED<br />
 +
GIBBON_BLACK_CRESTED<br />
 +
CAMEL_1_HUMP<br />
 +
CAMEL_2_HUMP<br />
 +
CROCODILE_SALTWATER<br />
 +
BIRD_VULTURE<br />
 +
MUSKOX<br />
 +
ELK<br />
 +
BEAR_POLAR<br />
 +
FLOATING_GUTS<br />
 +
DRUNIAN<br />
 +
CREEPING_EYE<br />
 +
VORACIOUS_CAVE_CRAWLER<br />
 +
BLIND_CAVE_OGRE<br />
 +
CAP_HOPPER<br />
 +
MAGMA_CRAB<br />
 +
CRUNDLE<br />
 +
HUNGRY_HEAD<br />
 +
FLESH_BALL<br />
 +
ELK_BIRD<br />
 +
HELMET_SNAKE<br />
 +
GREEN_DEVOURER<br />
 +
RUTHERER<br />
 +
CREEPY_CRAWLER<br />
 +
DRALTHA<br />
 +
GIANT_EARTHWORM<br />
 +
BLOOD_MAN<br />
 +
BUGBAT<br />
 +
MANERA<br />
 +
MOLEMARIAN<br />
 +
JABBERER<br />
 +
POND_GRABBER<br />
 +
BLIND_CAVE_BEAR<br />
 +
CAVE_DRAGON<br />
 +
REACHER<br />
 +
ELEMENTMAN_GABBRO<br />
 +
CAVE_FLOATER<br />
 +
PLUMP_HELMET_MAN<br />
 +
CAVE_BLOB<br />
 +
ELEMENTMAN_AMETHYST<br />
 +
FOXSQUIRREL<br />
 +
MOGHOPPER<br />
 +
RAT_DEMON<br />
 +
WAMBLER_FLUFFY<br />
 +
LIZARD_RHINO_TWO_LEGGED<br />
 +
WORM_KNUCKLE<br />
 +
SPIDER_PHANTOM<br />
 +
FLY_ACORN<br />
 +
GNAT_BLOOD<br />
 +
SNAILMAN<br />
 +
SLUGMAN<br />
 +
LEECHMAN<br />
 +
LIZARD<br />
 +
TURTLE<br />
 +
LION_GIANT<br />
 +
LEOPARD_GIANT<br />
 +
JAGUAR_GIANT<br />
 +
TIGER_GIANT<br />
 +
CHEETAH_GIANT<br />
 +
SCORPION_DESERT_GIANT<br />
 +
TIGERMAN<br />
 +
RAT<br />
 +
SQUIRREL_GRAY<br />
 +
SQUIRREL_RED<br />
 +
CHIPMUNK<br />
 +
HEDGEHOG<br />
 +
MUSSEL<br />
 +
OYSTER<br />
 +
FISH_SALMON<br />
 +
FISH_CLOWNFISH<br />
 +
FISH_HAGFISH<br />
 +
FISH_LAMPREY_BROOK<br />
 +
FISH_RAY_BAT<br />
 +
FISH_RAY_THORNBACK<br />
 +
FISH_RATFISH_SPOTTED<br />
 +
FISH_HERRING<br />
 +
FISH_SHAD<br />
 +
FISH_ANCHOVY<br />
 +
FISH_TROUT_STEELHEAD<br />
 +
FISH_HAKE<br />
 +
FISH_SEAHORSE<br />
 +
FISH_GLASSEYE<br />
 +
FISH_PUFFER_WHITE_SPOTTED<br />
 +
FISH_SOLE<br />
 +
FISH_FLOUNDER<br />
 +
FISH_MACKEREL<br />
 +
JELLYFISH_SEA_NETTLE<br />
 +
FISH_LUNGFISH<br />
 +
FISH_LOACH_CLOWN<br />
 +
FISH_BULLHEAD_BROWN<br />
 +
FISH_BULLHEAD_YELLOW<br />
 +
FISH_BULLHEAD_BLACK<br />
 +
FISH_KNIFEFISH_BANDED<br />
 +
FISH_CHAR<br />
 +
FISH_TROUT_RAINBOW<br />
 +
FISH_MOLLY_SAILFIN<br />
 +
FISH_GUPPY<br />
 +
FISH_PERCH<br />
 +
DWARF<br />
 +
HUMAN<br />
 +
ELF<br />
 +
GOBLIN<br />
 +
KOBOLD<br />
 +
GREMLIN<br />
 +
TROLL<br />
 +
OGRE<br />
 +
UNICORN<br />
 +
DRAGON<br />
 +
SATYR<br />
 +
COLOSSUS_BRONZE<br />
 +
GIANT<br />
 +
CYCLOPS<br />
 +
ETTIN<br />
 +
MINOTAUR<br />
 +
YETI<br />
 +
SASQUATCH<br />
 +
BLIZZARD_MAN<br />
 +
WOLF_ICE<br />
 +
FAIRY<br />
 +
PIXIE<br />
 +
BEAK_DOG<br />
 +
GRIMELING<br />
 +
WEREWOLF<br />
 +
BLENDEC_FOUL<br />
 +
STRANGLER<br />
 +
NIGHTWING<br />
 +
HARPY<br />
 +
HYDRA<br />
 +
MERPERSON<br />
 +
SEA_SERPENT<br />
 +
SEA_MONSTER<br />
 +
CROCODILE_CAVE<br />
 +
TOAD_GIANT<br />
 +
OLM_GIANT<br />
 +
BAT_GIANT<br />
 +
RAT_GIANT<br />
 +
RAT_LARGE<br />
 +
MOLE_DOG_NAKED<br />
 +
TROGLODYTE<br />
 +
MOLE_GIANT<br />
 +
IMP_FIRE<br />
 +
SPIDER_CAVE_GIANT<br />
 +
SPIDER_CAVE<br />
 +
FISH_CAVE<br />
 +
CAVE_FISH_MAN<br />
 +
LOBSTER_CAVE<br />
 +
SNAKE_FIRE<br />
 +
OLM<br />
 +
OLM_MAN<br />
 +
BAT<br />
 +
BAT_MAN<br />
 +
MAGGOT_PURRING<br />
 +
ELEMENTMAN_FIRE<br />
 +
ELEMENTMAN_MAGMA<br />
 +
ELEMENTMAN_IRON<br />
 +
ELEMENTMAN_MUD<br />
 +
BIRD_SWALLOW_CAVE<br />
 +
CAVE_SWALLOW_MAN<br />
 +
BIRD_SWALLOW_CAVE_GIANT<br />
 +
AMPHIBIAN_MAN<br />
 +
REPTILE_MAN<br />
 +
SERPENT_MAN<br />
 +
ANT_MAN
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Basic Body Modification
 +
|- style="text-align: left; display:table-cell; "
 +
|This section has some basic body modifications to change your dwarves in a subtle  way.
 
<br />
 
<br />
[REACTION:TRAIN_C_073]<br />
 
[NAME:Train Leadership]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:LEADERSHIP]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_074]<br />
+
'''Just copy from the points indicated by bold to the matching points in the creature_standard.txt and paste over any of the information that is in-between the 2 bold points of the original'''<br />
[NAME:Train Teaching]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:TEACHING]<br />
 
 
<br />
 
<br />
[REACTION:TRAIN_C_075]<br />
 
[NAME:Train Student]<br />
 
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
[SKILL:KNOWLEDGE_ACQUISITION]
 
|-
 
|} </center>
 
<center>
 
 
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | building_cheats.txt
+
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Skin & Bones
 
|- style="text-align: left; display:table-cell; "
 
|- style="text-align: left; display:table-cell; "
|[OBJECT:BUILDING]<br />
+
|'''Next we use body detail plans (which have their own raw file) to streamline the addition of some of the common materials, tissues and their relationships with each other.'''<br />
 
<br />
 
<br />
[BUILDING_WORKSHOP:TRAINING_BOOTH_CIVILIAN]<br />
+
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]<br />
[NAME:Civilian Training Booth]<br />
+
[BODY_DETAIL_PLAN:STANDARD_TISSUES]<br />
[NAME_COLOR:7:0:1]<br />
+
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]<br />
[WORK_LOCATION:2:2]<br />
+
<br />
[BUILD_LABOR:CARPENTER]<br />
+
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN_OBSIDIAN:FAT:MUSCLE:BONE_OBSIDIAN:CARTILAGE]<br />
[BUILD_KEY:NONE]<br />
+
<br />
[DIM:3:3]<br />
+
[TISSUE:SKIN_OBSIDIAN]<br />
[BLOCK:1:1:0:1]<br />
+
[TISSUE_NAME:obsidian:NP]<br />
[BLOCK:2:0:0:0]<br />
+
[SCARS]<br />
[BLOCK:3:1:0:1]<br />
+
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br />
[TILE:0:1:32:32:32]<br />
+
[RELATIVE_THICKNESS:1]<br />
[TILE:0:2:32:32:32]<br />
+
[HEALING_RATE:1]<br />
[TILE:0:3:32:32:32]<br />
+
[VASCULAR:1]<br />
[COLOR:0:1:0:0:0:0:0:0:0:0:0]<br />
+
[CONNECTS]<br />
[COLOR:0:2:0:0:0:0:0:0:0:0:0]<br />
+
[TISSUE_SHAPE:LAYER]<br />
[COLOR:0:3:0:0:0:0:0:0:0:0:0]<br />
+
<br />
[TILE:1:1:32:32:32]<br />
+
[TISSUE:BONE_OBSIDIAN]<br />
[TILE:1:2:32:32:32]<br />
+
[TISSUE_NAME:obsidianbone:NP]<br />
[TILE:1:3:32:32:32]<br />
+
[STRUCTURAL]<br />
[COLOR:1:1:0:0:0:0:0:0:0:0:0]<br />
+
[CONNECTIVE_TISSUE_ANCHOR]<br />
[COLOR:1:2:0:0:0:0:0:0:0:0:0]<br />
+
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br />
[COLOR:1:3:0:0:0:0:0:0:0:0:0]<br />
+
[RELATIVE_THICKNESS:2]<br />
[TILE:2:1:32:32:32]<br />
+
[HEALING_RATE:1]<br />
[TILE:2:2:32:32:32]<br />
+
[VASCULAR:3]<br />
[TILE:2:3:32:32:32]<br />
+
[CONNECTS]<br />
[COLOR:2:1:0:0:0:0:0:0:0:0:0]<br />
+
[TISSUE_SHAPE:LAYER]<br />
[COLOR:2:2:0:0:0:0:0:0:0:0:0]<br />
+
[SETTABLE]<br />
[COLOR:2:3:0:0:0:0:0:0:0:0:0]<br />
+
[SPLINTABLE]<br />
[TILE:3:1:201:61:187]<br />
+
<br />
[TILE:3:2:61:61:61]<br />
+
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]<br />
[TILE:3:3:200:61:188]<br />
+
[REMOVE_MATERIAL:BONE]<br />
[COLOR:3:1:3:7:1:3:7:1:3:7:1]<br />
+
[REMOVE_MATERIAL:SKIN]<br />
[COLOR:3:2:3:7:1:3:7:1:3:7:1]<br />
 
[COLOR:3:3:3:7:1:3:7:1:3:7:1]<br />
 
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br />
 
 
<br />
 
<br />
[BUILDING_WORKSHOP:TRAINING_BOOTH_MILITARY]<br />
+
[BODY_DETAIL_PLAN:STANDARD_TISSUES]<br />
[NAME:Military Training Booth]<br />
+
[REMOVE_TISSUE:BONE]<br />
[NAME_COLOR:7:0:1]<br />
+
[REMOVE_TISSUE:SKIN]<br />
[WORK_LOCATION:2:2]<br />
+
<br />
[BUILD_LABOR:CARPENTER]<br />
+
[SELECT_TISSUE_LAYER:BY_CATEGORY:ALL]<br />
[BUILD_KEY:NONE]<br />
+
[TL_HEALING_RATE:1]<br />
[DIM:3:3]<br />
+
<br />
[BLOCK:1:1:0:1]<br />
+
[SELECT_MATERIAL:ALL] ''You don't need this part. It just makes your dwarves' skin and bones never melt or freeze. If you don't want it then just skip this part.''<br />
[BLOCK:2:0:0:0]<br />
+
[COLDDAM_POINT:NONE]<br />
[BLOCK:3:1:0:1]<br />
+
[HEATDAM_POINT:NONE]<br />
[TILE:0:1:32:32:32]<br />
+
[IGNITE_POINT:NONE]<br />
[TILE:0:2:32:32:32]<br />
+
[IF_EXISTS_SET_MELTING_POINT:NONE]<br />
[TILE:0:3:32:32:32]<br />
+
[IF_EXISTS_SET_BOILING_POINT:NONE]<br />
[COLOR:0:1:0:0:0:0:0:0:0:0:0]<br />
+
[SPEC_HEAT:NONE]<br />
[COLOR:0:2:0:0:0:0:0:0:0:0:0]<br />
+
<br />
[COLOR:0:3:0:0:0:0:0:0:0:0:0]<br />
+
<br />
[TILE:1:1:32:32:32]<br />
+
<br />
[TILE:1:2:32:32:32]<br />
+
'''Eyebrows and eyelashes are manually added here.'''<br />
[TILE:1:3:32:32:32]<br />
+
|-
[COLOR:1:1:0:0:0:0:0:0:0:0:0]<br />
+
|}
[COLOR:1:2:0:0:0:0:0:0:0:0:0]<br />
+
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
[COLOR:1:3:0:0:0:0:0:0:0:0:0]<br />
+
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Tendons and Ligaments
[TILE:2:1:32:32:32]<br />
+
|- style="text-align: left; display:table-cell; "
[TILE:2:2:32:32:32]<br />
+
|'''Tendons and ligaments are currently very abstract, but adding these flags will let wounds occur that damage them.  The number afterward is the healing rate.  Lower is faster.'''<br />
[TILE:2:3:32:32:32]<br />
+
<br />
[COLOR:2:1:0:0:0:0:0:0:0:0:0]<br />
+
<br />
[COLOR:2:2:0:0:0:0:0:0:0:0:0]<br />
+
<br />
[COLOR:2:3:0:0:0:0:0:0:0:0:0]<br />
+
[TENDONS:LOCAL_CREATURE_MAT:OBSIDIAN:1]<br />
[TILE:3:1:201:61:187]<br />
+
[LIGAMENTS:LOCAL_CREATURE_MAT:OBSIDIAN:1]<br />
[TILE:3:2:61:61:61]<br />
+
<br />
[TILE:3:3:200:61:188]<br />
+
[TISSUE:OBSIDIAN]<br />
[COLOR:3:1:4:0:1:4:0:1:4:0:1]<br />
+
[TISSUE_NAME:obsidian:np]<br />
[COLOR:3:2:4:0:1:4:0:1:4:0:1]<br />
+
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]<br />
[COLOR:3:3:4:0:1:4:0:1:4:0:1]<br />
+
[MUSCULAR]<br />
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
+
[FUNCTIONAL]<br />
 +
[STRUCTURAL]<br />
 +
[RELATIVE_THICKNESS:1]<br />
 +
[CONNECTS]<br />
 +
[TL_HEALING_RATE:1]<br />
 +
[TISSUE_SHAPE:LAYER]<br />
 +
<br />
 +
'''This makes the creature susceptible to severed nerves when muscles are torn in limb, grasp and stance parts.'''<br />
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Obsidian Skin Colors
 +
|- style="text-align: left; display:table-cell; "
 +
|==''This is very important to have, as it prevents the whole thing from not working and or spamming the error log with messages''==<br />
 +
<br />
 +
'''Here all of the skin is selected and various colors are listed.'''<br />
 +
<br />
 +
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN_OBSIDIAN]<br />
 +
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]<br />
 +
[TLCM_NOUN:skin:SINGULAR]<br />
 +
<br />
 +
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]<br />
 +
[APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]<br />
 +
[APP_MOD_NOUN:skin:SINGULAR]<br />
 +
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]<br />
 +
<br />
 +
'''Now we do the eyes, using the somewhat clunky eye color patterns.'''<br />
 +
|-
 +
|}
 
|-
 
|-
|} </center>
+
|}
<center>
+
 
 +
== Finished Reactions/Buildings ==
 +
=== SKILLS ===
 
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | entity_default.txt
+
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Skill Training
 
|- style="text-align: left; display:table-cell; "
 
|- style="text-align: left; display:table-cell; "
|[PERMITTED_BUILDING:TRAINING_BOOTH_CIVILIAN]<br />
+
|'''How to train your dwarf'''<br />
[PERMITTED_BUILDING:TRAINING_BOOTH_MILITARY]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_M_001]<br />
+
'''What is here...'''<br />
[PERMITTED_REACTION:TRAIN_M_002]<br />
+
'''87 reactions... that will train your dwarf in near every skill imaginable (I excluded some for the sake that dwarves don't really use them.)'''<br />
[PERMITTED_REACTION:TRAIN_M_003]<br />
+
'''2 custom buildings... these are to separate what I called civilian skills and military skills... red military, blue civilian.'''<br />
[PERMITTED_REACTION:TRAIN_M_004]<br />
+
'''89 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
[PERMITTED_REACTION:TRAIN_M_005]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_M_006]<br />
+
'''All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.'''
[PERMITTED_REACTION:TRAIN_M_007]<br />
+
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
[PERMITTED_REACTION:TRAIN_M_008]<br />
+
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | reaction_cheats_skills.txt
[PERMITTED_REACTION:TRAIN_M_009]<br />
+
|- style="text-align: left; display:table-cell; "
[PERMITTED_REACTION:TRAIN_M_010]<br />
+
|reaction_cheats_skill<br />
[PERMITTED_REACTION:TRAIN_M_011]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_M_012]<br />
+
[OBJECT:REACTION]<br />
[PERMITTED_REACTION:TRAIN_C_001]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_C_002]<br />
+
[REACTION:TRAIN_M_001]<br />
[PERMITTED_REACTION:TRAIN_C_003]<br />
+
[NAME:Train Sneak]<br />
[PERMITTED_REACTION:TRAIN_C_004]<br />
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[PERMITTED_REACTION:TRAIN_C_005]<br />
+
[SKILL:SNEAK]<br />
[PERMITTED_REACTION:TRAIN_C_006]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_C_007]<br />
+
[REACTION:TRAIN_M_002]<br />
[PERMITTED_REACTION:TRAIN_C_008]<br />
+
[NAME:Train Dodging]<br />
[PERMITTED_REACTION:TRAIN_C_009]<br />
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[PERMITTED_REACTION:TRAIN_C_010]<br />
+
[SKILL:DODGING]<br />
[PERMITTED_REACTION:TRAIN_C_011]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_C_012]<br />
+
[REACTION:TRAIN_M_003]<br />
[PERMITTED_REACTION:TRAIN_C_013]<br />
+
[NAME:Train Biting]<br />
[PERMITTED_REACTION:TRAIN_C_014]<br />
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[PERMITTED_REACTION:TRAIN_C_015]<br />
+
[SKILL:BITE]<br />
[PERMITTED_REACTION:TRAIN_C_016]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_C_017]<br />
+
[REACTION:TRAIN_M_004]<br />
[PERMITTED_REACTION:TRAIN_C_018]<br />
+
[NAME:Train Wrestling]<br />
[PERMITTED_REACTION:TRAIN_C_019]<br />
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[PERMITTED_REACTION:TRAIN_C_020]<br />
+
[SKILL:WRESTLING]<br />
[PERMITTED_REACTION:TRAIN_C_021]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_C_022]<br />
+
[REACTION:TRAIN_M_005]<br />
[PERMITTED_REACTION:TRAIN_C_023]<br />
+
[NAME:Train Armor]<br />
[PERMITTED_REACTION:TRAIN_C_024]<br />
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[PERMITTED_REACTION:TRAIN_C_025]<br />
+
[SKILL:ARMOR]<br />
[PERMITTED_REACTION:TRAIN_C_026]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_C_027]<br />
+
[REACTION:TRAIN_M_006]<br />
[PERMITTED_REACTION:TRAIN_C_028]<br />
+
[NAME:Train Shield]<br />
[PERMITTED_REACTION:TRAIN_C_029]<br />
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[PERMITTED_REACTION:TRAIN_C_030]<br />
+
[SKILL:SHIELD]<br />
[PERMITTED_REACTION:TRAIN_C_031]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_C_032]<br />
+
[REACTION:TRAIN_M_007]<br />
[PERMITTED_REACTION:TRAIN_C_033]<br />
+
[NAME:Train Crossbow]<br />
[PERMITTED_REACTION:TRAIN_C_034]<br />
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[PERMITTED_REACTION:TRAIN_C_035]<br />
+
[SKILL:CROSSBOW]<br />
[PERMITTED_REACTION:TRAIN_C_036]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_C_037]<br />
+
[REACTION:TRAIN_M_008]<br />
[PERMITTED_REACTION:TRAIN_C_038]<br />
+
[NAME:Train Spear]<br />
[PERMITTED_REACTION:TRAIN_C_039]<br />
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[PERMITTED_REACTION:TRAIN_C_040]<br />
+
[SKILL:SPEAR]<br />
[PERMITTED_REACTION:TRAIN_C_041]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_C_042]<br />
+
[REACTION:TRAIN_M_009]<br />
[PERMITTED_REACTION:TRAIN_C_043]<br />
+
[NAME:Train Hammer]<br />
[PERMITTED_REACTION:TRAIN_C_044]<br />
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[PERMITTED_REACTION:TRAIN_C_045]<br />
+
[SKILL:HAMMER]<br />
[PERMITTED_REACTION:TRAIN_C_046]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_C_047]<br />
+
[REACTION:TRAIN_M_010]<br />
[PERMITTED_REACTION:TRAIN_C_048]<br />
+
[NAME:Train Mace]<br />
[PERMITTED_REACTION:TRAIN_C_049]<br />
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[PERMITTED_REACTION:TRAIN_C_050]<br />
+
[SKILL:MACE]<br />
[PERMITTED_REACTION:TRAIN_C_051]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_C_052]<br />
+
[REACTION:TRAIN_M_011]<br />
[PERMITTED_REACTION:TRAIN_C_053]<br />
+
[NAME:Train Sword]<br />
[PERMITTED_REACTION:TRAIN_C_054]<br />
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[PERMITTED_REACTION:TRAIN_C_055]<br />
+
[SKILL:SWORD]<br />
[PERMITTED_REACTION:TRAIN_C_056]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_C_057]<br />
+
[REACTION:TRAIN_M_012]<br />
[PERMITTED_REACTION:TRAIN_C_058]<br />
+
[NAME:Train Axe]<br />
[PERMITTED_REACTION:TRAIN_C_059]<br />
+
[BUILDING:TRAINING_BOOTH_MILITARY:NONE]<br />
[PERMITTED_REACTION:TRAIN_C_060]<br />
+
[SKILL:AXE]<br />
[PERMITTED_REACTION:TRAIN_C_061]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_C_062]<br />
+
[REACTION:TRAIN_C_001]<br />
[PERMITTED_REACTION:TRAIN_C_063]<br />
+
[NAME:Train Smelt]<br />
[PERMITTED_REACTION:TRAIN_C_064]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PERMITTED_REACTION:TRAIN_C_065]<br />
+
[SKILL:SMELT]<br />
[PERMITTED_REACTION:TRAIN_C_066]<br />
+
<br />
[PERMITTED_REACTION:TRAIN_C_067]<br />
+
[REACTION:TRAIN_C_002]<br />
[PERMITTED_REACTION:TRAIN_C_068]<br />
+
[NAME:Train Glassmaker]<br />
[PERMITTED_REACTION:TRAIN_C_069]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PERMITTED_REACTION:TRAIN_C_070]<br />
+
[SKILL:GLASSMAKER]<br />
[PERMITTED_REACTION:TRAIN_C_071]<br />
 
[PERMITTED_REACTION:TRAIN_C_072]<br />
 
[PERMITTED_REACTION:TRAIN_C_073]<br />
 
[PERMITTED_REACTION:TRAIN_C_074]<br />
 
[PERMITTED_REACTION:TRAIN_C_075]
 
|-
 
|} </center>
 
|-
 
|} </center>
 
 
 
=== TREES & PLANTS ===
 
 
 
----
 
 
 
'''''For food in bed'''''<br />
 
 
<br />
 
<br />
'''What is in this post...'''<br />
+
[REACTION:TRAIN_C_003]<br />
'''52 reactions... will give you access to all plants and trees.'''<br />
+
[NAME:Train Dyer]<br />
'''2 custom buildings... two buildings, one for plants and one for trees'''<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
'''54 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
+
[SKILL:DYER]<br />
 
<br />
 
<br />
'''All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.'''<br />
+
[REACTION:TRAIN_C_004]<br />
 +
[NAME:Train Writing]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:PROSE]<br />
 
<br />
 
<br />
'''File = reaction_cheats_trees --- below is a reaction for every tree.'''<br />
+
[REACTION:TRAIN_C_005]<br />
'''reaction_cheats_trees'''<br />
+
[NAME:Train Cook]<br />
<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[OBJECT:REACTION]<br />
+
[SKILL:COOK]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_001]<br />
+
[REACTION:TRAIN_C_006]<br />
[NAME:Free Mangrove]<br />
+
[NAME:Train Butcher]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MANGROVE:WOOD]<br />
+
[SKILL:BUTCHER]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_002]<br />
+
[REACTION:TRAIN_C_007]<br />
[NAME:Free Saguaro]<br />
+
[NAME:Train Tanner]<br />
[BUILDING:CHEAT_FREE_TREEL:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:SAGUARO:WOOD]<br />
+
[SKILL:TANNER]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_003]<br />
+
[REACTION:TRAIN_C_008]<br />
[NAME:Free Pine]<br />
+
[NAME:Train Bowyer]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:PINE:WOOD]<br />
+
[SKILL:BOWYER]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_004]<br />
+
[REACTION:TRAIN_C_009]<br />
[NAME:Free Cedar]<br />
+
[NAME:Train Animal Train]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CEDAR:WOOD]<br />
+
[SKILL:ANIMALTRAIN]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_005]<br />
+
[REACTION:TRAIN_C_010]<br />
[NAME:Free Oak]<br />
+
[NAME:Train Animal Care]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:OAK:WOOD]<br />
+
[SKILL:ANIMALCARE]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_006]<br />
+
[REACTION:TRAIN_C_011]<br />
[NAME:Free Mahogany]<br />
+
[NAME:Train Diagnose]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MAHOGANY:WOOD]<br />
+
[SKILL:DIAGNOSE]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_007]<br />
+
[REACTION:TRAIN_C_012]<br />
[NAME:Free Acacia]<br />
+
[NAME:Train Surgery]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:ACACIA:WOOD]<br />
+
[SKILL:SURGERY]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_008]<br />
+
[REACTION:TRAIN_C_013]<br />
[NAME:Free Kapok]<br />
+
[NAME:Train Dissect Vermin]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:KAPOK:WOOD]<br />
+
[SKILL:DISSECT_VERMIN]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_009]<br />
+
[REACTION:TRAIN_C_014]<br />
[NAME:Free Maple]<br />
+
[NAME:Train Milk]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MAPLE:WOOD]<br />
+
[SKILL:MILK]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_010]<br />
+
[REACTION:TRAIN_C_015]<br />
[NAME:Free Willow]<br />
+
[NAME:Train Dissect Fish]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:WILLOW:WOOD]<br />
+
[SKILL:DISSECT_FISH]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_011]<br />
+
[REACTION:TRAIN_C_016]<br />
[NAME:Free Tower Cap]<br />
+
[NAME:Train Forge Weapon]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:TOWER_CAP:WOOD]<br />
+
[SKILL:FORGE_WEAPON]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_012]<br />
+
[REACTION:TRAIN_C_017]<br />
[NAME:Free Black Cap]<br />
+
[NAME:Train Forge Armor]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:BLACK_CAP:WOOD]<br />
+
[SKILL:FORGE_ARMOR]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_013]<br />
+
[REACTION:TRAIN_C_018]<br />
[NAME:Free Nether Cap]<br />
+
[NAME:Train Forge Furniture]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:NETHER_CAP:WOOD]<br />
+
[SKILL:FORGE_FURNITURE]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_014]<br />
+
[REACTION:TRAIN_C_019]<br />
[NAME:Free Goblin Cap]<br />
+
[NAME:Train Extract Strand]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:GOBLIN_CAP:WOOD]<br />
+
[SKILL:EXTRACT_STRAND]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_015]<br />
+
[REACTION:TRAIN_C_020]<br />
[NAME:Free Fungiwood]<br />
+
[NAME:Train Siege Craft]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:FUNGIWOOD:WOOD]<br />
+
[SKILL:SIEGECRAFT]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_016]<br />
+
[REACTION:TRAIN_C_021]<br />
[NAME:Free Tunnel Tube<br />
+
[NAME:Train Siege Operate]<br />
[BUILDING:CHEAT_FREE_TREEL:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:TUNNEL_TUBE:WOOD]<br />
+
[SKILL:SIEGEOPERATE]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_017]<br />
+
[REACTION:TRAIN_C_022]<br />
[NAME:Free Spore Tree]<br />
+
[NAME:Train Potash Making]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:SPORE_TREE:WOOD]<br />
+
[SKILL:POTASH_MAKING]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_018]<br />
+
[REACTION:TRAIN_C_023]<br />
[NAME:Free Blood Thorn]<br />
+
[NAME:Train Lye Making]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:BLOOD_THORN:WOOD]<br />
+
[SKILL:LYE_MAKING]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_019]<br />
+
[REACTION:TRAIN_C_024]<br />
[NAME:Free Glumprong]<br />
+
[NAME:Train Operate Pump]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:GLUMPRONG:WOOD]<br />
+
[SKILL:OPERATE_PUMP]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_020]<br />
+
[REACTION:TRAIN_C_025]<br />
[NAME:Free Feather]<br />
+
[NAME:Train Mining]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:FEATHER:WOOD]<br />
+
[SKILL:MINING]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_021]<br />
+
[REACTION:TRAIN_C_026]<br />
[NAME:Free Highwood]<br />
+
[NAME:Train Woodcutting]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:HIGHWOOD:WOOD]<br />
+
[SKILL:WOODCUTTING]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_022]<br />
+
[REACTION:TRAIN_C_027]<br />
[NAME:Free Larch]<br />
+
[NAME:Train Carpentry]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:LARCH:WOOD]<br />
+
[SKILL:CARPENTRY]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_023]<br />
+
[REACTION:TRAIN_C_028]<br />
[NAME:Free Chestnut]<br />
+
[NAME:Train Detail Stone]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CHESTNUT:WOOD]<br />
+
[SKILL:DETAILSTONE]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_024]<br />
+
[REACTION:TRAIN_C_029]<br />
[NAME:Free Alder]<br />
+
[NAME:Train Masonry]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:ALDER:WOOD]<br />
+
[SKILL:MASONRY]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_025]<br />
+
[REACTION:TRAIN_C_030]<br />
[NAME:Free Birch]<br />
+
[NAME:Train Process Fish]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:BIRCH:WOOD]<br />
+
[SKILL:PROCESSFISH]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_026]<br />
+
[REACTION:TRAIN_C_031]<br />
[NAME:Free Ash]<br />
+
[NAME:Train Trapping]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:ASH:WOOD]<br />
+
[SKILL:TRAPPING]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_027]<br />
+
[REACTION:TRAIN_C_032]<br />
[NAME:Free Candlenut]<br />
+
[NAME:Train Weaving]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CANDLENUT:WOOD]<br />
+
[SKILL:WEAVING]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_028]<br />
+
[REACTION:TRAIN_C_033]<br />
[NAME:Free Mango]<br />
+
[NAME:Train Brewing]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MANGO:WOOD]<br />
+
[SKILL:BREWING]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_029]<br />
+
[REACTION:TRAIN_C_034]<br />
[NAME:Free Rubber]<br />
+
[NAME:Train Alchemy]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:RUBBER:WOOD]<br />
+
[SKILL:ALCHEMY]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_030]<br />
+
[REACTION:TRAIN_C_035]<br />
[NAME:Free Cacao]<br />
+
[NAME:Train Clothes Making]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CACAO:WOOD]<br />
+
[SKILL:CLOTHESMAKING]<br />
 
<br />
 
<br />
[REACTION:CHEAT_TREE_031]<br />
+
[REACTION:TRAIN_C_036]<br />
[NAME:Free Palm]<br />
+
[NAME:Train Milling]<br />
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:PALM:WOOD]<br />
+
[SKILL:MILLING]<br />
 
<br />
 
<br />
'''File = reaction_cheats_plants --- below is a reaction for every plant.'''<br />
+
[REACTION:TRAIN_C_037]<br />
'''reaction_cheats_plants'''<br />
+
[NAME:Train Process Plants]<br />
<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[OBJECT:REACTION]<br />
+
[SKILL:PROCESSPLANTS]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_001]<br />
+
[REACTION:TRAIN_C_038]<br />
[NAME:Free Plump Helmet Mushroom]<br />
+
[NAME:Train Cheese Making]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:PLANT]<br />
+
[SKILL:CHEESEMAKING]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_002]<br />
+
[REACTION:TRAIN_C_039]<br />
[NAME:Free Pig Tail Grass]<br />
+
[NAME:Train Herbalism]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:GRASS_TAIL_PIG:PLANT]<br />
+
[SKILL:HERBALISM]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_003]<br />
+
[REACTION:TRAIN_C_040]<br />
[NAME:Free Cave Wheat Grass]<br />
+
[NAME:Train Cut Gem]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:GRASS_WHEAT_CAVE:PLANT]<br />
+
[SKILL:CUTGEM]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_004]<br />
+
[REACTION:TRAIN_C_041]<br />
[NAME:Free Sweet Pod]<br />
+
[NAME:Train Encrust Gem]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:POD_SWEET:PLANT]<br />
+
[SKILL:ENCRUSTGEM]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_005]<br />
+
[REACTION:TRAIN_C_042]<br />
[NAME:Free Quarry Bush]<br />
+
[NAME:Train Wood Craft]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BUSH_QUARRY:PLANT]<br />
+
[SKILL:WOODCRAFT]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_006]<br />
+
[REACTION:TRAIN_C_043]<br />
[NAME:Free Muck Root]<br />
+
[NAME:Train Stone Craft]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:ROOT_MUCK:PLANT]<br />
+
[SKILL:STONECRAFT]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_007]<br />
+
[REACTION:TRAIN_C_044]<br />
[NAME:Free Bloated Tuber]<br />
+
[NAME:Train Metal Craft]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:TUBER_BLOATED:PLANT]<br />
+
[SKILL:METALCRAFT]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_008]<br />
+
[REACTION:TRAIN_C_045]<br />
[NAME:Free Kobold Bulb]<br />
+
[NAME:Train Leather Work]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BULB_KOBOLD:PLANT]<br />
+
[SKILL:LEATHERWORK]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_009]<br />
+
[REACTION:TRAIN_C_046]<br />
[NAME:Free Prickle Berries]<br />
+
[NAME:Train Bone Carve]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BERRIES_PRICKLE:PLANT]<br />
+
[SKILL:BONECARVE]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_010]<br />
+
[REACTION:TRAIN_C_047]<br />
[NAME:Free Wild Stawberries]<br />
+
[NAME:Train Mechanics]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BERRIES_STRAW_WILD:PLANT]<br />
+
[SKILL:MECHANICS]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_011]<br />
+
[REACTION:TRAIN_C_048]<br />
[NAME:Free Longland Grass]<br />
+
[NAME:Train Design Building]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:GRASS_LONGLAND:PLANT]<br />
+
[SKILL:DESIGNBUILDING]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_012]<br />
+
[REACTION:TRAIN_C_049]<br />
[NAME:Free Valley Herb]<br />
+
[NAME:Train Dress Wounds]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:HERB_VALLEY:PLANT]<br />
+
[SKILL:DRESS_WOUNDS]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_013]<br />
+
[REACTION:TRAIN_C_050]<br />
[NAME:Free Rat Weed]<br />
+
[NAME:Train Set Bone]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:WEED_RAT:PLANT]<br />
+
[SKILL:SET_BONE]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_014]<br />
+
[REACTION:TRAIN_C_051]<br />
[NAME:Free Fisher Berries]<br />
+
[NAME:Train Suture]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BERRIES_FISHER:PLANT]<br />
+
[SKILL:SUTURE]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_015]<br />
+
[REACTION:TRAIN_C_052]<br />
[NAME:Free Rope Reed]<br />
+
[NAME:Train Crutch Walk]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:REED_ROPE:PLANT]<br />
+
[SKILL:CRUTCH_WALK]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_016]<br />
+
[REACTION:TRAIN_C_053]<br />
[NAME:Free Dimple Cup Mushroom]<br />
+
[NAME:Train Wood Burning]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:PLANT]<br />
+
[SKILL:WOOD_BURNING]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_017]<br />
+
[REACTION:TRAIN_C_054]<br />
[NAME:Free Blade Weed]<br />
+
[NAME:Train Soap Making]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:WEED_BLADE:PLANT]<br />
+
[SKILL:SOAP_MAKING]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_018]<br />
+
[REACTION:TRAIN_C_055]<br />
[NAME:Free Hide Root]<br />
+
[NAME:Train Swimming]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:ROOT_HIDE:PLANT]<br />
+
[SKILL:SWIMMING]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_019]<br />
+
[REACTION:TRAIN_C_056]<br />
[NAME:Free Sliver Barb]<br />
+
[NAME:Train Negotiation]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:SLIVER_BARB:PLANT]<br />
+
[SKILL:NEGOTIATION]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_020]<br />
+
[REACTION:TRAIN_C_057]<br />
[NAME:Free Sun Berry]<br />
+
[NAME:Train Judging Intent]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BERRY_SUN:PLANT]<br />
+
[SKILL:JUDGING_INTENT]<br />
 
<br />
 
<br />
[REACTION:CHEAT_PLANT_021]<br />
+
[REACTION:TRAIN_C_058]<br />
[NAME:Free Whip Vine]<br />
+
[NAME:Train Appraisal]<br />
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:VINE_WHIP:PLANT]<br />
+
[SKILL:APPRAISAL]<br />
 
<br />
 
<br />
'''File name = building_cheats --- below are the buildings you will need to include in order to be able to use the reactions in the above listing.'''<br />
+
[REACTION:TRAIN_C_059]<br />
 +
[NAME:Train Organization]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:ORGANIZATION]<br />
 
<br />
 
<br />
[BUILDING_WORKSHOP:CHEAT_FREE_TREE]<br />
+
[REACTION:TRAIN_C_060]<br />
[NAME:Cheat Free Tree]<br />
+
[NAME:Train Record Keeping]<br />
[NAME_COLOR:7:0:1]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[WORK_LOCATION:2:2]<br />
+
[SKILL:RECORD_KEEPING]<br />
[BUILD_LABOR:CARPENTER]<br />
 
[BUILD_KEY:NONE]<br />
 
[BLOCK:1:1:0:1]<br />
 
[BLOCK:2:0:0:0]<br />
 
[BLOCK:3:1:0:1]<br />
 
[DIM:3:3]<br />
 
[TILE:0:1:32:49:32]<br />
 
[TILE:0:2:32:49:32]<br />
 
[TILE:0:3:32:49:32]<br />
 
[COLOR:0:1:0:0:0:4:0:1:0:0:0]<br />
 
[COLOR:0:2:0:0:0:4:0:1:0:0:0]<br />
 
[COLOR:0:3:0:0:0:4:0:1:0:0:0]<br />
 
[TILE:1:1:32:50:32]<br />
 
[TILE:1:2:32:50:32]<br />
 
[TILE:1:3:32:50:32]<br />
 
[COLOR:1:1:0:0:0:4:0:1:0:0:0]<br />
 
[COLOR:1:2:0:0:0:4:0:1:0:0:0]<br />
 
[COLOR:1:3:0:0:0:4:0:1:0:0:0]<br />
 
[TILE:2:1:32:51:0]<br />
 
[TILE:2:2:32:51:32]<br />
 
[TILE:2:3:32:51:32]<br />
 
[COLOR:2:1:0:0:0:4:0:1:0:0:0]<br />
 
[COLOR:2:2:0:0:0:4:0:1:0:0:0]<br />
 
[COLOR:2:3:0:0:0:4:0:1:0:0:0]<br />
 
[TILE:3:1:3:61:4]<br />
 
[TILE:3:2:61:61:61]<br />
 
[TILE:3:3:5:61:6]<br />
 
[COLOR:3:1:2:2:1:0:2:0:2:2:1]<br />
 
[COLOR:3:2:0:2:0:0:2:0:0:2:0]<br />
 
[COLOR:3:3:2:2:1:0:2:0:2:2:1]<br />
 
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br />
 
 
<br />
 
<br />
[BUILDING_WORKSHOP:CHEAT_FREE_PLANT]<br />
+
[REACTION:TRAIN_C_061]<br />
[NAME:Cheat Free Plant]<br />
+
[NAME:Train Intimidation]<br />
[NAME_COLOR:7:0:1]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[WORK_LOCATION:2:2]<br />
+
[SKILL:INTIMIDATION]<br />
[BUILD_LABOR:CARPENTER]<br />
 
[BUILD_KEY:NONE]<br />
 
[BLOCK:1:1:0:1]<br />
 
[BLOCK:2:0:0:0]<br />
 
[BLOCK:3:1:0:1]<br />
 
[DIM:3:3]<br />
 
[TILE:0:1:32:49:32]<br />
 
[TILE:0:2:32:49:32]<br />
 
[TILE:0:3:32:49:32]<br />
 
[COLOR:0:1:0:0:0:4:0:1:0:0:0]<br />
 
[COLOR:0:2:0:0:0:4:0:1:0:0:0]<br />
 
[COLOR:0:3:0:0:0:4:0:1:0:0:0]<br />
 
[TILE:1:1:32:50:32]<br />
 
[TILE:1:2:32:50:32]<br />
 
[TILE:1:3:32:50:32]<br />
 
[COLOR:1:1:0:0:0:4:0:1:0:0:0]<br />
 
[COLOR:1:2:0:0:0:4:0:1:0:0:0]<br />
 
[COLOR:1:3:0:0:0:4:0:1:0:0:0]<br />
 
[TILE:2:1:32:51:0]<br />
 
[TILE:2:2:32:51:32]<br />
 
[TILE:2:3:32:51:32]<br />
 
[COLOR:2:1:0:0:0:4:0:1:0:0:0]<br />
 
[COLOR:2:2:0:0:0:4:0:1:0:0:0]<br />
 
[COLOR:2:3:0:0:0:4:0:1:0:0:0]<br />
 
[TILE:3:1:34:61:34]<br />
 
[TILE:3:2:61:61:61]<br />
 
[TILE:3:3:34:61:34]<br />
 
[COLOR:3:1:2:2:1:0:2:0:2:2:1]<br />
 
[COLOR:3:2:0:2:0:0:2:0:0:2:0]<br />
 
[COLOR:3:3:2:2:1:0:2:0:2:2:1]<br />
 
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br />
 
 
<br />
 
<br />
'''File name = entity_default --- below is the entity_default text you will enter to gain access to the reactions and the buildings for the dwarf race.'''<br />
+
[REACTION:TRAIN_C_062]<br />
 +
[NAME:Train Conversation]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:CONVERSATION]<br />
 +
<br />
 +
[REACTION:TRAIN_C_063]<br />
 +
[NAME:Train Comedy]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:COMEDY]<br />
 +
<br />
 +
[REACTION:TRAIN_C_064]<br />
 +
[NAME:Train Flattery]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:FLATTERY]<br />
 +
<br />
 +
[REACTION:TRAIN_C_065]<br />
 +
[NAME:Train Console]<br />
 +
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 +
[SKILL:CONSOLE]<br />
 
<br />
 
<br />
[PERMITTED_BUILDING:CHEAT_FREE_PLANT]<br />
+
[REACTION:TRAIN_C_066]<br />
[PERMITTED_BUILDING:CHEAT_FREE_TREE]<br />
+
[NAME:Train Pacify]<br />
[PERMITTED_REACTION:CHEAT_TREE_001]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PERMITTED_REACTION:CHEAT_TREE_002]<br />
+
[SKILL:PACIFY]<br />
[PERMITTED_REACTION:CHEAT_TREE_003]<br />
+
<br />
[PERMITTED_REACTION:CHEAT_TREE_004]<br />
+
[REACTION:TRAIN_C_067]<br />
[PERMITTED_REACTION:CHEAT_TREE_005]<br />
+
[NAME:Train Tracking]<br />
[PERMITTED_REACTION:CHEAT_TREE_006]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PERMITTED_REACTION:CHEAT_TREE_007]<br />
+
[SKILL:TRACKING]<br />
[PERMITTED_REACTION:CHEAT_TREE_008]<br />
+
<br />
[PERMITTED_REACTION:CHEAT_TREE_009]<br />
+
[REACTION:TRAIN_C_068]<br />
[PERMITTED_REACTION:CHEAT_TREE_010]<br />
+
[NAME:Train Concentration]<br />
[PERMITTED_REACTION:CHEAT_TREE_011]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PERMITTED_REACTION:CHEAT_TREE_012]<br />
+
[SKILL:CONCENTRATION]<br />
[PERMITTED_REACTION:CHEAT_TREE_013]<br />
+
<br />
[PERMITTED_REACTION:CHEAT_TREE_014]<br />
+
[REACTION:TRAIN_C_069]<br />
[PERMITTED_REACTION:CHEAT_TREE_015]<br />
+
[NAME:Train Situational Awareness]<br />
[PERMITTED_REACTION:CHEAT_TREE_016]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[PERMITTED_REACTION:CHEAT_TREE_017]<br />
+
[SKILL:SITUATIONAL_AWARENESS]<br />
[PERMITTED_REACTION:CHEAT_TREE_018]<br />
 
[PERMITTED_REACTION:CHEAT_TREE_019]<br />
 
[PERMITTED_REACTION:CHEAT_TREE_020]<br />
 
[PERMITTED_REACTION:CHEAT_TREE_021]<br />
 
[PERMITTED_REACTION:CHEAT_TREE_022]<br />
 
[PERMITTED_REACTION:CHEAT_TREE_023]<br />
 
[PERMITTED_REACTION:CHEAT_TREE_024]<br />
 
[PERMITTED_REACTION:CHEAT_TREE_025]<br />
 
[PERMITTED_REACTION:CHEAT_TREE_026]<br />
 
[PERMITTED_REACTION:CHEAT_TREE_027]<br />
 
[PERMITTED_REACTION:CHEAT_TREE_028]<br />
 
[PERMITTED_REACTION:CHEAT_TREE_029]<br />
 
[PERMITTED_REACTION:CHEAT_TREE_030]<br />
 
[PERMITTED_REACTION:CHEAT_TREE_031]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_001]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_002]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_003]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_004]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_005]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_006]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_007]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_008]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_009]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_010]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_011]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_012]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_013]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_014]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_015]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_016]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_017]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_018]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_019]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_020]<br />
 
[PERMITTED_REACTION:CHEAT_PLANT_021]<br />
 
 
<br />
 
<br />
=== MINERALS, STONES, METALS, GEMS ===
+
[REACTION:TRAIN_C_070]<br />
 
+
[NAME:Train Reading]<br />
----
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
 
+
[SKILL:READING]<br />
'''''That crap you stand on and has walled you in... plus shinies!'''''<br />
 
 
<br />
 
<br />
'''What is here...'''<br />
+
[REACTION:TRAIN_C_071]<br />
'''236 reactions... every mineral, stone, metal and geml that you could ask for... literally, all of them.'''<br />
+
[NAME:Train Speaking]<br />
'''3 custom buildings... one for each category - mineral, stone, metal and gem.'''<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
'''239 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
+
[SKILL:SPEAKING]<br />
 
<br />
 
<br />
'''All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.'''<br />
+
[REACTION:TRAIN_C_072]<br />
<br />
+
[NAME:Train Coordination]<br />
'''File = reaction_cheats_mineral --- below is a reaction for every mineral.'''<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
'''reaction_cheats_mineral'''<br />
+
[SKILL:COORDINATION]<br />
<br />
+
<br />
[OBJECT:REACTION]<br />
+
[REACTION:TRAIN_C_073]<br />
<br />
+
[NAME:Train Leadership]<br />
[REACTION:CHEAT_MINERAL_001]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Hematite]<br />
+
[SKILL:LEADERSHIP]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]<br />
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:HEMATITE]<br />
+
[REACTION:TRAIN_C_074]<br />
<br />
+
[NAME:Train Teaching]<br />
[REACTION:CHEAT_MINERAL_002]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Limonite]<br />
+
[SKILL:TEACHING]<br />
[BUILDING:CHEAT_FREE_MINERAL:NONE]<br />
+
<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:LIMONITE]<br />
+
[REACTION:TRAIN_C_075]<br />
<br />
+
[NAME:Train Student]<br />
[REACTION:CHEAT_MINERAL_003]<br />
+
[BUILDING:TRAINING_BOOTH_CIVILIAN:NONE]<br />
[NAME:Free Mineral Garnierite]<br />
+
[SKILL:KNOWLEDGE_ACQUISITION]
[BUILDING:CHEAT_FREE_MINERAL:NONE]<br />
+
|-
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:GARNIERITE]<br />
+
|}
<br />
+
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
[REACTION:CHEAT_MINERAL_004]<br />
+
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | building_cheats.txt
[NAME:Free Mineral Native Gold]<br />
+
|- style="text-align: left; display:table-cell; "
[BUILDING:CHEAT_FREE_MINERAL:NONE]<br />
+
|building_cheats<br />
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_GOLD]<br />
+
<br />
<br />
+
[OBJECT:BUILDING]<br />
[REACTION:CHEAT_MINERAL_005]<br />
+
<br />
[NAME:Free Mineral Native Silver]<br />
+
[BUILDING_WORKSHOP:TRAINING_BOOTH_CIVILIAN]<br />
 +
[NAME:Civilian Training Booth]<br />
 +
[NAME_COLOR:7:0:1]<br />
 +
[WORK_LOCATION:2:2]<br />
 +
[BUILD_LABOR:CARPENTER]<br />
 +
[BUILD_KEY:NONE]<br />
 +
[DIM:3:3]<br />
 +
[BLOCK:1:1:0:1]<br />
 +
[BLOCK:2:0:0:0]<br />
 +
[BLOCK:3:1:0:1]<br />
 +
[TILE:0:1:32:32:32]<br />
 +
[TILE:0:2:32:32:32]<br />
 +
[TILE:0:3:32:32:32]<br />
 +
[COLOR:0:1:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:0:2:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:0:3:0:0:0:0:0:0:0:0:0]<br />
 +
[TILE:1:1:32:32:32]<br />
 +
[TILE:1:2:32:32:32]<br />
 +
[TILE:1:3:32:32:32]<br />
 +
[COLOR:1:1:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:1:2:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:1:3:0:0:0:0:0:0:0:0:0]<br />
 +
[TILE:2:1:32:32:32]<br />
 +
[TILE:2:2:32:32:32]<br />
 +
[TILE:2:3:32:32:32]<br />
 +
[COLOR:2:1:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:2:2:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:2:3:0:0:0:0:0:0:0:0:0]<br />
 +
[TILE:3:1:201:61:187]<br />
 +
[TILE:3:2:61:61:61]<br />
 +
[TILE:3:3:200:61:188]<br />
 +
[COLOR:3:1:3:7:1:3:7:1:3:7:1]<br />
 +
[COLOR:3:2:3:7:1:3:7:1:3:7:1]<br />
 +
[COLOR:3:3:3:7:1:3:7:1:3:7:1]<br />
 +
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br />
 +
<br />
 +
[BUILDING_WORKSHOP:TRAINING_BOOTH_MILITARY]<br />
 +
[NAME:Military Training Booth]<br />
 +
[NAME_COLOR:7:0:1]<br />
 +
[WORK_LOCATION:2:2]<br />
 +
[BUILD_LABOR:CARPENTER]<br />
 +
[BUILD_KEY:NONE]<br />
 +
[DIM:3:3]<br />
 +
[BLOCK:1:1:0:1]<br />
 +
[BLOCK:2:0:0:0]<br />
 +
[BLOCK:3:1:0:1]<br />
 +
[TILE:0:1:32:32:32]<br />
 +
[TILE:0:2:32:32:32]<br />
 +
[TILE:0:3:32:32:32]<br />
 +
[COLOR:0:1:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:0:2:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:0:3:0:0:0:0:0:0:0:0:0]<br />
 +
[TILE:1:1:32:32:32]<br />
 +
[TILE:1:2:32:32:32]<br />
 +
[TILE:1:3:32:32:32]<br />
 +
[COLOR:1:1:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:1:2:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:1:3:0:0:0:0:0:0:0:0:0]<br />
 +
[TILE:2:1:32:32:32]<br />
 +
[TILE:2:2:32:32:32]<br />
 +
[TILE:2:3:32:32:32]<br />
 +
[COLOR:2:1:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:2:2:0:0:0:0:0:0:0:0:0]<br />
 +
[COLOR:2:3:0:0:0:0:0:0:0:0:0]<br />
 +
[TILE:3:1:201:61:187]<br />
 +
[TILE:3:2:61:61:61]<br />
 +
[TILE:3:3:200:61:188]<br />
 +
[COLOR:3:1:4:0:1:4:0:1:4:0:1]<br />
 +
[COLOR:3:2:4:0:1:4:0:1:4:0:1]<br />
 +
[COLOR:3:3:4:0:1:4:0:1:4:0:1]<br />
 +
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | entity_default.txt
 +
|- style="text-align: left; display:table-cell; "
 +
|[PERMITTED_BUILDING:TRAINING_BOOTH_CIVILIAN]<br />
 +
[PERMITTED_BUILDING:TRAINING_BOOTH_MILITARY]<br />
 +
[PERMITTED_REACTION:TRAIN_M_001]<br />
 +
[PERMITTED_REACTION:TRAIN_M_002]<br />
 +
[PERMITTED_REACTION:TRAIN_M_003]<br />
 +
[PERMITTED_REACTION:TRAIN_M_004]<br />
 +
[PERMITTED_REACTION:TRAIN_M_005]<br />
 +
[PERMITTED_REACTION:TRAIN_M_006]<br />
 +
[PERMITTED_REACTION:TRAIN_M_007]<br />
 +
[PERMITTED_REACTION:TRAIN_M_008]<br />
 +
[PERMITTED_REACTION:TRAIN_M_009]<br />
 +
[PERMITTED_REACTION:TRAIN_M_010]<br />
 +
[PERMITTED_REACTION:TRAIN_M_011]<br />
 +
[PERMITTED_REACTION:TRAIN_M_012]<br />
 +
[PERMITTED_REACTION:TRAIN_C_001]<br />
 +
[PERMITTED_REACTION:TRAIN_C_002]<br />
 +
[PERMITTED_REACTION:TRAIN_C_003]<br />
 +
[PERMITTED_REACTION:TRAIN_C_004]<br />
 +
[PERMITTED_REACTION:TRAIN_C_005]<br />
 +
[PERMITTED_REACTION:TRAIN_C_006]<br />
 +
[PERMITTED_REACTION:TRAIN_C_007]<br />
 +
[PERMITTED_REACTION:TRAIN_C_008]<br />
 +
[PERMITTED_REACTION:TRAIN_C_009]<br />
 +
[PERMITTED_REACTION:TRAIN_C_010]<br />
 +
[PERMITTED_REACTION:TRAIN_C_011]<br />
 +
[PERMITTED_REACTION:TRAIN_C_012]<br />
 +
[PERMITTED_REACTION:TRAIN_C_013]<br />
 +
[PERMITTED_REACTION:TRAIN_C_014]<br />
 +
[PERMITTED_REACTION:TRAIN_C_015]<br />
 +
[PERMITTED_REACTION:TRAIN_C_016]<br />
 +
[PERMITTED_REACTION:TRAIN_C_017]<br />
 +
[PERMITTED_REACTION:TRAIN_C_018]<br />
 +
[PERMITTED_REACTION:TRAIN_C_019]<br />
 +
[PERMITTED_REACTION:TRAIN_C_020]<br />
 +
[PERMITTED_REACTION:TRAIN_C_021]<br />
 +
[PERMITTED_REACTION:TRAIN_C_022]<br />
 +
[PERMITTED_REACTION:TRAIN_C_023]<br />
 +
[PERMITTED_REACTION:TRAIN_C_024]<br />
 +
[PERMITTED_REACTION:TRAIN_C_025]<br />
 +
[PERMITTED_REACTION:TRAIN_C_026]<br />
 +
[PERMITTED_REACTION:TRAIN_C_027]<br />
 +
[PERMITTED_REACTION:TRAIN_C_028]<br />
 +
[PERMITTED_REACTION:TRAIN_C_029]<br />
 +
[PERMITTED_REACTION:TRAIN_C_030]<br />
 +
[PERMITTED_REACTION:TRAIN_C_031]<br />
 +
[PERMITTED_REACTION:TRAIN_C_032]<br />
 +
[PERMITTED_REACTION:TRAIN_C_033]<br />
 +
[PERMITTED_REACTION:TRAIN_C_034]<br />
 +
[PERMITTED_REACTION:TRAIN_C_035]<br />
 +
[PERMITTED_REACTION:TRAIN_C_036]<br />
 +
[PERMITTED_REACTION:TRAIN_C_037]<br />
 +
[PERMITTED_REACTION:TRAIN_C_038]<br />
 +
[PERMITTED_REACTION:TRAIN_C_039]<br />
 +
[PERMITTED_REACTION:TRAIN_C_040]<br />
 +
[PERMITTED_REACTION:TRAIN_C_041]<br />
 +
[PERMITTED_REACTION:TRAIN_C_042]<br />
 +
[PERMITTED_REACTION:TRAIN_C_043]<br />
 +
[PERMITTED_REACTION:TRAIN_C_044]<br />
 +
[PERMITTED_REACTION:TRAIN_C_045]<br />
 +
[PERMITTED_REACTION:TRAIN_C_046]<br />
 +
[PERMITTED_REACTION:TRAIN_C_047]<br />
 +
[PERMITTED_REACTION:TRAIN_C_048]<br />
 +
[PERMITTED_REACTION:TRAIN_C_049]<br />
 +
[PERMITTED_REACTION:TRAIN_C_050]<br />
 +
[PERMITTED_REACTION:TRAIN_C_051]<br />
 +
[PERMITTED_REACTION:TRAIN_C_052]<br />
 +
[PERMITTED_REACTION:TRAIN_C_053]<br />
 +
[PERMITTED_REACTION:TRAIN_C_054]<br />
 +
[PERMITTED_REACTION:TRAIN_C_055]<br />
 +
[PERMITTED_REACTION:TRAIN_C_056]<br />
 +
[PERMITTED_REACTION:TRAIN_C_057]<br />
 +
[PERMITTED_REACTION:TRAIN_C_058]<br />
 +
[PERMITTED_REACTION:TRAIN_C_059]<br />
 +
[PERMITTED_REACTION:TRAIN_C_060]<br />
 +
[PERMITTED_REACTION:TRAIN_C_061]<br />
 +
[PERMITTED_REACTION:TRAIN_C_062]<br />
 +
[PERMITTED_REACTION:TRAIN_C_063]<br />
 +
[PERMITTED_REACTION:TRAIN_C_064]<br />
 +
[PERMITTED_REACTION:TRAIN_C_065]<br />
 +
[PERMITTED_REACTION:TRAIN_C_066]<br />
 +
[PERMITTED_REACTION:TRAIN_C_067]<br />
 +
[PERMITTED_REACTION:TRAIN_C_068]<br />
 +
[PERMITTED_REACTION:TRAIN_C_069]<br />
 +
[PERMITTED_REACTION:TRAIN_C_070]<br />
 +
[PERMITTED_REACTION:TRAIN_C_071]<br />
 +
[PERMITTED_REACTION:TRAIN_C_072]<br />
 +
[PERMITTED_REACTION:TRAIN_C_073]<br />
 +
[PERMITTED_REACTION:TRAIN_C_074]<br />
 +
[PERMITTED_REACTION:TRAIN_C_075]
 +
|-
 +
|}
 +
|-
 +
|}
 +
 
 +
=== TREES & PLANTS ===
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Trees & Plants
 +
|- style="text-align: left; display:table-cell; "
 +
|'''''For food in bed'''''<br />
 +
<br />
 +
'''What is in this post...'''<br />
 +
'''52 reactions... will give you access to all plants and trees.'''<br />
 +
'''2 custom buildings... two buildings, one for plants and one for trees'''<br />
 +
'''54 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
 +
<br />
 +
'''All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.'''
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | reaction_cheats_trees_plants.txt
 +
|- style="text-align: left; display:table-cell; "
 +
|reaction_cheats_trees_plants<br />
 +
<br />
 +
[OBJECT:REACTION]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_001]<br />
 +
[NAME:Free Mangrove]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MANGROVE:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_002]<br />
 +
[NAME:Free Saguaro]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:SAGUARO:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_003]<br />
 +
[NAME:Free Pine]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:PINE:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_004]<br />
 +
[NAME:Free Cedar]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CEDAR:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_005]<br />
 +
[NAME:Free Oak]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:OAK:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_006]<br />
 +
[NAME:Free Mahogany]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MAHOGANY:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_007]<br />
 +
[NAME:Free Acacia]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:ACACIA:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_008]<br />
 +
[NAME:Free Kapok]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:KAPOK:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_009]<br />
 +
[NAME:Free Maple]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MAPLE:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_010]<br />
 +
[NAME:Free Willow]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:WILLOW:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_011]<br />
 +
[NAME:Free Tower Cap]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:TOWER_CAP:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_012]<br />
 +
[NAME:Free Black Cap]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:BLACK_CAP:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_013]<br />
 +
[NAME:Free Nether Cap]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:NETHER_CAP:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_014]<br />
 +
[NAME:Free Goblin Cap]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:GOBLIN_CAP:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_015]<br />
 +
[NAME:Free Fungiwood]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:FUNGIWOOD:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_016]<br />
 +
[NAME:Free Tunnel Tube]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:TUNNEL_TUBE:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_017]<br />
 +
[NAME:Free Spore Tree]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:SPORE_TREE:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_018]<br />
 +
[NAME:Free Blood Thorn]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:BLOOD_THORN:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_019]<br />
 +
[NAME:Free Glumprong]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:GLUMPRONG:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_020]<br />
 +
[NAME:Free Feather]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:FEATHER:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_021]<br />
 +
[NAME:Free Highwood]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:HIGHWOOD:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_022]<br />
 +
[NAME:Free Larch]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:LARCH:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_023]<br />
 +
[NAME:Free Chestnut]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CHESTNUT:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_024]<br />
 +
[NAME:Free Alder]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:ALDER:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_025]<br />
 +
[NAME:Free Birch]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:BIRCH:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_026]<br />
 +
[NAME:Free Ash]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:ASH:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_027]<br />
 +
[NAME:Free Candlenut]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CANDLENUT:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_028]<br />
 +
[NAME:Free Mango]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:MANGO:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_029]<br />
 +
[NAME:Free Rubber]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:RUBBER:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_030]<br />
 +
[NAME:Free Cacao]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:CACAO:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_TREE_031]<br />
 +
[NAME:Free Palm]<br />
 +
[BUILDING:CHEAT_FREE_TREE:NONE]<br />
 +
[PRODUCT:100:1:WOOD:NO_SUBTYPE:PLANT_MAT:PALM:WOOD]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_001]<br />
 +
[NAME:Free Plump Helmet Mushroom]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_002]<br />
 +
[NAME:Free Pig Tail Grass]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:GRASS_TAIL_PIG:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_003]<br />
 +
[NAME:Free Cave Wheat Grass]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:GRASS_WHEAT_CAVE:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_004]<br />
 +
[NAME:Free Sweet Pod]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:POD_SWEET:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_005]<br />
 +
[NAME:Free Quarry Bush]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BUSH_QUARRY:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_006]<br />
 +
[NAME:Free Muck Root]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:ROOT_MUCK:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_007]<br />
 +
[NAME:Free Bloated Tuber]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:TUBER_BLOATED:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_008]<br />
 +
[NAME:Free Kobold Bulb]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BULB_KOBOLD:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_009]<br />
 +
[NAME:Free Prickle Berries]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BERRIES_PRICKLE:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_010]<br />
 +
[NAME:Free Wild Stawberries]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BERRIES_STRAW_WILD:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_011]<br />
 +
[NAME:Free Longland Grass]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:GRASS_LONGLAND:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_012]<br />
 +
[NAME:Free Valley Herb]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:HERB_VALLEY:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_013]<br />
 +
[NAME:Free Rat Weed]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:WEED_RAT:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_014]<br />
 +
[NAME:Free Fisher Berries]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BERRIES_FISHER:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_015]<br />
 +
[NAME:Free Rope Reed]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:REED_ROPE:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_016]<br />
 +
[NAME:Free Dimple Cup Mushroom]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_017]<br />
 +
[NAME:Free Blade Weed]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:WEED_BLADE:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_018]<br />
 +
[NAME:Free Hide Root]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:ROOT_HIDE:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_019]<br />
 +
[NAME:Free Sliver Barb]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:SLIVER_BARB:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_020]<br />
 +
[NAME:Free Sun Berry]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:BERRY_SUN:PLANT]<br />
 +
<br />
 +
[REACTION:CHEAT_PLANT_021]<br />
 +
[NAME:Free Whip Vine]<br />
 +
[BUILDING:CHEAT_FREE_PLANT:NONE]<br />
 +
[PRODUCT:100:20:PLANT:NO_SUBTYPE:PLANT_MAT:VINE_WHIP:PLANT]
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | building_cheats.txt
 +
|- style="text-align: left; display:table-cell; "
 +
|building_cheats
 +
<br />
 +
[BUILDING_WORKSHOP:CHEAT_FREE_TREE]<br />
 +
[NAME:Cheat Free Tree]<br />
 +
[NAME_COLOR:7:0:1]<br />
 +
[WORK_LOCATION:2:2]<br />
 +
[BUILD_LABOR:CARPENTER]<br />
 +
[BUILD_KEY:NONE]<br />
 +
[BLOCK:1:1:0:1]<br />
 +
[BLOCK:2:0:0:0]<br />
 +
[BLOCK:3:1:0:1]<br />
 +
[DIM:3:3]<br />
 +
[TILE:0:1:32:49:32]<br />
 +
[TILE:0:2:32:49:32]<br />
 +
[TILE:0:3:32:49:32]<br />
 +
[COLOR:0:1:0:0:0:4:0:1:0:0:0]<br />
 +
[COLOR:0:2:0:0:0:4:0:1:0:0:0]<br />
 +
[COLOR:0:3:0:0:0:4:0:1:0:0:0]<br />
 +
[TILE:1:1:32:50:32]<br />
 +
[TILE:1:2:32:50:32]<br />
 +
[TILE:1:3:32:50:32]<br />
 +
[COLOR:1:1:0:0:0:4:0:1:0:0:0]<br />
 +
[COLOR:1:2:0:0:0:4:0:1:0:0:0]<br />
 +
[COLOR:1:3:0:0:0:4:0:1:0:0:0]<br />
 +
[TILE:2:1:32:51:0]<br />
 +
[TILE:2:2:32:51:32]<br />
 +
[TILE:2:3:32:51:32]<br />
 +
[COLOR:2:1:0:0:0:4:0:1:0:0:0]<br />
 +
[COLOR:2:2:0:0:0:4:0:1:0:0:0]<br />
 +
[COLOR:2:3:0:0:0:4:0:1:0:0:0]<br />
 +
[TILE:3:1:3:61:4]<br />
 +
[TILE:3:2:61:61:61]<br />
 +
[TILE:3:3:5:61:6]<br />
 +
[COLOR:3:1:2:2:1:0:2:0:2:2:1]<br />
 +
[COLOR:3:2:0:2:0:0:2:0:0:2:0]<br />
 +
[COLOR:3:3:2:2:1:0:2:0:2:2:1]<br />
 +
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br />
 +
<br />
 +
[BUILDING_WORKSHOP:CHEAT_FREE_PLANT]<br />
 +
[NAME:Cheat Free Plant]<br />
 +
[NAME_COLOR:7:0:1]<br />
 +
[WORK_LOCATION:2:2]<br />
 +
[BUILD_LABOR:CARPENTER]<br />
 +
[BUILD_KEY:NONE]<br />
 +
[BLOCK:1:1:0:1]<br />
 +
[BLOCK:2:0:0:0]<br />
 +
[BLOCK:3:1:0:1]<br />
 +
[DIM:3:3]<br />
 +
[TILE:0:1:32:49:32]<br />
 +
[TILE:0:2:32:49:32]<br />
 +
[TILE:0:3:32:49:32]<br />
 +
[COLOR:0:1:0:0:0:4:0:1:0:0:0]<br />
 +
[COLOR:0:2:0:0:0:4:0:1:0:0:0]<br />
 +
[COLOR:0:3:0:0:0:4:0:1:0:0:0]<br />
 +
[TILE:1:1:32:50:32]<br />
 +
[TILE:1:2:32:50:32]<br />
 +
[TILE:1:3:32:50:32]<br />
 +
[COLOR:1:1:0:0:0:4:0:1:0:0:0]<br />
 +
[COLOR:1:2:0:0:0:4:0:1:0:0:0]<br />
 +
[COLOR:1:3:0:0:0:4:0:1:0:0:0]<br />
 +
[TILE:2:1:32:51:0]<br />
 +
[TILE:2:2:32:51:32]<br />
 +
[TILE:2:3:32:51:32]<br />
 +
[COLOR:2:1:0:0:0:4:0:1:0:0:0]<br />
 +
[COLOR:2:2:0:0:0:4:0:1:0:0:0]<br />
 +
[COLOR:2:3:0:0:0:4:0:1:0:0:0]<br />
 +
[TILE:3:1:34:61:34]<br />
 +
[TILE:3:2:61:61:61]<br />
 +
[TILE:3:3:34:61:34]<br />
 +
[COLOR:3:1:2:2:1:0:2:0:2:2:1]<br />
 +
[COLOR:3:2:0:2:0:0:2:0:0:2:0]<br />
 +
[COLOR:3:3:2:2:1:0:2:0:2:2:1]<br />
 +
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
 +
|-
 +
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | entity_default.txt
 +
|- style="text-align: left; display:table-cell; "
 +
|[PERMITTED_BUILDING:CHEAT_FREE_PLANT]<br />
 +
[PERMITTED_BUILDING:CHEAT_FREE_TREE]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_001]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_002]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_003]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_004]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_005]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_006]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_007]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_008]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_009]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_010]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_011]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_012]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_013]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_014]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_015]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_016]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_017]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_018]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_019]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_020]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_021]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_022]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_023]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_024]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_025]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_026]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_027]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_028]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_029]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_030]<br />
 +
[PERMITTED_REACTION:CHEAT_TREE_031]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_001]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_002]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_003]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_004]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_005]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_006]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_007]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_008]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_009]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_010]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_011]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_012]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_013]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_014]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_015]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_016]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_017]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_018]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_019]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_020]<br />
 +
[PERMITTED_REACTION:CHEAT_PLANT_021]
 +
|-
 +
|}
 +
|-
 +
|}
 +
 
 +
=== MINERALS, STONES, METALS, GEMS ===
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | Minerals, Stones, Metals, Gems
 +
|- style="text-align: left; display:table-cell; "
 +
|'''''That crap you stand on and has walled you in... plus shinies!'''''<br />
 +
<br />
 +
'''What is here...'''<br />
 +
'''236 reactions... every mineral, stone, metal and gems that you could ask for... literally, all of them.'''<br />
 +
'''4 custom buildings... one for each category - mineral, stone, metal and gem.'''<br />
 +
'''239 permit listings... these are to allow your race (dwarf) to use the buildings and the reactions.'''<br />
 +
<br />
 +
'''All of what is contained here is required to have a custom building and custom reaction. Please remember that you MUST generate a new world when you ADD new reactions or buildings.'''<br />
 +
<br />
 +
'''File = reaction_cheats_mineral --- below is a reaction for every mineral.'''<br />
 +
'''reaction_cheats_mineral'''
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | reaction_cheats_stones.txt
 +
|- style="text-align: left; display:table-cell; "
 +
|reaction_cheats_stones
 +
<br />
 +
[OBJECT:REACTION]<br />
 +
<br />
 +
[REACTION:CHEAT_MINERAL_001]<br />
 +
[NAME:Free Mineral Hematite]<br />
 +
[BUILDING:CHEAT_FREE_MINERAL:NONE]<br />
 +
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:HEMATITE]<br />
 +
<br />
 +
[REACTION:CHEAT_MINERAL_002]<br />
 +
[NAME:Free Mineral Limonite]<br />
 +
[BUILDING:CHEAT_FREE_MINERAL:NONE]<br />
 +
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:LIMONITE]<br />
 +
<br />
 +
[REACTION:CHEAT_MINERAL_003]<br />
 +
[NAME:Free Mineral Garnierite]<br />
 +
[BUILDING:CHEAT_FREE_MINERAL:NONE]<br />
 +
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:GARNIERITE]<br />
 +
<br />
 +
[REACTION:CHEAT_MINERAL_004]<br />
 +
[NAME:Free Mineral Native Gold]<br />
 +
[BUILDING:CHEAT_FREE_MINERAL:NONE]<br />
 +
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_GOLD]<br />
 +
<br />
 +
[REACTION:CHEAT_MINERAL_005]<br />
 +
[NAME:Free Mineral Native Silver]<br />
 
[BUILDING:CHEAT_FREE_MINERAL:NONE]<br />
 
[BUILDING:CHEAT_FREE_MINERAL:NONE]<br />
 
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_SILVER]<br />
 
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:NATIVE_SILVER]<br />
Line 1,571: Line 2,254:
 
[BUILDING:CHEAT_FREE_MINERAL:NONE]<br />
 
[BUILDING:CHEAT_FREE_MINERAL:NONE]<br />
 
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SLADE]<br />
 
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:SLADE]<br />
<br />
 
'''File = reaction_cheats_stone --- below is a reaction for every stone.'''<br />
 
'''reaction_cheats_stone'''<br />
 
<br />
 
[OBJECT:REACTION]<br />
 
 
<br />
 
<br />
 
[REACTION:CHEAT_STONE_001]<br />
 
[REACTION:CHEAT_STONE_001]<br />
Line 1,701: Line 2,379:
 
[BUILDING:CHEAT_FREE_STONE:NONE]<br />
 
[BUILDING:CHEAT_FREE_STONE:NONE]<br />
 
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MARBLE]<br />
 
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:MARBLE]<br />
<br />
 
'''File = reaction_cheats_metal --- below is a reaction for every metal.'''<br />
 
'''reaction_cheats_metal'''<br />
 
<br />
 
[OBJECT:REACTION]<br />
 
 
<br />
 
<br />
 
[REACTION:CHEAT_METAL_001]<br />
 
[REACTION:CHEAT_METAL_001]<br />
Line 1,836: Line 2,509:
 
[BUILDING:CHEAT_FREE_METAL:NONE]<br />
 
[BUILDING:CHEAT_FREE_METAL:NONE]<br />
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:ADAMANTINE]<br />
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:ADAMANTINE]<br />
<br />
 
'''File = reaction_cheats_gem --- below is a reaction for every gem.'''<br />
 
'''reaction_cheats_gem'''<br />
 
<br />
 
[OBJECT:REACTION]<br />
 
 
<br />
 
<br />
 
[REACTION:CHEAT_GEM_001]<br />
 
[REACTION:CHEAT_GEM_001]<br />
Line 2,475: Line 3,143:
 
[NAME:Free Gem Star Ruby]<br />
 
[NAME:Free Gem Star Ruby]<br />
 
[BUILDING:CHEAT_FREE_GEM:NONE]<br />
 
[BUILDING:CHEAT_FREE_GEM:NONE]<br />
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RUBY_STAR]<br />
+
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RUBY_STAR]
<br />
+
|-
'''File name = building_cheats --- below are the buildings you will need to include in order to be able to use the reactions in the above listing.'''<br />
+
|}
 +
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
 +
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | building_cheats.txt
 +
|- style="text-align: left; display:table-cell; "
 +
|building_cheats<br />
 
<br />
 
<br />
 
[BUILDING_WORKSHOP:CHEAT_FREE_MINERAL]<br />
 
[BUILDING_WORKSHOP:CHEAT_FREE_MINERAL]<br />
Line 2,621: Line 3,293:
 
[COLOR:3:2:7:0:0:7:0:0:7:0:0]<br />
 
[COLOR:3:2:7:0:0:7:0:0:7:0:0]<br />
 
[COLOR:3:3:2:0:1:7:0:0:2:0:1]<br />
 
[COLOR:3:3:2:0:1:7:0:0:2:0:1]<br />
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]<br />
+
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
<br />
+
|-
'''File name = entity_default --- below is the entity_default text you will enter to gain access to the reactions and the buildings for the dwarf race.'''<br />
+
|}
'''For buildings'''<br />
+
{| class="collapsible collapsed infobox" style="background-color: white; border: 1px solid darkgrey; font-size: 100%; padding: 2px; text-align: center; width: 100%;"
<br />
+
! colspan="2" style="border: 1px solid darkgrey; font-weight: bold; background-color: lightblue; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell;" | entity_default.txt
[PERMITTED_BUILDING:CHEAT_FREE_MINERAL]<br />
+
|- style="text-align: left; display:table-cell; "
 +
|[PERMITTED_BUILDING:CHEAT_FREE_MINERAL]<br />
 
[PERMITTED_BUILDING:CHEAT_FREE_STONE]<br />
 
[PERMITTED_BUILDING:CHEAT_FREE_STONE]<br />
 
[PERMITTED_BUILDING:CHEAT_FREE_METAL]<br />
 
[PERMITTED_BUILDING:CHEAT_FREE_METAL]<br />
 
[PERMITTED_BUILDING:CHEAT_FREE_GEM]<br />
 
[PERMITTED_BUILDING:CHEAT_FREE_GEM]<br />
<br />
 
'''For Mineral'''<br />
 
<br />
 
 
[PERMITTED_REACTION:CHEAT_MINERAL_001]<br />
 
[PERMITTED_REACTION:CHEAT_MINERAL_001]<br />
 
[PERMITTED_REACTION:CHEAT_MINERAL_002]<br />
 
[PERMITTED_REACTION:CHEAT_MINERAL_002]<br />
Line 2,691: Line 3,361:
 
[PERMITTED_REACTION:CHEAT_MINERAL_057]<br />
 
[PERMITTED_REACTION:CHEAT_MINERAL_057]<br />
 
[PERMITTED_REACTION:CHEAT_MINERAL_058]<br />
 
[PERMITTED_REACTION:CHEAT_MINERAL_058]<br />
<br />
 
'''For Stone'''<br />
 
<br />
 
 
[PERMITTED_REACTION:CHEAT_STONE_001]<br />
 
[PERMITTED_REACTION:CHEAT_STONE_001]<br />
 
[PERMITTED_REACTION:CHEAT_STONE_002]<br />
 
[PERMITTED_REACTION:CHEAT_STONE_002]<br />
Line 2,719: Line 3,386:
 
[PERMITTED_REACTION:CHEAT_STONE_024]<br />
 
[PERMITTED_REACTION:CHEAT_STONE_024]<br />
 
[PERMITTED_REACTION:CHEAT_STONE_025]<br />
 
[PERMITTED_REACTION:CHEAT_STONE_025]<br />
<br />
 
'''For Metal'''<br />
 
<br />
 
 
[PERMITTED_REACTION:CHEAT_METAL_001]<br />
 
[PERMITTED_REACTION:CHEAT_METAL_001]<br />
 
[PERMITTED_REACTION:CHEAT_METAL_002]<br />
 
[PERMITTED_REACTION:CHEAT_METAL_002]<br />
Line 2,748: Line 3,412:
 
[PERMITTED_REACTION:CHEAT_METAL_025]<br />
 
[PERMITTED_REACTION:CHEAT_METAL_025]<br />
 
[PERMITTED_REACTION:CHEAT_METAL_026]<br />
 
[PERMITTED_REACTION:CHEAT_METAL_026]<br />
<br />
 
'''For Gem'''<br />
 
<br />
 
 
[PERMITTED_REACTION:CHEAT_GEM_001]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_001]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_002]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_002]<br />
Line 2,840: Line 3,501:
 
[PERMITTED_REACTION:CHEAT_GEM_088]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_088]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_089]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_089]<br />
 +
[PERMITTED_REACTION:CHEAT_GEM_090]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_091]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_091]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_092]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_092]<br />
Line 2,877: Line 3,539:
 
[PERMITTED_REACTION:CHEAT_GEM_126]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_126]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_127]<br />
 
[PERMITTED_REACTION:CHEAT_GEM_127]<br />
 +
|-
 +
|}
 +
|-
 +
|}
 +
[[Category:v0.31:Modding]]

Latest revision as of 13:06, 27 July 2021

Welcome to my wiki guide! By popular demand I did what I could to make this as easy and simple as I could and not as overwhelming...

There's a ton of information here and it "should" be able to help you with any simple reaction modding problems you run into at the moment.

This WILL be updated with creature editing, entity editing and whatever else.


MOST IMPORTANT NOTE FOR MODDING! - With the way the "new" Dwarf Fortress is, when you are modding the easiest thing to do is just to generate a new world. This new version saves raw and graphic information IN the SAVE->(REGION1) folder. If you are editing an EXISTING world, you MUST edit the SAVE folder version and not the normal location for you to see the effects. To follow a safe motto for modding dwarf fortress... If you don't know if it needs a regen, just regen.

It seems many people don't realize the new method of save handling and reaction handling. There are multiple places that have to be altered in order for your custom reaction/building to show up to be used. For example...

If you add a smelting reaction, you have to add the reaction to the "reaction_smelter.txt", you then have to make your reaction permitted on the "entity_default.txt".
When you add a reaction to the "entity_default.txt" it will be under the [ENTITY:MOUNTAIN] listing. Your permitted reaction should look like...
[PERMITTED_REACTION:XXXCUSTOM_REACTION_NAMEXXX]
When you add your custom building to the "entity_default.txt" it should look something like...
[PERMITTED_BUILDING:XXXCUSTOM_BUILDING_NAMEXXX]
YOU WILL CHANGE "XXXCUSTOM_REACTION_NAMEXXX" and "XXXCUSTOM_BUILDING_NAMEXXX" TO WHATEVER YOU HAVE IT LISTED AS.

Now that, that is out of the way.

Custom Build & Reaction[edit]

Various Reactions and Information[edit]

Finished Reactions/Buildings[edit]

SKILLS[edit]

TREES & PLANTS[edit]

MINERALS, STONES, METALS, GEMS[edit]