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{{Quality|Superior}}
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{{Quality|Unrated}}
 
{{av}}
 
{{av}}
 
<onlyinclude>
 
<onlyinclude>
[[File:shell_preview.png|right]]
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[[File:Shells.jpg|thumb|right|Assorted shells]]
 
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{{catbox}}
 
A '''shell''' is a hard external covering used by certain creatures for defense.
 
A '''shell''' is a hard external covering used by certain creatures for defense.
  
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==Acquiring shells==
 
==Acquiring shells==
[[File:Shells.jpg|thumb|200px|right|Assorted shells.]]In most cases, they are acquired as part of your [[fishing]] industry: dwarves may catch shelled [[vermin]] critters such as [[turtle]]s, [[oyster]]s, and [[mussel]]s, which produce a shell when processed at a [[fishery]]. These creatures will also leave behind their shells if left to rot long enough after being caught. They may also be obtained from [[butcher]]ing a few land animals, such as [[armadillo]]s, [[desert tortoise]]s, [[giant animal|giant]] forms of many shell-bearing vermin, and, with luck, [[forgotten beast|certain]] [[titan|fun]] [[demon|creatures]].
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In most cases, they are acquired as part of your [[fishing]] industry: dwarves may catch shelled [[vermin]] critters such as [[turtle]]s, [[oyster]]s, and [[mussel]]s, which produce a shell when processed at a [[fishery]]. These creatures will also leave behind their shells if left to rot long enough after being caught. They may also be obtained from [[butcher]]ing a few land animals, such as [[armadillo]]s, [[desert tortoise]]s, [[giant animal|giant]] forms of many shell-bearing vermin, and, with luck, [[forgotten beast|certain]] [[titan|fun]] [[demon|creatures]].
  
 
Be aware that shells cannot easily be acquired via [[trading]] – any non-caged turtles, crustaceans, or shellfish purchased from traders have already been processed and had their shells removed. As a result, fortresses with no naturally occurring above ground fishing sites can struggle to acquire shells. This can cause problems if a shell-preferring [[strange mood|moody]] dwarf requests shells as a material. To avoid the risk of dwarves attempting to make impossible artifacts, you can catch pond turtles by having [[fisherdwarf|fisherdwarves]] fish in an outdoor [[pond]]. As long as there is a population of pond turtles in the area, your fisherdwarves will eventually catch some, which can be shelled in a [[fishery]]. Alternatively, you may be able to [[animal training|capture]] or trade for tortoises, armadillos, or other '''non-vermin''' shell-bearing creatures for the purposes of animal husbandry. Procedurally-generated creatures that have shells will also provide a stack of shells{{verify}} when butchering - if this is your only source of shells, be sure to save them for strange moods.
 
Be aware that shells cannot easily be acquired via [[trading]] – any non-caged turtles, crustaceans, or shellfish purchased from traders have already been processed and had their shells removed. As a result, fortresses with no naturally occurring above ground fishing sites can struggle to acquire shells. This can cause problems if a shell-preferring [[strange mood|moody]] dwarf requests shells as a material. To avoid the risk of dwarves attempting to make impossible artifacts, you can catch pond turtles by having [[fisherdwarf|fisherdwarves]] fish in an outdoor [[pond]]. As long as there is a population of pond turtles in the area, your fisherdwarves will eventually catch some, which can be shelled in a [[fishery]]. Alternatively, you may be able to [[animal training|capture]] or trade for tortoises, armadillos, or other '''non-vermin''' shell-bearing creatures for the purposes of animal husbandry. Procedurally-generated creatures that have shells will also provide a stack of shells{{verify}} when butchering - if this is your only source of shells, be sure to save them for strange moods.
{{catbox}}
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Whichever process you use will likely take a significant amount of time, so make sure you do it ''before'' the strange mood strikes.
 
Whichever process you use will likely take a significant amount of time, so make sure you do it ''before'' the strange mood strikes.
  

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