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Editing Soap

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{{Quality|Exceptional|10:23 11/01/2023(GMT)}}
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{{Quality|Superior|02:43, 19 August 2014 (UTC)}}
 
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[[File:soap_sprite_preview.png|right]]'''Soap''' is a particularly useful type of [[bar]] used for [[clean self|personal cleaning]], which increases happiness ("recently took a soapy bath") and lowers the chances of an [[Health care|infection]] in case of [[wound|injury]], and for cleaning [[wound]]s in [[hospital]]s, preventing infections from developing. It is thus a vital commodity in dwarven [[health care]], and one not traded in [[caravan]]s: you're going to have to make soap yourself.
 
  
Soap is stored in Bar/Block [[stockpiles]] with the "soap" option enabled.
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'''Soap''' is a particularly useful type of [[bar]] used for [[clean self|personal cleaning]], which increases happiness ("recently took a soapy bath") and lowers the chances of an [[Health care|infection]] in case they are [[wound]]ed, and for cleaning [[wound]]s in [[hospital]]s, preventing infections from developing. It is thus a vital commodity in dwarven [[health care]], and one not traded in [[caravan]]s: you're going to have to make some soap yourself.  Since soap is considered to be a bar it can be used to make [[constructions]] and [[workshop]]s.
  
Unlike most other items, bars of soap have a "durability" level which allows jobs to partially consume them – each bar starts with 150 units, and cleaning jobs consume varying quantities of soap before ultimately using it up.
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== Manufacture ==
  
== Manufacture ==
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Soap is made of two components, [[lye]] and fat (either [[tallow]] or [[oil]]), and requires a dedicated workshop, the [[soap maker's workshop]]. It has a somewhat complicated production process; lye must be produced at an [[ashery]] from [[ash]], which in turn must be created at a [[wood furnace]] from [[wood]] logs that must first be [[woodcutting|cut down]]. [[Tallow]] is rendered from [[fat]] from butchered [[creature|animal]]s at a [[kitchen]], requiring either [[Meat industry|livestock]] or [[hunting]] activities, while oil must be [[pressing|pressed]] from seeds or rock nuts at a [[screw press]], which first requires [[plant gathering|gathering]] up or [[farming|growing]] [[crop]] and then processing them at the [[farmer's workshop]]. One unit of tallow or oil plus one of lye creates a single bar of finished soap.
Soap is made of two components, [[lye]] and [[fat]] (either [[tallow]] or [[oil]]), and requires a dedicated workshop, the [[soap maker's workshop]]. It has a somewhat complicated production process; lye must be produced at an [[ashery]] from [[ash]], which in turn must be created at a [[wood furnace]] from [[wood]] logs that must first be [[woodcutting|cut down]]. [[Tallow]] is rendered from the [[fat]] from butchered [[creature|animal]]s at a [[kitchen]], requiring either [[Meat industry|livestock]] or [[hunting]] activities, while oil must be [[pressing|pressed]] from [[seed]]s or [[rock nut]]s at a [[screw press]], which first requires [[plant gathering|gathering]] or [[farming|growing]] [[crop]]s and then processing them at the [[farmer's workshop]]. One unit of tallow or oil plus one of lye creates a single bar of finished soap.
 
  
 
{{/flowchart}}
 
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=== Work Orders ===
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== Hygiene ==
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Dwarves do not require soap to clean [[contaminant]]s such as mud and blood from themselves - if necessary, they will use murky pools, artificial pools of water, brooks, or a [[well]]. However, using soap will often generate the happy [[thought]] "recently took a soapy bath". It is possible to construct bath-houses (rooms containing pools of water, a soap stockpile, and perhaps a few nice statues) so dwarves living deep underground need not venture to dangerous cave pools or surface brooks to clean off a little mud or bloodstain. For cleaning wounds and preventing infection after [[surgery]], however, [[hospital]]s should be kept stocked with a small amount of soap. Soap will get used up as dwarves wash themselves; the current rate seems to be 1/10 a bar per washing, so each bar lasts quite a while.
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Dwarves have an internal "dirtiness" level, which gets lowered when they have a bath, lowered further when they have a soapy bath and slowly builds up over time.  This "dirtiness" value is connected to the chance of getting an infection if the dwarf is injured, making soap useful as a preventative as well as treatment. 
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Soap is stored in bar/block stockpiles with the "soap" option enabled.
  
Setting up [[work orders]] for soap can be tricky, as two of the recommended conditions are wrong:
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A convenient way to keep an emergency stockpile of soap is to use it as a building material for workshops or constructions such as walls. When/if you need more soap, you can deconstruct and get the soap bars back. Since soap in a hospital is reserved for hospital use, this is especially useful in case you start to produce soap before setting up a hospital.  
* The recommended condition for lye is "lye-containing items", but this is incorrect, as a barrel containing 10 items of lye will only count as a single lye-''containing'' item. Instead, for "Type" select "Liquid" and for "Mat" select "Lye", resulting in a condition on simply "lye".
 
* The recommended condition for the output is simply "bars", which is rather unhelpful. To make a condition for just soap bars, for "Type" select "Bars", and then go into "Adj" and check "Soap items". While many soap materials are listed under "Mat", make sure none of these are selected, as these will check only for that specific kind of soap.
 
  
== Hygiene ==
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== Trade value ==
Dwarves do not require soap to clean [[contaminant]]s such as mud and blood from themselves – if necessary, they will use [[murky pool]]s, artificial pools of water, brooks, or a [[well]]. However, using soap will often generate the happy [[thought]] "recently took a soapy bath". It is possible to construct bath-houses (rooms containing pools of water, a soap stockpile, and perhaps a few nice statues) so dwarves living deep underground need not venture to dangerous cave pools or surface brooks to clean off a little mud or some bloodstains. For cleaning wounds and preventing infection after [[surgery]], however, [[hospital]]s should be kept stocked with a small amount of soap. Soap will get used up as dwarves wash themselves, and dirtier dwarves consume soap more quickly.
 
  
Dwarves have an internal "dirtiness" level, which slowly builds up over time, gets lowered when they have a bath, and lowered further when they have a soapy bath.  This "dirtiness" value is connected to the chance of getting an infection if the dwarf is injured, making soap useful as a preventative as well as treatment.
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Soap has no quality modifiers when it is created and as a "bar" has a rather moderate base item value of 5☼, only adjusted by the material value modifier of the tallow (1 for most animals) or oil (5 for all oils) used in production. The resultant trade prices thus range from 5☼ (tallow soap from ordinary animals) and 25☼ (plant oil soaps) to 75☼ (dragon tallow soap) per bar.  Since most oils require three separate jobs to create ([[plant processing]], [[milling]] and [[pressing]]) and soap requires another three jobs ([[wood burning]], [[lye making]] and finally [[soap making]]), producing soap for export doesn't make economical sense.
  
 
{{Translation
 
{{Translation
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| elvish  = dathe
 
| elvish  = dathe
 
| goblin  = snubez
 
| goblin  = snubez
| human  = kamven}}
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| human  = kamven
 +
}}
 +
 
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== Bugs ==
  
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* There is a bug that prevents soap creation when lye buckets are stored in barrels.{{bug|8660}} As a solution to this bug it is suggested to forbid lye storing in food stockpiles and then create a custom stockpile just for lye (found as a subcategory in food stockpiles) and then forbid the use of barrels for that lye stockpile. '''This has been fixed''' in 42.01.
  
{{gamedata}}
 
{{materials}}
 
 
{{Industry}}
 
{{Industry}}
 
{{Category|Healthcare}}
 
{{Category|Healthcare}}
 
{{Category|Materials}}
 
{{Category|Materials}}
[[ru:Soap]]
 

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