v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Social skill

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
+
{{av}}{{Quality|Exceptional}}
{{av}}{{Quality|Fine}}
+
'''Social skills''' are used mainly by the [[Expedition leader]], [[Manager]] and [[Broker]].  They are used in interactions between the [[dwarves]] in your fortress, as well as when talking with [[liaison]]s, [[diplomat]]s, and [[merchant]]s. Social skills can be acquired at embark, while performing various administrative tasks, or while socializing in a [[tavern]]. The starting dwarf with the most [[social skill]]s will almost always become the [[expedition leader]], who will automatically become your first [[mayor]], so when giving social skills to your starting dwarves, don't give them to one whose [[preferences]] will lead to obnoxious [[mandate]]s when s/he becomes mayor.
[[File:social_icon.png|140px|right]]'''Social skills''' are used mainly by the [[expedition leader]], [[manager]] and [[broker]] in interactions between the [[dwarves]] in your fortress, as well as when talking with [[liaison]]s, [[diplomat]]s, and [[merchant]]s. Social skills can be acquired at embark, while performing various administrative tasks, or while socializing in a [[tavern]]. The starting dwarf with the most [[social skill]]s will almost always become the [[expedition leader]], who will automatically become your first [[mayor]], so when giving social skills to your starting dwarves, don't give them to one whose [[preferences]] will lead to obnoxious [[mandate]]s when s/he becomes mayor.
 
  
 
The following list is based on the skills listed in the nobles screen when replacing a [[noble]].
 
The following list is based on the skills listed in the nobles screen when replacing a [[noble]].
  
==List of social skills==
+
==List of Social skills==
 
=== Miscellaneous conversational skills ===
 
=== Miscellaneous conversational skills ===
 
Social skills are trained at the tavern, during a conversation between two or more idle dwarves, and when [[trading]]. They are also listed as mayor skills.
 
Social skills are trained at the tavern, during a conversation between two or more idle dwarves, and when [[trading]]. They are also listed as mayor skills.
{{Skill Box|Social|5:0|5:0|
 
 
* [[Conversationalist]]
 
* [[Conversationalist]]
 
* [[Comedian]]
 
* [[Comedian]]
Line 19: Line 17:
 
* [[Consoler]]
 
* [[Consoler]]
 
* Pacifier
 
* Pacifier
}}
 
 
In the current [[fortress mode]] (44.12+), they all impact conversation roles in groups.  The conversation 'tasks' are console, haggle, discuss request, calm venter, and cover for gaffe.  These tasks impact tree demands, trade agreement percentage values, haggling, whether you can cover if you screw up and offer the elves something wrong, etc, and the skill rolls matter.  Regardless of the skill name, "consoler" isn't the only skill used to console somebody.  Here is the table:
 
  
{| class="wikitable"
+
In the current [[fortress mode]] (44.12+), they all impact conversation rolls in groups. The conversation 'tasks' are console, haggle, discuss request, calm venter, and cover for gaffe. These tasks impact tree demands, trade agreement % values, haggling, whether you can cover if you screw up and offer the elves something wrong, etc, and the skill rolls matter. Regardless of the skill name, "consoler" isn't the only skill used to console somebody. Here are the lists:
! Task !! Conversation !! Comedy !! Flattery !! Judge intent !! Lying !! Intimidation !! Persuasion !! Negotiation !! Console !! Pacify
 
|-
 
| Console || √ || √ || √ ||  || √ || || √ || √ || √ ||
 
|-
 
| Haggle ||  || √ || √ || √ || √ || √ || √ || √ ||  ||
 
|-
 
| Discuss Request ||  ||  || √ || √ || √ || √ || √ || √ ||  ||
 
|-
 
| Calm Venter ||  || √ || √ || √ || √ || √ || √ || √ ||  || √
 
|-
 
| Cover for Gaffe || || √ || √ || || √ ||  || √ || √ || || √
 
  
|}
+
*Console: console, persuasion, negotiation, lying, conversation, comedy, flattery
 +
*Haggle: persuasion, negotiation, lying, intimidation, judge intent, comedy, flattery
 +
*Discuss Request: persuasion, negotiation, lying, intimidation, judge intent, flattery
 +
*Calm Venter: persuasion, negotiation, lying, intimidation, judge intent, comedy, flattery, pacify
 +
*Cover for Gaffe: persuasion, negotiation, lying, comedy, flattery, pacify
  
 
===Broker skills===
 
===Broker skills===
Line 47: Line 35:
 
While all the conversational skills are important for a mayoral dwarf seeking reelection by making friends, dwarves with these two skills can reduce the likelihood of tantrums by being complained at or cried on (which creates a happy thought for the other dwarf). These skills are also all listed as relevant for the [[manager]].
 
While all the conversational skills are important for a mayoral dwarf seeking reelection by making friends, dwarves with these two skills can reduce the likelihood of tantrums by being complained at or cried on (which creates a happy thought for the other dwarf). These skills are also all listed as relevant for the [[manager]].
  
==Gaining social skills==
+
==Gaining Social skills==
===[[Fortress mode|Fortress Mode]]===
+
Dwarves train their social skills when idling in meeting areas or attending parties ''and'' they are standing near another dwarf. All social skills seem to train at roughly the same rate, though their [[personality trait|personality traits]] will determine ''which'' skills they train - for example, a very self-conscious dwarf will not gain Comedian skill. See [[personality trait]] for more information.
Dwarves train their social skills when idling in meeting areas or attending parties ''and'' they are standing near another dwarf. All allowed social skills train at the same rate, except possibly Conversationalist for some dwarves. What social skills are allowed depends on both [[beliefs]] and [[facets]] of the particular dwarf. A typical dwarf meets all the non-override requirements except for low TRUTH, allowing all skills except Liar and Flatterer. Normally, all beliefs and all facets must meet the basic requirements. However, if any *single* facet meets the "override" requirement, all belief requirements are waived (but any other facet requirements remain). However, Conversationalist does something funny, which needs more research. Perhaps it is only *partially* unlocked by certain beliefs? (the override does make it work fully). (note that beliefs range from -50 to +50, while facets range from 0 to 100)
 
 
 
(tested with 0.47.4)
 
 
 
{| class="wikitable"
 
! Skill
 
! Belief
 
! Facet
 
! override
 
|-
 
|Persuader
 
|ELOQUENCE ≥ -25
 
|ASSERTIVENESS ≥ 25
 
|ASSERTIVENESS ≥ 76
 
|-
 
|Negotiator
 
|(none)
 
|(none)
 
|N/A
 
|-
 
|Judge of Intent
 
|(none)
 
|(none)
 
|N/A
 
|-
 
|Liar
 
|TRUTH ≤ 10
 
|(none)
 
|N/A
 
|-
 
|Intimidator
 
|POWER ≥ -25 <br> TRANQUILITY ≤ 25 <br> HARMONY ≤ 25
 
|ASSERTIVENESS ≥ 25 <br> DISCORD ≥ 25
 
|ASSERTIVENESS ≥ 76 <br> DISCORD ≥ 76
 
|-
 
|Conversationalist
 
|LEISURE_TIME ≥ -25 ? <br> FRIENDSHIP ≥ -25 ? <br> other beliefs ?
 
|GREGARIOUSNESS ≥ 25 <br> BASHFUL ≤ 75
 
|GREGARIOUSNESS ≥ 76 <br> BASHFUL ≤ 24
 
|-
 
|Comedian
 
|MERRIMENT ≥ -25
 
|HUMOR ≥ 25
 
|HUMOR ≥ 76
 
|-
 
|Flatterer
 
|TRUTH ≤ 25
 
|FRIENDLINESS ≥ 40
 
|FRIENDLINESS ≥ 76
 
|-
 
|Consoler
 
|STOICISM ≤ 25
 
|SWAYED_BY_EMOTIONS ≥ 25 <br> CRUELTY ≤ 75 <br> DISCORD ≤ 75
 
|SWAYED_BY_EMOTIONS ≥ 76 <br> CRUELTY ≤ 24 <br> DISCORD ≤ 24
 
|-
 
|Pacifier
 
|PEACE ≥ -25
 
|DISCORD ≤ 75
 
|DISCORD ≤ 24
 
|}
 
 
 
 
===[[Adventure mode|Adventure Mode]]===
 
===[[Adventure mode|Adventure Mode]]===
 
Adventure mode characters can train some social skills by having conversations. (Oddly, Conversationalist is not one of them. {{bug|10874}}) It is unknown if [[personality trait|personality traits]] have any effect.
 
Adventure mode characters can train some social skills by having conversations. (Oddly, Conversationalist is not one of them. {{bug|10874}}) It is unknown if [[personality trait|personality traits]] have any effect.
  
 
Judge of Intent and Persuader are trained whenever you argue a value (even if it is not your value) or press the argument. Responding with flattery trains Flatterer. Responding with dismissal trains Intimidator. Responding passively trains Pacifier.
 
Judge of Intent and Persuader are trained whenever you argue a value (even if it is not your value) or press the argument. Responding with flattery trains Flatterer. Responding with dismissal trains Intimidator. Responding passively trains Pacifier.
 
As of recently{{version|0.47.01}}, there are new conversation options that can train social skills. The flatter, calm, and joke options train Flatterer, Pacifier, and Comedian, respectively. The interrogation menu options can train Persuader or Intimidator.
 
 
Social skills are important in Adventure mode, as they can let you persuade pretty much anyone into doing anything you want. This includes changing NPCs' values, persuading position holders to give up their title, enlisting you into the army, and so on.
 
 
{{skills}}
 
  
 
{{Category|Skills}}
 
{{Category|Skills}}
 
[[ru:Social skill]]
 
[[ru:Social skill]]

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: