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  • **Certain mood professions will also explicitly avoid using certain items for decorations - most of th ...tual [[profession]]. ''(Note that "[[Skill#Custom profession labels|custom professions]]" have no effect on this!)'' Thus, dwarves may enter strange moods regardl
    36 KB (5,674 words) - 02:42, 8 August 2017
  • ...are required or important for certain [[noble]], [[military]] and civilian professions. **certain professions require several skills.
    8 KB (1,124 words) - 17:44, 31 January 2018
  • ==Soldier professions== Every [[weapon]] has an associated skill. Soldiers will have professions according to what weapon they are most skilled at using, as long as they ar
    13 KB (2,202 words) - 20:39, 29 July 2021
  • ...applies to worldgen creatures, in the embark screen, and in play. Certain professions also influence the availability of materials for trade. | If the relevant professions are permitted, controls availability of lye (LYE_MAKING), charcoal (BURN_WO
    25 KB (3,935 words) - 15:15, 7 April 2021
  • ...rker, but instead fall under the [[farmer]] or [[craftsdwarf]] category of professions instead. :* [[Skill#Professions.2C_colors.2C_.26_skill_categories|Skill categories]]
    1 KB (164 words) - 23:04, 18 February 2012
  • | The creature gains skills and can have professions. Note that this token makes the creature unable to be butchered by an adven ...ure level. In order to give members of specific castes different names for professions, use CASTE_PROFESSION_NAME instead.
    67 KB (9,951 words) - 13:53, 19 November 2021
  • :* [[Skill#Professions.2C_colors.2C_.26_skill_categories|Skill categories]] {{Category|Professions}}
    847 bytes (126 words) - 22:43, 18 February 2012
  • :* [[Skill#Professions.2C_colors.2C_.26_skill_categories|Skill categories]]--> {{Category|Professions}}
    868 bytes (115 words) - 22:55, 18 February 2012
  • :* [[Main:Skill#Professions.2C_colors.2C_.26_skill_categories|Skill categories]]--> {{Category|Professions}}
    976 bytes (140 words) - 22:44, 18 February 2012
  • {{Category|Professions}}
    812 bytes (92 words) - 23:24, 8 April 2012
  • * custom professions
    15 KB (2,352 words) - 18:51, 15 February 2023
  • {{Category|Professions}}
    470 bytes (61 words) - 22:45, 18 February 2012
  • =Glassmaking vs. Other Professions=
    10 KB (1,587 words) - 22:49, 8 April 2014
  • ...hest-level "moodable" skill, and moods take hold of dwarves with different professions at different rates. Some skills are "moodable" where others are not. You m
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ...for the different colors used to represent different dwarves, see [[Skill#Professions, colors, & skill categories|Skill categories]].''
    44 KB (5,214 words) - 22:38, 8 April 2014
  • {{Category|Professions}}
    730 bytes (103 words) - 22:59, 18 February 2012
  • {{Category|Professions}}
    5 KB (892 words) - 15:21, 27 June 2015
  • {{Category|Professions}}
    553 bytes (77 words) - 22:09, 3 December 2013
  • 1 KB (214 words) - 20:45, 7 July 2013
  • ...xtracts currently have no use except as a trade good. As one of the Ranger professions, skilled trappers often have other, more useful skills such as marksdwarf o
    2 KB (285 words) - 01:03, 16 January 2014
  • ...t!'''<br>Un-pausing the game, you should be receiving the drafted Dwarves' Professions changing to their military versions almost immediately.
    15 KB (2,631 words) - 20:00, 27 August 2018
  • |Displays the unit's profession. Noble professions will be prefixed with "the ".
    7 KB (1,077 words) - 13:35, 15 September 2014
  • Dwarves with similar professions are more likely to get married, presumably because they spend more time tog
    3 KB (509 words) - 15:47, 23 April 2014
  • Trolls that show up during goblin invasions may have non military professions due to their [CAN_LEARN] tag. They are quite tough and have a variety of di
    2 KB (242 words) - 20:38, 7 January 2014
  • {{Category|Professions}}
    2 KB (193 words) - 21:13, 28 April 2013
  • {{Category|Professions}}
    1 KB (147 words) - 16:12, 6 August 2012
  • ...y to get an area clean is to select a dwarf for the task, remove all their professions except Cleaning, and assign them to a small [[burrow]] designated around th
    5 KB (814 words) - 00:11, 25 February 2012
  • {{Category|Professions}}
    2 KB (401 words) - 23:39, 29 October 2012
  • ...g labors are mutually exclusive - a dwarf can only have up to one of these professions active at a time. For this reason, it's not recommended to make your only w
    82 KB (14,401 words) - 12:46, 20 June 2018
  • {{Category|Professions}}
    714 bytes (95 words) - 20:46, 28 April 2013
  • ...arvesting and deconstruction, and will not level up their skill in various professions like an otherwise vulnerable child, but this is a small trade-off if they u
    70 KB (11,448 words) - 14:39, 15 December 2020