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  • * Many defenses rely on complex traps as a central component, that are, essentially, the defense themselves. For desi * See the [[Defense guide]] for a general overview of threats and considerations for fortress defense.
    24 KB (4,016 words) - 02:01, 7 January 2023
  • ...quite possible to order an axedwarf, or any untrained peasant, to pick up a short sword and order them to fight - they just won't be as good. :* [[Armor user]]
    11 KB (1,781 words) - 10:57, 18 May 2015
  • ...quite possible to order an axedwarf, or any untrained peasant, to pick up a short sword and order them to fight - they just won't be as good. :* [[Armor user]]
    10 KB (1,754 words) - 16:38, 26 July 2021
  • ...mall and annoying, and some are major and even game-changing. This page is a historical list of some of the best-known bugs in v0.31; an official compil ...it' of Food is representative of enough food to feed a dwarf for just over a month.)
    20 KB (3,202 words) - 01:13, 30 August 2018
  • A full list of all known creature tokens. ==A==
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...dventure Mode quick reference]] to quickly look up key commands. If you're a more experienced player (perhaps directed here in error) look up the [[Tuto ...venture Mode quick reference|quick reference]] page to look up the key for a particular action.}}
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...dventure Mode quick reference]] to quickly look up key commands. If you're a more experienced player (perhaps directed here in error) look up the [[Tuto ...venture Mode quick reference|quick reference]] page to look up the key for a particular action.}}
    43 KB (7,414 words) - 02:51, 20 December 2022
  • : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quic ...death from organ failure or blood loss. The combat system tries to present a fairly realistic depiction of combat, with several important consequences.
    28 KB (4,740 words) - 05:27, 14 May 2024
  • : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quic ...death from organ failure or blood loss. The combat system tries to present a fairly realistic depiction of combat, with several important consequences.
    28 KB (4,610 words) - 03:16, 20 December 2022
  • This is a list of frequently asked questions related to [[Adventurer mode]]. The best defense is a good offense - if you let your enemies attack you, you're (unsurprisingly)
    22 KB (3,745 words) - 00:18, 21 December 2022
  • This is a list of frequently asked questions related to [[Adventurer mode]]. The best defense is a good offense - if you let your enemies attack you, you're (unsurprisingly)
    22 KB (3,743 words) - 02:51, 20 December 2022
  • ...], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]]. ...aw Tile|☻|#fff}} . When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} . Off duty is the default state; all yo
    13 KB (2,202 words) - 20:39, 29 July 2021
  • ...], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]]. ...w badly outnumbered they are. Removing them from their squads "works", for a certain value of "works", but has additional downsides.
    12 KB (1,943 words) - 20:56, 29 July 2021
  • ...s, and in some cases substantially alter tile types, such as when creating a river source tile. *[[User:Rick/Tweak|Gibbed's Dwarf Fortress Tweak]]
    19 KB (3,078 words) - 21:45, 12 June 2014
  • ...n stacks of 25 or 5 respectively) with a single [[log]] or [[bone]], or at a [[craftsdwarf's workshop]] (obsidian short swords* only) with one stone of ...[[human]]s and [[goblin]]s, all wielded weapons will appear as steel-made. A slight exception to this is [[elves]], where they can also appear with grow
    60 KB (8,739 words) - 05:12, 7 January 2024
  • ...n stacks of 25 or 5 respectively) with a single [[log]] or [[bone]], or at a [[craftsdwarf's workshop]] (obsidian short swords* only) with one stone of ...to be expensive as trade goods. They may be worth using if you can secure a high-quality specimen (see [[#Quality and strange moods|Quality]] below). S
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...of other sim games you might be familiar with. But right now it's more of a Dwarf Fortress simulator, which is why it's got that native. ...ps and so on. You might be reminded of a real time strategy game. But it's a bit different from that, they have jobs and overcome various standard fanta
    83 KB (15,489 words) - 20:48, 15 November 2021
  • The term '''megaproject''' refers to basically any project that takes a long time to build. See also other [[challenge]]s. ...iver and exploded the booze! The king requires your band of seven to build a great aqueduct to bring water to the capital. Start with supports, and buil
    64 KB (10,833 words) - 17:15, 29 February 2024
  • The term '''megaproject''' refers to basically any project that takes a long time to build. See also other [[challenge]]s. ...iver and exploded the booze! The king requires your band of seven to build a great aqueduct to bring water to the capital. Start with supports, and buil
    63 KB (10,704 words) - 20:24, 15 January 2023
  • Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sur ...iver and exploded the booze! The king requires your band of seven to build a great aqueduct to bring water to the capital. Start with supports, and buil
    51 KB (8,717 words) - 12:51, 19 August 2018

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