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  • ...o the <code>-i</code> flag, which is used as an extension to create backup files (but it can be empty): There are three files. They can be found in two different places.
    29 KB (4,862 words) - 03:06, 20 December 2022
  • ...er way, your ''Dwarf Fortress'' root folder should now contain several new files including a text file with the phrase "world_gen_param" in its name. That's ...ortant. Your ''Dwarf Fortress'' root folder should now contain several new files including a text file with phrase "world_gen_param" in its name. That is th
    6 KB (958 words) - 03:35, 20 December 2022
  • ...lternative sound packs]. Existing music is in .ogg format; replacing these files with your own music in .ogg format would allow your choice of music. Also known as ''game_title.ogg'' in the game files.
    2 KB (301 words) - 07:07, 23 December 2022
  • Raw files are text files that describe objects in the game using a list of programmed tags, or token ...60.msg3056848#msg3056848 Raw Explorer] makes it quick and easy to edit raw files, and individual creatures can be extracted by simply right-clicking (on the
    9 KB (1,293 words) - 03:23, 20 December 2022
  • ...are placed in the root directory of ''Dwarf Fortress''. The exported data files are named by the save file name, and the current world date: ...ee below); optipng can be used to compress the images from bitmaps to .png files. This tool previously also removed non-printing ASCII characters from the X
    12 KB (1,943 words) - 03:38, 20 December 2022
  • ...{key|;}} from anywhere within the game and following the instructions. CMV files can be played back in-game from the same {{key|;}} menu (which works from a Tools also exist to convert CMV files to animated .gif format, such as milo christiansen's [http://www.bay12forum
    2 KB (353 words) - 03:12, 20 December 2022
  • :Default/nondefault raws: Have you modified the game's default files? (init files are not covered here)
    3 KB (521 words) - 04:01, 20 December 2022
  • Loading object files... One of the compressed files on disk has errors in it. Restore from backup if you are able.
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...t|Export Local Image}} &ndash; Exports selected levels of your map as .BMP files (for use on such things as the [http://mkv25.net/dfma/ Dwarf Fortress Map A ...s permanently [[abandon]]s the fortress, saves the map to the world's data files for later use, and returns to the main menu. Once you abandon a fort, all o
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...cts share the same tile. Some of those can be changed in the raws and init files, and creatures can have separate graphics, but in most cases they are hardc * Items marked with * can have their tile changed in the [[modding|raw data]] files.
    69 KB (9,003 words) - 22:23, 10 March 2024
  • '''Entity tokens''' define entities, or [[civilization]]s, in entity_*.txt files. ...ntity lacks this tag, translations are drawn randomly from all translation files. Multiple translation tags will only result in the last one being used.
    38 KB (5,824 words) - 03:22, 20 December 2022
  • '''Ethic''' tags are used in the [[Entity token|entity raw files]] to determine how different civilizations feel about various issues. Relat
    15 KB (1,920 words) - 03:22, 20 December 2022
  • ...man</tt>) along with the embark profiles, [[d_init.txt]], and other useful files. {{files}}
    821 bytes (124 words) - 03:35, 20 December 2022
  • |comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get u ...erent tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).
    91 KB (13,800 words) - 19:13, 20 December 2022
  • <small>*magenta for .bmp files.</small> ..., background and brightness shown in the [[Material definition token|RAW]] files will be applied to [[wall]]s, the [[stone|mineral]]'s "secondary" color wil
    58 KB (7,047 words) - 03:16, 20 December 2022
  • '''Language tokens''' are used within the language_*.txt raw files. Each [[token]] is permitted in a specific context. You can hack the language files with this regular expression command:
    4 KB (594 words) - 03:37, 20 December 2022
  • The text files are placed directly in the {{tt|raw/graphics}} folder while the graphic set ...the game which tile is used for which creature. You can use separate text files for each graphic set, or a single one for several. Each text file consists
    49 KB (6,586 words) - 03:31, 20 December 2022
  • ...orld's region folder. In versions 0.34.11 and earlier, corruption of these files could lead to the game crashing with the error "Nemesis Unit Load Failed" -
    1,014 bytes (156 words) - 03:45, 20 December 2022
  • ...AN_STANDARD, DWARF_LIAISON, HUMAN_TRADE, and ELVES_STANDARD. The dipscript files themselves are compressed - with the [http://dffd.wimbli.com/file.php?id=41 {{Category|Files}}
    7 KB (1,083 words) - 03:19, 20 December 2022
  • {{files}}
    237 bytes (34 words) - 04:08, 20 December 2022

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