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  • ...a second bridge on the ''other'' side of a wide gap to span as much as 20 tiles. Any more requires some solid anchor to provide another 10 tile maximum (in ...nt tile is required. Placement of the bridge also requires that all of the tiles it occupies not have more than 1/7 water on them at the time of constructio
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...on species and season. A single tree is a structure that can span multiple tiles of each type in both horizontal and vertical directions. For example, a typ ...only exceptions are trees with white roots). Some trees can have multiple tiles of roots, others just the one{{verify}}.
    36 KB (5,304 words) - 01:32, 20 October 2023
  • ...wagon-accessible paths must be three tiles wide, extend from natural-land tiles at the screen border to your [[trade depot]], and cannot contain [[trap]]s ...to appear alongside caravans, wagons must have an appropriate place on the map edge to spawn and an unobstructed path to a [[trade depot]].
    8 KB (1,249 words) - 04:06, 20 December 2022
  • ...e earth (but not so deep that it cannot be found by dwarves), entering the map either by the edges or by the area beneath a [[magma pool]]. Magma that eme ...e [[semi-molten rock]] will be listed as a Magma Flow; magma in magma flow tiles will disappear when mixed with water (instead of cooling into obsidian).
    25 KB (4,141 words) - 03:40, 20 December 2022
  • ...ure mode, creatures lacking this token will be unable to pass through door tiles except whilst these are occupied by other creatures. ...e. It will attempt to grab a food item and immediately make its way to the map's edge, where it will disappear with it. If the creature goes on rampages d
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...0:1}} and {{Tile|~|1:0:1}} tiles. If you have turned on [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] you will see the fluid '''depth''' indicator of {{Tile| ...'not'' generate flow, so only the 3rd example will result in flow (in both tiles).
    12 KB (1,569 words) - 03:24, 20 December 2022
  • "This controls the size of the world map" as it says at the bottom of the screen when this option is highlighted, in * Pocket (17×17 region tiles)
    17 KB (2,636 words) - 04:08, 20 December 2022
  • ...iver falls off the map, and so is of a low water height. Check the outmost tiles of both ends of the river. The easiest and quickest method of dam manufacture is only possible if your map freezes during winter. Simply dig out a thin section of [[channel]]s across
    7 KB (1,317 words) - 03:18, 20 December 2022
  • ...:1}} tiles may show plants as "available" when only a tiny fraction of the tiles in the farm are valid for planting them. ...the farm will function.{{version|0.34.11}} This warning may be ignored. Tiles that actually lack mud or soil are excluded from the construction entirely
    29 KB (4,713 words) - 01:43, 16 October 2023
  • ...Sites''': various sites around the world. Only sites that are shown on the map are listed. ...mation of the highlighted name. The {{k|m}} key will alternate between the map and info.
    21 KB (3,336 words) - 03:51, 20 December 2022
  • ...k|Enter}}. On the next page, highlight a civilization that shows up on the map as mostly blue omegas {{DFtext|Ω|1:7:1}}, and {{k|Enter}}.'''}} ...be determined by most of the [[Site#Site_Types|site symbols]] shown on the map; dwarven are mostly {{DFtext|Ω|1:7:1}}, human are mostly {{DFtext|#|1:7:1}
    43 KB (7,414 words) - 02:51, 20 December 2022
  • # (Optional) Set the priority with {{K|-}} and {{K|+}}. Tiles with first/lowest numbered priority value will be mined first. ...-level with {{k|<|>}}, designating areas across z-levels for mining. Tiles can also be designated by using the mouse and left-clicking.
    11 KB (1,815 words) - 03:43, 20 December 2022
  • ...d has been mined out while the brook is in ice form, preventing the island tiles from collapsing despite the fact they are supported by nothing but water). ...labelled as a brook when viewed with {{k|k}}. Like rivers, unfrozen brook tiles will be constantly blinking to indicate that they have [[flow]].
    3 KB (519 words) - 03:11, 20 December 2022
  • ...is a [[contaminant]], which is created any time water covers an area. Any tiles that contain mud may be used for [[farming]]. ...d turning yellow. Such evaporation can be prevented by flooring over water tiles to make them Inside.
    17 KB (2,946 words) - 04:06, 20 December 2022
  • ...influence of [[gravity]]. A cave-in will occur if constructions or ground tiles are detached from all support ([[bridge]]s and [[hatch]]es do not provide s ...port to the tile above them, but will act as a connection for the adjacent tiles on the same level.
    11 KB (1,762 words) - 03:13, 20 December 2022
  • ...creen-width, around 80 to 100 tiles for a catapult and between 130 and 200 tiles for a ballista). A [[ballista arrow]] can kill or injure each creature in * Catapults have a minimum range – at least 30 tiles.
    21 KB (3,334 words) - 03:56, 20 December 2022
  • ...the fog will obscure that fog. When in the midst of fog on the fast travel map, a small circle around your adventurer will blink to show the surrounding a ...able gives the base East-West Wind value for a given latitude, by counting tiles from the pole-most tile.[http://www.bay12forums.com/smf/index.php?topic=131
    22 KB (3,360 words) - 08:00, 21 January 2023
  • |Allow the adventurer and companions to travel between sites on the world map. ...to send patrols (and, as you get more dwarves, armies) out over the world map. They could attack smaller nearby threats, such as a kobold cave, or let yo
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...presents a group of creatures (in this case unfriendly goblins). The world map (in sepia) is on the far right.]] | Toggle display of clouds on region map
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...ion, select a home civilization with ''at least'' two dwarven sites on the map. ...ew of where, relative to the rest of the features of the world, the region map is focused on.
    33 KB (5,542 words) - 03:21, 20 December 2022

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