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  • *Appearance: {{Raw Tile|^|7:1}} = ready, {{Raw Tile|^|7:0}} = no stone loaded *giant <metal> axe blade
    18 KB (3,151 words) - 04:04, 20 December 2022
  • *Appearance: {{Raw Tile|^|7:1}} = ready, {{Raw Tile|^|7:0}} = no stone loaded *giant <metal> axe blade
    14 KB (2,497 words) - 20:15, 12 January 2015
  • *Appearance: {{Raw Tile|^|7:1}} = ready, {{Raw Tile|^|7:0}} = no stone loaded *giant <metal> axe blade
    19 KB (3,253 words) - 00:05, 20 March 2023
  • has a very broad body, with enormous lard pockets packed in with the giant muscles is short yet layered with equal parts of giant muscles and lardy slabs
    795 KB (120,124 words) - 03:34, 25 February 2020
  • === [[raw file|Raws]] === * Entity positions are now stored in the raw folders, allowing for custom positions through modding, as well as editing
    34 KB (5,534 words) - 19:32, 21 February 2023
  • * Items marked with * can have their tile changed in the [[modding|raw data]] files. ...a [[graphics set]] image, in addition to having their tile changed in the raw data.
    34 KB (4,670 words) - 21:10, 13 February 2015
  • # Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overw # Open /raw/graphics/example_text.txt
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...ord]]s and [[battle axe]]s work by concentrating their force along a sharp blade, allowing them to make gashes in or completely sever body parts. Given the ...angerous types of enemies are inorganic enemies (or ones that [[Giant cave spider|don't feel pain]]), which are [[titan]]s, [[forgotten beast]]s, [[bronze co
    34 KB (4,681 words) - 21:56, 30 March 2015

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