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  • This is a list of frequently asked questions related to [[Adventurer mode]]. === I keep getting maimed! How can I fight without getting seriously hurt? ===
    22 KB (3,745 words) - 00:18, 21 December 2022
  • This is a list of frequently asked questions related to [[Adventurer mode]]. === I keep getting maimed! How can I fight without getting seriously hurt? ===
    22 KB (3,743 words) - 02:51, 20 December 2022
  • ''Not to be confused with [[Cave]].'' ...ds provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters.
    26 KB (3,975 words) - 09:57, 10 January 2023
  • :''Not to be confused with [[Cave]].'' ...ds provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters.
    30 KB (4,542 words) - 18:06, 14 May 2024
  • ...so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ALSO, be sure to include the following format:
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...ds provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. ...from the cavern. By exploring the caverns in adventure mode it is possible to travel large distances below the surface - the caverns effectively connect
    17 KB (2,862 words) - 13:01, 22 July 2014
  • ...ter allows above-ground routes, but these are more difficult to set up due to their additional [[building material|material requirements]]. ...lue|value]] when made from the same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can st
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...ds provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. ...from the cavern. By exploring the caverns in adventure mode it is possible to travel large distances below the surface - the caverns effectively connect
    13 KB (2,226 words) - 19:31, 31 July 2012
  • ...ics of combat - as they're all figured out. For now, you may want to refer to [[Combat skill]]s, [[Armor]] and/or [[Weapon]]s) for specific information o : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quick "right
    28 KB (4,740 words) - 05:27, 14 May 2024
  • ...mply to create the basic tunnels and [[room]]s in your fort. Mining refers to either the [[skill]] that performs mining, the [[labor]] associated with it Mining can only be done in pre-existing stone or soil. NOTE: Constructed [[wall]]s, [[stairs]] or [[r
    11 KB (1,815 words) - 03:43, 20 December 2022
  • ...so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ALSO, be sure to include the following format:
    30 KB (5,073 words) - 16:15, 20 June 2020
  • ...ventually, almost every fortress will fall. The only ones that don't, tend to be very conservative and very boring—and what fun is that? Thus, DF = los ...ring things for yourself. However, this wiki serves as an excellent place to speed up the learning process.
    22 KB (3,741 words) - 23:10, 14 May 2024
  • ...ics of combat - as they're all figured out. For now, you may want to refer to [[Combat skill]]s, [[Armor]] and/or [[Weapon]]s) for specific information o : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quick "right
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...humb|There are three constants in life: death, taxes and losing in ''Dwarf Fortress''.<br><small>''Art by kruggsmash''</small>]] ...ventually, almost every fortress will fall. The only ones that don't, tend to be very conservative and very boring—and what fun is that? Thus, DF = los
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ...t your military, see '''[[security design]]'''. For specific advice on how to get your soldiers prepared for any threat, see '''[[military]]'''.'' :''For a basic overview of how the different machine parts work and work together, see [[machine component
    44 KB (6,774 words) - 09:55, 21 December 2022
  • ...t your military, see '''[[security design]]'''. For specific advice on how to get your soldiers prepared for any threat, see '''[[military]]'''.'' :''For a basic overview of how the different machine parts work and work together, see [[machine component
    44 KB (6,755 words) - 15:29, 19 March 2024
  • ...ventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring—and what fun is that? Therefore, DF ...ring things for yourself. However, this Wiki serves as an excellent place to speed up the learning process.
    18 KB (3,101 words) - 16:15, 6 December 2023
  • ...mply to create the basic tunnels and [[room]]s in your fort. Mining refers to either the [[skill]] that performs mining, the [[labor]] associated with it Mining can only be done in pre-existing stone or soil. Constructed [[wall]], [[stairs]] or [[ramp|ram
    8 KB (1,318 words) - 04:14, 20 May 2015
  • :''Back to the [[../|main tutorial page]]'' ...r, the dwarven [[caravan]] from your parent civilization will come to your fortress for [[trading]], so you should have things set up for them before then.
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...t your military, see '''[[security design]]'''. For specific advice on how to get your soldiers prepared for any threat, see '''[[military]]'''.'' :''For a basic overview of how the different machine parts work and work together, see [[machine component
    43 KB (6,759 words) - 05:58, 13 July 2014

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