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  • {{For/see|user-created graphic sets|[[Graphics set repository]]}} ...lements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instructions on how
    92 KB (13,986 words) - 00:21, 25 November 2023
  • {{For/see|user-created graphic sets|[[Graphics set repository]]}} ...ed ASCII). They are used to display the main graphics. This page serves as a repository for custom tilesets made by users, including instructions on how
    91 KB (13,800 words) - 19:13, 20 December 2022
  • | [[ASCII Art Reward/A-F|A – F]] ==[[User:MacGyvers_Mullet|MacGyvers_Mullet]]==
    156 KB (27,608 words) - 08:54, 15 November 2022
  • | [[ASCII Art Reward/A-F|A – F]] ==[[User:Teriderol|Teriderol]]==
    87 KB (15,188 words) - 02:06, 14 December 2022
  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Quickstart Gui In '''Adventurer Mode''' (also called "adventure mode") you create a single adventurer ([[dwarf]], [[human]], or [[elf]]) who starts out somewhe
    84 KB (14,686 words) - 13:21, 3 December 2023
  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Quickstart Gui In '''adventurer mode''' (also called "adventure mode") you create a single adventurer ([[dwarf]], [[human]], or [[elf]]) who starts out somewhe
    68 KB (11,828 words) - 13:20, 3 December 2023
  • ...]], or [[equipment|equipping]] your dwarves, see the respective pages. For a general overview, see [[Military]]. ...aw Tile|☻|#fff}} . When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} . Off duty is the default state; all yo
    18 KB (2,893 words) - 00:47, 21 December 2022
  • ...]], or [[equipment|equipping]] your dwarves, see the respective pages. For a general overview, see [[Military]]. ...aw Tile|☻|#fff}} . When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} . Off duty is the default state; all yo
    18 KB (2,893 words) - 03:58, 20 December 2022
  • ...]], or [[elf]]) and start out in either a [[Site|town]] of your race or in a previous [[fortress]] you played on. You can receive [[quest]]s, venture in The user interface differs somewhat from [[fortress mode]]; you may want to refer to
    74 KB (13,058 words) - 16:34, 13 October 2021
  • has shared a rumor from abroad. has shared a few rumors.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • got into a brawl a strongly favored
    795 KB (120,124 words) - 03:34, 25 February 2020
  • The <code>[OBJECT:CREATURE]</code> [[token]] begins the definition of a ''Dwarf Fortress'' [[creature]] [[raw file]]. Each creature definition that ==A==
    110 KB (16,814 words) - 00:51, 17 May 2024
  • ...wrestling or with a [[weapon]]. However, sparring dwarves only gain Armor user skill from 25% of all attacks. ...16/16ths (making the armor weightless) if a creature is a legendary armor user.
    3 KB (356 words) - 00:56, 7 April 2016
  • ...ts that will challenge your fortress and things to consider when preparing a standard defense, see the '''[[defense guide]]'''. For tips on laying out y :''For a basic overview of how the different machine parts work and work together, s
    43 KB (6,759 words) - 05:58, 13 July 2014
  • ...entally blunders into a troll and gets all his limbs broken. Finally, it's a more productive use of time than standing around idling. ==Cross-training (starting a reserves program)==
    23 KB (3,688 words) - 22:41, 8 April 2014
  • ...entally blunders into a troll and gets all his limbs broken. Finally, it's a more productive use of time than standing around idling. ==Cross-training (starting a reserves program)==
    19 KB (3,093 words) - 22:47, 17 December 2011
  • ...y hand, but have the disadvantages of requiring a dedicated track network, a complex route planning phase, and the possibility of dwarves [[Fun|blunderi ...even mischievous animals can steal minecarts, even when they are moving on a track.{{cite forum|109460/3289070}} However, minecarts moving fast enough o
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...ully hit in combat, either [[sparring]] or in the field, wrestling or with a [[weapon]]. ...f 16/16ths (making the item weightless) if a creature is a legendary armor user.
    2 KB (341 words) - 00:00, 14 May 2024
  • ...y hand, but have the disadvantages of requiring a dedicated track network, a complex route planning phase, and the possibility of dwarves [[Fun|blunderi ...even mischievous animals can steal minecarts, even when they are moving on a track{{cite forum|109460/3289070}}. However, minecarts moving fast enough o
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...ature of this creatures is further specified by the ... tokens.--> this is a full list of all known creature tokens: ==A==
    102 KB (15,512 words) - 00:24, 25 January 2024
  • * Many defenses rely on complex traps as a central component, that are, essentially, the defense themselves. For desi * See the [[Defense guide]] for a general overview of threats and considerations for fortress defense.
    24 KB (4,016 words) - 02:01, 7 January 2023
  • ...quite possible to order an axedwarf, or any untrained peasant, to pick up a short sword and order them to fight - they just won't be as good. :* [[Armor user]]
    11 KB (1,781 words) - 10:57, 18 May 2015
  • ...quite possible to order an axedwarf, or any untrained peasant, to pick up a short sword and order them to fight - they just won't be as good. :* [[Armor user]]
    10 KB (1,754 words) - 16:38, 26 July 2021
  • ...mall and annoying, and some are major and even game-changing. This page is a historical list of some of the best-known bugs in v0.31; an official compil ...it' of Food is representative of enough food to feed a dwarf for just over a month.)
    20 KB (3,202 words) - 01:13, 30 August 2018
  • A full list of all known creature tokens. ==A==
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...dventure Mode quick reference]] to quickly look up key commands. If you're a more experienced player (perhaps directed here in error) look up the [[Tuto ...venture Mode quick reference|quick reference]] page to look up the key for a particular action.}}
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...dventure Mode quick reference]] to quickly look up key commands. If you're a more experienced player (perhaps directed here in error) look up the [[Tuto ...venture Mode quick reference|quick reference]] page to look up the key for a particular action.}}
    43 KB (7,414 words) - 02:51, 20 December 2022
  • : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quic ...death from organ failure or blood loss. The combat system tries to present a fairly realistic depiction of combat, with several important consequences.
    28 KB (4,740 words) - 05:27, 14 May 2024
  • : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quic ...death from organ failure or blood loss. The combat system tries to present a fairly realistic depiction of combat, with several important consequences.
    28 KB (4,610 words) - 03:16, 20 December 2022
  • This is a list of frequently asked questions related to [[Adventurer mode]]. The best defense is a good offense - if you let your enemies attack you, you're (unsurprisingly)
    22 KB (3,745 words) - 00:18, 21 December 2022
  • This is a list of frequently asked questions related to [[Adventurer mode]]. The best defense is a good offense - if you let your enemies attack you, you're (unsurprisingly)
    22 KB (3,743 words) - 02:51, 20 December 2022
  • ...], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]]. ...aw Tile|☻|#fff}} . When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} . Off duty is the default state; all yo
    13 KB (2,202 words) - 20:39, 29 July 2021
  • ...], or [[equipment|equipping]], your dwarves, see the respective pages. For a general overview, see [[Military]]. ...w badly outnumbered they are. Removing them from their squads "works", for a certain value of "works", but has additional downsides.
    12 KB (1,943 words) - 20:56, 29 July 2021
  • ...s, and in some cases substantially alter tile types, such as when creating a river source tile. *[[User:Rick/Tweak|Gibbed's Dwarf Fortress Tweak]]
    19 KB (3,078 words) - 21:45, 12 June 2014
  • ...n stacks of 25 or 5 respectively) with a single [[log]] or [[bone]], or at a [[craftsdwarf's workshop]] (obsidian short swords* only) with one stone of ...[[human]]s and [[goblin]]s, all wielded weapons will appear as steel-made. A slight exception to this is [[elves]], where they can also appear with grow
    60 KB (8,739 words) - 05:12, 7 January 2024
  • ...n stacks of 25 or 5 respectively) with a single [[log]] or [[bone]], or at a [[craftsdwarf's workshop]] (obsidian short swords* only) with one stone of ...to be expensive as trade goods. They may be worth using if you can secure a high-quality specimen (see [[#Quality and strange moods|Quality]] below). S
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...of other sim games you might be familiar with. But right now it's more of a Dwarf Fortress simulator, which is why it's got that native. ...ps and so on. You might be reminded of a real time strategy game. But it's a bit different from that, they have jobs and overcome various standard fanta
    83 KB (15,489 words) - 20:48, 15 November 2021
  • The term '''megaproject''' refers to basically any project that takes a long time to build. See also other [[challenge]]s. ...iver and exploded the booze! The king requires your band of seven to build a great aqueduct to bring water to the capital. Start with supports, and buil
    64 KB (10,833 words) - 17:15, 29 February 2024
  • The term '''megaproject''' refers to basically any project that takes a long time to build. See also other [[challenge]]s. ...iver and exploded the booze! The king requires your band of seven to build a great aqueduct to bring water to the capital. Start with supports, and buil
    63 KB (10,704 words) - 20:24, 15 January 2023
  • Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sur ...iver and exploded the booze! The king requires your band of seven to build a great aqueduct to bring water to the capital. Start with supports, and buil
    51 KB (8,717 words) - 12:51, 19 August 2018
  • Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sur ...iver and exploded the booze! The king requires your band of seven to build a great aqueduct to bring water to the capital. Start with supports, and buil
    41 KB (7,106 words) - 22:48, 22 February 2016
  • ...ts that will challenge your fortress and things to consider when preparing a standard defense, see the '''[[defense guide]]'''. For tips on laying out y * For a basic overview of how the different machine parts work and work together, s
    34 KB (5,156 words) - 21:08, 17 September 2012
  • ...terial]] system has been rewritten, and just about everything is made from a material now. * The [[color]] of a base [[material]] will now have more effects - a [[wagon]] made out of featherwood will reflect the color of the wood.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ..., a cage, or one or more weapons. They can be built indoors or outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of ...you will get the announcement "Something has emptied a cage!". If put into a stockpile or claimed, captured individuals will be prevented from escaping.
    18 KB (3,151 words) - 04:04, 20 December 2022
  • ..., a cage, or one or more weapons. They can be built indoors or outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of ...you will get the announcement "Something has emptied a cage!". If put into a stockpile or claimed, captured individuals will be prevented from escaping.
    19 KB (3,253 words) - 00:05, 20 March 2023
  • ==A== | Sets if the creature is active in day, night, and twilight. Seems to be a separate value from DIURNAL/NOCTURNAL/CREPUSCULAR, rather than implying the
    40 KB (5,917 words) - 22:41, 3 September 2021
  • '''Fluid logic''' is a form of [[computing]] which uses a fluid (generally [[water]]), controlled by various means, to trigger [[pres ...nfinite amount of [[flow]] and infinite drainage to operate. You can build a circuit system to prevent the loss of water, but closing constructions like
    20 KB (3,035 words) - 03:24, 20 December 2022
  • '''Fluid logic''' is a form of [[computing]] which uses a fluid (generally [[water]]), controlled by various means, to trigger [[pres ...nfinite amount of [[flow]] and infinite drainage to operate. You can build a circuit system to prevent the loss of water, but closing constructions like
    20 KB (3,035 words) - 00:28, 21 December 2022
  • ..., a cage, or one or more weapons. They can be built indoors or outdoors on a vacant [[floor]] (natural or constructed). Traps will block the passage of ...you will get the announcement "Something has emptied a cage!". If put into a stockpile or claimed, captured individuals will be prevented from escaping.
    14 KB (2,497 words) - 20:15, 12 January 2015
  • ...your fortress' development, we will assume that you're going to start with a squad of only '''five''' dwarves and that you may have just come here from ...hen you would otherwise. Note that the military configuration interface is a bit tricky, so pay close attention to some of the details mentioned.
    11 KB (2,009 words) - 22:57, 18 February 2012
  • ...''Sto<s>n</s>cks''' screen, accessible via the '''[[Status]]''' screen, is a careful record of your fort's entire inventory, managed by the [[bookkeeper The Stocks screen displays a list of product categories on the left side of the screen. Next to those c
    14 KB (2,188 words) - 04:00, 20 December 2022
  • ...ks''' window, accessible via a button on the top status bar or {{k|k}}, is a record of your fort's entire inventory, managed by the [[bookkeeper]], who, ...the top of the right side is a filter input to only show items that match a string and the categories that contain those items.
    11 KB (1,705 words) - 13:35, 7 March 2024
  • The '''Stocks''' screen, accessible via the '''[[Status]]''' screen, is a careful record of your fort's entire inventory. It is managed by the [[boo The Stocks screen displays a list of product categories on the left side. Next to those categories is t
    13 KB (2,044 words) - 11:13, 22 June 2014
  • [[File:Frames_Per_Second_Meter.png|300px|thumb|bottom|A picture of Dwarf Fortress with Frames Per Second displayed.]] ...impact on FPS. Keep in mind that a 2x2 embark is only 25% of the size of a 4x4.
    15 KB (2,380 words) - 18:50, 28 July 2021
  • ...and will however die after the first winter if one is lucky enough to have a map which freezes. Otherwise, one may try draining all the [[river]]s and l ...). Compared to the strength of a dwarven punch (1-2 damage points) this is a bit overkill.
    6 KB (946 words) - 16:05, 29 March 2021
  • ...to the [[Underworld]]. Used for [[raw adamantine]]. When mined, stone has a 100% yield. If no material with this token exists, hollow veins will instea ...e ore to be [[smelter|smelted]] into metal in the smelter. Each token with a non-zero chance causes the game to roll d100 four times, each time creating
    7 KB (987 words) - 16:18, 2 April 2024
  • ...to the [[Underworld]]. Used for [[raw adamantine]]. When mined, stone has a 100% yield. If no material with this token exists, hollow veins will instea ...e ore to be [[smelter|smelted]] into metal in the smelter. Each token with a non-zero chance causes the game to roll d100 four times, each time creating
    6 KB (981 words) - 03:35, 20 December 2022
  • ...tubes leading to Hell. Used for [[raw adamantine]]. When mined, stone has a 100% yield. ...to metal. Multiple tokens allow multiple types of metal to be smelted from a single ore.
    5 KB (793 words) - 22:01, 6 February 2024
  • ..., but is [[Armor#Encumbrance|lighter and thus better]] for initial [[Armor user|armor wearing]] training or for [[Squad|squads]] that require [[gait|speed] ...ss icon, set the details of the issued job. Click specify size, search for a species ([[Humans|e.g. humans]]), and click their name in the list.
    2 KB (244 words) - 02:40, 2 February 2024
  • ..., but is [[Armor#Encumbrance|lighter and thus better]] for initial [[Armor user|armor wearing]] training or for [[Squad|squads]] that require [[gait|speed] ...ing or armor{{version|0.42.01}} request it to be made from the workshop as usual. Afterwards, go back to the main workshop menu and look at the {{k|d}}etail
    2 KB (231 words) - 03:38, 20 December 2022