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  • | name = 40d workshops | group1 = {{Catlink|Workshops}}
    1 KB (107 words) - 01:12, 10 February 2022
  • {{cv|40d|Workshops}}{{vercat|40d|Workshops|Buildings}}
    26 members (1 subcategory, 0 files) - 16:43, 9 March 2012

Page text matches

  • I never had any of the moods that required dwarves to be depressed in 40d but I have a high master milker in a fey mood asking for body parts. will c ...hings. Perhaps we can update the 2010 page with some of the stuff from the 40d page at this point? --[[User:AzureShadow|AzureShadow]] 02:09, 5 April 2010
    64 KB (10,451 words) - 01:24, 1 July 2012
  • ...'s updated as of, the template should determine whether "<nowiki>{{Version|40d}}</nowiki>" should end up in category "up to date" or category "obsolete". ...w", "Old", and "Obsolete" markers? DF2010 is "New", 40d is "Old", and pre-40d is "Obsolete"? I like the idea of a small box up in the corner, and a cate
    47 KB (8,053 words) - 19:22, 8 December 2011
  • ...orders can now specify start conditions, restart frequencies, and how many workshops can be used [[40d:Release information/Branch|''Branch'':]] 0.28.181.40d2 thru 0.28.181.40d19:
    25 KB (3,070 words) - 13:35, 17 April 2024
  • ...ng while now. Articles in 40d automatically link against other articles in 40d, so that version remains internally consistent no matter where mainspace li ...ts, or will your extension be able to automatically redirect them to v0.31/40d/23a? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 01:29, 14 M
    127 KB (20,227 words) - 21:06, 24 April 2024
  • ...humor acceptable? Is humor (or "humorous prose") within an article like [[40d:carp]] useful, or does it only serve to confuse and make solid information ::If you can get it to work (style-wise) on [[40d:carp]] and [[40d:fire]], then I think you've got a winner. (Those are two of the more "muddi
    40 KB (6,659 words) - 04:53, 3 January 2024
  • {{Main page progress bar|40d}} ...1]]''' || '''[[v0.31:Main Page|0.31.25]]''' || '''[[40d:Main Page|0.28.181.40d]]''' || '''[[23a:Main Page|0.23.130.23a]]'''
    8 KB (1,109 words) - 09:07, 15 May 2023
  • * Bulk upload images for workshops, doable? ...perspective, script should take every possible information from raws. For workshops it would be: keybind, components, profession, size, reactions, maybe even i
    35 KB (5,428 words) - 01:26, 26 June 2014
  • ...anager interface itself goes, it can be more convenient than tracking down workshops, it allows orders to be set up that won't go away (maybe without you notici == multiple workshops ==
    10 KB (1,593 words) - 21:34, 30 March 2010
  • {{Suggestion|Room system defined Workshops|Workshops defined from placed furniture in a free-form manner similar to bedrooms. Wi ...assigned to doctor profession, which increases healing and allows Hospital workshops to be built. Doctors may be appearing nobles. Medicine allows prosthetic li
    85 KB (14,095 words) - 20:41, 24 July 2010
  • ...skill" of that dwarf (see "[[Strange mood#Skills and Workshops|Skills and Workshops]]", below). ...ropriate workshop does not exist. (See [[#Skills and workshops|skills and workshops]] below to determine which workshop(s) might be required.) A moody dwarf wi
    51 KB (8,136 words) - 13:53, 17 April 2024
  • ...skill" of that dwarf (see "[[Strange mood#Skills and Workshops|Skills and Workshops]]", below). ...ropriate workshop does not exist. (See [[#Skills and workshops|skills and workshops]] below to determine which workshop(s) might be required.) A moody dwarf wi
    49 KB (7,895 words) - 04:00, 20 December 2022
  • ...ou first have to unforbid the items. Then you can dump them (as worked in 40d). As per 40d, you have to tame it first.--[[User:Kwieland|Kwieland]] 16:31, 21 July 2010
    13 KB (2,331 words) - 07:00, 17 July 2012
  • ...ated the progress bar template to allow it to focus on a single namespace. 40d has a reasonably high rating, while 23a is way worse than even DF2010. I've ::By that argument, should not 40d articles also be exempt from being rated? --[[User:Quietust|Quietust]] 20:2
    43 KB (6,813 words) - 10:14, 11 January 2023
  • ...st year of gameplay. These tasks are ''selecting a dig site'', ''building workshops'' (and ''marking stockpiles''), ''building lodging'', ''starting farms'', a ===Building workshops===
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...looks at the items made, just how many items have you made in all of your workshops and any other way that it might happen - I think maybe even mined out stone ...or me 100%. It would require a slight rewording/reworking of the "skills & workshops" subsection, for overall flow, perhaps splitting that info into the obvious
    72 KB (11,938 words) - 21:46, 12 August 2010
  • ...unchanged from the old versions; until this is updated, please check the [[40d:Workshop design|previous version]] of this article. Laying out your workshops in the most efficient way possible is quite a science. There are several po
    4 KB (690 words) - 09:56, 31 July 2021
  • ...ropriate workshop does not exist. (See [[#Skills and workshops|skills and workshops]] below to determine which workshop(s) might be required.) A moody dwarf wi ...is [[#Possessed|possessed]]). See the [[#Skills and workshops|skills and workshops]] for information on which skills can be gained, or the [[#Artifacts create
    36 KB (5,674 words) - 02:42, 8 August 2017
  • ...ropriate workshop does not exist. (See [[#Skills and workshops|skills and workshops]] below to determine which workshop(s) might be required.) A moody dwarf wi ...is [[#Possessed|possessed]]). See the [[#Skills and workshops|skills and workshops]] for information on which skills can be gained, or the [[#Artifacts create
    27 KB (4,330 words) - 18:12, 21 February 2014
  • This guide is based on [[40d:Modding guide|Teldin's guide]], originally created for version 0.27.176.39c === Workshops ===
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...ans for a misting chamber in the center of the upper-level housing. The 01 workshops have been dedicated to the farming staff, and I'm tempted to give them thei ...ce I've since found more metal veins than my sand-centric maps had back in 40d.
    21 KB (3,617 words) - 08:08, 28 September 2010

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