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  • ...etimes with hours between responses on each side. So you'd sort of have to idle in order to "attend" them. [[user:Emi|<span style="color:#8a4e4e">Emi</span ...rinking is momentarily "idle" and also closest. They ''do'' tend to flash "idle" for a moment before and after breaks, eating, and drinking. -[[Special:Con
    48 KB (7,920 words) - 22:50, 29 November 2023
  • ...hands full at first, and I know I'll sometimes wish they were two separate dwarfs (been there before with this mix), but, after a few caravans, stonecrafts w ...magma forge, Bowyer (just because the location was carved out and I had an idle dwarf). All constructed w/ obsidian blocks.
    40 KB (6,796 words) - 03:24, 14 June 2020
  • ...es of tasks you've designated." It's missing what dwarfs do, when they are idle. I have added some suitable thing in my transscription, but don't want to b :Well, they don't do ''anything'' when they're idle. The part about not being allowed to do tasks occurs when (for example) you
    15 KB (2,395 words) - 16:36, 3 December 2014
  • ...shes are dead. The militia are now stationed outside while we have so many dwarfs trying to clean up and bury the dead. We're making progress cleaning up and swiping from the fallen caravans. Many dwarfs lay dead outside still -- need more coffins.
    124 KB (18,484 words) - 14:51, 12 August 2010
  • ...MUNE_SUPER] from the dragon. Keep in mind NO_SLEEP,NOEAT and NODRINK means dwarfs don't get happiness from any of those. Bedrooms are never auto assigned. :I've removed that tag, and my dwarfs are still asleep. Is there a way to wake them up or do I have to start over
    17 KB (2,721 words) - 21:39, 20 March 2014
  • ...With a dark chuckle, he began to stride after her, almost casually. His idle pace would bring him within reach of the woman within seconds, and he so lo ...ause he churned out beds and barrels at an amazing rate after that but the dwarfs that lost there lives cannot be forgotten. Although i didn't really like th
    40 KB (7,328 words) - 19:32, 6 December 2010
  • ...lly become your first mayor, so when giving social skills to your starting dwarfs don't give them to one whose preferences will lead to obnoxious mandates wh ...ful; most of them are trained by parties, conversation between two or more idle dwarves, and trading. The latter fact implies that they are useful in tradi
    16 KB (2,715 words) - 15:59, 20 April 2011
  • == Skill gain from idle chatter == ...slowly) from time spent in idle conversation with each other. Leave a few dwarfs sitting around the dining room with no job for a bit, and you'll see that t
    10 KB (1,711 words) - 21:42, 8 March 2010
  • ...am not sure if I remember that right, but it looks like that. Also, all my dwarfs with high focus don't change tasks very often. --[[User:Niggy|Niggy]] 17:43 ...to just attain the great miner status. Then they both were left completely idle, and after an year and few months, I didn't found any downgrades in skills
    10 KB (1,626 words) - 12:27, 11 August 2011
  • ...t it to happen right away after the caravan leaves, and keeping the leader idle in a burrow means he will be available for the meeting as soon as you unloc ...have one data point for 31.18: second year, liaison came, I had around 80 dwarfs & 20K in exports. No offer to elevate. I saw no mention of this bug in the
    12 KB (2,001 words) - 18:19, 8 December 2011
  • Baron and company put me to 100 dwarfs, late spring the next year my phil came alone as #101. So if thers a pop re ...ice way to keep children inside in dangerous times, though excluding adult dwarfs from it can be a problem. --[[User:Corona688|Corona688]] 13:31, 1 December
    11 KB (1,668 words) - 21:50, 8 March 2010
  • ...d with all 7 dwarves mining for the whole year, reloaded and then had them idle for the whole year. It was the same both times. The only variation i got wa ...ug that keeps crippling my fortress. Sometime halfway through the year, my dwarfs (dwarves? i dunno :S) stop eating. completely. they then get hungry, tantru
    10 KB (1,680 words) - 19:26, 3 April 2010
  • *Construction and/or deconstruction can occasionally force some dwarves to idle. ...n clothing, but civilian jobs. They'll work in workshops, haul goods, sit idle with "No Job", etc, and never attempt "Individual Combat Training". They d
    20 KB (3,202 words) - 01:13, 30 August 2018
  • Am I missing something? Is there any reason at all to provide new clothes for dwarfs? --[[User:Shadow archmagi|Shadow archmagi]] 09:27, 28 February 2008 (EST) ::: Here I have a massive clothing industry sitting idle, unemployed dyers starting fights, and dear Toady is off figuring out how m
    17 KB (2,852 words) - 03:58, 1 April 2010
  • ...with nothing in them. Have the area heavily guarded. When any dwarves are idle for too long or do something you don't like, place them in one room. Outsid ****ULTRABONUS: Feed your workers with simple meals while military dwarfs with decent or excellent meals.
    85 KB (14,135 words) - 16:52, 7 May 2024
  • ...with nothing in them. Have the area heavily guarded. When any dwarves are idle for too long or do something you don't like, place them in one room. Outsid ****ULTRABONUS: Feed your workers with simple meals while military dwarfs with decent or excellent meals.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...to an existing squad seems to do the trick. It's possible once the dwarf's idle immigrant status goes away they'll stop standing there. [[User:Iucounu|Iuco I got my queen and I still receive trades from the dwarfs. Is this a bug? I did notice that there wasn't a liaison with them this t
    23 KB (3,992 words) - 03:54, 27 April 2014
  • ...]]. A meeting zone is where any [[domestic animal]]s or [[On break|idle]] dwarfs will congregate in their spare time, and also provide some measure of defen
    3 KB (549 words) - 15:22, 8 December 2011
  • Do dwarfs that reach "Great" status in a military offensive skill become non-civilian ...erienced worker. No alert works and removing him from the squad makes him idle or he even keeps training. Is that normal? This also makes the change in He
    4 KB (654 words) - 18:07, 24 May 2011
  • ...ates, gears, pumps, etc. and powered by waterwheels, windmills, or useless idle dwarves. Hook it up to doors, bridges, and traps. Sick of having your dwarfs vomit all the time when they go out to retrieve loot or lumber? Despair no
    30 KB (5,073 words) - 16:15, 20 June 2020

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