v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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  • {{cv|v0.31|Buildings}}
    20 members (6 subcategories, 0 files) - 16:21, 9 March 2012
  • | name = V0.31 buildings | group9 = {{Catlink|Buildings|Other Buildings}}
    2 KB (140 words) - 17:13, 8 February 2022

Page text matches

  • ...reate sites, make stone axes, fell trees, perform carpentry, and construct buildings; Fortress mode work orders can now specify start conditions, restart freque == Dwarf Fortress v0.31 ==
    25 KB (3,070 words) - 13:35, 17 April 2024
  • ...the best page within that versioned namespace (e.g. [[DF2012:Dodging]], [[v0.31:Drink]]). ...edirects, or will your extension be able to automatically redirect them to v0.31/40d/23a? --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 01:29,
    127 KB (20,227 words) - 21:06, 24 April 2024
  • ..._custom_namespaces/de namespaces] to your wiki (<code>DF2012</code>, <code>v0.31</code>, <code>40d</code>, and <code>23a</code> are the names we use, but yo == Editing the Masterwork buildings dropdown menu ==
    18 KB (2,750 words) - 23:25, 5 December 2013
  • == Finished Reactions/Buildings == '''2 custom buildings... these are to separate what I called civilian skills and military skills.
    120 KB (16,480 words) - 13:06, 27 July 2021
  • ...o other things in the town/hamlet. The ▐ symbols are small collections of buildings. ...and often a paved road. Human villages are highly modular. The small 5x5 buildings are citizen houses and shops.
    68 KB (11,828 words) - 13:20, 3 December 2023
  • Sadly, the wooden axes of v0.31 make this challenge remarkably easy. All you end up with is a fort that dec ...etal, etc. a mine may be built, but must have separate entrance from other buildings. It can be outside the fortress, but must not connect to the interior, or v
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...PAGENAME}}|v0.47]]<br>[[v0.34:{{PAGENAME}}|v0.34]]<br>[[v0.31:{{PAGENAME}}|v0.31]]<br>[[40d:{{PAGENAME}}|v0.28]]<br>[[23a:{{PAGENAME}}|v0.23]]</div></div> ...AGENAME}}|v0.47.05]] | [[v0.34:{{PAGENAME}}|v0.34]] | [[v0.31:{{PAGENAME}}|v0.31]] | [[40d:{{PAGENAME}}|v0.28]] | [[23a:{{PAGENAME}}|v0.23]] )
    58 KB (7,234 words) - 10:56, 6 January 2023
  • I just had this same issue. v0.31. Guy got fey mood and also happens to be expedition leader. Dabbling grower ...ely he was "stricken by melancholy" just before I smelted some steel bars. v0.31.12 --[[Special:Contributions/91.193.86.67|91.193.86.67]] 10:36, 9 August 20
    64 KB (10,451 words) - 01:24, 1 July 2012
  • ...eds to be. As each migration wave comes you're going to need more and more buildings. Protip; you're going to need a caste of dedicated builders. ...lava instead of water (Although you shouldn't use wood, as it will burn, [[v0.31:Fun|unless that's your intent]]
    41 KB (7,106 words) - 22:48, 22 February 2016
  • ...changing. This page is a historical list of some of the best-known bugs in v0.31; an official compilation of all bugs, and their development status, can be Bugs fixed in v0.31 have been moved to [[Recently fixed bugs and issues]].
    20 KB (3,202 words) - 01:13, 30 August 2018
  • ...[[DF2014:Main Page|v0.47]] / [[v0.34:Main Page|v0.34]] / [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div> ...apshot)]</sup>-->, [[40d:Main Page|v0.28.181.40d Wiki]], [[v0.31:Main Page|v0.31.25 Wiki]], [[v0.34:Main Page|v0.34.11 Wiki]]
    9 KB (1,127 words) - 14:56, 3 February 2024
  • ...n the world map (fully zoomed-out)). When in a town or hamlet clusters of buildings will be marked as ■ in the mini-map in the lower-left hand corner. Only === Dwarf Fortress v0.31 ===
    7 KB (1,062 words) - 21:15, 18 January 2023
  • ...about '''v{{current/version}}'''<br />Previous versions: [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div> [[Buildings]]
    8 KB (1,068 words) - 17:35, 30 June 2014
  • ...}'''<br />Previous versions: [[v0.34:Main Page|v0.34]] / [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div> ...apshot)]</sup>-->, [[40d:Main Page|v0.28.181.40d Wiki]], [[v0.31:Main Page|v0.31.25 Wiki]], [[v0.34:Main Page|v0.34.11 Wiki]]
    8 KB (1,110 words) - 02:52, 6 December 2015
  • ...about '''v{{current/version}}'''<br />Previous versions: [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div> [[Buildings]]
    8 KB (1,070 words) - 18:15, 30 June 2014
  • ..., and it takes three units of building materials. It's also one of the few buildings that need to be ''designed'' before being built. This means a [[building de ...n a random name, and you can now add Kûbuk to it. This will make her the [[v0.31:militia commander|militia commander]], as the first military dwarf of the f
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...about '''v{{current/version}}'''<br />Previous versions: [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div> [[Buildings]]
    8 KB (1,070 words) - 18:22, 30 June 2014
  • | name = V0.31 buildings | group9 = {{Catlink|Buildings|Other Buildings}}
    2 KB (140 words) - 17:13, 8 February 2022
  • ...gain if I end up on something in the Masterwork: namespace (or, if it's in v0.31 etc., just click the link in the Av template). But I'll have to do that ''m ...you alright with me using the "v50_buildings" template I made for all the buildings in the v50 game? I don't want to keep bothering you for every single templa
    106 KB (16,866 words) - 21:23, 6 May 2024
  • {{cv|v0.31|Constructions}}{{vercat|v0.31|Constructions|Buildings}}
    7 members (0 subcategories, 0 files) - 17:03, 9 March 2012

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