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The items you choose to bring with you will need to satisfy a number of needs. Most importantly, you need to keep yourself alive - at least until the caravan arrives in the fall to resupply your fortress. You probably also want to plan on some way of making a shelter, whether that be the traditional delved hall, a majestic castle, a log cabin, or something even more exotic. You may want to plan for mishaps by bringing essential medical supplies, especially those which may be hard to acquire on site. And you might bring items which will assist in creating items for trade to that first caravan, should you need anything for the skills you're planning on.
 
The items you choose to bring with you will need to satisfy a number of needs. Most importantly, you need to keep yourself alive - at least until the caravan arrives in the fall to resupply your fortress. You probably also want to plan on some way of making a shelter, whether that be the traditional delved hall, a majestic castle, a log cabin, or something even more exotic. You may want to plan for mishaps by bringing essential medical supplies, especially those which may be hard to acquire on site. And you might bring items which will assist in creating items for trade to that first caravan, should you need anything for the skills you're planning on.
 
For example, some players might want to spend the points for a [[crossbow]], [[quiver]] and a stack of [[bolt]]s for early defense and hunting, while others might prefer to save those points and bring just one [[Skin|tanned hide]] for the quiver, waiting to find [[ore]] underground to make their own superior crossbow and bolts. The variations, and reasoning behind all the possible choices, are endless.
 
  
 
For the purposes of this article, livestock are considered items.
 
For the purposes of this article, livestock are considered items.

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