v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Starting build

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 65: Line 65:
 
The only thing that you absolutely must do in the first year is get your [[food]] supplies into a food stockpile, preferably inside, or your food will [[rot]] on the ground and your dwarves will starve. Anything else you want to do can be accommodated by sufficient investment in initial supplies and/or skills. This means the options for possible starting builds are vast because virtually any set of starting skills for your dwarves is viable (and that's before you even think about equipment and environment, which adds more variables). So the short answer is: ''There are no skills that you 100% ~need~.''
 
The only thing that you absolutely must do in the first year is get your [[food]] supplies into a food stockpile, preferably inside, or your food will [[rot]] on the ground and your dwarves will starve. Anything else you want to do can be accommodated by sufficient investment in initial supplies and/or skills. This means the options for possible starting builds are vast because virtually any set of starting skills for your dwarves is viable (and that's before you even think about equipment and environment, which adds more variables). So the short answer is: ''There are no skills that you 100% ~need~.''
  
Also, there is the difference between a ''starting'' fortress and a ''mature'' fortress. ''Migrants'' will bring new skills and additional dwarfpower to your mix, and you can [[train]] any dwarf in any skill if you really want to.  As an example, while [[Strand extractor]] is a very time-consuming process if the dwarf is unskilled, it's not something that you should invest points into at the start, since by the time you need it, you'll have almost certainly gotten a migrant with the skill.
+
Also, there is the difference between a ''starting'' fortress and a ''mature'' fortress. ''Migrants'' will bring new skills and additional dwarfpower to your mix, and you can [[train]] any dwarf in any skill if you really want to.  As an example, while [[Strand Extractor]] is a very time-consuming process if the dwarf is unskilled, it's not something that you should invest points into at the start, since by the time you need it, you'll have almost certainly gotten a migrant with the skill.
  
 
That said, there are some skills which will be '''used''', to one extent or another, by virtually every starting/growing fortress - but that doesn't mean you '''need''' or even want to invest points in them to start. You could even manipulate the fortress (see [[challenge]]) to completely avoid one or more of the following, but these are the skills you will find it exceptionally hard to avoid creating jobs for:
 
That said, there are some skills which will be '''used''', to one extent or another, by virtually every starting/growing fortress - but that doesn't mean you '''need''' or even want to invest points in them to start. You could even manipulate the fortress (see [[challenge]]) to completely avoid one or more of the following, but these are the skills you will find it exceptionally hard to avoid creating jobs for:

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: