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'''Status icons''' are symbols that appear over a [[creature]]'s head when it is under a particular effect, summarised below. When a creature has multiple status icons, they will appear in succession.
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'''Status icons''' are symbols that appear over a [[creature]]'s head when it is under a certain effect. When a creature has multiple status icons, they will appear in succession.
  
 
== Icons ==
 
== Icons ==
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[[File:pixeL_dwarf_fire.png|frame|right|A dwarf becomes a !!dwarf!!]]
 
[[File:pixeL_dwarf_fire.png|frame|right|A dwarf becomes a !!dwarf!!]]
  
With [[Premium version|premium graphics]], these icons appear above creatures. With [[Classic version|classic graphics]], they alternate with the {{Tile|☺|4:1}} tile.
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With [[Premium version|premium graphics]], these icons appear above dwarves. With [[Classic version|classic graphics]], they alternate with the {{Tile|☺|4:1}} tile.
  
 
* [[#Premium|(n/a)]] / {{Tile|☺|4:0}} '''[[Legendary]]:''' The [[dwarf]] has a [[skill]] that has reached Legendary level - take care of these fellows. Notable [[historical figure]]s (including [[megabeast]]s) also flash, but at a different rate.
 
* [[#Premium|(n/a)]] / {{Tile|☺|4:0}} '''[[Legendary]]:''' The [[dwarf]] has a [[skill]] that has reached Legendary level - take care of these fellows. Notable [[historical figure]]s (including [[megabeast]]s) also flash, but at a different rate.
* [[#Premium|(n/a)]] / {{Tile|☺|6:0:1}} '''[[fire|On Fire]]:''' The dwarf is on fire. The tile flashes quickly between red and yellow. Other creatures on fire flash as well. Already-yellow dwarves or creatures such as a carpenter, spearmaster, etc. will flash to red.
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* [[#Premium|(n/a)]] / {{Tile|☺|6:0:1}} '''[[fire|On Fire]]:''' The dwarf is on fire. The tile flashes quickly between red and yellow. Other creatures on fire flash as well. Already yellow dwarfs or creatures such as a carpenter, spearmaster, etc. will flash to red.
 
* [[File:status_migrant_icon.png]] / {{Tile|X|0:1}} '''[[Migrant]]:''' The dwarf has just arrived at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.
 
* [[File:status_migrant_icon.png]] / {{Tile|X|0:1}} '''[[Migrant]]:''' The dwarf has just arrived at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.
 
* [[File:status_nojob_icon.png]] / {{Tile|?|3:1}} '''No Job:''' The creature has no job and no destination.<!-- Tame animals will get this while they are being dragged to a [[restraint]], [[cage]], or [[butcher's shop]].-->
 
* [[File:status_nojob_icon.png]] / {{Tile|?|3:1}} '''No Job:''' The creature has no job and no destination.<!-- Tame animals will get this while they are being dragged to a [[restraint]], [[cage]], or [[butcher's shop]].-->
 
* [[File:status_nodest_icon.png]] / {{Tile|?|4:1}} '''No Destination:''' The creature has a job, but no destination. They get this when you shut a door on their faces. Also momentarily shows when they first get a job, or momentarily flashes after finishing a task.
 
* [[File:status_nodest_icon.png]] / {{Tile|?|4:1}} '''No Destination:''' The creature has a job, but no destination. They get this when you shut a door on their faces. Also momentarily shows when they first get a job, or momentarily flashes after finishing a task.
* [[#Premium|(n/a)]] / {{Tile|-|2:1}}{{Tile|\|2:1}}{{Tile||2:1}}{{Tile|/|2:1}}{{Tile|-|2:1}} ([[File:tile_stack_anim.gif]]) '''Multiple Creatures:''' More than one creature is on the same tile. The game will switch between them using this animated line.
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* [[#Premium|(n/a)]] / {{Tile|-|2:1}}{{Tile|\|2:1}}{{Tile|&#124;|2:1}}{{Tile|/|2:1}}{{Tile|-|2:1}} '''Multiple Creatures:''' More than one creature is on the same tile. The game will switch between them using this animated line.
 
* [[File:status_hungry_icon.png]] / {{Tile|↓|6:0}} '''Hungry:''' The dwarf needs [[food]] badly, or a grazing animal needs to eat [[grass]].  
 
* [[File:status_hungry_icon.png]] / {{Tile|↓|6:0}} '''Hungry:''' The dwarf needs [[food]] badly, or a grazing animal needs to eat [[grass]].  
 
* [[File:status_thirst_icon.png]] / {{Tile|↓|1:1}} '''Thirsty:''' The dwarf needs [[water]] or [[alcohol]].
 
* [[File:status_thirst_icon.png]] / {{Tile|↓|1:1}} '''Thirsty:''' The dwarf needs [[water]] or [[alcohol]].
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* [[File:status_melancholy_icon.png]] / {{Tile|!|1:1}} '''Melancholy:''' Dwarves (and [[merchant]]s) may eventually become unbearably depressed, leading to this icon. Melancholy may be the result of prolonged unhappiness, failure to complete an artifact, or, for merchants, failure to leave the fortress. Melancholy creatures sulk around slowly until they die of hunger or thirst or commit suicide in a lake or chasm. Melancholy is a form of insanity.
 
* [[File:status_melancholy_icon.png]] / {{Tile|!|1:1}} '''Melancholy:''' Dwarves (and [[merchant]]s) may eventually become unbearably depressed, leading to this icon. Melancholy may be the result of prolonged unhappiness, failure to complete an artifact, or, for merchants, failure to leave the fortress. Melancholy creatures sulk around slowly until they die of hunger or thirst or commit suicide in a lake or chasm. Melancholy is a form of insanity.
 
* [[File:status_berserk_icon.png]] / {{Tile|!|4:1}} '''Berserk:''' Dwarves (and [[merchant]]s) may eventually enter a homicidal rage, leading to this icon. Berserk rage may be the result of prolonged unhappiness, failure to complete an artifact, or, for merchants, failure to leave the fortress. Berserk creatures attack any creatures in sight until they die of hunger or thirst or are dealt with by the military. Berserk is an extremely dangerous form of insanity.
 
* [[File:status_berserk_icon.png]] / {{Tile|!|4:1}} '''Berserk:''' Dwarves (and [[merchant]]s) may eventually enter a homicidal rage, leading to this icon. Berserk rage may be the result of prolonged unhappiness, failure to complete an artifact, or, for merchants, failure to leave the fortress. Berserk creatures attack any creatures in sight until they die of hunger or thirst or are dealt with by the military. Berserk is an extremely dangerous form of insanity.
* [[File:status_melancholy_icon.png]] / {{Tile|!|2:0}} '''[[Insanity|Catatonic]]:''' Dwarves who cannot cope with stress may suffer a nervous breakdown and simply become unresponsive, staring off into space. Catatonia is a form of insanity.
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* [[#Premium|(n/a)]] / {{Tile|!|2:0}} '''[[Insanity|Catatonic]]:''' Dwarves who cannot cope with stress may suffer a nervous breakdown and simply become unresponsive, staring off into space. Catatonia is a form of insanity.
 
* [[File:status_enraged_icon.png]] / {{Tile|!|4:0}} '''Enraged:''' A creature may become enraged when faced with insurmountable odds, particularly after another creature nearby is killed, or in response to a non-critical strike to the head. An Enraged being strikes more powerfully, but can only perform wild attacks, charges, and wrestling maneuvers. The frequency rate of Enragement is dependent on [[Personality_trait#Facets|Anger Propensity]].
 
* [[File:status_enraged_icon.png]] / {{Tile|!|4:0}} '''Enraged:''' A creature may become enraged when faced with insurmountable odds, particularly after another creature nearby is killed, or in response to a non-critical strike to the head. An Enraged being strikes more powerfully, but can only perform wild attacks, charges, and wrestling maneuvers. The frequency rate of Enragement is dependent on [[Personality_trait#Facets|Anger Propensity]].
 
* [[File:status_martial_icon.png]] / {{Tile|!|2:1}} '''[[Martial trance|Martial Trance]]:''' When a single dwarf is being attacked by more than one enemy, it will fall into this state and supposedly focus better. [[Main:Toady One|Toady One]] has [http://www.bay12forums.com/smf/index.php?topic=18055.0 said]: ''You have to be a dwarf [to be able to get the martial trance]. It improves all kinds of combat rolls and modifiers (but no direct damage bonus -- 'enraged' does that).'' Dwarves in this state will seek fights with enemy or neutral creatures.
 
* [[File:status_martial_icon.png]] / {{Tile|!|2:1}} '''[[Martial trance|Martial Trance]]:''' When a single dwarf is being attacked by more than one enemy, it will fall into this state and supposedly focus better. [[Main:Toady One|Toady One]] has [http://www.bay12forums.com/smf/index.php?topic=18055.0 said]: ''You have to be a dwarf [to be able to get the martial trance]. It improves all kinds of combat rolls and modifiers (but no direct damage bonus -- 'enraged' does that).'' Dwarves in this state will seek fights with enemy or neutral creatures.
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* [[File:status_wrestling_icon.png]] / {{Tile|☺|4:5:1}} '''[[Wrestling]]:''' It is grabbing, or attempting to grab, another creature in a fight. Could also be holding on to a part of the opponent as well.
 
* [[File:status_wrestling_icon.png]] / {{Tile|☺|4:5:1}} '''[[Wrestling]]:''' It is grabbing, or attempting to grab, another creature in a fight. Could also be holding on to a part of the opponent as well.
 
* [[File:status_minorinjury_icon.png]] / {{Tile|+|6:7:1}} '''Minor [[Wound|Injury]]:''' Any wound that leaves only one hand in working condition, including severings. Minor blood loss (Listed as "Faint" in wounds screen.) will also trigger this status flag.
 
* [[File:status_minorinjury_icon.png]] / {{Tile|+|6:7:1}} '''Minor [[Wound|Injury]]:''' Any wound that leaves only one hand in working condition, including severings. Minor blood loss (Listed as "Faint" in wounds screen.) will also trigger this status flag.
* [[File:status_majorinjury_icon.png]] / {{Tile|+|4:7:1}} '''Major Injury:''' Loss of the use of a leg, both arms, or a fatal injury to a vital organ that hasn't killed the dwarf yet.  Yellow or worse damage to any of the brain, throat, heart, guts, or both lungs are all mortal wounds. Yellow or worse damage to one lung is typically not fatal, but this status flag will remain on the dwarf permanently as he goes about his day. Major blood loss (Listed as "Pale" in wounds screen.) will also trigger this status flag. Commonly seen with [[undead]] creatures.
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* [[File:status_majorinjury_icon.png]] / {{Tile|+|4:7:1}} '''Major Injury:''' Loss of the use of a leg, both arms, or a fatal injury to a vital organ that hasn't killed the dwarf yet.  Yellow or worse damage to any of the brain, throat, heart, guts, or both lungs are all mortal wounds. Yellow or worse damage to one lung is typically not fatal, but this status flag will remain on the dwarf permanently as he goes about his day. Major blood loss (Listed as "Pale" in wounds screen.) will also trigger this status flag.
 
* [[File:status_paralyzed_icon.png]] / {{Tile|☼|3:1}} '''[[Combat#Paralysis|Paralyzed]]:''' The creature cannot move or breathe, and may suffocate while in this state. Caused by [[syndrome|poison]] or severe brain damage.
 
* [[File:status_paralyzed_icon.png]] / {{Tile|☼|3:1}} '''[[Combat#Paralysis|Paralyzed]]:''' The creature cannot move or breathe, and may suffocate while in this state. Caused by [[syndrome|poison]] or severe brain damage.
 
* [[File:status_stunned_icon.png]] / {{Tile|X|3:1}}'''Stunned:''' Dwarves can be stunned because of pain, or from being thrown during wrestling. Cave spider bites also cause periodic stunning. May also occur from a fall, usually from a dodge or a [[cave-in]], or as a result of minor [[cave adaptation]]. Stunned creatures suffer major penalties to their skills.
 
* [[File:status_stunned_icon.png]] / {{Tile|X|3:1}}'''Stunned:''' Dwarves can be stunned because of pain, or from being thrown during wrestling. Cave spider bites also cause periodic stunning. May also occur from a fall, usually from a dodge or a [[cave-in]], or as a result of minor [[cave adaptation]]. Stunned creatures suffer major penalties to their skills.

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