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[[File:stone_industry_preview.png|right]]A considerable industry centered on the use of [[stone]] is essential for any [[fortress]]. The '''stone industry''' is based on the use of loose stone (aka boulders), which are the residual products of [[mining]], as the raw material for all of its products. The stone industry is essential for fortress [[Design strategies|development]], as both a source of revenue through [[trade]], and as a source of material and items critical for [[building]] and [[construction]].
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== Introduction to the Stone Industry ==
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A considerable industry centered on the use of [[stone]] is essential for any [[fortress]]. The stone industry is based on the use of loose stone (aka boulders), which are the residual products of [[mining]], as the raw material for all of its products. The stone industry is essential for fortress [[Design strategies|development]], as both a source of revenue through [[trade]], and as a source of material and items critical for [[building]] and [[construction]].
  
 
The industry produces a variety of items under the following categories:
 
The industry produces a variety of items under the following categories:
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[[Stone]] can come from four places:
 
[[Stone]] can come from four places:
  
:# [[Mining]]. Loose stone and boulders are a byproduct of mining.  There is a 25% chance that a section of natural stone that is mined will produce a stone boulder.
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:# [[Mining]]. Loose stone and boulders are a byproduct of mining.  There is a 25% chance that a section of natural stone that is mined will produce a stone boulder.
:# [[Trade]]. Stone can be purchased at the [[trade depot]] from visiting [[caravan]]s. Specific types of stone can also be requested from the [[liaison]], provided that your home civilization, or the trading race, has access to it.
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:# [[Trade]]. Stone can be purchased at the [[trade depot]] from visiting [[caravan]]s. Specific types of stone can also be requested from the [[liaison]], provided that your home civilization, or the trading race, has access to it.
:# [[Embark]]. Stone can be purchased at [[embark]].  This is a very good idea if embarking on an [[aquifer]], as it may be difficult to obtain any stone to start with.
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:# [[Embark]]. Stone can be purchased at [[embark]].  This is a very good idea if embarking on an [[aquifer]], as it may be difficult to obtain any stone to start with.
:# [[Creature]]s. A defeated [[gabbro man]] will leave behind one gabbro, and a defeated [[magma man]] will leave behind one obsidian.  These creatures are rare and there are far easier places to get these stones, but it is included here for completeness.
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:# [[Creature]]s. A defeated [[gabbro man]] will leave behind one gabbro, and a defeated [[magma man]] will leave behind one obsidian.  These creatures are rare and there are far easier places to get these stones, but it is included here for completeness.
  
 
=== Labor, Skill, and Workshops ===
 
=== Labor, Skill, and Workshops ===
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# [[Jewelry]] - [[Gem cutter]]s can cut ordinary stones into cut gems for use by [[gem setter]]s.
 
# [[Jewelry]] - [[Gem cutter]]s can cut ordinary stones into cut gems for use by [[gem setter]]s.
  
Stone [[block]]s are a much more efficient way to build constructions as opposed to boulders, both in terms of maximum utilization of stone (4 blocks are created from 1 stone boulder), and for speed of movement (blocks are hauled much faster than boulders, and are stored in [[bin]]s at 5 per bin). A good way to increase the [[skill]] of your novice Masons is to have them mass produce stone blocks.
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Stone [[block]]s are a much more efficient way to build constructions as opposed to boulders, both in terms of maximum utilization of stone (4 blocks are created from 1 stone boulder), and for speed of movement (blocks are hauled much faster than boulders, and are stored in [[bin]]s at 5 per bin). A good way to increase the [[skill]] of your novice Masons is to have them mass produce stone blocks.
  
 
There are three '''workshops''' that can utilize stone as the primary material for all that they build:
 
There are three '''workshops''' that can utilize stone as the primary material for all that they build:
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=== Value & Quality ===
 
=== Value & Quality ===
Stone typically has three base levels of [[value]]. The vast majority of stone has a base value of 1, while [[flux|flux stone]] (limestone, dolomite, chalk, and marble) has a base value of 2, and obsidian has a base value of 3. These values serve as multipliers to the overall value of any item produced using them, so say a statue with a base value of 25, made of [[marble]], will be worth 50, and if made from [[obsidian]], will be worth 75.   
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Stone typically has three base levels of [[value]]. The vast majority of stone has a base value of 1, while [[flux|flux stone]] (limestone, dolomite, chalk, and marble) has a base value of 2, and obsidian has a base value of 3. These values serve as multipliers to the overall value of any item produced using them, so say a statue with a base value of 25, made of [[marble]], will be worth 50, and if made from [[obsidian]], will be worth 75.   
  
The quality of items produced increases with the skill level of the labor assigned, such that highly skilled masons, stone crafters, or mechanics, will produce high quality items. Quality is also a multiplier on base value, such that stone items created using Flux Stone or Obsidian will experience considerable increase in overall value.
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The quality of items produced increases with the skill level of the labor assigned, such that highly skilled masons, stone crafters, or mechanics, will produce high quality items. Quality is also a multiplier on base value, such that stone items created using Flux Stone or Obsidian will experience considerable increase in overall value.
  
 
== Stone Management (Logistics) ==
 
== Stone Management (Logistics) ==
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For a detailed article on managing the movement and stockpiling of stone, read [[stone management]].
 
For a detailed article on managing the movement and stockpiling of stone, read [[stone management]].
  
Managing your stone resources & products is a tricky and potentially time consuming business. Stone [[hauling]] is notoriously slow and can tie up many haulers for long periods of time if you don't carefully manage your hauling & stockpiling. Controlling production is also tricky as designating the specific kinds of stone used for production requires customized (by stone type) directional stockpiling that feed designated workshops. Based on the variety of items and uses created you will also need well organized output [[stockpile]]s, so that your [[trade]], [[construction]], and [[building]] items can be isolated to their most useful locations.   
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Managing your stone resources & products is a tricky and potentially time consuming business. Stone [[hauling]] is notoriously slow and can tie up many haulers for long periods of time if you don't carefully manage your hauling & stockpiling. Controlling production is also tricky as designating the specific kinds of stone used for production requires customized (by stone type) directional stockpiling that feed designated workshops. Based on the variety of items and uses created you will also need well organized output [[stockpile]]s, so that your [[trade]], [[construction]], and [[building]] items can be isolated to their most useful locations.   
  
 
=== What to expect ===
 
=== What to expect ===
A typical fortress will have anywhere from 6-12 specific types of [[layer]] [[stone]], which make up the bulk quantity of stone on a given [[DF2014:Z-axis|Z-level]].  There are 25 types of layer stone, of which 7 are magma safe. The four types of [[Flux]] stone are layer stone, so a flux stone is present on the [[embark]] location, it should likely be available in good quantity.
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A typical fortress will have anywhere from 6-12 specific types of [[layer]] [[stone]], which make up the bulk quantity of stone on a given [[DF2014:Z-axis|Z-level]].  There are 25 types of layer stone, of which 7 are magma safe. The four types of [[Flux]] stone are layer stone, so a flux stone is present on the [[embark]] location, it should likely be available in good quantity. Layer stone is usually grey or grey-green in color.  Supplementing the layer stones will be veins and clusters of secondary types of stone which include all non-flux [[economic stone]] types. Each secondary stone is directly associated with a particular layer stone. These are typically low value stones, however, they provide a wide variety of color, and several of them are magma safe. For every layer stone in an embark, there is at least one if not 2-3 secondary stone types.  As can be seen, managing all of the various types of stone requires deliberate planning and consideration.
 
 
Layer stone is usually grey or grey-green in color.  Supplementing the layer stones will be veins and clusters of secondary types of stone which include all non-flux [[economic stone]] types. Each secondary stone is directly associated with a particular layer stone. These are typically low value stones, however, they provide a wide variety of color, and several of them are magma safe. For every layer stone in an embark, there is at least one if not 2-3 secondary stone types.  As can be seen, managing all of the various types of stone requires deliberate planning and consideration.
 
 
* [[DFHack]] can be used to show you all the stone types available in your embark, by typing 'prospect all'.  This is cheating, but it does allow you to plan ahead for your stone stockpiling.
 
* [[DFHack]] can be used to show you all the stone types available in your embark, by typing 'prospect all'.  This is cheating, but it does allow you to plan ahead for your stone stockpiling.
  
 
=== Stone collecting and stockpiling ===
 
=== Stone collecting and stockpiling ===
One approach to managing intake is to organize your stockpiles by the following categories: low value stone (1), medium value stone ([[flux]] -2), high value stone (obsidian - 3), and [[magma safe]] stone. See [[The Non-Dwarf's Guide to Rock]] for further details. Note that this method is not useful if you want to control furniture building by color. For that level of detail individual stockpiles by each stone type may be required.  Link the stockpile in which your magma safe stone is stored to feed your Mechanic Workshops, and any Mason Workshops that you want to produce blocks (for magma safe constructions.) Link the stockpile in which your medium and high value stone is stored to feed your Craftsdwarf's workshops and Mason Workshops to produce furniture and crafts of high trade value. Low value stone can be linked to workshops who will be operated by low skill, novice level dwarves.
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One approach to managing intake is to organize your stockpiles by the following categories: low value stone (1), medium value stone ([[flux]] -2), high value stone (obsidian - 3), and [[magma safe]] stone. See [[The Non-Dwarf's Guide to Rock]] for further details. Note that this method is not useful if you want to control furniture building by color. For that level of detail individual stockpiles by each stone type may be required.  Link the stockpile in which your magma safe stone is stored to feed your Mechanic Workshops, and any Mason Workshops that you want to produce blocks (for magma safe constructions.) Link the stockpile in which your medium and high value stone is stored to feed your Craftsdwarf's workshops and Mason Workshops to produce furniture and crafts of high trade value. Low value stone can be linked to workshops who will be operated by low skill, novice level dwarves.
 
* Regarding [[wheelbarrow]], as stone is quite heavy to haul, wheelbarrows can be a good solution for collecting the boulders, provided the stockpiles are set up only for raw stone.  Having multiple stone collection stockpiles, set up to feed your custom - type specific stockpiles should help with reducing hauling time.  Wheelbarrows have several bugs associated, and are virtually uselless in multi purpose stockpiles that also use bins, but they do work for stone hauling.  Keep in mind that wheelbarrows collect items, but do not deliver them.
 
* Regarding [[wheelbarrow]], as stone is quite heavy to haul, wheelbarrows can be a good solution for collecting the boulders, provided the stockpiles are set up only for raw stone.  Having multiple stone collection stockpiles, set up to feed your custom - type specific stockpiles should help with reducing hauling time.  Wheelbarrows have several bugs associated, and are virtually uselless in multi purpose stockpiles that also use bins, but they do work for stone hauling.  Keep in mind that wheelbarrows collect items, but do not deliver them.
 
* [[DF2014:Exploit#Quantum_stockpiles|Quantum stockpiles]] are an alternative to standard stockpiles, but require some micro management if you want to use them to feed your workshops.
 
* [[DF2014:Exploit#Quantum_stockpiles|Quantum stockpiles]] are an alternative to standard stockpiles, but require some micro management if you want to use them to feed your workshops.
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=== Stone product stockpiling ===
 
=== Stone product stockpiling ===
Product output is best managed by stockpiling [[finished goods]] together - those you always want to sell in trade as they have no other real purpose, which are typically [[craft]] goods. Isolated Stockpiles for Large Pots and Jugs can help manage demand, while smaller stockpiles for nest boxes and hives will do likewise.  Furniture can be grouped /categorized according to individual preference, but it might be a good idea to create duplicate stockpiles organized around quality levels to help control which items are used in building. Furniture stockpiles should be fairly large, as furniture items typically cannot be stored in containers. [[Blocks]] should be isolated to their own stockpiles but they need not be too large as they can be stored in [[bin]]s.  [[Mechanism]]s might require fairly large stockpiles, depending on your planned use of [[trap]]s, [[bridge]]s, and [[power]].  Isolating mechanisms by quality is also a good idea, as they can provide [[DF2014:Thoughts|happy thoughts]].
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Product output is best managed by stockpiling [[finished goods]] together - those you always want to sell in trade as they have no other real purpose, which are typically [[craft]] goods. Isolated Stockpiles for Large Pots and Jugs can help manage demand, while smaller stockpiles for nest boxes and hives will do likewise.  Furniture can be grouped /categorized according to individual preference, but it might be a good idea to create duplicate stockpiles organized around quality levels to help control which items are used in building. Furniture stockpiles should be fairly large, as furniture items typically cannot be stored in containers. [[Blocks]] should be isolated to their own stockpiles but they need not be too large as they can be stored in [[bin]]s.  [[Mechanism]]s might require fairly large stockpiles, depending on your planned use of [[trap]]s, [[bridge]]s, and [[power]].  Isolating mechanisms by quality is also a good idea, as they can provide [[DF2014:Thoughts|happy thoughts]].
  
 
=== Economic Stone ===
 
=== Economic Stone ===
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=== Obsidian - the Premier Stone ===
 
=== Obsidian - the Premier Stone ===
[[Obsidian]] deserves special mention as it is the highest-value stone in the game (3). It is unique in that it can be [[DF2014:Obsidian farming|farmed]] using magma and water, and it can be used to create obsidian [[short sword]]s. It is [[magma safe]], and due to its high value, is considered to be the best stone to use when attempting to craft objects designed to improve your dwarves' [[DF2014:Thought|happiness]] and create [[Keeping your dwarves happy|happy thoughts]]. In particular, obsidian mechanisms will achieve the highest possible value of any stone-based mechanism.
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[[Obsidian]] deserves special mention as it is the highest-value stone in the game (3). It is unique in that it can be [[DF2014:Obsidian farming|farmed]] using magma and water, and it can be used to create obsidian [[short sword]]s. It is [[magma safe]], and due to its high value, is considered to be the best stone to use when attempting to craft objects designed to improve your dwarves' [[DF2014:Thought|happiness]] and create [[Keeping your dwarves happy|happy thoughts]]. In particular, obsidian mechanisms will achieve the highest possible value of any stone-based mechanism.
  
 
== Tips ==
 
== Tips ==
After your [[fortress]] has been dug out you will likely have more stone than you know what to do with. A good idea is to produce stone [[crafts]] for when the first dwarven [[caravan]] arrives. Crafts often produce light [[finished goods|goods]].  The stone is also useful as it can produce most [[furniture]]. Finally, the stone can be used in [[construction]]s.
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After your [[fortress]] has been dug out you will likely have more stone than you know what to do with. A good idea is to produce stone [[crafts]] for when the first dwarven [[caravan]] arrives. Crafts often produce light [[finished goods|goods]].  The stone is also useful as it can produce most [[furniture]]. Finally, the stone can be used in [[construction]]s.
  
 
If you are lucky enough to have layers of [[flux]] stone in your fortress, any goods produced with them will be twice as valuable as other goods of default (non-flux stone) quality.  [[Obsidian]] will enhance goods to triple value.
 
If you are lucky enough to have layers of [[flux]] stone in your fortress, any goods produced with them will be twice as valuable as other goods of default (non-flux stone) quality.  [[Obsidian]] will enhance goods to triple value.

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