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Editing Strange mood

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* The item type of the artifact to be created is not decided until the instant the mood ''ends''. Saving (even after a dwarf has begun to gather materials) will allow you to reload and the result may be a different artifact (unless the moody dwarf's preferences force a particular item type). If you want to get an artifact platinum warhammer, make sure to have platinum nearby and/or block access to any other materials.  
 
* The item type of the artifact to be created is not decided until the instant the mood ''ends''. Saving (even after a dwarf has begun to gather materials) will allow you to reload and the result may be a different artifact (unless the moody dwarf's preferences force a particular item type). If you want to get an artifact platinum warhammer, make sure to have platinum nearby and/or block access to any other materials.  
 
* You can restart the artifact creating process, even after the dwarf has gathered most of the components, by forbidding the claimed items (use {{k|t}} to view the contents of the workshop, select the undesired material, and press {{k|f}} to forbid it). If other items of that type are available, the dwarf will immediately switch to them.
 
* You can restart the artifact creating process, even after the dwarf has gathered most of the components, by forbidding the claimed items (use {{k|t}} to view the contents of the workshop, select the undesired material, and press {{k|f}} to forbid it). If other items of that type are available, the dwarf will immediately switch to them.
* Each request for bones is actually a request for any kind of bone [[stack]], not individual bones. If they request bones more than one time, then they need that many stacks. Any size stack will do and the entire stack will be used. Bones come from [[butcher]]ing, rotted animal corpses do not count, even if they are skeletons. [[Tame]] animal corpses, whether they were pets or strays, can only be butchered as a result of a [[Butcher#Slaughtering|slaughter]] task, tame animals that died by any other means cannot be butchered. Slaughter a puppy. [http://www.bay12forums.com/smf/index.php?topic=105002.0]
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* Requests for bones are actually requests for any kind of bone stacks, not individual bones. Slaughter a puppy. [http://www.bay12forums.com/smf/index.php?topic=105002.0]
  
 
== Demands ==
 
== Demands ==
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**If you have not produced any raw glass in your fortress, moody dwarves will never request it.
 
**If you have not produced any raw glass in your fortress, moody dwarves will never request it.
 
**Dwarves in macabre moods have a 50% chance to replace each decoration item with either remains or bones.
 
**Dwarves in macabre moods have a 50% chance to replace each decoration item with either remains or bones.
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** For the bone requirement, it appears that the bone stack needs to come from butchering an animal. Rotted animal corpses do not appear to count {{verify}}
 
*Gem cutters and gem setters have a 50% chance of only gathering a single rough gem and nothing else – when they do this, they produce a "perfect gem" with a single decoration.
 
*Gem cutters and gem setters have a 50% chance of only gathering a single rough gem and nothing else – when they do this, they produce a "perfect gem" with a single decoration.
  

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