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Editing Strange mood
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'''Problem''': No dwarf has entered a mood for a long time | '''Problem''': No dwarf has entered a mood for a long time | ||
− | :'''Solution''': Strange moods require at least 20 dwarves; if you have that many | + | :'''Solution''': Strange moods require at least 20 dwarves; if you have that many you've, probably hit one of the two caps. Exploring the caverns can increase the number of revealed tiles very quickly, while [[craft]]ing [[goblet]]s will quickly raise your item count; [[exploratory mining]] will count toward ''both'' caps, simultaneously revealing tiles and producing boulders, though more slowly than exploring or crafting. Exposing excavated terrain to the sky is counterproductive, as it will ''lower'' your artifact cap (since the cap only counts revealed ''subterranean'' tiles). |
'''Problem''': Moody dwarf wants stacked cloth, but all types are available and he's not moving | '''Problem''': Moody dwarf wants stacked cloth, but all types are available and he's not moving |