v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing System requirements

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{migrated article}}
+
{{Quality|Fine|10:33, 8 May 2015 (UTC)}}
{{Quality|Unrated}}
 
 
{{av}}
 
{{av}}
  
:''If you're looking for information on improving the performance of Dwarf Fortress on your computer, see [[Maximizing framerate|Maximizing Framerate]].  For installation instructions, see [[Installation]].''
+
''If you're looking for information on improving the performance of Dwarf Fortress on your computer, see [[Maximizing framerate|Maximizing Framerate]].  For installation instructions, see [[Installation]].''
  
''Dwarf Fortress'' is a very complex game, but in ways that differ from most other complex games.  This leads to the game having a somewhat unusual set of requirements.
+
== OS ==
  
Note that while the [http://bay12games.com/dwarves/ front page] displays only the current Windows x86-64 build, there also exist previous versions [http://bay12games.com/dwarves/older_versions.html under the "All Versions" link].
+
* '''Windows''' requires XP SP3 or newer and an Intel/AMD CPU.
 +
* '''Linux''' runs natively on an Intel/AMD CPU (x86_64 or i386) with the [[Installation#Linux|proper dependencies]] installed. Running the Windows build under Wine is an alternative.
 +
* '''MacOS''' requires 10.5 or later and an Intel CPU. There is not an ARM build yet, but the existing macOS build may work under Rosetta.
  
==Premium version official requirements==
+
== RAM ==
From the [https://store.steampowered.com/app/975370/Dwarf_Fortress/ Steam page]
 
 
 
* Requires a 64-bit processor and operating system
 
* OS: minimum Windows XP SP3 or later
 
* Processor: minimum Dual Core CPU - 2.4GHz+, recommended Dual Core CPU - 4GHz+
 
* Memory: 4 GB RAM
 
* Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
 
* Storage: 500 MB available space
 
 
 
== OS ==
 
 
 
* '''64-bit Windows''' can run the Premium and Classic releases natively. 32-bit and ARM versions of Windows will not be able to run DF. If you are unsure if you are using 64-bit Windows, check using the instructions [https://support.microsoft.com/en-us/windows/32-bit-and-64-bit-windows-frequently-asked-questions-c6ca9541-8dce-4d48-0415-94a3faa2e13d here].
 
** Windows XP/7/8/8.1 are unsupported by Microsoft and may have issues -- be warned!
 
* '''Linux on x86-64''' (including '''SteamOS''') can run the Premium version of Dwarf Fortress on Steam through the Proton compatibility layer. As of v50.04, it is [https://www.protondb.com/app/975370 rated Platinum on ProtonDB].
 
* '''Linux on x86-64''' and '''MacOS on Intel''' may be able to run Dwarf Fortress via Wine, previous versions are [https://appdb.winehq.org/objectManager.php?sClass=application&iId=5608 rated Platinum on Wine's AppDB].
 
* '''MacOS on Apple Silicon''' ([https://support.apple.com/en-au/HT211814 listed here]) ''may'' be able to run Dwarf Fortress via Wine in Rosetta 2's x86-64 emulation. Add your experiences below under Reports if you try!
 
* '''Linux x86-64/ARM64''' and '''MacOS on Intel/Apple Silicon''' native builds, as of v50.04, are not yet published.
 
  
==GPU==
+
DF is not particularly RAM-hungry. Expect the process to allocate between 300 and 700 MB with medium regions. With 512MB you may be a bit on the short side, but 1 GB is absolutely sufficient. World Generation can eat up far more than that - it's possible to encounter crashes due to being out of memory. In particular major areas for this to occur are during history, final touches in finalizing sites, and while saving. This is especially problematic with unusual generator configurations, such as worlds with large numbers of megabeasts, caves, civilizations, high or non-existent site and population limits, and very lengthy histories. User-made modifications can also increase the requirements, depending on their nature.
  
''Dwarf Fortress'' is not particularly graphically intensive, even when using high-res [[tilesets]] and [[graphics set]]s. ''Dwarf Fortress'' also doesn't use technologies like [[wikipedia:OpenCL|OpenCL]] to make use of graphics cards anyway, so a top-of-the-line graphics card will generally not improve performance.
+
The most important thing to the performance of the game, however, is undoubtedly RAM ''latency''—the amount of lag the RAM has when working. Dwarf Fortress works the RAM every single frame for every single creature, every single item, every single piece of liquid, the temperature of every tile—you get the picture. The gigantic amount of operations working at the same time—which any current processor could handle much faster than what you see—is primarily bottlenecked by RAM latency and RAM speed.
  
==CPU==
+
CPU and FPS are mildly correlated, but this correlation has been attributed as a non-causative one. Rather, newer CPUs seem to come with faster RAM, but for the purpose of a Dwarf Fortress computer, RAM is more important.
  
''Dwarf Fortress'' mostly operates on a single thread, so if you want to optimize for DF, you should probably optimize for single-core performance. This is especially true if you want to do more laggy things, such as [[mist]] generators.  However, laggy circumstances are generally the exception, not the rule, and in those other circumstances, you generally don't need a ''particularly'' powerful CPU.
+
Before 0.43.05, Dwarf Fortress was 32-bit only, so adding more memory usually couldn't fix out-of-memory problems due to very large worlds and very large embark sites, since the memory available to Dwarf Fortress was limited to 2GB or 3GB (depending on the OS). It is unknown if 64-bit support provides any boost to FPS on 64-bit systems.
  
 
=== Cache size ===
 
=== Cache size ===
  
As ''Dwarf Fortress''' bottlenecks are mostly due to [https://en.wikipedia.org/wiki/CPU_cache#Cache_miss cache misses], it has been [http://www.bay12forums.com/smf/index.php?topic=151121.msg6270374#msg6270374 speculated on the DF forums] that "a CPU with a positively giant L3/L4 cache (and I mean > 256 mb or GTFO)" would improve DF performance, as would using faster RAM with smaller [https://en.wikipedia.org/wiki/CAS_latency transfer times]—see the next section.
+
As Dwarf Fortress's bottlenecks are mostly due to [https://en.wikipedia.org/wiki/CPU_cache#Cache_miss cache misses], it has been [http://www.bay12forums.com/smf/index.php?topic=151121.msg6270374#msg6270374 speculated on the DF forums] that "a CPU with a positively giant L3/L4 cache (and I mean > 256 mb or GTFO)" would improve DF performance, as would using faster RAM with smaller [https://en.wikipedia.org/wiki/CAS_latency transfer times].
 
 
== RAM ==
 
  
During [[Fortress mode|regular]] [[Adventurer mode|gameplay]], ''Dwarf Fortress'' usually doesn't consume too much memory -  512MB is probably a bit tight, but 1GB is absolutely sufficient, though if you're short on RAM, you may want to quit other running processes. What's particularly important during regular gameplay is RAM ''latency''—since the game uses the RAM ''every single frame'', it's important that your RAM be fast, lest you experience FPS death.
+
== SDL vs. Legacy ==
 +
[http://www.libsdl.org/ SDL] is a cross-platform application framework. The SDL version of DF runs on Windows, Mac OS X, and Linux. It includes Baughn's new OpenGL code, which is faster and has more features (including support for PNG tilesets and using scroll wheels).
  
However, [[world generation]] is known to eat up a lot more RAM than normal gameplay, especially if you generate worlds that are particularly large or have long histories - multiple gigabytes may be consumed. To be safe, you should shut down any background processes when generating a world, and if you're particularly tight on RAM, consider reducing the size or history of the worlds you generate—the game is rich enough with content that you'll still have plenty of things to do, and you can always tweak the other, less RAM-hungry [[advanced world generation]] parameters. (RAM latency is less of a problem here, since you'll only need to do this once every so often.)
+
"Legacy" refers to the (Windows-only) framework Toady used before migrating to SDL. The legacy version is only necessary if the SDL version doesn't work for some reason.
  
== Experimental reports ==
+
== Experiential reports ==
 
=== Report format ===
 
=== Report format ===
 
Please read [[System_requirements/Report_Template|the report template]] page before contributing any reports.
 
Please read [[System_requirements/Report_Template|the report template]] page before contributing any reports.
Line 52: Line 35:
 
=== Reports ===
 
=== Reports ===
  
Configuration type: RAM-upgraded MacBook Pro (13-inch, Late 2011)
+
Configuration type: Self-built PC from 2008
 
;Game info
 
;Game info
:Game version: v50.12-beta8
+
:Game version: v0.34.07
 
:World size: Small
 
:World size: Small
:Embark size: 4x4
+
:Embark size: 4×4
 +
:Age of fort: 1 year
 +
:Number of dwarves: 15
 +
:Average fps: 100
 +
:Default/nondefault raws: default
 +
:Tileset in use: Mayday
 +
:Amount of stone dug: ~3000
 +
:Amount of water and state: About 15 murky pools, no river or stream
 +
:Approximate amount of z-levels: 10
 +
:RAM usage of game: 622 Mb
 +
:Draw mode in init.txt: 2D
 +
 
 +
;PC info
 +
:CPU: Intel Core2Quad Q6600 @ 2.4Ghz
 +
:MBO: Gigabyte P35-DS3L
 +
:RAM: 4GB DDR2 @ 800Mhz
 +
:GPU: Gigabyte Radeon HD5850
 +
:OS: Windows 7 Professional x64
 +
 
 +
----
 +
 
 +
Configuration type: Self-built PC from 2012
 +
;Game info
 +
:Game version: v0.34.11
 +
:World size: Small
 +
:Embark size: 4×4
 
:Age of fort: 8 years
 
:Age of fort: 8 years
:Number of dwarves: 193
+
:Number of dwarves: 232
:Average fps: 32 (18 graphical)
+
:Average fps: 78
 
:Default/nondefault raws: default
 
:Default/nondefault raws: default
:Tileset in use: Steam
+
:Tileset in use: Mayday
:Amount of stone dug: ~3000
+
:Amount of stone dug: ~1100
:Amount of water and state: inactive magma pump stack, no water
+
:Amount of water and state: Frozen river, frozen murky pools, two artifical-made underground rivers
:Approximate amount of z-levels: 30
+
:Approximate amount of z-levels: 8
:RAM usage of game: 1622 MB
+
:RAM usage of game: 765 Mb
:Draw mode in init.txt: Auto
+
:Draw mode in init.txt: 2D
  
 
;PC info
 
;PC info
:CPU: Intel Core i7-2640M @ 2.8 GHz
+
:CPU: Intel Core i5 3570K @ 3.4 Ghz
:RAM: 16 GB DDR3 @ 1333 MHz
+
:MBO: ASUS P8Z77-M PRO
:GPU: Intel HD Graphics 3000
+
:RAM: 8GB DDR3 @ 1600Mhz
:OS: Windows 10 under Boot Camp
+
:GPU: Gigabyte Radeon HD5850
 +
:OS: Windows 7 Professional x64
  
 +
----
 +
 +
Configuration type: Self-built PC from 2012
 +
;Game info
 +
:Game version: v0.34.11
 +
:World size: Small
 +
:Embark size: 4×4
 +
:Age of fort: 2 years
 +
:Number of dwarves: 98
 +
:Average fps: ~250
 +
:Default/nondefault raws: default
 +
:Tileset in use: Mayday
 +
:Amount of stone dug: ~1900
 +
:Amount of water and state: Frozen river, Frozen Pools
 +
:Approximate amount of z-levels: 9
 +
:RAM usage of game: 834 Mb
 +
:Draw mode in init.txt: 2D
 +
 +
;PC info
 +
:CPU: Amd Fx-8350 @ 4.8 Ghz
 +
:MBO: Gigabyte GA-990FXA-UD5
 +
:RAM: 16GB DDR3 @ 1866 Mhz
 +
:GPU: Sapphire Hd 7970 Ghz Vapor X
 +
:OS: Windows 7 Professional x64
  
 
{{Translation| dwarven = idith inem | elvish = eritha enotho | goblin = obsår eted | human = histek tikes}}
 
{{Translation| dwarven = idith inem | elvish = eritha enotho | goblin = obsår eted | human = histek tikes}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: