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Editing Textile industry

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The easiest way to feed your fortress is with subsurface farming, and consequentially the easiest way to establish a textile industry is with underground [[crop]]s. The first of these are [[pig tail]]s, which can be either [[alcohol|brew]]ed or made into [[thread]] by a thresher. Pig tails can be grown in the summer and in the autumn. The second are [[dimple cup]]s, which grow in all [[season]]s and can be milled into blue dimple [[dye]].
 
The easiest way to feed your fortress is with subsurface farming, and consequentially the easiest way to establish a textile industry is with underground [[crop]]s. The first of these are [[pig tail]]s, which can be either [[alcohol|brew]]ed or made into [[thread]] by a thresher. Pig tails can be grown in the summer and in the autumn. The second are [[dimple cup]]s, which grow in all [[season]]s and can be milled into blue dimple [[dye]].
  
[[Farming#Above Ground Farming|Above ground]] crops are a more varied and, in some cases, valuable commodity. However, they are more difficult to establish, as you must rely on plants [[plant gathering|gathered]] on your map or [[seed]]s and plants brought in by human and elven [[caravan]]s. They do have the advantage of growing in all seasons. The counterpart to pig tails underground used to be [[rope reed]], but six new crops have been added since: [[kenaf]], [[cotton]], [[ramie]], [[flax]], [[hemp]] and [[jute]]. Flax and hemp, in addition to being processable, can also be [[millstone|milled]] into [[flour]], making them a good choice for food production, moreover, hemp and rope reeds are the only plants usable to make thread that are found outside tropical biomes. Rope reeds, like pig tails, can be [[alcohol|brew]]ed into drinks. [[Blade weed]] is similarly widely available and can be used to make emerald dye, as is [[hide root]], used to make redroot dye (at half the value of the others). The most difficult to acquire dye is [[sliver barb]], a black dye-producing crop that only grows in [[evil]] areas; it is never available from caravans or from embark, and must be pulled from the earth itself via plant gathering, often under the risk posed by [[weather|evil weather]].  Sliver barb is also the only dye plant that has another use (brewing).
+
[[Farming#Above Ground Farming|Above ground]] crops are a more varied and, in some cases, valuable commodity. However, they are more difficult to establish, as you must rely on plants [[plant gathering|gathered]] on your map or [[seed]]s and plants brought in by human and elven [[caravan]]s. They do have the advantage of growing in all seasons. The counterpart to pig tails underground used to be [[rope reed]], but six new crops have been added since: [[kenaf]], [[cotton]], [[ramie]], [[flax]], [[hemp]] and [[jute]]. [[Hemp]], in addition to being processable, can also be [[millstone|milled]] into [[flour]], making it a good choice for food production, moreover, hemp and rope reeds are the only plants usable to make thread that are found outside tropical biomes. Rope reeds, like pig tails, can be [[alcohol|brew]]ed into drinks. [[Blade weed]] is similarly widely available and can be used to make emerald dye, as is [[hide root]], used to make redroot dye (at half the value of the others). The highest-value and most difficult to acquire dye is [[sliver barb]], a black dye-producing crop that only grows in [[evil]] areas; it is never available from caravans or from embark, and must be pulled from the earth itself via plant gathering, often under the risk posed by [[weather|evil weather]].
  
 
For easy reference, the plants are listed below:
 
For easy reference, the plants are listed below:
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! rowspan=2| [[Biome]]
 
! rowspan=2| [[Biome]]
 
! colspan=4| Season
 
! colspan=4| Season
! rowspan=2| Other uses
 
 
|-
 
|-
 
! Wet !! Dry !! Spring !! Summer !! Autumn !! Winter  
 
! Wet !! Dry !! Spring !! Summer !! Autumn !! Winter  
 
|-
 
|-
| [[Pig tail]] || [[Underground]] || X || X || [[Biome#Underground|Subterranean water]] ||  || X || X || || alcohol
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| [[Pig tail]] || [[Underground]] || X || X || [[Biome#Underground|Subterranean water]] ||  || X || X ||  
 
|-
 
|-
| [[Rope reed]] || [[Above ground]] || X ||  || [[Biome#Groups|Not Freezing]] || X || X || X || X || alcohol
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| [[Rope reed]] || [[Above ground]] || X ||  || [[Biome#Groups|Not Freezing]] || X || X || X || X  
 
|-
 
|-
| [[Flax]] || Above ground ||  || X || [[Grassland]], [[Savanna]] || X || X || X || X || flour, oil
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| [[Flax]] || Above ground ||  || X || [[Grassland]], [[Savanna]] || X || X || X || X  
 
|-
 
|-
| [[Jute]] || Above ground ||  || X || [[Tropical]] || X || X || X || X || none
+
| [[Jute]] || Above ground ||  || X || [[Tropical]] || X || X || X || X
 
|-
 
|-
| [[Hemp]] || Above ground ||  || X || [[Temperate]] || X || X || X || X || flour, oil
+
| [[Hemp]] || Above ground ||  || X || [[Temperate]] || X || X || X || X
 
|-
 
|-
| [[Cotton]] || Above ground ||  || X || Tropical || X || X || X || X || oil
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| [[Cotton]] || Above ground ||  || X || Tropical || X || X || X || X  
 
|-
 
|-
| [[Ramie]] || Above ground ||  || X || Tropical || X || X || X || X || none
+
| [[Ramie]] || Above ground ||  || X || Tropical || X || X || X || X  
 
|-
 
|-
| [[Kenaf]] || Above ground ||  || X || Tropical || X || X || X || X || oil
+
| [[Kenaf]] || Above ground ||  || X || Tropical || X || X || X || X  
 
|-
 
|-
 
|}
 
|}

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