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{{Quality|Exceptional}}
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{{Quality|Exceptional}}{{av}}
{{av}}
 
 
:''(For an overview of graphics in DF, see [[Graphics|Graphics]])''
 
:''(For an overview of graphics in DF, see [[Graphics|Graphics]])''
 
:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)''
 
:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)''
 
:''(For user-created creature tilesets, see [[Main:Tileset repository|Tileset repository]].)''
 
:''(For user-created creature tilesets, see [[Main:Tileset repository|Tileset repository]].)''
 
:''(For information about Graphic sets, see [[Graphic set|Graphic set]])''
 
:''(For information about Graphic sets, see [[Graphic set|Graphic set]])''
:''(For information on how tilesets get colored, see [[Color]])''
+
:''(For information on how tilesets get colored, see [[color]])''
 
----
 
----
'''Tilesets''' are images the game uses to display its graphics when "Use Classic ASCII Glyphs" is set to "Yes"; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''". This article is only about tilesets.
+
 
 +
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''". This article is only about tilesets.
  
 
== Overview ==
 
== Overview ==
A character set (or 'tileset') is an image in BMP or PNG format that contains the 256 different tiles (numbered 0-255), corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display all graphics. The tiles are always arranged in a 16×16 grid, but its dimensions can be varied. You can have both square and non-square tiles, with 16x16 pixels being the most common size. (If "Use Classic ASCII Glyphs" is set to "No", the tileset must be 128×192 pixels (tiles 8×12 pixels) in order to render the customs tiles properly. See [[Graphic set]])
 
 
UI scaling will only work if the tileset is 128×192px (8×12px tiles).
 
  
As the tileset is limited to only 256 tiles, some objects share the same tile. Below is a detailed list.
+
A character set (or 'tileset') is an image in BMP or PNG format that contains the 256 different tiles (numbered 0-255), corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display all graphics. The tiles are always arranged in a 16x16 grid, but its dimensions can be varied. You can have both square and non-square tiles, with 16x16 pixels being the most common size.  
  
In previous versions of Dwarf Fortress (v0.47 and below), some of the tiles could be changed in the raws and init files, and creatures could have separate graphics (see [[DF2014:Graphic set]], this functionality has been removed in v0.50 (and above) with separate graphics being controlled by mods with "Use Classic ASCII Glyphs" set to "No".
+
As the tileset is limited to only 256 tiles, some objects share the same tile. Some of those can be changed in the raws and init files, and creatures can have separate graphics, but in most cases they are hardcoded. Below is a detailed list.
  
 
== Installation and creation of custom tilesets ==
 
== Installation and creation of custom tilesets ==
 
=== Installation ===
 
=== Installation ===
[[Tileset repository]] is a list of user-made standard tilesets, and provides [[Tileset_repository#Installation|installation instructions]].
+
[[Main:Tileset repository|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:
 +
 
 +
# Download the tileset via right-click-save-as on the tileset.  The tileset is just an image, so there's no separate download link. (The list is [[Main:Tileset repository|here]])
 +
# Convert it into a 24-bit BMP file<sup>V0.28.181.40d</sup> file or PNG file<sup>v0.31.06</sup>. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
 +
# Put it in the data/art directory of your Dwarf Fortress installation.
 +
# Open data/init/init.txt
 +
# There are 4 values you can change: [FULLFONT], [FONT], [GRAPHICS_FONT], and [GRAPHICS_FULLFONT]*. Usually you just set all 4 to the same filename of the tileset you just downloaded ('''[FONT:mytileset.png]''' for example).
 +
# [FULLSCREENX:800] and [FULLSCREENY:600] set your resolution, but it is recommended to let the game decide that automatically by setting it to 0; Similarly, [WINDOWEDX:800] and [WINDOWEDY:600] denote your windowed resolution in pixels (but in tiles if set below a value of 256).
 +
# It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics.
 +
# Save the .txt file, then you're ready to play!
 +
 
 +
<small>*They're used for the tileset used in fullscreen and windowed mode and the two GRAPHICS_ values are for tilesets used together with [[graphic_set]]s when [GRAPHICS] is set to YES. You can set them to different file names, if you want to use different tilesets for each.</small>
  
 
=== Creating a custom tileset ===
 
=== Creating a custom tileset ===
Scaling occurs automatically based on the size of the tiles and the window.
+
The default (and minimum) gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:
The desired grid, interface scaling and percentage settings only work when using 8x12 tiles.
 
  
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into two categories: rectangular tilesets and square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable.  
+
* A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.
 +
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
  
The graphics in Dwarf Fortress can be enhanced by setting "Use Classic ASCII Glyphs" to "No" and installing a [[Graphics set]] mod. (A default is provided in the premium version, but has been removed in the classic "free" version.)
+
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[graphics set|object tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
 
 
Mifki created a [http://mifki.com/df/fontgen/ tool] to make a tileset from any font, which can be used as starting point or as is.{{cite forum|140250}}
 
  
 
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.
 
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.
  
Some of these issues could be fixed by the third-party Text Will Be Text (TWBT) plugin for the [[DF2014:DFHack]] modding API. This has not been updated for compatibility with v0.50.
+
<!--=== How colors other than white and magenta work ===
  
=== Generating a custom tileset from a font in Linux ===
 
In Linux, it is possible to create tileset from a .ttf font programmatically in the terminal. The following command will open a terminal window with your desired font, rendered appropriately for ''Dwarf Fortress'', and screenshots it. It requires xterm, the screenshot utility xwd, and a text file containing the code page 437 characters in the appropriate order.
 
 
<pre>xterm -fa "FONTFAMILY:pixelsize:SIZE:antialias=false" -bg magenta -geometry 16x16 -e "setterm -cursor off && printf '%s' \"\$(<PATH/TO/CODE437.txt)\" && sleep 0.1 && xwd -id \$WINDOWID | xwdtopnm | pnmtopng > \"FONTFAMILY-SIZE.png\""</pre>
 
 
This will generate an image in your current directory, so it might be a good idea to cd into your /data/art directory beforehand.
 
 
'''This works ''much'' better for bitmap fonts, in their native size.''' For a list of such fonts on your system and their sizes, you can run
 
 
<pre>fc-list :scalable=false:spacing=mono family pixelsize</pre>
 
 
=== How colors other than white and magenta work ===
 
 
When the game draws a tile, it will select a foreground color, a background color, and a tile based on the item being drawn.  The background color will be used in place of magenta (Hex code #FF00FF or RGB 255 0 255).  All other colors in the tile will be treated as a mask against the foreground color.  Pure white (#FFFFFF) will always show the foreground color, while light grey (#CCCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color.  Black (#000000) will always be black.  It is impossible to use different shades of the background color.
 
When the game draws a tile, it will select a foreground color, a background color, and a tile based on the item being drawn.  The background color will be used in place of magenta (Hex code #FF00FF or RGB 255 0 255).  All other colors in the tile will be treated as a mask against the foreground color.  Pure white (#FFFFFF) will always show the foreground color, while light grey (#CCCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color.  Black (#000000) will always be black.  It is impossible to use different shades of the background color.
  
Alpha values are supported in png fonts (since v0.43.04), allowing for better transparency, and partial transparency, enabling anti-aliased tilesets and other interesting tricks.
+
As of the current version of the game (v0.43.04), alpha values are supported in png fonts, allowing for better transparency, and partial transparency, enabling anti-aliased tilesets and other interesting tricks.
  
 
In general, just remember these rules:
 
In general, just remember these rules:
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As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic.  In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green.
 
As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic.  In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green.
  
Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels).  For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use.  In this fashion the two objects that share a tile would look completely different.  In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great.
+
Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels).  For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use.  In this fashion the two objects that share a tile would look completely different.  In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great.-->
  
 
== What tiles are used for what ==
 
== What tiles are used for what ==
* Items marked with * can have their tile changed in the [[modding|raw data]] files. <small>[This list need validating for v0.50]</small>
+
 
 +
* Items marked with * can have their tile changed in the [[modding|raw data]] files.
 
* Items marked with <sup>#</sup> can have their tile replaced by a [[graphic set]] image, in addition to having their tile changed in the raw data.
 
* Items marked with <sup>#</sup> can have their tile replaced by a [[graphic set]] image, in addition to having their tile changed in the raw data.
 
* Items marked with <sup>$</sup> can be changed in the [[d_init.txt]] file.
 
* Items marked with <sup>$</sup> can be changed in the [[d_init.txt]] file.
* Items marked with <sup>¢</sup> use dual colors.
 
* Items marked with <sup>÷</sup> use inverted tile
 
  
 
For a graphical table, go to the [[Main:Character Table|Character Table]].
 
For a graphical table, go to the [[Main:Character Table|Character Table]].
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|-
 
|-
 
|<small>006</small> {{TST|♠}}
 
|<small>006</small> {{TST|♠}}
| [[Forest|Broadleaf forest]], [[Tilesets#Trees_on_map|various forest trees]]*, various leaf items*, [[Plump helmet]]s*
+
| [[Forest|Broadleaf Forest]], [[Tilesets#Trees_on_map|various forest trees]]*, various leaf items*, [[Plump helmet]]s*
 
|-
 
|-
 
|<small>007</small> {{TST|•}}
 
|<small>007</small> {{TST|•}}
| Mined-out [[stone]]*, solid [[workshop]] tile for several workshops like the [[magma smelter]], filled [[nest box]] building, [[river]] sources on world map, [[cave]]s on world map, [[lair]]s on world map, moon on travel map, flower buds*
+
| Mined out [[stone]]*, solid [[workshop]] tile for several workshops like the [[magma smelter]], [[river]] sources on world map, [[cave]]s on world map, [[lair]]s on world map, moon on travel map, flower buds*
 
|-
 
|-
 
|<small>008</small> {{TST|◘}}
 
|<small>008</small> {{TST|◘}}
| Solid workshop tile for several other workshops like the [[magma forge]], [[tanner's shop]], [[catapult]] cup, [[nest box]] tool*, empty [[nest box]] building, [[codex|codices]], [[die|dice]]
+
| Solid workshop tile for several other workshops like the [[magma forge]], [[tanner's shop]], [[catapult]] cup, fortress keeps on travel map, [[nest box]] tool*, [[nest box]] building, [[book]]
 
|-
 
|-
 
|<small>009</small> {{TST|○}}
 
|<small>009</small> {{TST|○}}
| [[Well]], [[vermin]] colony, [[millstone]], [[quern]], vertical [[axle]], fortress walls on travel map, sun behind clouds on travel map, [[castle]]s on world map, [[monastery|monasteries]] on world map, [[creeping eye]] out of view (adventure mode)*, [[staring eyeball]]*, [[bubble bulb]]*
+
| [[Well]], [[vermin]] colony, [[millstone]], [[quern]], vertical [[axle]], fortress walls on travel map, sun behind clouds on travel map, fortresses on world map, [[creeping eye]] out of view (adventure mode)*, [[staring eyeball]]*, [[bubble bulb]]*
 
|-
 
|-
 
|<small>010</small> {{TST|◙}}
 
|<small>010</small> {{TST|◙}}
| trunk interior<sup>$</sup>, [[fort|forts]] on world map
+
| trunk interior<sup>$</sup>
 
|-
 
|-
 
|<small>011</small> {{TST|♂}}
 
|<small>011</small> {{TST|♂}}
| [[Gender|Male]] sign, [[bag]]s, [[Tilesets#Creatures|various cephalopods]]<sup>#</sup>
+
| [[Gender|Male]] sign, [[bag]]s, [[Tilesets#Creatures|Various Cephalopods]]<sup>#</sup>
 
|-
 
|-
 
|<small>012</small> {{TST|♀}}
 
|<small>012</small> {{TST|♀}}
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|-
 
|-
 
|<small>013</small> {{TST|♪}}
 
|<small>013</small> {{TST|♪}}
| [[Tool|Ladle]]s*, [[dancer]]s dancing
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| [[Tool|Ladle]]s*
 
|-
 
|-
 
|<small>014</small> {{TST|♫}}
 
|<small>014</small> {{TST|♫}}
| [[Armor stand]]s, playing [[instrument]]s
+
| [[Armor stand]]s
 
|-
 
|-
 
|<small>015</small> {{TST|☼}}
 
|<small>015</small> {{TST|☼}}
| Masterpiece [[Item quality|quality]] tags, unmined [[Gem|gem]] cluster*, Rough [[Gem|gem]]s and Raw [[Glass|glass]], unmined [[bituminous coal]]*, mined [[bituminous coal]]*, [[currency]] symbol, spider [[web]]s, [[pond turtle]]*, sun, [[gear assembly|gear assemblies]], paralyzed [[Status icon|indicator]], fireballs, bandit camps on travel map, towns on world map, night creature senses, artifact gem [[door]]s<sup>¢</sup>
+
| Masterpiece [[Item quality|quality]] tags, unmined [[Gem]] Cluster*, Rough [[Gem]]s and Raw [[Glass]], unmined [[bituminous coal]]*, mined [[bituminous coal]]*, [[currency]] symbol, spider [[web]]s, [[pond turtle]]*, sun, [[gear assembly|gear assemblies]], paralyzed [[Status icon|indicator]], fireballs, bandit camps on travel map, towns on world map, night creature senses, artifact gem [[door]]s
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|<small>019</small> {{TST|‼}}
 
|<small>019</small> {{TST|‼}}
| [[Cage]]s<sup>¢</sup>, on-[[fire]] tags, vertical [[bars]]
+
| [[Cage]]s, on-[[fire]] tags, vertical [[bars]]
 
|-
 
|-
 
|<small>020</small> {{TST|¶}}
 
|<small>020</small> {{TST|¶}}
| [[Finished_goods#Goblets|Mug]]s, [http://www.bay12forums.com/smf/index.php?topic=161047.msg7660465#msg7660465 drinking] in-progress, largest forest retreats, cumulonimbus clouds on travel map, [[Highwood]] forests*
+
| [[Finished_goods#Goblets|Mug]]s, largest forest retreats, cumulonimbus clouds on travel map, [[Highwood]] forests*
 
|-
 
|-
 
|<small>021</small> {{TST|§}}
 
|<small>021</small> {{TST|§}}
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|-
 
|-
 
|<small>034</small> {{TST|"}}
 
|<small>034</small> {{TST|"}}
| Text, [[shrub]]*, [[Status icon|various status icons]], quotation marks, Carpenter's workshop tile, [[kobold]] out of view*, [[goblin]] out of view*, [[blizzard man]] out of view*, tracks (bent vegetation) in sneaking mode, [[Tilesets#Stones|various stones]]*, savanna, swamp, shrubland, marsh
+
| Text, [[shrub]]*, [[Status icon|various status icons]], quotation marks, Carpenter's workshop tile, [[kobold]] out of view*, [[goblin]] out of view*, [[blizzard man]] out of view*, fallen leaves{{verify}}, tracks (bent vegetation) in sneaking mode, [[Tilesets#Stones|various stones]]*, savanna, swamp, shrubland, marsh
 
|-
 
|-
 
|<small>035</small> {{TST|#}}
 
|<small>035</small> {{TST|#}}
| Text, [[Grate#Floor_Grate|floor grates]], [[Tilesets#Stones|various stones]]*, smoothed branches in elven forest retreats, labyrinths on travel map, towns on world map
+
| Text, [[Grate#Floor_Grate|floor grates]], [[Tilesets#Stones|various stones]]*, smoothed branches in elven forest retreats, labyrinths on travel map
 
|-
 
|-
 
|<small>036</small> {{TST|$}}
 
|<small>036</small> {{TST|$}}
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| Text, rough [[floor]]s, unexplored underground, [[Tilesets#Stones|various stones]], one eyed creatures with GLOWTILE " (kobold, goblins, and blizzard in vanilla), various [[grass|grasses]]*
 
| Text, rough [[floor]]s, unexplored underground, [[Tilesets#Stones|various stones]], one eyed creatures with GLOWTILE " (kobold, goblins, and blizzard in vanilla), various [[grass|grasses]]*
 
|-
 
|-
|style="white-space:nowrap"|<small>040</small> {{TST|(}}
+
|<small>040</small> {{TST|(}}
| Text, foreign object opening tag, tile in [[bowyer's workshop]], waning moon on travel map
+
| Text, foreign object opening tag, tile in [[bowyer's workshop]], waxing moon on travel map
 
|-
 
|-
 
|<small>041</small> {{TST|)}}
 
|<small>041</small> {{TST|)}}
| Text, foreign object closing tag, waxing moon on travel map
+
| Text, foreign object closing tag, waning moon on travel map
 
|-
 
|-
 
|<small>042</small> {{TST|*}}
 
|<small>042</small> {{TST|*}}
| Interface text, superior [[Item quality|quality]] tags, Unmined [[ore]]*, [[Hell|glowing pits]], key reference, working [[gear assembly]], [[gem]] [[floodgate]], [[Tilesets#Stones|various stones]]*, chestnut fruit*, other fruits and flowers*, moving armies on quick travel map, towns on world map
+
| Interface text, superior [[Item quality|quality]] tags, Unmined [[ore]]*, [[Hell|glowing pits]], key reference, working [[gear assembly]], [[gem]] [[floodgate]], [[Tilesets#Stones|various stones]]*, chestnut fruit*, other fruits and flowers*, moving armies on quick travel map
 
|-
 
|-
 
|<small>043</small> {{TST|+}}
 
|<small>043</small> {{TST|+}}
| Text, finely-crafted [[Item quality|quality]] tags, Smooth/constructed [[floor]]s, [[block]]/[[bar]] [[bridge]] or [[road]], [[Bauxite]]*, [[wound|injury]] [[Status icon|indicator]], towns on world map, mining designation
+
| Text, finely-crafted [[Item quality|quality]] tags, Smooth/constructed [[floor]]s, [[block]]/[[bar]] [[bridge]] or [[road]], [[Bauxite]]*, [[wound|injury]] [[Status icon|indicator]], towns on world map
 
|-
 
|-
 
|<small>044</small> {{TST|,}}
 
|<small>044</small> {{TST|,}}
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|-
 
|-
 
|<small>045</small> {{TST|-}}
 
|<small>045</small> {{TST|-}}
| Text, well-crafted [[Item quality|quality]] tags, [[Finished_goods#Crafts|Scepters]], keyboard reference, [[Tilesets#Stones|various stones]]*, [[Status icon|overlapping creatures animation]]
+
| Text, well-crafted [[Item quality|quality]] tags, [[Finished_goods#Crafts|Scepters]], [[arrow]]s in flight, keyboard reference, [[Tilesets#Stones|various stones]]*, [[Status icon|overlapping creatures animation]]
 
|-
 
|-
 
|<small>046</small> {{TST|.}}
 
|<small>046</small> {{TST|.}}
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|-
 
|-
 
|<small>047</small> {{TST|/}}
 
|<small>047</small> {{TST|/}}
| Text, [[weapon]]s, [[bolt]]s, [[Ballista]] tile, [[Tool|Pestle]], [[Status icon|overlapping creatures animation]], [[Tool#Tools_Usable_as_Weapons|stone axe]]{{version|0.43.01}}, active [[Windmill|windmill]] blade
+
| Text, [[weapon]]s, [[bolt]]s, [[Ballista]] tile, [[Tool|Pestle]], [[Status icon|overlapping creatures animation]], [[Tool#Tools_Usable_as_Weapons|stone axe]]
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|<small>060</small> {{TST|<}}
 
|<small>060</small> {{TST|<}}
| Interface text (trading screen "Less than 1 unit weight"), brackets around squad names, [[Stairs]] up, west move indicator (adventure mode)
+
| Interface text (trading screen "Less than 1 unit weight"), brackets around squad names, [[Stairs]] up
 
|-
 
|-
 
|<small>061</small> {{TST|&#61;}}
 
|<small>061</small> {{TST|&#61;}}
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|-
 
|-
 
|<small>062</small> {{TST|>}}
 
|<small>062</small> {{TST|>}}
| Brackets around squad names, [[Stairs]] down, east move indicator (adventure mode)
+
| Brackets around squad names, [[Stairs]] down
 
|-
 
|-
 
|<small>063</small> {{TST|?}}
 
|<small>063</small> {{TST|?}}
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|-
 
|-
 
|<small>067</small>&nbsp;{{TST|C}}
 
|<small>067</small>&nbsp;{{TST|C}}
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, construction designations
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
 
|<small>068</small>&nbsp;{{TST|D}}
 
|<small>068</small>&nbsp;{{TST|D}}
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|-
 
|-
 
|<small>072</small>&nbsp;{{TST|H}}
 
|<small>072</small>&nbsp;{{TST|H}}
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, high traffic designation
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
 
|<small>073</small>&nbsp;{{TST|I}}
 
|<small>073</small>&nbsp;{{TST|I}}
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|-
 
|-
 
|<small>076</small>&nbsp;{{TST|L}}
 
|<small>076</small>&nbsp;{{TST|L}}
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, low traffic designation
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
 
|<small>077</small>&nbsp;{{TST|M}}
 
|<small>077</small>&nbsp;{{TST|M}}
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|-
 
|-
 
|<small>079</small>&nbsp;{{TST|O}}
 
|<small>079</small>&nbsp;{{TST|O}}
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[trade depot]] post, glass portal, Tile in Farm Workshop, column<sup>$</sup>, wall construction, full moon on travel map and dwarf mode, trunk<sup>$</sup>, [[staring eyeball]]*, [[bubble bulb]]*, [[Windmill|windmill]] hub
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[trade depot]] post, glass portal, Tile in Farm Workshop, column<sup>$</sup>, wall construction, full moon on travel map and dwarf mode, trunk<sup>$</sup>, [[staring eyeball]]*, [[bubble bulb]]*
 
|-
 
|-
 
|}
 
|}
Line 378: Line 371:
 
|-
 
|-
 
|<small>082</small>&nbsp;{{TST|R}}
 
|<small>082</small>&nbsp;{{TST|R}}
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, restricted traffic designation
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
 
|<small>083</small>&nbsp;{{TST|S}}
 
|<small>083</small>&nbsp;{{TST|S}}
Line 396: Line 389:
 
|-
 
|-
 
|<small>088</small>&nbsp;{{TST|X}}
 
|<small>088</small>&nbsp;{{TST|X}}
| Text, [[wear]] tags, keyboard cursor, [[Bin]]<sup>¢</sup>, [[floodgate]]<sup>¢</sup>, shop post, building footprint, Depot Access Display, up/down stairs, Tile in Ashery, [[Archery target]], [[Status icon|various status indicators]]
+
| Text, [[wear]] tags, keyboard cursor, [[Bin]], [[floodgate]], shop post, building footprint, Depot Access Display, up/down stairs, Tile in Ashery, [[Archery target]], [[Status icon|various status indicators]]
 
|-
 
|-
 
|<small>089</small>&nbsp;{{TST|Y}}
 
|<small>089</small>&nbsp;{{TST|Y}}
Line 408: Line 401:
 
|-
 
|-
 
|<small>092</small>&nbsp;{{TST|\}}
 
|<small>092</small>&nbsp;{{TST|\}}
| [[Status icon|Overlapping creatures animation]], [[Ballista]] tile, [[Tool#Other_Tools|helves]]*{{version|0.43.01}}, active [[Windmill|windmill]] blade
+
| [[Status icon|Overlapping creatures animation]], [[Ballista]] tile, [[Tool#Other_Tools|helves]]*
 
|-
 
|-
 
|<small>093</small>&nbsp;{{TST|]}}
 
|<small>093</small>&nbsp;{{TST|]}}
Line 414: Line 407:
 
|-
 
|-
 
|<small>094</small>&nbsp;{{TST|^}}
 
|<small>094</small>&nbsp;{{TST|^}}
| [[Trap]], [[Alabaster]]*, [[Aluminum]]*, [[Volcano]] on world map, north move indicator (adventure mode), Mechanic Workshop center-south tile (in light cyan)
+
| [[Trap]], [[Alabaster]]*, [[Aluminum]]*, [[Volcano]] on world map
 
|-
 
|-
 
|<small>095</small>&nbsp;{{TST|_}}
 
|<small>095</small>&nbsp;{{TST|_}}
Line 496: Line 489:
 
|-
 
|-
 
|<small>118</small> {{TST|v}}
 
|<small>118</small> {{TST|v}}
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[Tilesets#Stones|various stones]]*, south move indicator (adventure mode)
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[Tilesets#Stones|various stones]]*
 
|-
 
|-
 
|<small>119</small> {{TST|w}}
 
|<small>119</small> {{TST|w}}
Line 564: Line 557:
 
|-
 
|-
 
|<small>139</small> {{TST|ï}}
 
|<small>139</small> {{TST|ï}}
| Text, [[Pedestal]]*
+
| Text
 
|-
 
|-
 
|<small>140</small> {{TST|î}}
 
|<small>140</small> {{TST|î}}
Line 573: Line 566:
 
|-
 
|-
 
|<small>142</small> {{TST|Ä}}
 
|<small>142</small> {{TST|Ä}}
| Text, [[Angel]]s
+
| Deities, [[Angel]]s
 
|-
 
|-
 
|<small>143</small> {{TST|Å}}
 
|<small>143</small> {{TST|Å}}
Line 584: Line 577:
 
|-
 
|-
 
|<small>144</small> {{TST|É}}
 
|<small>144</small> {{TST|É}}
| Text, [[altar]]s
+
| Text
 
|-
 
|-
 
|<small>145</small> {{TST|æ}}
 
|<small>145</small> {{TST|æ}}
Line 617: Line 610:
 
|-
 
|-
 
|<small>155</small> {{TST|¢}}
 
|<small>155</small> {{TST|¢}}
| [[Hatch cover]]s<sup>¢</sup>, musical [[instrument]] pieces{{version|0.42.01}}
+
| [[Hatch cover]]s, musical [[instrument]] pieces{{version|0.42.01}}
 
|-
 
|-
 
|<small>156</small> {{TST|£}}
 
|<small>156</small> {{TST|£}}
Line 626: Line 619:
 
|-
 
|-
 
|<small>158</small> {{TST|₧}}
 
|<small>158</small> {{TST|₧}}
| [[Stepladder]]*, largest forest retreat ruins
+
| [[Stepladder]]*
 
|-
 
|-
 
|<small>159</small> {{TST|ƒ}}
 
|<small>159</small> {{TST|ƒ}}
Line 656: Line 649:
 
|-
 
|-
 
|<small>166</small> {{TST|ª}}
 
|<small>166</small> {{TST|ª}}
| dark pit ruins
+
| [[Goblin]] settlements on world map
 
|-
 
|-
 
|<small>167</small> {{TST|º}}
 
|<small>167</small> {{TST|º}}
Line 691: Line 684:
 
|-
 
|-
 
|<small>176</small>&nbsp;{{TST|░}}
 
|<small>176</small>&nbsp;{{TST|░}}
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), [[Fishery]], fog on travel map, [[Semi-molten_rock|Semi-molten Rock]], [[Tilesets#Stones|various stones]]*, [[Tilesets#Soil|various soils]]*,  Workshop wall tiles (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works), fallen leaves, vermin swarm
+
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), [[Fishery]], fog on travel map, [[Semi-molten_rock|Semi-molten Rock]], [[Tilesets#Stones|various stones]]*, [[Tilesets#Soil|various soils]]*, fallen leaves, vermin swarm
 
|-
 
|-
 
|<small>177</small>&nbsp;{{TST|▒}}
 
|<small>177</small>&nbsp;{{TST|▒}}
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), side tiles for catapult, [[window]], fog on travel map, [[Tilesets#Stones|various stones]]*, [[Tilesets#Soil|various kinds of soil]]*, fallen leaves, vermin swarm
+
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), side tiles for catapult, [[window]], fog on travel map, Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works), [[Tilesets#Stones|various stones]]*, [[Tilesets#Soil|various kinds of soil]]*, fallen leaves, vermin swarm
 
|-
 
|-
 
|<small>178</small>&nbsp;{{TST|▓}}
 
|<small>178</small>&nbsp;{{TST|▓}}
Line 700: Line 693:
 
|-
 
|-
 
|<small>179</small>&nbsp;{{TST|│}}
 
|<small>179</small>&nbsp;{{TST|│}}
| Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], [[bolt]]s in flight, rotating horizontal [[axle]]s, branches<sup>$</sup>, active EW [[Water_wheel|water wheel]], active [[Windmill|windmill]] blade, upright weapon trap
+
| Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], rotating horizontal [[axle]]s, branches<sup>$</sup>
 
|-
 
|-
 
|<small>180</small>&nbsp;{{TST|┤}}
 
|<small>180</small>&nbsp;{{TST|┤}}
Line 709: Line 702:
 
|-
 
|-
 
|<small>182</small>&nbsp;{{TST|╢}}
 
|<small>182</small>&nbsp;{{TST|╢}}
| Branches<sup>$</sup>, east [[Roller|roller]]
+
| Branches<sup>$</sup>
 
|-
 
|-
 
|<small>183</small>&nbsp;{{TST|╖}}
 
|<small>183</small>&nbsp;{{TST|╖}}
Line 721: Line 714:
 
|-
 
|-
 
|<small>186</small>&nbsp;{{TST|║}}
 
|<small>186</small>&nbsp;{{TST|║}}
| Smooth/constructed walls, [[bridge]]s, wooden [[door]]s<sup>¢</sup>, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks<sup>$</sup>, fortress walls on travel map, trunk<sup>$</sup>, NS [[Water_wheel|water wheel]], [[Windmill|windmill]] blade
+
| Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks<sup>$</sup>, fortress walls on travel map, trunk<sup>$</sup>
 
|-
 
|-
 
|<small>187</small>&nbsp;{{TST|╗}}
 
|<small>187</small>&nbsp;{{TST|╗}}
Line 736: Line 729:
 
|-
 
|-
 
|<small>191</small>&nbsp;{{TST|┐}}
 
|<small>191</small>&nbsp;{{TST|┐}}
| Overworld [[river]]s, branches<sup>$</sup>, northeast move indicator (adventure mode)
+
| Overworld [[river]]s, branches<sup>$</sup>
 
|-
 
|-
 
|}
 
|}
Line 744: Line 737:
 
|-
 
|-
 
|<small>192</small>&nbsp;{{TST|└}}
 
|<small>192</small>&nbsp;{{TST|└}}
| Overworld rivers/Roads, branches<sup>$</sup>, southwest move indicator (adventure mode)
+
| Overworld rivers/Roads, branches<sup>$</sup>
 
|-
 
|-
 
|<small>193</small>&nbsp;{{TST|┴}}
 
|<small>193</small>&nbsp;{{TST|┴}}
Line 756: Line 749:
 
|-
 
|-
 
|<small>196</small>&nbsp;{{TST|─}}
 
|<small>196</small>&nbsp;{{TST|─}}
| Overworld rivers/Roads, [[bolt]]s in flight, rotating [[axle]]s, branches<sup>$</sup>, active NS [[Water_wheel|water wheel]], active [[Windmill|windmill]] blade
+
| Overworld rivers/Roads, rotating [[axle]]s, branches<sup>$</sup>
 
|-
 
|-
 
|<small>197</small>&nbsp;{{TST|┼}}
 
|<small>197</small>&nbsp;{{TST|┼}}
| [[Door]]s<sup>¢</sup>, overworld rivers/Roads, floor [[Stone detailing|detailing]]/[[engraving]] in progress, branches<sup>$</sup>
+
| [[Door]]s, overworld rivers/Roads, floor [[Stone detailing|detailing]]/[[engraving]] in progress, branches<sup>$</sup>
 
|-
 
|-
 
|<small>198</small>&nbsp;{{TST|╞}}
 
|<small>198</small>&nbsp;{{TST|╞}}
Line 765: Line 758:
 
|-
 
|-
 
|<small>199</small>&nbsp;{{TST|╟}}
 
|<small>199</small>&nbsp;{{TST|╟}}
| branches<sup>$</sup>, west [[Roller|roller]]
+
| branches<sup>$</sup>
 
|-
 
|-
 
|<small>200</small>&nbsp;{{TST|╚}}
 
|<small>200</small>&nbsp;{{TST|╚}}
Line 783: Line 776:
 
|-
 
|-
 
|<small>205</small>&nbsp;{{TST|═}}
 
|<small>205</small>&nbsp;{{TST|═}}
| Smooth/constructed walls, bridges, planted [[crop]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks<sup>$</sup>, fortress walls on travel map, trunk<sup>$</sup>, EW [[Water_wheel|water wheel]], [[Windmill|windmill]] blade
+
| Smooth/constructed walls, bridges, planted [[crop]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks<sup>$</sup>, fortress walls on travel map, trunk<sup>$</sup>
 
|-
 
|-
 
|<small>206</small>&nbsp;{{TST|╬}}
 
|<small>206</small>&nbsp;{{TST|╬}}
Line 789: Line 782:
 
|-
 
|-
 
|<small>207</small>&nbsp;{{TST|╧}}
 
|<small>207</small>&nbsp;{{TST|╧}}
| Tail of [[Ballista arrow]] facing north, [[screw press]] building, branches<sup>$</sup>, south [[Roller|roller]]
+
| Tail of [[Ballista arrow]] facing north, [[screw press]] building, branches<sup>$</sup>
 
|-
 
|-
 
|}
 
|}
Line 800: Line 793:
 
|-
 
|-
 
|<small>209</small> {{TST|╤}}
 
|<small>209</small> {{TST|╤}}
| [[Table]], tail of [[Ballista arrow]] facing south, branches<sup>$</sup>, north [[Roller|roller]]
+
| [[Table]], tail of [[Ballista arrow]] facing south, branches<sup>$</sup>
 
|-
 
|-
 
|<small>210</small> {{TST|╥}}
 
|<small>210</small> {{TST|╥}}
Line 824: Line 817:
 
|-
 
|-
 
|<small>217</small> {{TST|┘}}
 
|<small>217</small> {{TST|┘}}
| Overworld [[river]]s, branches<sup>$</sup>, southeast move indicator (adventure mode)
+
| Overworld [[river]]s, branches<sup>$</sup>
 
|-
 
|-
 
|<small>218</small> {{TST|┌}}
 
|<small>218</small> {{TST|┌}}
| Overworld rivers, branches<sup>$</sup>, northwest move indicator (adventure mode)
+
| Overworld rivers, branches<sup>$</sup>
 
|-
 
|-
 
|<small>219</small> {{TST|█}}
 
|<small>219</small> {{TST|█}}
Line 859: Line 852:
 
|-
 
|-
 
|<small>227</small>&nbsp;{{TST|π}}
 
|<small>227</small>&nbsp;{{TST|π}}
| [[Cabinet]], [[Display case]]s<sup>÷</sup>*, [[goblin|dark fortress]]es
+
| [[Cabinet]], [[goblin|dark fortress]]es
 
|-
 
|-
 
|<small>228</small>&nbsp;{{TST|Σ}}
 
|<small>228</small>&nbsp;{{TST|Σ}}
Line 868: Line 861:
 
|-
 
|-
 
|<small>230</small>&nbsp;{{TST|µ}}
 
|<small>230</small>&nbsp;{{TST|µ}}
| [[Finished_goods#Crafts|Crown]], [[ruin]]s on world map, shop signs (adventure mode)
+
| [[Finished_goods#Crafts|Crown]], [[ruin]]s on world map
 
|-
 
|-
 
|<small>231</small>&nbsp;{{TST|τ}}
 
|<small>231</small>&nbsp;{{TST|τ}}
Line 886: Line 879:
 
|-
 
|-
 
|<small>236</small>&nbsp;{{TST|∞}}
 
|<small>236</small>&nbsp;{{TST|∞}}
| [[Boulder]], dry [[brook]], middle-right [[butcher's shop]] tile, [[Tilesets#Stones|various stones]]*, sea foam, images of clouds, fortress gates on travel map, [[honeycomb]]*, [[scroll|scrolls]]*{{version|0.42.01}}
+
| [[Boulder]], dry [[brook]], middle-right [[butcher's shop]] tile, [[Tilesets#Stones|various stones]]*, sea foam, images of clouds, fortress gates on travel map, [[honeycomb]]*, [[scroll|scrolls]]*
 
|-
 
|-
 
|<small>237</small>&nbsp;{{TST|φ}}
 
|<small>237</small>&nbsp;{{TST|φ}}
Line 903: Line 896:
 
|-
 
|-
 
|<small>240</small>&nbsp;{{TST|≡}}
 
|<small>240</small>&nbsp;{{TST|≡}}
| [[Bar]]s, exceptional [[Item quality|quality]] tags, [[activity zone]]s, metal [[door]]s<sup>¢</sup>, floor [[bars]], track stops, cirrus clouds on travel map, hamlets on world map, [[quire]]*{{version|0.42.01}}, [[bookcase]]*<sup>÷</sup>{{version|0.42.01}}
+
| [[Bar]]s, exceptional [[Item quality|quality]] tags, [[activity zone]]s, metal [[door]]s, floor [[bars]], track stops, cirrus clouds on travel map, hamlets on world map, [[quire]]*, [[bookcase]]*
 
|-
 
|-
 
|<small>241</small>&nbsp;{{TST|±}}
 
|<small>241</small>&nbsp;{{TST|±}}
Line 921: Line 914:
 
|-
 
|-
 
|<small>246</small>&nbsp;{{TST|÷}}
 
|<small>246</small>&nbsp;{{TST|÷}}
| [[Barrel]]<sup>¢</sup>, [[screw pump]], upper left tile of [[still]], center tile of [[ashery]], upper left tile of [[kitchen]], [[scroll rollers]]*{{version|0.42.01}}, [[book binding]]*{{version|0.42.01}}
+
| [[Barrel]], [[screw pump]], upper left tile of [[still]], [[scroll rollers]]*, [[book binding]]*
 
|-
 
|-
 
|<small>247</small>&nbsp;{{TST|≈}}
 
|<small>247</small>&nbsp;{{TST|≈}}
Line 927: Line 920:
 
|-
 
|-
 
|<small>248</small>&nbsp;{{TST|°}}
 
|<small>248</small>&nbsp;{{TST|°}}
| Sea foam, [[egg]]s, [[staring eyeball]]*, [[bubble bulb]]*, [[Tool|Bowl]], [[Tool|Mortar]], dark pits on world map
+
| Sea foam, [[egg]]s, [[staring eyeball]]*, [[bubble bulb]]*, [[Tool|Bowl]], [[Tool|Mortar]]
 
|-
 
|-
 
|<small>249</small>&nbsp;{{TST|∙}}
 
|<small>249</small>&nbsp;{{TST|∙}}
| [[Vermin]]*, Boulders at lower elevation, trees at lower elevation, tundra on world map, move indicator frame 2 (adventure mode)
+
| [[Vermin]]*, Boulders at lower elevation, trees at lower elevation, tundra on world map
 
|-
 
|-
 
|<small>250</small>&nbsp;{{TST|·}}
 
|<small>250</small>&nbsp;{{TST|·}}
| [[Seed]]s, micro-vermin, open space, terrain at lower elevation, plants at lower elevation, tundra on world map, move indicator frame 1 (adventure mode)
+
| [[Seed]]s, micro-vermin, open space, terrain at lower elevation, plants at lower elevation, tundra on world map
 
|-
 
|-
 
|<small>251</small>&nbsp;{{TST|√}}
 
|<small>251</small>&nbsp;{{TST|√}}
Line 945: Line 938:
 
|-
 
|-
 
|<small>254</small>&nbsp;{{TST|■}}
 
|<small>254</small>&nbsp;{{TST|■}}
| [[Block]]s, [[minecart]]s*<sup>÷</sup>, [[vault]]s on world map, human houses/shops on travel map, progress bars, move indicator frame 3 (adventure mode)
+
| [[Block]]s, [[minecart]]s*, [[vault]]s on world map, human houses/shops on travel map, progress bars
 
|-
 
|-
 
|<small>255</small>&nbsp;{{TST|&nbsp;}}
 
|<small>255</small>&nbsp;{{TST|&nbsp;}}
Line 952: Line 945:
  
 
== Detailed use list by type ==
 
== Detailed use list by type ==
The tile used by each entity is defined in each entity's vanilla object files. These can be overridden by using a mod. (See [[Modding]]) Changing the vanilla files is not recommended.
 
 
 
=== Creatures ===
 
=== Creatures ===
 
==== Main creature tiles ====
 
==== Main creature tiles ====
This is a list of tiles used by [[creature]]s.  
+
This is a list of tiles used by [[creature]]s. In all cases the tile can be changed in the raws, and a graphic can be assigned.
 +
 
 
<small>001</small> {{TST|☺}}
 
<small>001</small> {{TST|☺}}
 
(Civilian) [[dwarves]]
 
(Civilian) [[dwarves]]
Line 1,126: Line 1,118:
  
 
<small>234</small> {{TST|Ω}}
 
<small>234</small> {{TST|Ω}}
[[Sea nettle jellyfish]]
+
[[sea nettle jellyfish]]
 
 
==== Vermin ====
 
These creatures are classified as "vermin" and cannot have their tiles changed.
 
  
<small>249</small> {{TST|}}
+
<small>249</small> {{TST|ù}}
 
[[Anole]], [[Ant]], [[Axolotl]], [[Bark scorpion]], [[Bat]], [[Blue jay]], [[Brown recluse spider]], [[Bushtit]], [[Cap hopper]], [[Cardinal]], [[Cave spider]], [[Cave swallow]], [[Chameleon]], [[Chipmunk]], [[Cockatiel]], [[Crow]], [[Damselfly]], [[Demon rat]], [[Dragonfly]], [[Fairy]], [[Fire snake]], [[Firefly]], [[Fluffy wambler]], [[Flying squirrel]], [[Fox squirrel]], [[Giant damselfly]], [[Grackle]], [[Gray squirrel]], [[Green tree frog]], [[Hamster]], [[Hedgehog]], [[Large roach]], [[Leopard gecko]], [[Lion tamarin]], [[Lizard]], [[Lorikeet]], [[Magpie]], [[Masked lovebird]], [[Moghopper]], [[Moon snail]], [[Olm]], [[Oriole]], [[Parakeet]], [[Peach-faced lovebird]], [[Phantom spider]], [[Rat]], [[Red squirrel]], [[Red-winged blackbird]], [[Skink]], [[Snail]], [[Sparrow]], [[Toad]], [[Two-legged rhino lizard]], [[Wren]]
 
[[Anole]], [[Ant]], [[Axolotl]], [[Bark scorpion]], [[Bat]], [[Blue jay]], [[Brown recluse spider]], [[Bushtit]], [[Cap hopper]], [[Cardinal]], [[Cave spider]], [[Cave swallow]], [[Chameleon]], [[Chipmunk]], [[Cockatiel]], [[Crow]], [[Damselfly]], [[Demon rat]], [[Dragonfly]], [[Fairy]], [[Fire snake]], [[Firefly]], [[Fluffy wambler]], [[Flying squirrel]], [[Fox squirrel]], [[Giant damselfly]], [[Grackle]], [[Gray squirrel]], [[Green tree frog]], [[Hamster]], [[Hedgehog]], [[Large roach]], [[Leopard gecko]], [[Lion tamarin]], [[Lizard]], [[Lorikeet]], [[Magpie]], [[Masked lovebird]], [[Moghopper]], [[Moon snail]], [[Olm]], [[Oriole]], [[Parakeet]], [[Peach-faced lovebird]], [[Phantom spider]], [[Rat]], [[Red squirrel]], [[Red-winged blackbird]], [[Skink]], [[Snail]], [[Sparrow]], [[Toad]], [[Two-legged rhino lizard]], [[Wren]]
  
<small>250</small> {{TST|·}}
+
<small>250</small> {{TST|ú}}
 
[[Acorn fly]], [[Beetle]], [[Blood gnat]], [[Bumblebee]], [[Fly]], [[Grasshopper]], [[Honey bee]], [[Jumping spider]], [[Louse]], [[Mantis]], [[Mosquito]], [[Pixie]], [[Termite]], [[Thrips]], [[Tick]]
 
[[Acorn fly]], [[Beetle]], [[Blood gnat]], [[Bumblebee]], [[Fly]], [[Grasshopper]], [[Honey bee]], [[Jumping spider]], [[Louse]], [[Mantis]], [[Mosquito]], [[Pixie]], [[Termite]], [[Thrips]], [[Tick]]
  
 
==== Additional Tiles Used by Creatures ====
 
==== Additional Tiles Used by Creatures ====
Some creature specify secondary tiles. They are listed here
+
Some creature raw specify secondary tiles. They are listed here
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 1,171: Line 1,160:
 
|can be removed, reassigned, or overridden by graphics
 
|can be removed, reassigned, or overridden by graphics
 
|}
 
|}
 
<small> This table needs updating to v0.50 object file specifics </small>
 
  
 
=== Plants ===
 
=== Plants ===
 
==== Trees on map ====
 
==== Trees on map ====
 +
The tiles can all be changed in the raws.
  
 
<small>005</small>&nbsp;{{TST|♣}}
 
<small>005</small>&nbsp;{{TST|♣}}
Line 1,269: Line 1,257:
 
|}
 
|}
  
==== Crops ====
+
==== crops ====
 
{|
 
{|
 
|-
 
|-
Line 1,319: Line 1,307:
  
 
==== Grasses ====
 
==== Grasses ====
Most grasses have 4 tiles that are alternatively used.
+
Grass tiles can be changed in the plant raws. Most grasses have 4 tiles that are alternatively used.
  
 
{|
 
{|
Line 1,371: Line 1,359:
  
 
=== Unmined inorganic material ===
 
=== Unmined inorganic material ===
 +
The tiles can all be changed in the raws.
 
==== Stones ====
 
==== Stones ====
 
{|
 
{|
 
|-
 
|-
 
|<small>015</small> {{TST|☼}}
 
|<small>015</small> {{TST|☼}}
| [[Bituminous coal]]
+
| [[bituminous coal]]
 
|-
 
|-
 
|<small>034</small> {{TST|"}}
 
|<small>034</small> {{TST|"}}
Line 1,455: Line 1,444:
 
|-
 
|-
 
|<small>094</small> {{TST|^}}
 
|<small>094</small> {{TST|^}}
| [[Native aluminum]]
+
| [[Aluminum]]
 
|-
 
|-
 
|<small>126</small> {{TST|~}}
 
|<small>126</small> {{TST|~}}
Line 1,461: Line 1,450:
 
|-
 
|-
 
|<small>156</small> {{TST|£}}
 
|<small>156</small> {{TST|£}}
| [[Adamantine]], [[Cassiterite]], [[Galena]], [[Garnierite]], [[Hematite]], [[Horn silver]], [[Limonite]], [[Malachite]], [[Native copper]], [[Native gold]], [[Native platinum]], [[Native silver]], [[Sphalerite]], [[Tetrahedrite]]
+
| [[Adamantine]], [[Cassiterite]], [[Copper]], [[Galena]], [[Gold]], [[Hematite]], [[Horn silver]], [[Limonite]], [[Malachite]], [[Platinum]], [[Silver]], [[Sphalerite]], [[Tetrahedrite]]
 
|-
 
|-
 
|}
 
|}
Line 1,483: Line 1,472:
  
 
=== Characters used in text and interface ===
 
=== Characters used in text and interface ===
Changes to these may make text look strange or be difficult to understand.
+
Changes to these may make text look strange or be difficult to understand, unless you are using the TrueType font feature.
  
 
* " ! _ + , - . 0 1 2 3 4 5 6 7 8 9 /
 
* " ! _ + , - . 0 1 2 3 4 5 6 7 8 9 /
Line 1,506: Line 1,495:
  
 
=== No known use ===
 
=== No known use ===
These are ideal for using to change tiles in a mod.
+
These are ideal for using to change tiles in the raw data or init.txt.
  
 
↕ ∟ ↔ ½ 255
 
↕ ∟ ↔ ½ 255
 +
  
 
<!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ -->
 
<!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ -->
 +
 +
{{Game Interface FAQ}}
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Interface}}
 
{{Category|Interface}}
[[ru:Tilesets]]
 

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