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'''Material Composition'''
 
'''Material Composition'''
*''Water, Grime, Filth, Salt, Steam, Smoke, Snow'': Liquids, gases, and powders are incredibly fragile, most of which usually don't do any damage - mostly dying to [[Cat|kittens]] playfully scratching them, or babies punching them. Unless paired with a dangerous attack method, these should not be a threat at all.
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*''Water, Grime, Filth, Salt, Steam, Smoke, Snow'': Liquids, gasses, and powders are incredibly fragile, and most of them don't do any damage either. In fact, they usually die to [[Cat|kittens]] playfully scratching them or babies punching them. Unless paired with a dangerous attack method, these should not be a threat at all.
 
*''Fire'': While very fragile, [[fire]] is incredibly !![[fun]]!!. This type of titan will usually stay at the edge of the map and may burn large parts of the grasslands when it first enters. Engagement should be avoided if it does not path to your fortress (and into a trap) as it could cause casualties with fire spread, contact, and fireballs (passive ability). Dropping an unarmed [[goblin]] or two (or a ceiling) on top of it should kill it as it will die as easily as any other gas beast. Upon death, titans made of fire tend to explode in a large fireball which will kill all units within range, so keep your melee fighters away!
 
*''Fire'': While very fragile, [[fire]] is incredibly !![[fun]]!!. This type of titan will usually stay at the edge of the map and may burn large parts of the grasslands when it first enters. Engagement should be avoided if it does not path to your fortress (and into a trap) as it could cause casualties with fire spread, contact, and fireballs (passive ability). Dropping an unarmed [[goblin]] or two (or a ceiling) on top of it should kill it as it will die as easily as any other gas beast. Upon death, titans made of fire tend to explode in a large fireball which will kill all units within range, so keep your melee fighters away!
 
*''Flesh'': Most titans are fleshy. It's about the standard level of threat for a titan. Invertebrates are generally more fragile than vertebrates due to lack of bones, so it's easier to damage the brain or mangle their body parts.
 
*''Flesh'': Most titans are fleshy. It's about the standard level of threat for a titan. Invertebrates are generally more fragile than vertebrates due to lack of bones, so it's easier to damage the brain or mangle their body parts.
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'''Special attack'''
 
'''Special attack'''
 
*''None'': Consider yourself lucky—most forgotten beasts have some kind of [[syndrome]]-based effect. However, certain kinds of beasts have inherent abilities, like fireballs for a beast composed of fire, or webs for a spider-based beast.
 
*''None'': Consider yourself lucky—most forgotten beasts have some kind of [[syndrome]]-based effect. However, certain kinds of beasts have inherent abilities, like fireballs for a beast composed of fire, or webs for a spider-based beast.
*''Noxious Secretions'': Every single part of the creature's body is covered in extract. If it's in liquid or solid form, and any of your dwarves touch this extract, they will receive the syndrome effects. Usually not a threat; since dwarves are often well clothed, your military even more so. If the secretions are in gas form, treat the titan as if it has a toxic breath attack. Note that, unlike other attacks, gaseous noxious secretions are effective even if the beast is caged.
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*''Noxious Secretions'': Every single part of the creature's body is covered in extract. If it's in liquid or solid form and any of your dwarves touch this extract, they will receive the syndrome effects. Usually not a threat since dwarves are often well clothed, your military even more so. If the secretions are in gas form, treat the titan as if it has a toxic breath attack. Note that, unlike other attacks, gaseous noxious secretions are effective even if the beast is caged.
 
*''Hunger for warm blood'': When the creature stabs the opponent, some blood will be drawn. Additionally, its ability to detect any creature with blood will let it "see" dwarves through walls and other solid objects.
 
*''Hunger for warm blood'': When the creature stabs the opponent, some blood will be drawn. Additionally, its ability to detect any creature with blood will let it "see" dwarves through walls and other solid objects.
 
*''Poisonous bite or sting'': Not dangerous by titan standards.  
 
*''Poisonous bite or sting'': Not dangerous by titan standards.  

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