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Editing Trading
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Another way to steal without marking as stolen is to forbid the trade depot just before they leave, causing them to leave their goods at the depot. | Another way to steal without marking as stolen is to forbid the trade depot just before they leave, causing them to leave their goods at the depot. | ||
− | If you're using the search plugin for [[Utility:DFHack|DFHack]] (e.g. from the [[Utility:Lazy Newb Pack|Lazy Newb Pack]]), be warned that {{K|s}} means " | + | If you're using the search plugin for [[Utility:DFHack|DFHack]] (e.g. from the [[Utility:Lazy Newb Pack|Lazy Newb Pack]]), be warned that {{K|s}} means "sieze" and '''NOT''' "search", and there is '''no warning''' for it. Use {{K|q}} to search the merchant's goods and {{K|w}} to search yours. |
− | Note that the civilization attached to a particular caravan will keep track of the value of items the caravan was carrying when they set out to trade, and they will compare this value with the value of items they return home with. Regardless of what method you use to confiscate items from a caravan, even if you came to possess the goods through no fault of your own (an [[ambush]] killed the | + | Note that the civilization attached to a particular caravan will keep track of the value of items the caravan was carrying when they set out to trade, and they will compare this value with the value of items they return home with. Regardless of what method you use to confiscate items from a caravan, even if you came to possess the goods through no fault of your own (an [[ambush]] killed the caravaners, for example) the parent civilization may decide that you stole from them and send a [[siege]] instead of a caravan the following year. It is prudent to take measures to protect caravans visiting your lands! |
===Offering items=== | ===Offering items=== |