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Editing Trap

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[[File:mechanism_sprite_x2.png|right]]All of the above traps other than Upright Spear use mechanisms in their construction. The quality of the mechanism used will impact weapon traps beyond their value. However, in weapon traps the mechanism quality seems to act similarly to weapon skill in an entity and will play a part in determining whether a strike lands.  Code analysis suggests that mechanism quality also impacts the effectiveness of stone fall traps, though it has no effect on cage traps.
 
[[File:mechanism_sprite_x2.png|right]]All of the above traps other than Upright Spear use mechanisms in their construction. The quality of the mechanism used will impact weapon traps beyond their value. However, in weapon traps the mechanism quality seems to act similarly to weapon skill in an entity and will play a part in determining whether a strike lands.  Code analysis suggests that mechanism quality also impacts the effectiveness of stone fall traps, though it has no effect on cage traps.
  
==Trap management==
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==Trap Management==
  
Making mechanisms, setting up traps, and constructing a variety of other buildings all require the mechanics skill. Only mechanisms have a quality level so it's a good idea to enable mechanic on the general work force of your fort and restrict mechanic workshops to skilled workers with the profile manager. Clogged traps and triggered cages will generate a "load trap" or "clean trap" labor even if said traps are forbidden. This could quickly send your dwarves into a danger zone as they go to maintain it. This can be prevented by drawing a burrow around said traps, assigning no one to it, and toggling the burrow to restrict all workshops on it to the burrow. Strangely this will also work for the traps (likely because the behaviors that check for jobs is not building-specific, but area-specific, so all jobs generated in the area must be undertaken by those in the burrow). Your dwarves will not touch the traps until the burrow is unrestricted.
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Making mechanisms, setting up traps, and constructing a variety of other buildings all require the mechanics skill. Only mechanisms have a quality level so it's a good idea to enable mechanic on the general work force of your fort and restrict mechanic workshops to skilled workers with the profile manager. Clogged traps and triggered cages will generate a "load trap" or "clean trap" labor even if said traps are forbidden. This could quickly send your dwarves into a danger zone as they go to maintain it. This can be prevented by drawing a burrow around said traps, assigning no one to it, and toggling the burrow to restrict all workshops on it to the burrow. Strangely this will also work for the traps (likely because the behaviors that check for jobs is not building specific, but area specific, so all jobs generated in the area must be undertaken by those in the burrow). Your dwarves will not touch the traps until the burrow is unrestricted.
  
 
==Other traps==
 
==Other traps==

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