v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Tree

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Exceptional}}
+
{{Migrated_article}}
 +
{{quality|unrated}}
 
{{av}}
 
{{av}}
 +
{{Update in next major version}}
 +
[[File:Cavern.png|thumb|right|350px|Trees are generally present in the [[caverns]] regardless of above-ground conditions, an important feature in a [[desert]] biome.]]
 +
<big>'''Notice:'''</big> With DF2014, Trees have recieved significant revision.  They are now multi-tile creations, spanning multiple z-levels, with separate tiles for trunk, roots, fruits, twigs, leaves, etc.  Exactly how much of the remainder of this article still applies is yet to be determined.
  
{{buggy}}
+
Trunks can be chopped down, yielding multiple logs. A single tree can have multiple trunk tiles, on separate z-levels as well as otherwise, but only one tile of trunk can be designated for chopping on a single tree, so make sure you pick one that can be reached.
  
[[File:tree_z_levels_v50.gif|thumb|225px|right|Ascending z-levels of a [[pear|pear tree]].]]
+
Roots can be designated for digging, though the tile doesn't flash to indicate it's designated. Some trees can have multiple tiles of roots, others just the one; in either case, when a single tile of roots is dug out, the entire tree vanishes without a trace.
'''Trees''' are multi-[[tile]] [[plant]]s that can be found aboveground on all but the most arid or mountainous of maps, and below ground in the [[cavern]]s. The types of trees that grow in a given location depend on that location's [[biome]], as different species prefer different conditions. For example, tropical areas often have palm trees, while colder areas feature pines. Underground trees such as [[nether-cap]]s are an exception, as they will grow anywhere underground. The species of a tree in turn determines its properties, including its structure, the color and density of its wood and what kind of growths it produces. Note also that "trees" in ''Dwarf Fortress'' also covers things that are not actually trees, such as cacti, large herbaceous plants (e.g. [[banana]]s), and large mushrooms (underground trees).
 
{{Translation
 
| dwarven = dák
 
| elvish  = thelire
 
| goblin  = tonspe
 
| human  = akan
 
}}
 
Trees are used as a source of [[wood]], an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus, the amount of local trees greatly affects fortress development, as without a ready source of wood, the player will be forced to rely on [[trade]] to get it. Tree growth density on the [[embark]] site is determined by its [[biome]], so it is displayed with the rest of the biome properties (temperature, etc.) on the "Choose Fortress Location" screen at embark.
 
  
== Structure ==
+
Fruit can be picked in Adventure mode, but Fort mode harvesting is not yet in the game. You can trade for or embark with them though, and brew them at a [[still]].
[[File:Tree animated.gif|thumb|Animation of all z-levels of an [[apricot]] tree. ASCII mode.]]
 
Trees consist of several types of tiles - '''roots''', '''trunk''' sections, '''thick branches''', '''branches''', and '''twigs''', that may be covered in a number of "growths" (leaves, needles, flowers, fruit, cones, etc.), depending on species and season. A single tree is a structure that can span multiple tiles of each type in both horizontal and vertical directions. For example, a typical deciduous tree will have a single tile-wide trunk at ground level supporting a multiple-level crown of intertwined trunk sections, branches and twigs covered with leaves. Not all species follow the same scheme, though - palms have a high, naked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level. Trees also have an underground system of roots, but there is only one kind of root tile and the extent of the root system doesn't seem to vary with species.
 
  
Graphically, vertical 1×1 trunk sections resemble wooden columns {{tile|O|6:0}}. The thicker trunks (2×2 and 3×3) are represented by rounded double-line structures. Above the first ground level the trunk may branch out, producing horizontal trunk sections that resemble wooden [[wall]]s {{tile|║|6:0}}. These can peter out into thick branches {{tile|│|6:0}} or end directly with branches {{tile|¼|2:0}}. The branches can extend further out, ending with twigs {{tile|;|2:0}}. A vertical trunk end, if not covered with a branch, is represented by a pointed cap {{tile|⌂|6:0}}.
+
Leaves will fall in autumn, colouring tiles beneath a tree. Some can be cooked at a [[kitchen]].
  
Root tiles ({{tile|¼|6:0}}) overlap a number of underground tiles below each tree. They can be designated for digging, but because they usually use the same brown colour as the mining designation rectangle, the designation is not evident (the only exceptions are trees with white roots). Some trees can have multiple tiles of roots, others just the one{{verify}}.
+
---
  
The dug-away roots of a tree can spawn twigs and fruits of the tree around them, if there is space and grass/cave moss there. This means you can, in principle, access fruit trees from below the tree, without putting a dwarf in danger or walling off the tree. There are exceptions to the description above - [[Desert]] [[saguaro]]es don't have any leafy branches or twigs, just a trunk and thick branches. Nor do mushroom cap trees that grow in the caverns underground have branches - instead, they have a '''cap''' consisting of ramps that can be walked upon.
+
'''Trees''' are a [[tile]] feature that can be found aboveground on all but the most arid or most mountainous of maps, and below ground in the [[caverns]]. The local variety of tree growth depends on biome and location, and what trees are native to those those conditions are a number of different species in the game. For example tropical areas often have palm trees, while colder areas feature Pines. [[nether-cap]] is an exception. It naturally exists at near freezing temperatures due to it having a very low internal temperature. This means it isn't affected in the slightest by climate and will grow anywhere underground. The only variation between the different species is in the weight and color  of their wood.
  
Trees can be [[climb]]ed in both fortress and [[adventurer mode]]. In densely wooded areas, the overlapping tree crowns can form a continuous canopy that can be traversed by walking, climbing and/or jumping. Both thick and regular branches provide a floor-like support for walking - twigs are too frail to support the weight of a dwarf, but they can be climbed through and jumped over. All kinds of trunk tiles, except trunk tips, are treated as solid barriers that can be climbed through and jumped over like twigs.
+
Weight is often a minor concern but when using wood to create objects that will be moved, such as bins or buckets, choosing lighter wood is an advantage as it will be hauled faster. Heavier wood will make wooden weapons and siege engine projectiles more effective, while lighter wooden shields reduce penalties to speed while blocking just as well as heavier shields.
  
On ground level, tree trunks are obstacles that prevent [[channel]]ing, or the creation of [[wall]]s and other [[construction]]s on their tiles. This is problematic for caravan [[wagon]]s, which require a path at least three tiles wide, in order to access your fortress; on heavily forested maps it may be necessary to check [[trade depot|depot]] access ({{k|D}}) every once in a while, as trees continue to grow, to make sure wagons can get through, and chop down ({{k|d}}-{{k|t}}) the impeding forest if they can't. Later on this can actually become a blessing, as if there is only one or a few pathways to the fortress, it makes it easier to route incoming caravans down certain pre-selected well-defended pathways, instead of allowing them to choose their own way across the map, where they may fall foul of ambushers or worse. It also makes building above-ground constructions more challenging, as any trees in the way must be chopped down first.
+
Nonetheless, all trees have the same intrinsic value (beyond the [[preference]]s of individual dwarves), although the [[color]] of the wood may matter for aesthetic purposes.
  
A tree's branches and leaves will result in the tiles below them being considered "inside", leading to the formation of [[miasma]] if corpse and body parts decay while under them. It is therefore advisable to ensure no trees grow in the immediate vicinity of your corpse stockpiles.
+
Viewed on their same [[z-level]], many different sub-types of trees have their own symbol, such as {{tile|♣|2:0}}, {{tile|♠|2:0}}, {{tile|¶|2:0}}, {{tile|╞|2:0}} or {{tile|⌠|2:0}}. Some share the same symbol, but since the differences are only in preferences, this is not a significant problem (see table below for symbol pairings). For most purposes, a tree is a tree. Trees viewed from one z-level higher look like coloured rectangles ( {{tile|■|2:0}} ), appearing identical to coloured [[block]]s floating in the air. Deciduous trees will change colour to red or yellow in [[autumn]] ( {{tile|♣|4:1}}, {{tile|♠|6:1}} ), and lose their leaves in [[winter]] ( {{tile|╞|6:0}} ) (controlled by the [AUTUMNCOLOR] tag). This does not affect their usefulness, and they may be cut down for wood regardless of season.
  
<gallery caption="Heights of a tree (ASCII mode)" widths="90px" heights="90px" perrow="5">
+
[[Woodcutter|Chopping down]] trees yields [[wood]] (obviously), one of the game's most important resources. Without wood it is not possible to build [[bed]]s, generate or transfer [[power]], create [[ash]], or power [[furnace]]s without [[magma]] (unless [[coal]] is available), and since wood is easily craftable many items become more difficult to craft. Thus a lack of trees can be an important deterministic factor in fortress development, as without a ready source of wood the player will be forced to rely on [[caravan]]s for wood item production and possibly [[magma]] for metal-forging (that being said, it is not impossible to circumvent). The density of growth on the embark site is determined by the [[biome]], and those are visible on the pre-[[embark]] screen by hitting {{k|F1}}, {{k|F2}} etc. The tree density of the biome does not change as there are no climate shifts during game play, but heavy woodcutting activity will eventually strip any [[forest]] bare. Trees are currently not a source of food or other material, so it is not possible to harvest mangoes, maple syrup, nuts, rubber, etc. {{version|0.34.11}}
File:Tree-1.png|1 level below ground: roots in a [[red sand]] wall on the side of a hill
 
File:Tree0.png|Ground level: trunk
 
File:Tree+1.png|1 level above ground, trunk, branches and twigs
 
File:Tree+2.png|2 levels above ground
 
File:Tree+3.png|3 levels above ground, includes some Open Space
 
File:Tree+4.png|4 levels above ground
 
File:Tree+5.png|5 levels above ground
 
File:Tree+6.png|6 levels above ground
 
File:Tree+7.png|7 levels above ground, only Open Space
 
</gallery>
 
  
=== Growths ===
+
Trees are a type of [[map tile]] and as such will form a solid barrier to movement, preventing [[channel]]ing or the creation of [[wall]]s and other [[construction]]s on their tile. This is problematic for caravan [[wagon]]s, which require a path at least three tiles wide in order to access your fortress; on heavily forested maps it may be necessary to check [[trade depot|depot]] access ({{k|D}}) every once in a while as trees continue to grow to make sure wagons can get through, and chop down ({{k|d}}-{{k|t}}) the impeding forest if they can't. Later on this can actually become a blessing, as if there is only one or a few pathways to the fortress it makes it easier to route incoming caravans down certain well-defended pathways, instead of allowing them to choose their own way across the map, where they may fall foul of ambushers or worse. It also makes building above-ground constructions more challenging, as any trees in the way must be chopped down first. Trees do not form a floor on the level above them (creatures cannot walk "on top of" trees), though both creatures and items can get stuck on top of trees if they manage to be thrown there. Currently there is no way to get down from the top of a tree in [[Adventure mode]].
Growths are the things that grow ''on'' a tree, i.e: they are not an essential part of the tree's structure and can be shed or picked without destroying the tree. This includes leaves, needles, flowers, fruit, seed pods, catkins, cones, etc. Each tree species has at least one type of growth, the most common one, unsurprisingly, being leaves.
 
  
The leaves of deciduous trees change color in the autumn, fall before the winter and grow back in the spring. Fallen leaves will color the tiles beneath their trees, turning the forest floor into a colorful patchwork.
+
[[File:Many miners extend tree farm.png|thumb|left|350px|Extensions being made to a in-hill tree farm.]]
 +
Trees grow from '''saplings''', which start growing randomly on non-occupied tiles of a suitable biome; thus chopping down a forest may create a clearing, but within a couple of years a new forest will have grown. Saplings can be killed by heavy [[traffic|foot traffic]], but not by flooding &mdash; they can survive submergence for extended periods of time and will still grow to maturity once the water level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear, more quickly if heavy traffic tramples them away. Growth from a sapling to a tree takes exactly 3 years. Many underground trees are called "young &lt;tree&gt;" instead of sapling, but the concept is the same. Saplings will not grow to maturity if their tile contains an item or building (including stockpile designations), though removing the item may cause the tree to spontaneously grow up. Paved [[road]]s and [[farm plot]]s periodically purge all terrain features below them, preventing trees (or shrubs) from growing in unwanted areas. Trees cannot grow on stairs or ramps, making it possible to keep trees out of your plumbing by using {{K|u}}p stairs instead of {{K|d}}igging (this does not reveal the tile above). Above-ground trees will only grow in areas where there is sufficient soil 1 Z-level beneath them (currently observed to be at least one unmined tile within a two-tile radius); underground trees not only ignore this restriction for dry subterranean soil but will also grow on muddy subterranean stone. Additionally, saplings on soil cavern floors will block the construction of farm plots unless there is also a dusting or pile of mud beneath them.
  
Trees of fruit-producing species usually grow flowers in spring and fruit later in the year. Flowers will fall in a cloud during the transition from flowers to fruit; the cloud is shown falling, and examining the ground after that will show "<tree> flowers" in addition to other tile contents. Both flowers and fruit appear and fall at set times through the year, so it is possible that a young tree that has never flowered will give fruit.
+
Trees ''cannot'' be specifically "planted"; even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. Sadly, the [[elf|elves]] do not seem to comprehend this. It is possible to [[tree farming|farm]] trees by walling off or engineering a patch of soil and locking it away so your dwarves don't trample all over it, but it will take a long time for the farm to yield results. After you expose the [[caverns]] subterranean flora (including trees) will begin to grow on any exposed and previously bare soil within your fortress; this can be annoying when a copse of blood thorns suddenly appears in your [[sand#Glass|sand collection]] area, but allows you to easily mine out large subterranean tree farms full of colorful subterranean trees.
 +
{{clear}}
 +
== List of Trees ==
 +
Some leaves are wrong
 +
{{Tree table head}}
  
Fruit can be picked from trees in Adventure mode. Fortress mode harvesting is done with a [[stepladder]] (as long as the fruit-bearing tree is within a plant gathering zone) or by collecting fallen fruits. Fruit can be brewed at a [[still]]. Cutting down a tree with fruit causes the fruit to vanish{{verify}}.
+
{{Tree table row|name=[[Acacia]]|tile={{tile|¼|7:1}}|hab=<span style="color:green">Tropical Dry Broadleaf Forest<br />Tropical Grassland<br />Tropical Savanna<br />Tropical Shrubland</span>|align=All (Dry)|decid=No|wt=0.600|pref=thorns}}
  
If a tree is set on fire in fortress mode and is described as 'dead' when examined, it will eventually rejuvenate itself and come back to life after a few years, starting from the trunk and leading out into the branches if left alone.
+
{{Tree table row|name=[[Alder]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest</span>|align=All (Dry)|decid=Yes|wt=0.410|pref=catkins<br />autumn coloration}}
  
== Chopping down trees ==
+
{{Tree table row|name=[[Almond]]|tile={{tile|♣|7:1}}|hab=<span style="color:green">Any Temperate Broadleaf Forest</span>|align=All (Dry)|decid=Yes|wt=0.410|pref=catkins<br />autumn coloration}}
{{main|Woodcutting}}
 
  
Trees can be cut down by dwarves to produce [[wood]]. It is enough to [[designations menu|designate]] only one trunk tile for cutting to chop down the whole tree it belongs to - any trunk tile will do, even those that are above ground, or even a single tile of a multi-tile trunk. As a result, it's impossible to "prune" trees by chopping down only parts of them.
+
{{Tree table row|name=[[Ash (tree)|Ash]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest</span>|align=All (Dry)|decid=Yes|wt=0.600|pref=flying keys<br />autumn coloration}}
  
Once a woodcutter is done with the first tile, the tree instantly converts to a number of free-floating logs that fall to the ground in a direction away from the cutter. Cutting a tree from a trunk section above ground level may result in the woodcutter losing their footing and crashing to the ground (similar to having a tile deconstructed under their feet).
+
{{Tree table row|name=[[Birch]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest</span>|align=All (Dry)|decid=Yes|wt=0.650|pref=catkins<br />silver bark<br />autumn coloration}}
  
If you dug the tile below the trunk before cutting the tree, it will leave a hole to the surface, potentially allowing dangerous creatures to path into your underground fort. Avoid digging directly below one z-level in wooded areas before clearing out the trees, and make sure to check for open floor spaces {{Tile|·|0:1}} on the surface afterwards. If holes are present, construct [[floor]] tiles over the holes, which will prevent creatures from moving below. Constructing a wall below the open floor will work as well. Unexplained underground logs can alert you to the presence of these "guest entrances". Moving a building preview all around the surface (kennels are good for their size) and inspecting any non-ramp or tree invalid tiles can sweep large areas.
+
{{Tree table row|name=[[Black-cap]]|tile={{tile|¼|0:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 2-3)</span>|align=All|decid=No|wt=0.650|pref=gloomy appeal}}
  
If you had [[smoothing|smoothed]] the wall below the trunk and then cut down the tree, it will leave an open floor above the smoothed wall, unlike constructed walls (see this [[tile#Walls|diagram]] for a visual illustration). If there is an open space adjacent to the smoothed wall, creatures can diagonally move below the adjacent space (by swimming, flying, or climbing) from the open floor above. Such occurrences should be uncommon, as it requires the tile below the tree to be made of stone (so it can be smoothed), and occur mainly in [[mountain]] biomes and areas affected by erosion.
+
{{Tree table row|name=[[Blood thorn]]|tile={{tile|¼|4:0}}|hab=<span style="color:teal">Subterranean Cavern (layer 3)<br />Subterranean Chasm</span>|align=All|decid=No|wt=1.250|pref=sickening appearance}}
  
=== Objects and tiles in trees ===
+
{{Tree table row|name=[[Cacao tree]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Tropical Moist Broadleaf Forest</span>|align=All (Dry)|decid=No|wt=0.430|pref=flowers}}
  
Some trees have been found to have objects or tiles contained within the branches - cutting down these trees can be hazardous to your dwarves. You can check all the z-levels of every tree you wish to cut, or just take the risk and experience occasional fun!
+
{{Tree table row|name=[[Candlenut]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Any Tropical Forest</span>|align=All (Dry)|decid=No|wt=0.140|pref=nuts}}
  
== Products ==
+
{{Tree table row|name=[[Cedar]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Temperate Conifer Forest<br />Tropical Conifer Forest</span>|align=All (Dry)|decid=No|wt=0.570|pref=majesty}}
=== Wood ===
 
{{main|Wood}}
 
  
One of the variations between the different tree species is in the weight and color of their wood. Weight is often a minor concern but when using wood to create objects that will be moved, such as bins or buckets, choosing lighter wood is an advantage as it will be hauled faster. Heavier wood will make wooden weapons and siege engine projectiles more effective, while lighter wooden shields reduce penalties to speed while blocking just as well as heavier shields.
+
{{Tree table row|name=[[Chestnut]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest</span>|align=All (Dry)|decid=Yes|wt=0.430|pref=smelly catkins<br />spiny pods<br />chestnuts<br />autumn coloration}}
  
Nonetheless, all types of wood have the same (low) value (beyond the [[preference]]s of individual dwarves), although the [[color]] of the wood may matter for aesthetic purposes.
+
{{Tree table row|name=[[Feather tree]]|tile={{tile|¼|7:1}}|hab=Not Freezing|align=<span style="color:blue">Good</span> (Dry)|decid=No|wt=0.100|pref=feathery leaves}}
  
=== Fruit ===
+
{{Tree table row|name=[[Fungiwood]]|tile={{tile|¼|6:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 1-2)</span>|align=All|decid=No|wt=0.600|pref=fine grain}}
Various kinds of tree produce fruit.  In [[dwarf fortress mode]], they can be gathered with a [[stepladder]] in a designated [[zone#Gather/pick Fruit|plant gathering zone]], and [[Elf|elves]] will also bring fruit to [[trading|trade]].  Fruit can be eaten, producing [[seed]]s.  The following trees produce usable fruit in vanilla: apple, apricot, avocado, banana, bayberry, bitter orange, carambola, cashew, cherry, citron, coconut palm, coffee, custard-apple, date palm, desert lime, durian, finger lime, guava, kumquat, lime, lychee, mango, olive, orange, papaya, paradise nut, peach, pear, persimmon, plum, pomegranate, pomelo, rambutan, round lime, saguaro, and sand pear. Not all of these can be brewed; see [[alcohol]] for a list of brewable fruit.
 
  
Instead of fruit, some trees will produce nuts, which are actually seeds - since tree seeds currently can't be planted, feel free to allow cooking of these. The nut-producing trees in vanilla are: [[almond]], [[candlenut]], [[chestnut]], [[hazel]], [[macadamia]], [[oak]], [[pecan]], and [[walnut]].
+
{{Tree table row|name=[[Glumprong]]|tile={{tile|¼|5:0}}|hab=Not Freezing|align=<span style="color:purple">Evil</span> (Dry)|decid=No|wt=1.200|pref=living shadows}}
  
== Growing trees ==
+
{{Tree table row|name=[[Goblin-cap]]|tile={{tile|¼|4:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 2-3)</span>|align=All|decid=No|wt=0.600|pref=stunning color}}
Trees grow from '''saplings''', which start growing randomly on non-occupied tiles of a suitable biome; thus chopping down a forest may create a clearing, but within a couple of years a new forest will have grown. Saplings will not grow to maturity if their tile contains an item or building (including stockpile designations), though removing the item may cause the tree to spontaneously grow up. Saplings will block the construction of farm plots unless there is also a dusting or pile of mud beneath them.
 
  
Saplings can be killed by heavy [[traffic|foot traffic]] and removed by building a road on them, but not by flooding &mdash; they can survive submergence for extended periods of time and will still grow to maturity once the water level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear, more quickly if heavy traffic tramples them away. Many underground trees are called "young &lt;tree&gt;" instead of sapling, but the concept is the same. Paved [[road]]s and (even unbuilt) [[farm plot]]s periodically purge all terrain features below them, preventing trees (or shrubs) from growing in unwanted areas. Trees cannot grow on stairs or ramps, making it possible to keep trees out of your plumbing by using {{K|u}}p stairs instead of {{K|d}}igging (this does not reveal the tile above). Above-ground trees will only grow in areas where there is sufficient soil one z-level beneath them (currently observed to be at least one unmined tile within a two-tile radius); underground trees not only ignore this restriction for dry subterranean soil but will also grow on muddy subterranean stone.
+
{{Tree table row|name=[[Highwood]]|tile={{tile|¼|2:0}}|hab=Not Freezing|align=<span style="color:red">Savage</span> (Dry)|decid=No|wt=0.500|pref=magnificence}}
  
Trees ''cannot'' be specifically "planted" [http://www.bay12games.com/dwarves/dev.html as of yet]; even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. (Sadly, the [[elf|elves]] do not seem to comprehend this.) It is possible to [[tree farming|farm]] trees by walling off or engineering a patch of soil and locking it away so your dwarves don't trample all over it, but it will take a long time for the farm to yield results. After you expose the caverns, subterranean flora (including trees) will begin to grow on any exposed, previously-bare soil within your fortress; this can be annoying when a copse of [[blood thorn]]s suddenly appears in your [[sand#Glass|sand collection]] area, but allows you to easily mine out large subterranean [[Tree farming|tree farms]] full of colorful subterranean trees.
+
{{Tree table row|name=[[Kapok]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Tropical Moist Broadleaf Forest</span>|align=All (Dry)|decid=No|wt=0.260|pref=buttresses}}
  
If a sapling grows into a tree, it can block off narrow areas, such as one-tile-long hallways in a muddy cavern layer.  This can cause dwarves to take longer alternate routes to perform their jobs, or entrap them entirely.
+
{{Tree table row|name=[[Larch]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Taiga<br />Temperate Conifer Forest</span>|align=All (Dry)|decid=Yes|wt=0.590|pref=cones<br />needles}}
{{clear}}
+
 
 +
{{Tree table row|name=[[Mango tree]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Any Tropical Forest</span>|align=All (Dry)|decid=No|wt=0.520|pref=sweet-smelling flowers}}
 +
 
 +
{{Tree table row|name=[[Mahogany]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Any Tropical Forest</span>|align=All (Dry)|decid=No|wt=0.600|pref=loose inflorescences}}
 +
 
 +
{{Tree table row|name=[[Maple]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Temperate Broadleaf Forest<br />Temperate Grassland<br />Temperate Savanna<br />Temperate Shrubland</span>|align=All (Dry)|decid=Yes|wt=0.540|pref=autumn coloration}}
  
One can grow additional tree branches by digging away parts of tree roots and replacing them with grass or cave moss. Afterwards, when the tree grows, it may spread (fruit-bearing) branches there.
+
{{Tree table row|name=[[Mangrove]]|tile={{tile|¼|2:0}}|hab=<span style="color:blue">Mangrove Swamp</span>|align=All (Wet)|decid=No|wt=0.830|pref=roots}}
  
== Growth rate & wood yield ==
+
{{Tree table row|name=[[Nether-cap]]|tile={{tile|¼|1:0}}|hab=<span style="color:teal">Subterranean Cavern (layer 3)</span>|align=All|decid=No|wt=0.550|pref=coldness to the touch<br/>(wood has [MAT_FIXED_TEMP:10000])}}
From the time a sapling appears, it takes about three and a half ''months'' for a tree to grow. Trees make a growth check once every year, and then grow randomly - it's possible for a tree to reach eight z-levels of height in a decade, not have gone past five in three, or avoid growing branches at all initially.
 
  
Most tree raws currently specify exactly the same canopies. They'll yield more wood overall with sparser cutting, though the breakeven point is unknown presently. Each "tree trunk" tile will yield exactly one log, while light branches, twigs and (brown) heavy branches will give nothing. The size of aboveground trees at embark depends heavily on unknown factors beyond age and species; possibly temperature, latitude or biome?{{Verify}}
+
{{Tree table row|name=[[Oak]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest</span>|align=All (Dry)|decid=Yes|wt=0.700|pref=acorns<br />autumn coloration}}
  
For wood, branching trees with nonbranching trunks (Papayas, Ginkgos, Saguaros, Pines, Cedars, Fungiwoods, Alders, and Birches) should be cut down preferentially, as their branches will obscure saplings and their trunks grow slower. They will not yield any more wood past reaching their maximum trunk height (4-9 depending on species). Vice-versa, Glumprong trees are near-ideal for forestry, as they're all trunk, though their max height is limited to 8.
+
{{Tree table row|name=[[Palm]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Any Tropical</span>|align=All (Dry)|decid=No|wt=0.680|pref=leaves}}
  
Palm trees don't obscure other ones with their canopies, so should be cut when wood is needed, or when they reach their maximum height of 9.
+
{{Tree table row|name=[[Pine]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Taiga<br />Temperate Conifer Forest<br />Tropical Conifer Forest</span>|align=All (Dry)|decid=No|wt=0.510|pref=cones<br />needles}}
  
== Aboveground trees ==
+
{{Tree table row|name=[[Rubber tree]]|tile={{tile|¼|2:0}}|hab=<span style="color:green">Tropical Moist Broadleaf Forest</span>|align=All (Dry)|decid=No|wt=0.490|pref=branch shedding}}
Most of them bear fruits and nuts, which can be [[Activity zone#Gather/Pick Fruit|harvested]] for food and drinks.
 
  
 +
{{Tree table row|name=[[Saguaro]]|tile={{tile|¼|2:0}}|hab=<span style="color:brown">Any Desert</span>|align=All (Dry)|decid=No|wt=0.430|pref=amazing arms}}
  
<!-- default template (see Template:Multi-tile_tree_table_row for more details)
+
{{Tree table row|name=[[Spore tree]]|tile={{tile|¼|3:0}}|hab=<span style="color:teal">Subterranean Cavern (layers 2-3)</span>|align=All|decid=No|wt=0.600|pref=raining spores}}
{{multi-tile tree table row|name=|symbol=|color=|decid=|biome=(|biome2=|biome3=...)|dry=|align=|dense=
 
  |tile1=
 
  |drink=|drinkv=|eat=|cook=
 
  |grow1=
 
  }}
 
-->
 
{{multi-tile tree table head}}
 
{{multi-tile tree table row|name=Abaca|super=3|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y
 
  |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk
 
  |tile2={{tile|¼|6:0}} roots
 
  |graphic=[[File:abaca_trunk_sprite.png]]
 
  |eat=n|cook=n
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|4:1}} flower
 
  }}
 
{{multi-tile tree table row|name=Acacia|symbol=♠|color=2:0|decid=No|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|dense=0.600
 
  |eat=n|cook=y
 
  |graphic=[[File:pomegranate_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|2:1}} seed pod
 
  }}
 
{{multi-tile tree table row|name=Avocado|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.540
 
  |eat=y|cook=y
 
  |graphic=[[File:avocado_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|2:1}} flower
 
  |grow3={{tile|%|2:0}} fruit
 
  }}
 
{{multi-tile tree table row|name=Banana|super=3|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y
 
  |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk
 
  |tile2={{tile|¼|6:0}} roots
 
  |graphic=[[File:banana_trunk_sprite.png]]
 
  |drink=Banana beer|drinkv=10|eat=y|cook=y
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|4:0}} flower
 
  |grow3={{tile|%|6:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Bitter orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
  |eat=y|cook=y
 
  |graphic=[[File:coffee_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|6:0}} fruit
 
  }}
 
{{multi-tile tree table row|name=Cacao tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.430
 
  |eat=n|cook=y
 
  |graphic=[[File:apple_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|4:0}} fruit
 
  }}
 
{{multi-tile tree table row|name=Candlenut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.140
 
  |eat=n|cook=y
 
  |graphic=[[File:candlenut_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|•|6:0}} nut
 
  }}
 
{{multi-tile tree table row|name=Carambola|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.550
 
  |drink=Carambola wine|drinkv=10|eat=y|cook=y
 
  |graphic=[[File:carambola_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|3:1}} flower
 
  |grow3={{tile|%|2:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Cashew|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.450
 
  |eat=y|cook=y
 
  |graphic=[[File:cashew_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|5:1}} flower
 
  |grow3={{tile|%|6:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Citron|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.700
 
  |eat=y|cook=y
 
  |graphic=[[File:pomelo_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|2:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Coconut palm|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.680
 
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk
 
  |tile2={{tile|¼|6:0}} roots
 
  |graphic=[[File:mangrove_trunk_sprite.png]]
 
  |eat=y|cook=y
 
  |grow1={{tile|*|2:0}} leaf
 
  |grow2={{tile|♣|2:0}} spathe
 
  |grow3={{tile|•|6:0}} fruit
 
  }}
 
{{multi-tile tree table row|name=Coffee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620
 
  |eat=y|cook=y
 
  |graphic=[[File:coffee_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|4:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Custard-apple|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.360
 
  |drink=Custard-apple cider|drinkv=10|eat=y|cook=y
 
  |graphic=[[File:guava_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|2:1}} flower
 
  |grow3={{tile|%|6:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Date palm|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=b|dense=0.820
 
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk
 
  |tile2={{tile|¼|6:0}} roots
 
  |graphic=[[File:orange_trunk_sprite.png]]
 
  |drink=Date wine|drinkv=10|eat=y|cook=y
 
  |grow1={{tile|*|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|5:0}} fruit
 
  }}
 
{{multi-tile tree table row|name=Desert lime|symbol=♠|color=2:0|decid=No|biome=Tropical Grassland|biome2=Tropical Savanna|biome3=Tropical Shrubland|dry=y|dense=0.590
 
  |eat=y|cook=y
 
  |graphic=[[File:guava_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|2:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Durian|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.520
 
  |drink=Durian wine|drinkv=10|eat=y|cook=y
 
  |graphic=[[File:coffee_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:0}} flower
 
  |grow3={{tile|%|2:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Finger lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
  |eat=y|cook=y
 
  |graphic=[[File:guava_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|2:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Guava|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.610
 
  |drink=Guava wine|drinkv=10|eat=y|cook=y
 
  |graphic=[[File:guava_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|6:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Kapok|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.260
 
  |eat=n|cook=n
 
  |graphic=[[File:guava_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|•|2:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Kumquat|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
  |eat=y|cook=y
 
  |graphic=[[File:coffee_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|4:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
  |eat=y|cook=y
 
  |graphic=[[File:guava_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|2:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Lychee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.880
 
  |drink=Lychee wine|drinkv=10|eat=y|cook=y
 
  |graphic=[[File:lychee_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|5:1}} flower
 
  |grow3={{tile|%|5:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Macadamia|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.705
 
  |eat=Seed|super=4|cook=y
 
  |graphic=[[File:macadamia_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|5:1}} flower
 
  |grow3={{tile|%|6:0}} nut
 
  }}
 
{{multi-tile tree table row|name=Mahogany|symbol=♠|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.600
 
  |eat=n|cook=n
 
  |graphic=[[File:mahogany_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|6:1}} flower
 
  |grow3={{tile|•|6:0}} fruit
 
  }}
 
{{multi-tile tree table row|name=Mango tree|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.520
 
  |drink=Mango wine|drinkv=10|eat=y|cook=y
 
  |graphic=[[File:coffee_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|4:1}} flower
 
  |grow3={{tile|•|6:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Olive|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.990
 
  |eat=y|cook=y
 
  |graphic=[[File:macadamia_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|0:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
  |eat=y|cook=y
 
  |graphic=[[File:orange_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|6:0}} fruit
 
  }}
 
{{multi-tile tree table row|name=Papaya|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.130
 
  |drink=Papaya wine|drinkv=10|eat=y|cook=y
 
  |graphic=[[File:papaya_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|6:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Paradise nut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.820
 
  |eat=y|cook=y
 
  |graphic=[[File:paradise_nut_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|6:1}} flower
 
  |grow3={{tile|%|6:0}} fruit
 
  }}
 
{{multi-tile tree table row|name=Pomelo|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
  |eat=y|cook=y
 
  |graphic=[[File:pomelo_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|2:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Rambutan|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620
 
  |drink=Rambutan wine|drinkv=10|eat=y|cook=y
 
  |graphic=[[File:rambutan_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|2:1}} flower
 
  |grow3={{tile|%|4:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Round lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
  |eat=y|cook=y
 
  |graphic=[[File:guava_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|2:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Rubber tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.490
 
  |eat=n|cook=n
 
  |graphic=[[File:carambola_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  }}
 
{{multi-tile tree table row|name=Tea|symbol=♣|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.560
 
  |eat=n|cook=n
 
  |graphic=[[File:coffee_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|6:0}} fruit
 
  }}
 
{{multi-tile tree table row|name=Pomegranate|symbol=Γ|color=2:0|decid=Yes|biome=Any Tropical|dry=y|dense=0.770
 
  |drink=Pomegranate wine|drinkv=10|eat=y|cook=y
 
  |graphic=[[File:pomegranate_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|♣|4:1}} flower
 
  |grow3={{tile|%|4:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Mangrove|symbol=♣|color=2:0|decid=No|biome=Mangrove Swamp|dry=n|dense=0.830
 
  |eat=n|cook=n
 
  |graphic=[[File:mangrove_trunk_sprite.png]]
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|•|4:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Cedar|symbol=↨|color=2:0|decid=No|biome=Temperate Coniferous Forest|biome2=Tropical Coniferous Forest|dry=y|dense=0.570
 
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk
 
  |tile2={{tile|¼|2:0}} branches
 
  |tile3={{tile|;|2:0}} twigs
 
  |tile4={{tile|¼|6:0}} roots
 
  |graphic=[[File:pine_trunk_sprite.png]]
 
  |eat=n|cook=n
 
  |grow1={{tile|*|2:0}} scale-leaf
 
  |grow2={{tile|*|6:0}} seed cone
 
  |grow3={{tile|*|5:0}} pollen cone
 
  }}
 
{{multi-tile tree table row|name=Feather tree|symbol=♣|color=7:1|decid=No|biome=Not Freezing|dry=y|align=Good|dense=0.100
 
  |tile1={{tile|O|7:1}}{{tile|═|7:1}}{{tile|⌂|7:1}} trunk
 
  |tile2={{tile|─|7:1}} thick branches
 
  |tile3={{tile|¼|7:1}} branches
 
  |tile4={{tile|;|7:1}} twigs
 
  |tile5={{tile|¼|7:1}} roots
 
  |graphic=[[File:feather_trunk_sprite.png]]
 
  |eat=n|cook=y
 
  |grow1={{tile|♠|7:1}} down
 
  |grow2={{tile|%|7:1}} egg
 
  }}
 
{{multi-tile tree table row|name=Glumprong|symbol=┤|color=5:0|decid=No|biome=Not Freezing|dry=y|align=Evil|dense=1.200
 
  |tile1={{tile|O|5:0}}{{tile|═|5:0}}{{tile|⌂|5:0}} trunk
 
  |tile2={{tile|¼|5:0}} roots
 
  |graphic=[[File:glumprong_trunk_sprite.png]]
 
  |eat=n|cook=n
 
  }}
 
{{multi-tile tree table row|name=Highwood|symbol=¶|color=2:0|decid=No|biome=Not Freezing|dry=y|align=Savage|dense=0.500
 
  |eat=n|cook=n
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|♣|3:1}} flower
 
  |graphic=[[File:highwood_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Saguaro|symbol=╞|color=2:0|decid=No|biome=Any Desert|dry=y|dense=0.430
 
  |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk
 
  |tile2={{tile|─|2:0}} thick branches
 
  |tile3={{tile|¼|2:0}} roots
 
  |graphic=[[File:saguaro_trunk_sprite.png]]
 
  |eat=y|cook=y
 
  |grow1={{tile|♣|7:1}} flower
 
  |grow2={{tile|•|4:1}} fruit
 
  }}
 
{{multi-tile tree table row|name=Willow|symbol=⌠|color=2:0|decid=No|biome=Any Temperate|biome2=Any Tropical Forest|biome3=Tropical Grassland|biome4=Tropical Savanna|biome5=Tropical Shrubland|biome6=Tropical Freshwater Swamp|biome7=Tropical Saltwater Swamp|biome8=Tropical Freshwater Marsh|biome9=Tropical Saltwater Marsh|dry=n|dense=0.390
 
  |eat=n|cook=n
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|*|7:1}} pollen catkin
 
  |grow3={{tile|*|7:1}} seed catkin
 
  |grow4={{tile|*|6:0}} fruit
 
  |graphic=[[File:guava_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Alder|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.410
 
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk
 
  |tile2={{tile|¼|2:0}} branches
 
  |tile3={{tile|;|2:0}} twigs
 
  |tile4={{tile|¼|6:0}} roots
 
  |graphic=[[File:guava_trunk_sprite.png]]
 
  |eat=n|cook=n
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|*|4:0}} pollen catkin
 
  |grow3={{tile|*|6:0}} seed catkin
 
  |grow4={{tile|*|6:0}} cone
 
  }}
 
{{multi-tile tree table row|name=Almond|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795
 
  |eat=Seed|super=4||cook=y
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|6:0}} nut
 
  |graphic=[[File:almond_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Apple|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745
 
  |drink=Apple cider|drinkv=10|eat=y|cook=y
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|♣|5:1}} flower
 
  |grow3={{tile|%|4:0}} fruit
 
  |graphic=[[File:apple_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Apricot|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745
 
  |drink=Apricot wine|drinkv=10|eat=y|cook=y
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|♣|5:1}} flower
 
  |grow3={{tile|%|4:1}} fruit
 
  |graphic=[[File:paradise_nut_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Ash (tree)|alt=Ash|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.600
 
  |eat=n|cook=n
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|6:0}} fruit
 
  |graphic=[[File:macadamia_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Birch|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.650
 
  |tile1={{tile|O|7:1}}{{tile|⌂|7:1}} trunk
 
  |tile2={{tile|¼|2:0}} branches
 
  |tile3={{tile|;|2:0}} twigs
 
  |tile4={{tile|¼|7:1}} roots
 
  |graphic=[[File:birch_trunk_sprite.png]]
 
  |eat=n|cook=n
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|*|6:0}} pollen catkin
 
  |grow3={{tile|*|6:0}} seed catkin
 
  }}
 
{{multi-tile tree table row|name=Cherry|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.425
 
  |drink=Cherry wine|drinkv=10|eat=y|cook=y
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|4:1}} fruit
 
  |graphic=[[File:cherry_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Chestnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.430
 
  |eat=y|cook=y
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|*|7:1}} pollen catkin
 
  |grow3={{tile|*|7:1}} seed catkin
 
  |grow4={{tile|*|2:0}} burr
 
  |graphic=[[File:chestnut_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Ginkgo|symbol=↑|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.450
 
  |eat=y|cook=y
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}} leaf
 
  |grow2={{tile|*|6:0}} pollen catkin
 
  |grow3={{tile|%|7:1}} seed
 
  |graphic=[[File:pomegranate_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Hazel|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.500
 
  |eat=Seed|super=4|cook=y
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|*|6:1}} pollen catkin
 
  |grow3={{tile|%|6:0}} nut
 
  |graphic=[[File:coffee_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Maple|symbol=♣|color=2:0|decid=Yes|biome=Temperate Broadleaf Forest|biome2=Temperate Grassland|biome3=Temperate Savanna|biome4=Temperate Shrubland|dry=y|dense=0.540
 
  |eat=n|cook=n
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|♣|2:1}} flower
 
  |grow3={{tile|%|6:0}} fruit
 
  |graphic=[[File:maple_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Oak|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.700
 
  |eat=y|cook=y
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|♣|2:0}} flower
 
  |grow3={{tile|•|6:0}} acorn
 
  |graphic=[[File:oak_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Peach|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795
 
  |drink=Peach cider|drinkv=10|eat=y|cook=y
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|♣|5:1}} flower
 
  |grow3={{tile|%|4:1}} fruit
 
  |graphic=[[File:peach_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.600
 
  |drink=Perry|drinkv=10|eat=y|cook=y
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|2:1}} fruit
 
  |graphic=[[File:pear_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Pecan|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.735
 
  |eat=Seed|super=4|cook=y
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|*|2:1}} pollen catkin
 
  |grow3={{tile|%|6:0}} nut
 
  |graphic=[[File:pomegranate_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Persimmon|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.835
 
  |drink=Persimmon wine|drinkv=10|eat=y|cook=y
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|4:1}} fruit
 
  |graphic=[[File:guava_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Plum|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795
 
  |drink=Plum wine|drinkv=10|eat=y|cook=y
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|5:0}} fruit
 
  |graphic=[[File:macadamia_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Sand pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.690
 
  |drink=Sand pear cider|drinkv=10|eat=y|cook=y
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|♣|7:1}} flower
 
  |grow3={{tile|%|6:0}} fruit
 
  |graphic=[[File:pear_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Walnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.562
 
  |eat=Seed|super=4|cook=y
 
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
  |grow2={{tile|*|6:0}} pollen catkin
 
  |grow3={{tile|♣|2:1}} flower
 
  |grow4={{tile|%|6:0}} nut
 
  |graphic=[[File:peach_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Bayberry|symbol=♠|color=2:0|decid=No|biome=Any Temperate|biome2=Taiga|dry=y|dense=0.700
 
  |drink=Bayberry wine|drinkv=10|eat=y|cook=y
 
  |grow1={{tile|♠|2:0}} leaf
 
  |grow2={{tile|*|6:0}} pollen catkin
 
  |grow3={{tile|*|6:0}} seed catkin
 
  |grow4={{tile|%|5:0}} fruit
 
  |graphic=[[File:macadamia_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Larch|symbol=↑|color=2:0|decid=Yes|biome=Taiga|biome2=Temperate Coniferous Forest|dry=y|dense=0.590
 
  |eat=n|cook=n
 
  |grow1={{tile|*|2:0}}{{tile|*|6:1}} needle
 
  |grow2={{tile|*|6:0}} seed cone
 
  |grow3={{tile|*|2:0}} pollen cone
 
  |graphic=[[File:larch_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Pine|symbol=↑|color=2:0|decid=No|biome=Taiga|biome2=Temperate Coniferous Forest|biome3=Tropical Coniferous Forest|dry=y|dense=0.510
 
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk
 
  |tile2={{tile|*|2:0}} branches
 
  |tile3={{tile|*|2:0}} twigs
 
  |tile4={{tile|¼|6:0}} roots
 
  |eat=n|cook=n
 
  |graphic=[[File:pine_trunk_sprite.png]]
 
  |grow1={{tile|*|2:0}} needle
 
  |grow2={{tile|*|6:0}} seed cone
 
  |grow3={{tile|*|4:0}} pollen cone
 
  }}
 
|}
 
  
'''Notes:'''
+
{{Tree table row|name=[[Tower-cap]]|tile={{tile|¼|7:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 1-2)</span>|align=All|decid=No|wt=0.600|pref=great size}}
:<sup>1</sup> This is the value for a stack of 5 units, which is the number rendered from a single fruit.
 
:<sup>2</sup> Anything that can be cooked is edible afterwards.
 
:<sup>3</sup> These trees do not produce wood when cut.
 
:<sup>4</sup> These trees' only edible raw product is seed, which dwarves will not currently eat raw despite the tag.
 
  
== Underground trees ==
+
{{Tree table row|name=[[Tunnel tube]]|tile={{tile|¼|5:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 2-3)</span>|align=All|decid=No|wt=0.500|pref=curving trunk}}
  
These are the trees that can grow in subterranean caverns. None of them produce growths.
+
{{Tree table row|name=[[Willow]]|tile={{tile|*|7:1}}|hab=<span style="color:green">Any Temperate<br />Any Tropical Forest<br />Tropical Grassland<br />Tropical Savanna<br />Tropical Shrubland</span><br /><span style="color:blue">Tropical Freshwater Swamp<br />Tropical Saltwater Swamp<br />Tropical Freshwater Marsh<br />Tropical Saltwater Marsh</span>|align=All (Wet)|decid=No|wt=0.390|pref=sad appearance<br />fluffy catkins}}
  
{{multi-tile tree table head}}
 
{{multi-tile tree table row|name=Fungiwood|symbol=♣|color=6:1|decid=No|biome=Subterranean Water/Layers 1-2|dry=b|dense=0.600
 
  |tile1={{tile|O|6:1}}{{tile|⌂|6:1}} trunk
 
  |tile2={{tile|¼|6:1}} branches
 
  |tile3={{tile|;|6:1}} twigs
 
  |graphic=[[File:fungiwood_trunk_sprite.png]]
 
  |eat=n|cook=n
 
  }}
 
{{multi-tile tree table row|name=Tower-cap|symbol=♠|color=7:1|decid=No|biome=Subterranean Water/Layers 1-2|dry=b|dense=0.600
 
  |tile1={{tile|O|7:1}} trunk
 
  |tile2={{tile|O|7:1}}{{tile|║|7:1}}{{tile|▲|7:1}}{{tile|∙|7:1}} cap
 
  |eat=n|cook=n
 
  |graphic=[[File:tower-cap_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Black-cap|symbol=♠|color=0:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.650
 
  |tile1={{tile|O|0:1}} trunk
 
  |tile2={{tile|O|0:1}}{{tile|║|0:1}}{{tile|▲|0:1}}{{tile|∙|0:1}} cap
 
  |eat=n|cook=n
 
  |graphic=[[File:black-cap_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Goblin-cap|symbol=♠|color=4:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600
 
  |tile1={{tile|O|4:1}} trunk
 
  |tile2={{tile|O|4:1}}{{tile|║|4:1}}{{tile|▲|4:1}}{{tile|∙|4:1}} cap
 
  |eat=n|cook=n
 
  |graphic=[[File:goblin-cap_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Spore tree|symbol=♣|color=3:0|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600
 
  |tile1={{tile|O|3:0}}{{tile|═|3:0}}{{tile|⌂|3:0}} trunk
 
  |tile2={{tile|─|3:0}} thick branches
 
  |tile3={{tile|¼|3:0}} branches
 
  |tile4={{tile|;|3:0}} twigs
 
  |eat=n|cook=n
 
  |graphic=[[File:spore_tree_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Tunnel tube|symbol=│|color=5:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.500
 
  |tile1={{tile|O|5:1}}{{tile|═|5:1}}{{tile|⌂|5:1}} trunk
 
  |eat=n|cook=n
 
  |graphic=[[File:tunnel_tube_trunk_sprite.png]]
 
  }}
 
{{multi-tile tree table row|name=Blood thorn|symbol=╡|color=4:0|decid=No|biome=Subterranean Water|biome2=Subterranean Chasm/Layer 3|dry=b|dense=1.250
 
  |tile1={{tile|O|4:0}}{{tile|═|4:0}}{{tile|⌂|4:0}} trunk
 
  |tile2={{tile|─|4:0}} thick branches
 
  |tile3={{tile|¼|4:0}} branches
 
  |tile4={{tile|;|4:0}} twigs
 
  |graphic=[[File:blood_thorn_trunk_sprite.png]]
 
  |eat=n|cook=n
 
  }}
 
{{multi-tile tree table row|name=Nether-cap|symbol=♠|color=1:0|decid=No|biome=Subterranean Water/Layer 3|dry=b|dense=0.550
 
  |tile1={{tile|O|1:0}} trunk
 
  |tile2={{tile|O|1:0}}{{tile|║|1:0}}{{tile|▲|1:0}}{{tile|∙|1:0}} cap
 
  |eat=n|cook=n
 
  |graphic=[[File:nether-cap_trunk_sprite.png]]
 
  }}
 
 
|}
 
|}
 +
 +
<!--
 +
{{Tree table row|name=<span id=""></span> |tile= |hab= |align= |decid= |wt= }}
 +
-->
  
 
==Bugs==
 
==Bugs==
* Trees grow through bridges. {{bug|7872}}
 
* Cutting down trees will leave a hole in the floor if the layer below has been mined (which has the potential for lots of fun, especially considering invaders). {{bug|8469}}
 
* Trees not yielding wood will not be generated. {{bug|10581}}
 
* Some underground trees will only give one log.  {{bug|7313}}
 
  
==Trivia==
+
*If any [[item]]s are stuck on top of a tree, [[construct]]ing a [[floor]] in that tile will remove the items from the game (like a small-scale, manual [[atom smasher|atom smashing]]).
*It is possible for animals to be stuck up in trees at the moment of embarking. This will cause them to starve to death after a while as they have no means of getting down, so the player should check higher z-levels above the wagon once the playing area is generated, and immediately cut down any trees animals are stuck in.
+
 
 
{{Plants}}
 
{{Plants}}
  
 
[[Category:Map tiles]]
 
[[Category:Map tiles]]
 
{{Category|Trees}}
 
{{Category|Trees}}
[[ru:Tree]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 hidden categories: