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{{Quality|Exceptional}}
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{{quality|exceptional}}
 
{{av}}
 
{{av}}
 
{{buggy}}
 
 
[[File:tree_z_levels_v50.gif|thumb|225px|right|Ascending z-levels of a [[pear|pear tree]].]]
 
'''Trees''' are multi-[[tile]] [[plant]]s that can be found aboveground on all but the most arid or mountainous of maps, and below ground in the [[cavern]]s. The types of trees that grow in a given location depend on that location's [[biome]], as different species prefer different conditions. For example, tropical areas often have palm trees, while colder areas feature pines. Underground trees such as [[nether-cap]]s are an exception, as they will grow anywhere underground. The species of a tree in turn determines its properties, including its structure, the color and density of its wood and what kind of growths it produces. Note also that "trees" in ''Dwarf Fortress'' also covers things that are not actually trees, such as cacti, large herbaceous plants (e.g. [[banana]]s), and large mushrooms (underground trees).
 
 
{{Translation
 
{{Translation
 
| dwarven = dák
 
| dwarven = dák
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| human  = akan
 
| human  = akan
 
}}
 
}}
Trees are used as a source of [[wood]], an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus, the amount of local trees greatly affects fortress development, as without a ready source of wood, the player will be forced to rely on [[trade]] to get it. Tree growth density on the [[embark]] site is determined by its [[biome]], so it is displayed with the rest of the biome properties (temperature, etc.) on the "Choose Fortress Location" screen at embark.
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'''Trees''' are a multi-[[tile]] feature that can be found aboveground on all but the most arid or mountainous of maps, and below ground in the [[cavern]]s. The types of trees that grow in a given location depend on that location's [[biome]], as different species prefer different conditions. For example, tropical areas often have palm trees, while colder areas feature pines. Underground trees such as [[nether-cap]]s are an exception, as they will grow anywhere underground. The species of a tree in turn determines its properties, including its structure, the color and density of its wood and what kind of growths it produces. Note also that "trees" in ''Dwarf Fortress'' also covers things that are not actually trees, such as palms, cacti, large herbaceous plants (e.g. [[banana]]s), and large mushrooms (underground trees).
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Trees are used as a source of [[wood]], an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus, the amount of local trees greatly affects fortress development, as without a ready source of wood, the player will be forced to rely on [[trade]] to get it. Tree growth density on the embark site is determined by its [[biome]], so it's displayed with the rest of the biome properties (temperature, etc.) on the "Choose Fortress Location" screen at [[embark]].
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[[File:trees_many.jpg|thumb|320px|right|Beautiful, until turned into tables. Then they're even more beautiful.]]
  
 
== Structure ==
 
== Structure ==
[[File:Tree animated.gif|thumb|Animation of all z-levels of an [[apricot]] tree. ASCII mode.]]
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[[File:Tree animated.gif|thumb|Animation of all z-levels of an [[Apricot]] tree]]
 
Trees consist of several types of tiles - '''roots''', '''trunk''' sections, '''thick branches''', '''branches''', and '''twigs''', that may be covered in a number of "growths" (leaves, needles, flowers, fruit, cones, etc.), depending on species and season. A single tree is a structure that can span multiple tiles of each type in both horizontal and vertical directions. For example, a typical deciduous tree will have a single tile-wide trunk at ground level supporting a multiple-level crown of intertwined trunk sections, branches and twigs covered with leaves. Not all species follow the same scheme, though - palms have a high, naked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level. Trees also have an underground system of roots, but there is only one kind of root tile and the extent of the root system doesn't seem to vary with species.
 
Trees consist of several types of tiles - '''roots''', '''trunk''' sections, '''thick branches''', '''branches''', and '''twigs''', that may be covered in a number of "growths" (leaves, needles, flowers, fruit, cones, etc.), depending on species and season. A single tree is a structure that can span multiple tiles of each type in both horizontal and vertical directions. For example, a typical deciduous tree will have a single tile-wide trunk at ground level supporting a multiple-level crown of intertwined trunk sections, branches and twigs covered with leaves. Not all species follow the same scheme, though - palms have a high, naked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level. Trees also have an underground system of roots, but there is only one kind of root tile and the extent of the root system doesn't seem to vary with species.
  
 
Graphically, vertical 1×1 trunk sections resemble wooden columns {{tile|O|6:0}}. The thicker trunks (2×2 and 3×3) are represented by rounded double-line structures. Above the first ground level the trunk may branch out, producing horizontal trunk sections that resemble wooden [[wall]]s {{tile|║|6:0}}. These can peter out into thick branches {{tile|│|6:0}} or end directly with branches {{tile|¼|2:0}}. The branches can extend further out, ending with twigs {{tile|;|2:0}}. A vertical trunk end, if not covered with a branch, is represented by a pointed cap {{tile|⌂|6:0}}.
 
Graphically, vertical 1×1 trunk sections resemble wooden columns {{tile|O|6:0}}. The thicker trunks (2×2 and 3×3) are represented by rounded double-line structures. Above the first ground level the trunk may branch out, producing horizontal trunk sections that resemble wooden [[wall]]s {{tile|║|6:0}}. These can peter out into thick branches {{tile|│|6:0}} or end directly with branches {{tile|¼|2:0}}. The branches can extend further out, ending with twigs {{tile|;|2:0}}. A vertical trunk end, if not covered with a branch, is represented by a pointed cap {{tile|⌂|6:0}}.
  
Root tiles ({{tile|¼|6:0}}) overlap a number of underground tiles below each tree. They can be designated for digging, but because they usually use the same brown colour as the mining designation rectangle, the designation is not evident (the only exceptions are trees with white roots). Some trees can have multiple tiles of roots, others just the one{{verify}}.
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Root tiles ({{tile|¼|6:0}}) overlap a number of underground tiles below each tree. They can be designated for digging, but because they usually use the same brown color as the mining designation rectangle, the designation is not evident (the only exceptions are trees with white roots). Some trees can have multiple tiles of roots, others just the one{{verify}}.
  
The dug-away roots of a tree can spawn twigs and fruits of the tree around them, if there is space and grass/cave moss there. This means you can, in principle, access fruit trees from below the tree, without putting a dwarf in danger or walling off the tree.  There are exceptions to the description above - [[Desert]] [[saguaro]]es don't have any leafy branches or twigs, just a trunk and thick branches. Nor do mushroom cap trees that grow in the caverns underground have branches - instead, they have a '''cap''' consisting of ramps that can be walked upon.
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There are exceptions to the description above. [[Saguaro]]s don't have any leafy branches or twigs, just a trunk and thick branches. Mushroom cap trees that grow in the caverns underground don't have branches - instead they have a '''cap'''
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consisting of ramps that can be walked up on.
  
Trees can be [[climb]]ed in both fortress and [[adventurer mode]]. In densely wooded areas, the overlapping tree crowns can form a continuous canopy that can be traversed by walking, climbing and/or jumping. Both thick and regular branches provide a floor-like support for walking - twigs are too frail to support the weight of a dwarf, but they can be climbed through and jumped over. All kinds of trunk tiles, except trunk tips, are treated as solid barriers that can be climbed through and jumped over like twigs.
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Trees can be [[climb]]ed in both fortress and [[adventurer mode]]. In densely wooded areas, the overlapping tree crowns can form a continuous canopy that can be traversed by walking, climbing and/or jumping. Both thick and regular branches provide a floor-like support for walking. Twigs are too frail to support the weight of a dwarf, but they can be climbed through and jumped over. All kinds of trunk tiles are treated as solid barriers, except trunk tips - they can be climbed through and jumped over like twigs.
  
On ground level, tree trunks are obstacles that prevent [[channel]]ing, or the creation of [[wall]]s and other [[construction]]s on their tiles. This is problematic for caravan [[wagon]]s, which require a path at least three tiles wide, in order to access your fortress; on heavily forested maps it may be necessary to check [[trade depot|depot]] access ({{k|D}}) every once in a while, as trees continue to grow, to make sure wagons can get through, and chop down ({{k|d}}-{{k|t}}) the impeding forest if they can't. Later on this can actually become a blessing, as if there is only one or a few pathways to the fortress, it makes it easier to route incoming caravans down certain pre-selected well-defended pathways, instead of allowing them to choose their own way across the map, where they may fall foul of ambushers or worse. It also makes building above-ground constructions more challenging, as any trees in the way must be chopped down first.
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On ground level, tree trunks are obstacles that prevent [[channel]]ing or the creation of [[wall]]s and other [[construction]]s on their tiles. This is problematic for caravan [[wagon]]s, which require a path at least three tiles wide in order to access your fortress; on heavily forested maps it may be necessary to check [[trade depot|depot]] access ({{k|D}}) every once in a while as trees continue to grow to make sure wagons can get through, and chop down ({{k|d}}-{{k|t}}) the impeding forest if they can't. Later on this can actually become a blessing, as if there is only one or a few pathways to the fortress it makes it easier to route incoming caravans down certain well-defended pathways, instead of allowing them to choose their own way across the map, where they may fall foul of ambushers or worse. It also makes building above-ground constructions more challenging, as any trees in the way must be chopped down first.
  
A tree's branches and leaves will result in the tiles below them being considered "inside", leading to the formation of [[miasma]] if corpse and body parts decay while under them. It is therefore advisable to ensure no trees grow in the immediate vicinity of your corpse stockpiles.
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<gallery caption="Heights of a tree" widths="90px" heights="90px" perrow="5">
 
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File:Tree-1.png|1 level below ground: roots in a [[Red sand]] wall on the side of a hill
<gallery caption="Heights of a tree (ASCII mode)" widths="90px" heights="90px" perrow="5">
 
File:Tree-1.png|1 level below ground: roots in a [[red sand]] wall on the side of a hill
 
 
File:Tree0.png|Ground level: trunk
 
File:Tree0.png|Ground level: trunk
 
File:Tree+1.png|1 level above ground, trunk, branches and twigs
 
File:Tree+1.png|1 level above ground, trunk, branches and twigs
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=== Growths ===
 
=== Growths ===
Growths are the things that grow ''on'' a tree, i.e: they are not an essential part of the tree's structure and can be shed or picked without destroying the tree. This includes leaves, needles, flowers, fruit, seed pods, catkins, cones, etc. Each tree species has at least one type of growth, the most common one, unsurprisingly, being leaves.
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Growths are the things that grow ''on'' a tree, i.e. they are not an essential part of the tree's structure and can be shed or picked without destroying the tree. This includes leaves, needles, flowers, fruit, seed pods, catkins, cones, etc. Each tree species has at least one type of growth, the most common one unsurprisingly being leaves.
  
The leaves of deciduous trees change color in the autumn, fall before the winter and grow back in the spring. Fallen leaves will color the tiles beneath their trees, turning the forest floor into a colorful patchwork.
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The leaves of deciduous trees change color in the autumn, fall before the winter and grow back in the spring. Fallen leaves will color the tiles beneath their trees, turning the forest floor into colorful patchwork.
  
Trees of fruit-producing species usually grow flowers in spring and fruit later in the year. Flowers will fall in a cloud during the transition from flowers to fruit; the cloud is shown falling, and examining the ground after that will show "<tree> flowers" in addition to other tile contents. Both flowers and fruit appear and fall at set times through the year, so it is possible that a young tree that has never flowered will give fruit.
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Trees of fruit-producing species usually grow flowers in spring and fruit later in the year. Flowers will fall in a cloud during the transition from flowers to fruit; the cloud is shown falling, and loo{{k|k}}ing at the ground after that will show "<tree> flowers" in addition to other tile contents. Both flowers and fruit appear and fall at set times through the year, so it's possible that a young tree that has never flowered will give fruit.
  
Fruit can be picked from trees in Adventure mode. Fortress mode harvesting is done with a [[stepladder]] (as long as the fruit-bearing tree is within a plant gathering zone) or by collecting fallen fruits. Fruit can be brewed at a [[still]]. Cutting down a tree with fruit causes the fruit to vanish{{verify}}.
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Fruit can be picked from trees in Adventure mode. Fortress mode harvesting is done with a [[stepladder]] (as long as the fruit-bearing tree is within a plant gathering zone) or by collecting fallen fruits. Fruit can be brewed at a [[still]]. Cutting a tree with fruit causes the fruits to vanish{{verify}}.
 
 
If a tree is set on fire in fortress mode and is described as 'dead' when examined, it will eventually rejuvenate itself and come back to life after a few years, starting from the trunk and leading out into the branches if left alone.
 
  
 
== Chopping down trees ==
 
== Chopping down trees ==
 
{{main|Woodcutting}}
 
{{main|Woodcutting}}
  
Trees can be cut down by dwarves to produce [[wood]]. It is enough to [[designations menu|designate]] only one trunk tile for cutting to chop down the whole tree it belongs to - any trunk tile will do, even those that are above ground, or even a single tile of a multi-tile trunk. As a result, it's impossible to "prune" trees by chopping down only parts of them.
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Trees can be cut down by dwarves to produce [[wood]]. It is enough to [[designations menu|designate]] only one trunk tile for cutting to chop down the whole tree it belongs to. Any trunk tile will do, even those that are above ground, or even a single tile of a multi-tile trunk. As a result, it's impossible to "prune" trees by chopping down only parts of them.
  
 
Once a woodcutter is done with the first tile, the tree instantly converts to a number of free-floating logs that fall to the ground in a direction away from the cutter. Cutting a tree from a trunk section above ground level may result in the woodcutter losing their footing and crashing to the ground (similar to having a tile deconstructed under their feet).
 
Once a woodcutter is done with the first tile, the tree instantly converts to a number of free-floating logs that fall to the ground in a direction away from the cutter. Cutting a tree from a trunk section above ground level may result in the woodcutter losing their footing and crashing to the ground (similar to having a tile deconstructed under their feet).
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If you had [[smoothing|smoothed]] the wall below the trunk and then cut down the tree, it will leave an open floor above the smoothed wall, unlike constructed walls (see this [[tile#Walls|diagram]] for a visual illustration). If there is an open space adjacent to the smoothed wall, creatures can diagonally move below the adjacent space (by swimming, flying, or climbing) from the open floor above. Such occurrences should be uncommon, as it requires the tile below the tree to be made of stone (so it can be smoothed), and occur mainly in [[mountain]] biomes and areas affected by erosion.
 
If you had [[smoothing|smoothed]] the wall below the trunk and then cut down the tree, it will leave an open floor above the smoothed wall, unlike constructed walls (see this [[tile#Walls|diagram]] for a visual illustration). If there is an open space adjacent to the smoothed wall, creatures can diagonally move below the adjacent space (by swimming, flying, or climbing) from the open floor above. Such occurrences should be uncommon, as it requires the tile below the tree to be made of stone (so it can be smoothed), and occur mainly in [[mountain]] biomes and areas affected by erosion.
 
=== Objects and tiles in trees ===
 
 
Some trees have been found to have objects or tiles contained within the branches - cutting down these trees can be hazardous to your dwarves.  You can check all the z-levels of every tree you wish to cut, or just take the risk and experience occasional fun!
 
  
 
== Products ==
 
== Products ==
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=== Fruit ===
 
=== Fruit ===
Various kinds of tree produce fruit.  In [[dwarf fortress mode]], they can be gathered with a [[stepladder]] in a designated [[zone#Gather/pick Fruit|plant gathering zone]], and [[Elf|elves]] will also bring fruit to [[trading|trade]].  Fruit can be eaten, producing [[seed]]s.  The following trees produce usable fruit in vanilla: apple, apricot, avocado, banana, bayberry, bitter orange, carambola, cashew, cherry, citron, coconut palm, coffee, custard-apple, date palm, desert lime, durian, finger lime, guava, kumquat, lime, lychee, mango, olive, orange, papaya, paradise nut, peach, pear, persimmon, plum, pomegranate, pomelo, rambutan, round lime, saguaro, and sand pear. Not all of these can be brewed; see [[alcohol]] for a list of brewable fruit.
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Various kinds of tree produce fruit.  In [[dwarf fortress mode]], they can be gathered with a [[stepladder]] in a designated [[zone#Plant collection|plant gathering zone]], and [[Elf|elves]] will also bring fruit to [[trading|trade]].  Fruit can be eaten, producing [[seed]]s.
 
 
Instead of fruit, some trees will produce nuts, which are actually seeds - since tree seeds currently can't be planted, feel free to allow cooking of these. The nut-producing trees in vanilla are: [[almond]], [[candlenut]], [[chestnut]], [[hazel]], [[macadamia]], [[oak]], [[pecan]], and [[walnut]].
 
  
 
== Growing trees ==
 
== Growing trees ==
Trees grow from '''saplings''', which start growing randomly on non-occupied tiles of a suitable biome; thus chopping down a forest may create a clearing, but within a couple of years a new forest will have grown. Saplings will not grow to maturity if their tile contains an item or building (including stockpile designations), though removing the item may cause the tree to spontaneously grow up. Saplings will block the construction of farm plots unless there is also a dusting or pile of mud beneath them.
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From the time a sapling appears, it takes about 3 years for a tree to grow. From that point on, trees grow only once every 10 years, as defined by the TRUNK_PERIOD tag. Currently, all trees share the same 10-year value for trunk growth. Presumably this will be changed in the future to reflect accurate growth rates for different species. Given this disparity in growth times, it's far more efficient to cut down trees as they grow rather than attempting to let them grow to a larger/full size. Growing a full-sized tree will take around 80 years; well beyond the lifespan of most forts.
  
Saplings can be killed by heavy [[traffic|foot traffic]] and removed by building a road on them, but not by flooding &mdash; they can survive submergence for extended periods of time and will still grow to maturity once the water level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear, more quickly if heavy traffic tramples them away. Many underground trees are called "young &lt;tree&gt;" instead of sapling, but the concept is the same. Paved [[road]]s and (even unbuilt) [[farm plot]]s periodically purge all terrain features below them, preventing trees (or shrubs) from growing in unwanted areas. Trees cannot grow on stairs or ramps, making it possible to keep trees out of your plumbing by using {{K|u}}p stairs instead of {{K|d}}igging (this does not reveal the tile above). Above-ground trees will only grow in areas where there is sufficient soil one z-level beneath them (currently observed to be at least one unmined tile within a two-tile radius); underground trees not only ignore this restriction for dry subterranean soil but will also grow on muddy subterranean stone.
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Trees grow from '''saplings''', which start growing randomly on non-occupied tiles of a suitable biome; thus chopping down a forest may create a clearing, but within a couple of years a new forest will have grown. Saplings can be killed by heavy [[traffic|foot traffic]], but not by flooding &mdash; they can survive submergence for extended periods of time and will still grow to maturity once the water level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear, more quickly if heavy traffic tramples them away. Many underground trees are called "young &lt;tree&gt;" instead of sapling, but the concept is the same. Saplings will not grow to maturity if their tile contains an item or building (including stockpile designations), though removing the item may cause the tree to spontaneously grow up. Paved [[road]]s and [[farm plot]]s periodically purge all terrain features below them, preventing trees (or shrubs) from growing in unwanted areas. Trees cannot grow on stairs or ramps, making it possible to keep trees out of your plumbing by using {{K|u}}p stairs instead of {{K|d}}igging (this does not reveal the tile above). Above-ground trees will only grow in areas where there is sufficient soil 1 Z-level beneath them (currently observed to be at least one unmined tile within a two-tile radius); underground trees not only ignore this restriction for dry subterranean soil but will also grow on muddy subterranean stone. Additionally, saplings on soil cavern floors will block the construction of farm plots unless there is also a dusting or pile of mud beneath them.
  
Trees ''cannot'' be specifically "planted" [http://www.bay12games.com/dwarves/dev.html as of yet]; even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. (Sadly, the [[elf|elves]] do not seem to comprehend this.) It is possible to [[tree farming|farm]] trees by walling off or engineering a patch of soil and locking it away so your dwarves don't trample all over it, but it will take a long time for the farm to yield results. After you expose the caverns, subterranean flora (including trees) will begin to grow on any exposed, previously-bare soil within your fortress; this can be annoying when a copse of [[blood thorn]]s suddenly appears in your [[sand#Glass|sand collection]] area, but allows you to easily mine out large subterranean [[Tree farming|tree farms]] full of colorful subterranean trees.
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Trees ''cannot'' be specifically "planted" ([http://www.bay12games.com/dwarves/dev.html as of yet]); even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. (Sadly, the [[elf|elves]] do not seem to comprehend this) It is possible to [[tree farming|farm]] trees by walling off or engineering a patch of soil and locking it away so your dwarves don't trample all over it, but it will take a long time for the farm to yield results. After you expose the caverns, subterranean flora (including trees) will begin to grow on any exposed, previously-bare soil within your fortress; this can be annoying when a copse of [[blood thorn]]s suddenly appears in your [[sand#Glass|sand collection]] area, but allows you to easily mine out large subterranean tree farms full of colorful subterranean trees.
  
 
If a sapling grows into a tree, it can block off narrow areas, such as one-tile-long hallways in a muddy cavern layer.  This can cause dwarves to take longer alternate routes to perform their jobs, or entrap them entirely.
 
If a sapling grows into a tree, it can block off narrow areas, such as one-tile-long hallways in a muddy cavern layer.  This can cause dwarves to take longer alternate routes to perform their jobs, or entrap them entirely.
 
{{clear}}
 
{{clear}}
  
One can grow additional tree branches by digging away parts of tree roots and replacing them with grass or cave moss. Afterwards, when the tree grows, it may spread (fruit-bearing) branches there.
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== Aboveground trees ==
 
 
== Growth rate & wood yield ==
 
From the time a sapling appears, it takes about three and a half ''months'' for a tree to grow. Trees make a growth check once every year, and then grow randomly - it's possible for a tree to reach eight z-levels of height in a decade, not have gone past five in three, or avoid growing branches at all initially.
 
 
 
Most tree raws currently specify exactly the same canopies. They'll yield more wood overall with sparser cutting, though the breakeven point is unknown presently. Each "tree trunk" tile will yield exactly one log, while light branches, twigs and (brown) heavy branches will give nothing. The size of aboveground trees at embark depends heavily on unknown factors beyond age and species; possibly temperature, latitude or biome?{{Verify}}
 
 
 
For wood, branching trees with nonbranching trunks (Papayas, Ginkgos, Saguaros, Pines, Cedars, Fungiwoods, Alders, and Birches) should be cut down preferentially, as their branches will obscure saplings and their trunks grow slower. They will not yield any more wood past reaching their maximum trunk height (4-9 depending on species). Vice-versa, Glumprong trees are near-ideal for forestry, as they're all trunk, though their max height is limited to 8.
 
 
 
Palm trees don't obscure other ones with their canopies, so should be cut when wood is needed, or when they reach their maximum height of 9.
 
  
== Aboveground trees ==
 
 
Most of them bear fruits and nuts, which can be [[Activity zone#Gather/Pick Fruit|harvested]] for food and drinks.
 
Most of them bear fruits and nuts, which can be [[Activity zone#Gather/Pick Fruit|harvested]] for food and drinks.
 
  
 
<!-- default template (see Template:Multi-tile_tree_table_row for more details)
 
<!-- default template (see Template:Multi-tile_tree_table_row for more details)
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   |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk
 
   |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk
 
   |tile2={{tile|¼|6:0}} roots
 
   |tile2={{tile|¼|6:0}} roots
  |graphic=[[File:abaca_trunk_sprite.png]]
 
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
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{{multi-tile tree table row|name=Acacia|symbol=♠|color=2:0|decid=No|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|dense=0.600
 
{{multi-tile tree table row|name=Acacia|symbol=♠|color=2:0|decid=No|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|dense=0.600
 
   |eat=n|cook=y
 
   |eat=n|cook=y
  |graphic=[[File:pomegranate_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
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{{multi-tile tree table row|name=Avocado|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.540
 
{{multi-tile tree table row|name=Avocado|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.540
 
   |eat=y|cook=y
 
   |eat=y|cook=y
  |graphic=[[File:avocado_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|2:1}} flower
 
   |grow2={{tile|♣|2:1}} flower
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   |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk
 
   |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk
 
   |tile2={{tile|¼|6:0}} roots
 
   |tile2={{tile|¼|6:0}} roots
  |graphic=[[File:banana_trunk_sprite.png]]
 
 
   |drink=Banana beer|drinkv=10|eat=y|cook=y
 
   |drink=Banana beer|drinkv=10|eat=y|cook=y
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
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{{multi-tile tree table row|name=Bitter orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Bitter orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
  |graphic=[[File:coffee_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
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{{multi-tile tree table row|name=Cacao tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.430
 
{{multi-tile tree table row|name=Cacao tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.430
 
   |eat=n|cook=y
 
   |eat=n|cook=y
  |graphic=[[File:apple_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 161: Line 134:
 
{{multi-tile tree table row|name=Candlenut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.140
 
{{multi-tile tree table row|name=Candlenut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.140
 
   |eat=n|cook=y
 
   |eat=n|cook=y
  |graphic=[[File:candlenut_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 168: Line 140:
 
{{multi-tile tree table row|name=Carambola|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.550
 
{{multi-tile tree table row|name=Carambola|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.550
 
   |drink=Carambola wine|drinkv=10|eat=y|cook=y
 
   |drink=Carambola wine|drinkv=10|eat=y|cook=y
  |graphic=[[File:carambola_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|3:1}} flower
 
   |grow2={{tile|♣|3:1}} flower
Line 175: Line 146:
 
{{multi-tile tree table row|name=Cashew|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.450
 
{{multi-tile tree table row|name=Cashew|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.450
 
   |eat=y|cook=y
 
   |eat=y|cook=y
  |graphic=[[File:cashew_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow2={{tile|♣|5:1}} flower
Line 182: Line 152:
 
{{multi-tile tree table row|name=Citron|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.700
 
{{multi-tile tree table row|name=Citron|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.700
 
   |eat=y|cook=y
 
   |eat=y|cook=y
  |graphic=[[File:pomelo_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 190: Line 159:
 
   |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk
 
   |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk
 
   |tile2={{tile|¼|6:0}} roots
 
   |tile2={{tile|¼|6:0}} roots
  |graphic=[[File:mangrove_trunk_sprite.png]]
 
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 
   |grow1={{tile|*|2:0}} leaf
 
   |grow1={{tile|*|2:0}} leaf
Line 198: Line 166:
 
{{multi-tile tree table row|name=Coffee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620
 
{{multi-tile tree table row|name=Coffee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620
 
   |eat=y|cook=y
 
   |eat=y|cook=y
  |graphic=[[File:coffee_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 205: Line 172:
 
{{multi-tile tree table row|name=Custard-apple|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.360
 
{{multi-tile tree table row|name=Custard-apple|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.360
 
   |drink=Custard-apple cider|drinkv=10|eat=y|cook=y
 
   |drink=Custard-apple cider|drinkv=10|eat=y|cook=y
  |graphic=[[File:guava_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|2:1}} flower
 
   |grow2={{tile|♣|2:1}} flower
Line 213: Line 179:
 
   |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk
 
   |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk
 
   |tile2={{tile|¼|6:0}} roots
 
   |tile2={{tile|¼|6:0}} roots
  |graphic=[[File:orange_trunk_sprite.png]]
 
 
   |drink=Date wine|drinkv=10|eat=y|cook=y
 
   |drink=Date wine|drinkv=10|eat=y|cook=y
 
   |grow1={{tile|*|2:0}} leaf
 
   |grow1={{tile|*|2:0}} leaf
Line 221: Line 186:
 
{{multi-tile tree table row|name=Desert lime|symbol=♠|color=2:0|decid=No|biome=Tropical Grassland|biome2=Tropical Savanna|biome3=Tropical Shrubland|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Desert lime|symbol=♠|color=2:0|decid=No|biome=Tropical Grassland|biome2=Tropical Savanna|biome3=Tropical Shrubland|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
  |graphic=[[File:guava_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 228: Line 192:
 
{{multi-tile tree table row|name=Durian|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.520
 
{{multi-tile tree table row|name=Durian|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.520
 
   |drink=Durian wine|drinkv=10|eat=y|cook=y
 
   |drink=Durian wine|drinkv=10|eat=y|cook=y
  |graphic=[[File:coffee_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:0}} flower
 
   |grow2={{tile|♣|7:0}} flower
Line 235: Line 198:
 
{{multi-tile tree table row|name=Finger lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Finger lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
  |graphic=[[File:guava_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 242: Line 204:
 
{{multi-tile tree table row|name=Guava|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.610
 
{{multi-tile tree table row|name=Guava|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.610
 
   |drink=Guava wine|drinkv=10|eat=y|cook=y
 
   |drink=Guava wine|drinkv=10|eat=y|cook=y
  |graphic=[[File:guava_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 249: Line 210:
 
{{multi-tile tree table row|name=Kapok|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.260
 
{{multi-tile tree table row|name=Kapok|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.260
 
   |eat=n|cook=n
 
   |eat=n|cook=n
  |graphic=[[File:guava_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 256: Line 216:
 
{{multi-tile tree table row|name=Kumquat|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Kumquat|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
  |graphic=[[File:coffee_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 263: Line 222:
 
{{multi-tile tree table row|name=Lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
  |graphic=[[File:guava_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 270: Line 228:
 
{{multi-tile tree table row|name=Lychee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.880
 
{{multi-tile tree table row|name=Lychee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.880
 
   |drink=Lychee wine|drinkv=10|eat=y|cook=y
 
   |drink=Lychee wine|drinkv=10|eat=y|cook=y
  |graphic=[[File:lychee_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow2={{tile|♣|5:1}} flower
Line 276: Line 233:
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Macadamia|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.705
 
{{multi-tile tree table row|name=Macadamia|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.705
   |eat=Seed|super=4|cook=y
+
   |eat=y|cook=y
  |graphic=[[File:macadamia_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow2={{tile|♣|5:1}} flower
Line 284: Line 240:
 
{{multi-tile tree table row|name=Mahogany|symbol=♠|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.600
 
{{multi-tile tree table row|name=Mahogany|symbol=♠|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.600
 
   |eat=n|cook=n
 
   |eat=n|cook=n
  |graphic=[[File:mahogany_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|6:1}} flower
 
   |grow2={{tile|♣|6:1}} flower
Line 291: Line 246:
 
{{multi-tile tree table row|name=Mango tree|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.520
 
{{multi-tile tree table row|name=Mango tree|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.520
 
   |drink=Mango wine|drinkv=10|eat=y|cook=y
 
   |drink=Mango wine|drinkv=10|eat=y|cook=y
  |graphic=[[File:coffee_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|4:1}} flower
 
   |grow2={{tile|♣|4:1}} flower
Line 298: Line 252:
 
{{multi-tile tree table row|name=Olive|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.990
 
{{multi-tile tree table row|name=Olive|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.990
 
   |eat=y|cook=y
 
   |eat=y|cook=y
  |graphic=[[File:macadamia_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 305: Line 258:
 
{{multi-tile tree table row|name=Orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
  |graphic=[[File:orange_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 312: Line 264:
 
{{multi-tile tree table row|name=Papaya|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.130
 
{{multi-tile tree table row|name=Papaya|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.130
 
   |drink=Papaya wine|drinkv=10|eat=y|cook=y
 
   |drink=Papaya wine|drinkv=10|eat=y|cook=y
  |graphic=[[File:papaya_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 319: Line 270:
 
{{multi-tile tree table row|name=Paradise nut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.820
 
{{multi-tile tree table row|name=Paradise nut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.820
 
   |eat=y|cook=y
 
   |eat=y|cook=y
  |graphic=[[File:paradise_nut_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|6:1}} flower
 
   |grow2={{tile|♣|6:1}} flower
Line 326: Line 276:
 
{{multi-tile tree table row|name=Pomelo|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Pomelo|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
  |graphic=[[File:pomelo_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 333: Line 282:
 
{{multi-tile tree table row|name=Rambutan|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620
 
{{multi-tile tree table row|name=Rambutan|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620
 
   |drink=Rambutan wine|drinkv=10|eat=y|cook=y
 
   |drink=Rambutan wine|drinkv=10|eat=y|cook=y
  |graphic=[[File:rambutan_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|2:1}} flower
 
   |grow2={{tile|♣|2:1}} flower
Line 340: Line 288:
 
{{multi-tile tree table row|name=Round lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Round lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
  |graphic=[[File:guava_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 347: Line 294:
 
{{multi-tile tree table row|name=Rubber tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.490
 
{{multi-tile tree table row|name=Rubber tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.490
 
   |eat=n|cook=n
 
   |eat=n|cook=n
  |graphic=[[File:carambola_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Tea|symbol=♣|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.560
 
{{multi-tile tree table row|name=Tea|symbol=♣|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.560
 
   |eat=n|cook=n
 
   |eat=n|cook=n
  |graphic=[[File:coffee_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 359: Line 304:
 
{{multi-tile tree table row|name=Pomegranate|symbol=Γ|color=2:0|decid=Yes|biome=Any Tropical|dry=y|dense=0.770
 
{{multi-tile tree table row|name=Pomegranate|symbol=Γ|color=2:0|decid=Yes|biome=Any Tropical|dry=y|dense=0.770
 
   |drink=Pomegranate wine|drinkv=10|eat=y|cook=y
 
   |drink=Pomegranate wine|drinkv=10|eat=y|cook=y
  |graphic=[[File:pomegranate_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow2={{tile|♣|4:1}} flower
 
   |grow2={{tile|♣|4:1}} flower
Line 366: Line 310:
 
{{multi-tile tree table row|name=Mangrove|symbol=♣|color=2:0|decid=No|biome=Mangrove Swamp|dry=n|dense=0.830
 
{{multi-tile tree table row|name=Mangrove|symbol=♣|color=2:0|decid=No|biome=Mangrove Swamp|dry=n|dense=0.830
 
   |eat=n|cook=n
 
   |eat=n|cook=n
  |graphic=[[File:mangrove_trunk_sprite.png]]
 
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 376: Line 319:
 
   |tile3={{tile|;|2:0}} twigs
 
   |tile3={{tile|;|2:0}} twigs
 
   |tile4={{tile|¼|6:0}} roots
 
   |tile4={{tile|¼|6:0}} roots
  |graphic=[[File:pine_trunk_sprite.png]]
 
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 
   |grow1={{tile|*|2:0}} scale-leaf
 
   |grow1={{tile|*|2:0}} scale-leaf
Line 388: Line 330:
 
   |tile4={{tile|;|7:1}} twigs
 
   |tile4={{tile|;|7:1}} twigs
 
   |tile5={{tile|¼|7:1}} roots
 
   |tile5={{tile|¼|7:1}} roots
  |graphic=[[File:feather_trunk_sprite.png]]
 
 
   |eat=n|cook=y
 
   |eat=n|cook=y
 
   |grow1={{tile|♠|7:1}} down
 
   |grow1={{tile|♠|7:1}} down
Line 396: Line 337:
 
   |tile1={{tile|O|5:0}}{{tile|═|5:0}}{{tile|⌂|5:0}} trunk
 
   |tile1={{tile|O|5:0}}{{tile|═|5:0}}{{tile|⌂|5:0}} trunk
 
   |tile2={{tile|¼|5:0}} roots
 
   |tile2={{tile|¼|5:0}} roots
  |graphic=[[File:glumprong_trunk_sprite.png]]
 
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 
   }}
 
   }}
Line 403: Line 343:
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|3:1}} flower
 
   |grow2={{tile|♣|3:1}} flower
  |graphic=[[File:highwood_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Saguaro|symbol=╞|color=2:0|decid=No|biome=Any Desert|dry=y|dense=0.430
 
{{multi-tile tree table row|name=Saguaro|symbol=╞|color=2:0|decid=No|biome=Any Desert|dry=y|dense=0.430
Line 409: Line 348:
 
   |tile2={{tile|─|2:0}} thick branches
 
   |tile2={{tile|─|2:0}} thick branches
 
   |tile3={{tile|¼|2:0}} roots
 
   |tile3={{tile|¼|2:0}} roots
  |graphic=[[File:saguaro_trunk_sprite.png]]
 
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 
   |grow1={{tile|♣|7:1}} flower
 
   |grow1={{tile|♣|7:1}} flower
Line 420: Line 358:
 
   |grow3={{tile|*|7:1}} seed catkin
 
   |grow3={{tile|*|7:1}} seed catkin
 
   |grow4={{tile|*|6:0}} fruit
 
   |grow4={{tile|*|6:0}} fruit
  |graphic=[[File:guava_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Alder|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.410
 
{{multi-tile tree table row|name=Alder|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.410
Line 427: Line 364:
 
   |tile3={{tile|;|2:0}} twigs
 
   |tile3={{tile|;|2:0}} twigs
 
   |tile4={{tile|¼|6:0}} roots
 
   |tile4={{tile|¼|6:0}} roots
  |graphic=[[File:guava_trunk_sprite.png]]
 
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
Line 435: Line 371:
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Almond|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795
 
{{multi-tile tree table row|name=Almond|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795
   |eat=Seed|super=4||cook=y
+
   |eat=y|cook=y
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow3={{tile|%|6:0}} nut
 
   |grow3={{tile|%|6:0}} nut
  |graphic=[[File:almond_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Apple|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745
 
{{multi-tile tree table row|name=Apple|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745
Line 446: Line 381:
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow3={{tile|%|4:0}} fruit
 
   |grow3={{tile|%|4:0}} fruit
  |graphic=[[File:apple_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Apricot|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745
 
{{multi-tile tree table row|name=Apricot|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745
Line 453: Line 387:
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow3={{tile|%|4:1}} fruit
 
   |grow3={{tile|%|4:1}} fruit
  |graphic=[[File:paradise_nut_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Ash (tree)|alt=Ash|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.600
 
{{multi-tile tree table row|name=Ash (tree)|alt=Ash|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.600
Line 460: Line 393:
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow3={{tile|%|6:0}} fruit
 
   |grow3={{tile|%|6:0}} fruit
  |graphic=[[File:macadamia_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Birch|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.650
 
{{multi-tile tree table row|name=Birch|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.650
Line 467: Line 399:
 
   |tile3={{tile|;|2:0}} twigs
 
   |tile3={{tile|;|2:0}} twigs
 
   |tile4={{tile|¼|7:1}} roots
 
   |tile4={{tile|¼|7:1}} roots
  |graphic=[[File:birch_trunk_sprite.png]]
 
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
Line 478: Line 409:
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow3={{tile|%|4:1}} fruit
 
   |grow3={{tile|%|4:1}} fruit
  |graphic=[[File:cherry_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Chestnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.430
 
{{multi-tile tree table row|name=Chestnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.430
Line 486: Line 416:
 
   |grow3={{tile|*|7:1}} seed catkin
 
   |grow3={{tile|*|7:1}} seed catkin
 
   |grow4={{tile|*|2:0}} burr
 
   |grow4={{tile|*|2:0}} burr
  |graphic=[[File:chestnut_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Ginkgo|symbol=↑|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.450
 
{{multi-tile tree table row|name=Ginkgo|symbol=↑|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.450
 
   |eat=y|cook=y
 
   |eat=y|cook=y
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}} leaf
+
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow2={{tile|*|6:0}} pollen catkin
 
   |grow2={{tile|*|6:0}} pollen catkin
 
   |grow3={{tile|%|7:1}} seed
 
   |grow3={{tile|%|7:1}} seed
  |graphic=[[File:pomegranate_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Hazel|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.500
 
{{multi-tile tree table row|name=Hazel|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.500
   |eat=Seed|super=4|cook=y
+
   |eat=y|cook=y
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow2={{tile|*|6:1}} pollen catkin
 
   |grow2={{tile|*|6:1}} pollen catkin
 
   |grow3={{tile|%|6:0}} nut
 
   |grow3={{tile|%|6:0}} nut
  |graphic=[[File:coffee_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Maple|symbol=♣|color=2:0|decid=Yes|biome=Temperate Broadleaf Forest|biome2=Temperate Grassland|biome3=Temperate Savanna|biome4=Temperate Shrubland|dry=y|dense=0.540
 
{{multi-tile tree table row|name=Maple|symbol=♣|color=2:0|decid=Yes|biome=Temperate Broadleaf Forest|biome2=Temperate Grassland|biome3=Temperate Savanna|biome4=Temperate Shrubland|dry=y|dense=0.540
Line 507: Line 434:
 
   |grow2={{tile|♣|2:1}} flower
 
   |grow2={{tile|♣|2:1}} flower
 
   |grow3={{tile|%|6:0}} fruit
 
   |grow3={{tile|%|6:0}} fruit
  |graphic=[[File:maple_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Oak|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.700
 
{{multi-tile tree table row|name=Oak|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.700
Line 514: Line 440:
 
   |grow2={{tile|♣|2:0}} flower
 
   |grow2={{tile|♣|2:0}} flower
 
   |grow3={{tile|•|6:0}} acorn
 
   |grow3={{tile|•|6:0}} acorn
  |graphic=[[File:oak_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Peach|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795
 
{{multi-tile tree table row|name=Peach|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795
Line 521: Line 446:
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow3={{tile|%|4:1}} fruit
 
   |grow3={{tile|%|4:1}} fruit
  |graphic=[[File:peach_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.600
 
{{multi-tile tree table row|name=Pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.600
Line 528: Line 452:
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow3={{tile|%|2:1}} fruit
 
   |grow3={{tile|%|2:1}} fruit
  |graphic=[[File:pear_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Pecan|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.735
 
{{multi-tile tree table row|name=Pecan|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.735
   |eat=Seed|super=4|cook=y
+
   |eat=y|cook=y
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow2={{tile|*|2:1}} pollen catkin
 
   |grow2={{tile|*|2:1}} pollen catkin
 
   |grow3={{tile|%|6:0}} nut
 
   |grow3={{tile|%|6:0}} nut
  |graphic=[[File:pomegranate_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Persimmon|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.835
 
{{multi-tile tree table row|name=Persimmon|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.835
Line 542: Line 464:
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow3={{tile|%|4:1}} fruit
 
   |grow3={{tile|%|4:1}} fruit
  |graphic=[[File:guava_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Plum|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795
 
{{multi-tile tree table row|name=Plum|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795
Line 549: Line 470:
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow3={{tile|%|5:0}} fruit
 
   |grow3={{tile|%|5:0}} fruit
  |graphic=[[File:macadamia_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Sand pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.690
 
{{multi-tile tree table row|name=Sand pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.690
Line 556: Line 476:
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow3={{tile|%|6:0}} fruit
 
   |grow3={{tile|%|6:0}} fruit
  |graphic=[[File:pear_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Walnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.562
 
{{multi-tile tree table row|name=Walnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.562
   |eat=Seed|super=4|cook=y
+
   |eat=y|cook=y
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow2={{tile|*|6:0}} pollen catkin
 
   |grow2={{tile|*|6:0}} pollen catkin
 
   |grow3={{tile|♣|2:1}} flower
 
   |grow3={{tile|♣|2:1}} flower
 
   |grow4={{tile|%|6:0}} nut
 
   |grow4={{tile|%|6:0}} nut
  |graphic=[[File:peach_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Bayberry|symbol=♠|color=2:0|decid=No|biome=Any Temperate|biome2=Taiga|dry=y|dense=0.700
 
{{multi-tile tree table row|name=Bayberry|symbol=♠|color=2:0|decid=No|biome=Any Temperate|biome2=Taiga|dry=y|dense=0.700
Line 572: Line 490:
 
   |grow3={{tile|*|6:0}} seed catkin
 
   |grow3={{tile|*|6:0}} seed catkin
 
   |grow4={{tile|%|5:0}} fruit
 
   |grow4={{tile|%|5:0}} fruit
  |graphic=[[File:macadamia_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Larch|symbol=↑|color=2:0|decid=Yes|biome=Taiga|biome2=Temperate Coniferous Forest|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Larch|symbol=↑|color=2:0|decid=Yes|biome=Taiga|biome2=Temperate Coniferous Forest|dry=y|dense=0.590
 
   |eat=n|cook=n
 
   |eat=n|cook=n
   |grow1={{tile|*|2:0}}{{tile|*|6:1}} needle
+
   |grow1={{tile|*|2:0}}{{tile|*|6:1}}{{tile|*|4:1}}{{tile|*|4:0}} needle
 
   |grow2={{tile|*|6:0}} seed cone
 
   |grow2={{tile|*|6:0}} seed cone
 
   |grow3={{tile|*|2:0}} pollen cone
 
   |grow3={{tile|*|2:0}} pollen cone
  |graphic=[[File:larch_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Pine|symbol=↑|color=2:0|decid=No|biome=Taiga|biome2=Temperate Coniferous Forest|biome3=Tropical Coniferous Forest|dry=y|dense=0.510
 
{{multi-tile tree table row|name=Pine|symbol=↑|color=2:0|decid=No|biome=Taiga|biome2=Temperate Coniferous Forest|biome3=Tropical Coniferous Forest|dry=y|dense=0.510
Line 587: Line 503:
 
   |tile4={{tile|¼|6:0}} roots
 
   |tile4={{tile|¼|6:0}} roots
 
   |eat=n|cook=n
 
   |eat=n|cook=n
  |graphic=[[File:pine_trunk_sprite.png]]
 
 
   |grow1={{tile|*|2:0}} needle
 
   |grow1={{tile|*|2:0}} needle
 
   |grow2={{tile|*|6:0}} seed cone
 
   |grow2={{tile|*|6:0}} seed cone
Line 598: Line 513:
 
:<sup>2</sup> Anything that can be cooked is edible afterwards.
 
:<sup>2</sup> Anything that can be cooked is edible afterwards.
 
:<sup>3</sup> These trees do not produce wood when cut.
 
:<sup>3</sup> These trees do not produce wood when cut.
:<sup>4</sup> These trees' only edible raw product is seed, which dwarves will not currently eat raw despite the tag.
 
  
 
== Underground trees ==
 
== Underground trees ==
Line 609: Line 523:
 
   |tile2={{tile|¼|6:1}} branches
 
   |tile2={{tile|¼|6:1}} branches
 
   |tile3={{tile|;|6:1}} twigs
 
   |tile3={{tile|;|6:1}} twigs
  |graphic=[[File:fungiwood_trunk_sprite.png]]
 
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 
   }}
 
   }}
Line 616: Line 529:
 
   |tile2={{tile|O|7:1}}{{tile|║|7:1}}{{tile|▲|7:1}}{{tile|∙|7:1}} cap
 
   |tile2={{tile|O|7:1}}{{tile|║|7:1}}{{tile|▲|7:1}}{{tile|∙|7:1}} cap
 
   |eat=n|cook=n
 
   |eat=n|cook=n
  |graphic=[[File:tower-cap_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Black-cap|symbol=♠|color=0:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.650
 
{{multi-tile tree table row|name=Black-cap|symbol=♠|color=0:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.650
Line 622: Line 534:
 
   |tile2={{tile|O|0:1}}{{tile|║|0:1}}{{tile|▲|0:1}}{{tile|∙|0:1}} cap
 
   |tile2={{tile|O|0:1}}{{tile|║|0:1}}{{tile|▲|0:1}}{{tile|∙|0:1}} cap
 
   |eat=n|cook=n
 
   |eat=n|cook=n
  |graphic=[[File:black-cap_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Goblin-cap|symbol=♠|color=4:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600
 
{{multi-tile tree table row|name=Goblin-cap|symbol=♠|color=4:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600
Line 628: Line 539:
 
   |tile2={{tile|O|4:1}}{{tile|║|4:1}}{{tile|▲|4:1}}{{tile|∙|4:1}} cap
 
   |tile2={{tile|O|4:1}}{{tile|║|4:1}}{{tile|▲|4:1}}{{tile|∙|4:1}} cap
 
   |eat=n|cook=n
 
   |eat=n|cook=n
  |graphic=[[File:goblin-cap_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Spore tree|symbol=♣|color=3:0|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600
 
{{multi-tile tree table row|name=Spore tree|symbol=♣|color=3:0|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600
Line 636: Line 546:
 
   |tile4={{tile|;|3:0}} twigs
 
   |tile4={{tile|;|3:0}} twigs
 
   |eat=n|cook=n
 
   |eat=n|cook=n
  |graphic=[[File:spore_tree_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Tunnel tube|symbol=│|color=5:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.500
 
{{multi-tile tree table row|name=Tunnel tube|symbol=│|color=5:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.500
 
   |tile1={{tile|O|5:1}}{{tile|═|5:1}}{{tile|⌂|5:1}} trunk
 
   |tile1={{tile|O|5:1}}{{tile|═|5:1}}{{tile|⌂|5:1}} trunk
 
   |eat=n|cook=n
 
   |eat=n|cook=n
  |graphic=[[File:tunnel_tube_trunk_sprite.png]]
 
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Blood thorn|symbol=╡|color=4:0|decid=No|biome=Subterranean Water|biome2=Subterranean Chasm/Layer 3|dry=b|dense=1.250
 
{{multi-tile tree table row|name=Blood thorn|symbol=╡|color=4:0|decid=No|biome=Subterranean Water|biome2=Subterranean Chasm/Layer 3|dry=b|dense=1.250
Line 648: Line 556:
 
   |tile3={{tile|¼|4:0}} branches
 
   |tile3={{tile|¼|4:0}} branches
 
   |tile4={{tile|;|4:0}} twigs
 
   |tile4={{tile|;|4:0}} twigs
  |graphic=[[File:blood_thorn_trunk_sprite.png]]
 
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 
   }}
 
   }}
Line 655: Line 562:
 
   |tile2={{tile|O|1:0}}{{tile|║|1:0}}{{tile|▲|1:0}}{{tile|∙|1:0}} cap
 
   |tile2={{tile|O|1:0}}{{tile|║|1:0}}{{tile|▲|1:0}}{{tile|∙|1:0}} cap
 
   |eat=n|cook=n
 
   |eat=n|cook=n
  |graphic=[[File:nether-cap_trunk_sprite.png]]
 
 
   }}
 
   }}
 
|}
 
|}
Line 661: Line 567:
 
==Bugs==
 
==Bugs==
 
* Trees grow through bridges. {{bug|7872}}
 
* Trees grow through bridges. {{bug|7872}}
* Cutting down trees will leave a hole in the floor if the layer below has been mined (which has the potential for lots of fun, especially considering invaders). {{bug|8469}}
+
* Cutting down trees will leave a hole in the floor if the layer below has been mined(which has the potential for lots of fun). {{bug|8469}}  
* Trees not yielding wood will not be generated. {{bug|10581}}
 
* Some underground trees will only give one log.  {{bug|7313}}
 
  
==Trivia==
 
*It is possible for animals to be stuck up in trees at the moment of embarking. This will cause them to starve to death after a while as they have no means of getting down, so the player should check higher z-levels above the wagon once the playing area is generated, and immediately cut down any trees animals are stuck in.
 
 
{{Plants}}
 
{{Plants}}
  

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