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Editing Tutorial:Powerplay Guide

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Human or Dwarf - besides armour and clothing size, the only considerable gameplay difference is that dwarves can see in the dark. Some may argue that dwarves have an advantage due to being able to wear better armour, made in a player fortress. However, as of 0.43.05 it is possible to set the size of armor to be crafted to "Large", giving humans (and many other larger/smaller races) access to any armor a dwarf can wear. Moreover, later on you will realize that masterwork armour is just as useful as standard quality. More on this will be explained in "Armour" section. As for the dwarven "[[DF2014:Martial trance|Battle Trance]]" - it will not activate against megabeasts, generally doesn't benefit much to a legendarily skilled adventurer, moreover, this guide emphasizes on NOT finding yourself alone and surrounded most of the time. Hence, battle influence on race choice is negligible.
 
Human or Dwarf - besides armour and clothing size, the only considerable gameplay difference is that dwarves can see in the dark. Some may argue that dwarves have an advantage due to being able to wear better armour, made in a player fortress. However, as of 0.43.05 it is possible to set the size of armor to be crafted to "Large", giving humans (and many other larger/smaller races) access to any armor a dwarf can wear. Moreover, later on you will realize that masterwork armour is just as useful as standard quality. More on this will be explained in "Armour" section. As for the dwarven "[[DF2014:Martial trance|Battle Trance]]" - it will not activate against megabeasts, generally doesn't benefit much to a legendarily skilled adventurer, moreover, this guide emphasizes on NOT finding yourself alone and surrounded most of the time. Hence, battle influence on race choice is negligible.
  
As of 0.43.05, it is now possible to play as one of the many [[animal people]], who have their own ups and downs that are numerous, and best discussed elsewhere.
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As of 0.43.05, it is now possible to play as one of the many [[Animal people]] and insect-people. They have their own ups and downs that are numerous, and best discussed elsewhere.
  
 
Human will be used for this guide as the most accessible and reasonably challenging option.
 
Human will be used for this guide as the most accessible and reasonably challenging option.
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===Background and Gender===
 
===Background and Gender===
  
It is advised to start as a hearthperson, since your character will begin inside of a human fortress, close to weapons and armor stockpiles. Gender and deity worshiped are insignificant beyond aesthetics and roleplay. Of course, when building a killing machine of a character you'd most likely want them to worship a deity of war (or similar). But if you play as an antman, gender is important.
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It is advised to start as a hearthperson, since your character will begin inside of a human fortress, close to weapons and armor stockpiles. Gender and deity worshiped are insignificant beyond aesthetics and roleplay. Of course, when building a killing machine of a character you'd most likely want him to worship a deity of war (or similar). But if you play as an antman, gender is important.
  
 
===Appearance===
 
===Appearance===
  
Visual facial features (e.g. long hair, lobed ears, etc.) bear little significance, and are there just for show. The physical constitution is what really matters - your character might be described as "tall", "having a broad body" or "corpulent/fat/having great sacks of lard" (common when starting as a peasant). Fat does not slow down, and will be burnt away as your character does anything that involves sweating (sprinting or fighting to name a few). Broad body allows wielding of 2-handed weapons in one hand.
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Visual facial features (e.g. long hair, lobed ears, etc.) bear little significance, and are there just for show. The constitution is what really matters - your character might be described as "tall", "having a broad body" or "corpulent/fat/having great sacks of lard" (common when starting as a peasant). Fat does not slow down, and will be burnt away as your character does anything that involves sweating (sprinting or fighting to name a few). Broad body allows wielding of 2-handed weapons in one hand.
  
 
However, avoid "tall" or "having a broad body" traits. In my experience, adventurers with these tend to get hit more often than ones with an average build, and two-handed weapons are slow to ever use anyway. Press "r" or "f" to re-roll your character's appearance until it becomes to your liking.
 
However, avoid "tall" or "having a broad body" traits. In my experience, adventurers with these tend to get hit more often than ones with an average build, and two-handed weapons are slow to ever use anyway. Press "r" or "f" to re-roll your character's appearance until it becomes to your liking.

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