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{{Quality|Superior|20:34, 3 March 2023 (CST)}}
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{{Quality|Superior|22:49, 30 March 2015 (UTC)}}
 
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[[File:unit_list_v50_preview.png|thumb|270px|right|Preview of the unit list.]]This menu tab, labelled '''Creatures''' in game, is separated into four tabs: [[Citizenship|Citizens]], [[Pet]]s/[[Livestock]], [[Invader|Others]], and Dead/Missing. It can be opened with {{k|u}} or by clicking on the first icon on the bottom left of the main [[interface]].
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The '''unit list''' is [[menu]] screen which lists [[creature]]s on the map. It is accessible with {{k|u}}, and is subdivided into four separate screens, whose individual counts are visible at the top of the screen. All have four options: {{k|v}}iewing the creature, zooming to the {{k|c}}reature location, opening the {{k|m}}[[manager|anager]], and {{k|r}}emoving a job order (although this is currently only usable for actual citizens).
  
== Citizens tab ==
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The first and primary screen is the Citizens screen, which lists your dwarves according to their [[profession]]. Dwarves are ordered by category: [[mining]], [[carpentry]], [[stoneworker|stoneworking]], [[ranger]]s, [[metalsmith]]s, [[jeweler]]s, [[craftsdwarf|craftsdwarves]], [[fishery worker]]s, [[farmer]]s, [[peasant]]s, active-duty [[soldier]]s, [[children]], and finally [[children#Babies|babies]]. It shows the current [[job]] of each dwarf, highlighted in light blue; repeating tasks are additionally reported with a "/R" at the end, and joblessness is reported with {{DFtext|No Job|6:1}}. Any [[administrator]]s will appear in purple where they would appear normally according to their profession. Position in the sublists is determined by the order at which the dwarves arrived. If the unit's name is flashing in this list, it means that they have attained [[legendary]] skill level.
Lists all residents of your fortress, including [[Visitor#Long-term residency|long-term residents]], but not [[visitor]]s.
 
  
Each entry includes the following columns (from left to right):
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The second screen lists livestock. This is useful for quickly zooming to particular animals; most animal management actually happens in the animal [[status]] screen.
* An image of the resident.
 
* The [[name]]* and [[profession]]* of the resident, color-coded by profession.
 
* Buttons to go to the resident's location or view their sheet.
 
* The task* they are currently performing, along with (where applicable) buttons to go to its location, view a detailed description, remove the current worker from the task, [[suspend]] the task, and cancel the task.
 
* The resident's current [[stress]] level*.
 
* The resident's assigned [[work detail]]s preceded by a button to toggle whether they are allowed to do unassigned [[labor]]s.
 
  
''* The list is sortable by this column. Defaults to sorting by profession''
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The third lists "Other". Any creatures that are neither dwarves nor dwarven livestock are listed under Other; this means that the list is populated by ''visible'' local [[biome|wildlife]] (there may be unseen creatures underground), [[caravan]] traders and guards (as well as their pack animals and for-sale animals), exposed [[thief|thieves]] and [[ambush]]es, the contents of [[siege]]s, and anything [[megabeast|really]] [[titan|scary]]. This list is most useful for zooming on their location, and lists a few statuses:
 
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*{{DFtext|Wild animal|2:0}}: Wildlife.
When sorting by profession, they are not by alphabetical order, instead being sorted by [[Labor#List of labors|labor category]], then specific profession within the category, again not necessarily in alphabetical order. Children and babies are listed last. All sorting may be reversed, meaning for example, sorting by [[name]] may go A-Z or can be reversed to be Z-A.
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*{{DFtext|Merchant|7:0}}: [[Merchant]]s, as well as their pack animals and wagons.
 
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*{{DFtext|Diplomat|7:1}}: [[Diplomat]]s and [[outpost liaison]]s.
== Pets/Livestock tab ==
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*{{DFtext|Guest|2:1}}: Foreign [[visitor]]s.
Lists all [[Creature#Animals|animals]] that are owned by the fortress or its residents, but does not include any wild animals, nor animals belonging to invaders or caravans.
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*{{DFtext|Friendly|2:1}}: All non-hostile creatures that do not fit into any of the categories above.
 
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*{{DFtext|Invader|4:0}}: [[Siege]]s and [[ambush]]es.
Each entry includes the following columns (from left to right):
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*{{DFtext|Uninvited Guest|4:0}}: [[Megabeast]]s, [[semi-megabeast]]s, [[forgotten beast]]s and [[titan]]s.
* An image of the creature.
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*{{DFtext|Berserk|4:1}}: [[Werebeast]]s, [[Insanity|berserk]] dwarves and creatures with the [[Creature token|[CRAZED]]] token.
* The [[Name#Animal and megabeast names|name]]* of the creature. The word "[[stray]]" indicates that the animal is not any dwarf's [[pet]]. In the case of [[War animal|war]] or [[Hunting animal|hunting animals]], it means the animal has not been assigned to a dwarf. Named animals are usually a pet, often of an [[Immigration|immigrant]], named before joining your fortress, although animals that have made a significant kill by also get a name.
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*{{DFtext|Undead|0:1}}: Undead, such as [[zombie]]s and [[ghost]]s.
* Buttons to go to the creature's location or view the creature's sheet.
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*{{DFtext|Opposed to life|0:1}}: Creatures with the [[Creature token|[OPPOSED_TO_LIFE]]] token, hostile to all living creatures.
* The level of [[Animal trainer#Training|training]]* the creature has and its [[Animal trainer|Trainer]] status (see [[#Animal Training Level|below]] for options).
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*{{DFtext|Hostile|4:0}}: All other hostile creatures.
* Buttons to assign a [[Animal trainer|trainer]], and to toggle if the creature should receive [[War animal|war training]] and/or [[Hunting animal|hunting training]].
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This menu is important for keeping track of the local wildlife; regular looks may very well save you from a deadly [[giant lion]] attack.
* The creature's ownership status (see [[#Animal Ownership Status|below]] for options).
 
* Buttons to toggle pet availability (for stray creatures, excluding all [[Cat|cats]]), mark for [[Butcher|slaughter]] (for stray creatures), or mark for [[Gelder|gelding]] (for ungelded male creatures).
 
 
 
''* The list is sortable by this column. Defaults to sorting by [[profession]], which is likely a bug, as this appears not to do anything but apply a semi-random order for animals.''
 
 
 
=== Animal training level ===
 
The following are the options for the animal's [[Animal trainer|training]] level:
 
*(none) - This animal is wild.{{Verify|Can this happen?}}
 
*{{DFtext|W|6:1}}{{Verify|Premium version icons}} - This animal is semi-wild.
 
*{{DFtext|T|7:1}}{{Verify|Premium version icons}} - This animal is trained.
 
*{{DFtext|-|7:1}}{{Verify|Premium version icons}} - This animal is well-trained.
 
*{{DFtext|+|7:1}}{{Verify|Premium version icons}} - This animal is skillfully trained.
 
*{{DFtext|*|7:1}}{{Verify|Premium version icons}} - This animal is expertly trained.
 
*{{DFtext||7:1}}{{Verify|Premium version icons}} - This animal is exceptionally trained.
 
*{{DFtext|☼|7:1}}{{Verify|Premium version icons}} - This animal is masterfully trained.
 
*{{DFtext|Domesticated|2:1}} - This animal is domesticated.
 
 
 
=== Animal ownership status ===
 
The following are the options for the animal's ownership status:
 
* {{DFtext|Available as a pet|3:1}} - This animal is available for adoption as a pet.
 
* {{DFtext|Work Animal|7:0}}{{Verify|Premium version representation}} - This animal has been trained as either a hunting or war animal, and has not been assigned an owner.
 
* <span style="font-family:IBM Plex Mono Medium, Consolas, monospace; font-size:12.5px; background-color:#000; color:#FF7A12;">Unavailable as a pet</span> - This animal currently cannot be claimed as a pet.
 
* {{DFtext|Uninterested in an owner|7:0}} - Cats, being superior to all other creatures, cannot be assigned as pets. Instead, they will adopt an owner at their whim.
 
* {{DFtext|Owned|7:1}} with the owner's name below - This animal belongs to the listed dwarf. Pets can provide happiness to their owners.
 
* {{DFtext|Ready for Slaughter|5:1}} - This animal will be butchered when a [[butcher]] becomes available.
 
* {{DFtext|Not Tame|5:0}}{{Verify|Premium version representation}} - This animal is wild and requires taming.
 
 
 
=== Overall training ===
 
In the bottom right corner of the Pets/Livestock menu, there is a button to open a menu that shows civilization-wide animal training knowledge. Training wild animals contributes to this knowledge.
 
 
 
{|class="wikitable" style="width:20%; align:center"
 
! Training level
 
|-
 
| {{DFtext|A few facts|red}}
 
|-
 
| {{DFtext|General familiarity|yellow}}
 
|-
 
| {{DFtext|Knowledgeable|white}}
 
|-
 
| {{DFtext|Expert|cyan}}
 
|-
 
|{{DFtext|Domesticated|lime}}
 
|}
 
 
 
== Others tab ==
 
Lists all visible living creatures that are not residents of, or owned by, your fortress. Creatures [[Captured creature|captured]] in a [[cage]] still remain in this tab and are not considered owned until [[Animal trainer|tamed]]. There may be unseen creatures underground or hiding that will not be listed.
 
  
Each list entry includes the following columns (from left to right):
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The final list is the Dead/Missing list, which keeps tabs on everything that entered the map and didn't leave. This is the best record of your [[hunting]] returns, siege rebuffs, [[unfortunate accident|accident]] victims, and battle casualties. As a dead or missing list, it reports either {{DFtext|Deceased|5:1}} or {{DFtext|Missing|7:0}}; the missing status will be tacked on the moment a dwarf goes missing, not a week later as with the [[announcement]], making it extremely useful for checking for [[vampire]]s. For fortresses with long histories, this list may very well be hundreds or even thousands of units long. Note: cluttered unit lists can interfere with things like [[immigration]]; you can prune less interesting dead units with [[DFHack]]'s "fix/dead-units" command.
* An image of the creature.
 
* The [[name]]* and (if applicable) [[profession]]* of the creature.
 
* Buttons to go to the creature's location or view the creature's sheet.
 
* The status* of the creature (see [[#Status|below]] for options).
 
* Button to assign a trainer to a [[Captured creature|captured]] wild [[Creature#Animals|animal]] (if applicable).
 
 
 
''* The list is sortable by this column. Appears to initially be sorted by first arrival date{{Verify}}, though sorting by profession is initially selected, which is likely a bug, as actually sorting by profession requires switching to sort by [[name]] then back to profession.'' <!-- This should probably be moved to a bug report tag -->
 
 
 
=== Status ===
 
The following are the options for the creature's status:
 
{| class=wikitable
 
! Status
 
! Description
 
|-
 
| {{DFtext|Wild animal|2:0}}
 
| Wildlife.
 
|-
 
| {{DFtext|Merchant|7:0}}
 
| [[Merchant]]s, as well as their pack animals and wagons.
 
|-
 
| {{DFtext|Diplomat|7:1}}
 
| [[Diplomat]]s and [[outpost liaison]]s.
 
|-
 
| {{DFtext|Guest|2:1}}
 
| Foreign [[visitor]]s.
 
|-
 
| {{DFtext|Friendly|2:1}}
 
| All non-hostile creatures that do not fit into any of the categories above.
 
|-
 
| {{DFtext|Invader|4:0}}
 
| [[Siege]]s and [[ambush]]es.
 
|-
 
| {{DFtext|Caged Prisoner|4:0}}
 
| Caged invaders.
 
|-
 
| {{DFtext|Uninvited Guest|4:0}}
 
| [[Megabeast]]s, [[semi-megabeast]]s, [[forgotten beast]]s and [[titan]]s.
 
|-
 
| {{DFtext|Caged Guest|4:0}}
 
| Uninvited guests you managed to catch in a cage.
 
|-
 
| {{DFtext|Current Resident|4:0}}
 
| All named beasts you encounter upon embark.
 
|-
 
| {{DFtext|Berserk|4:1}}
 
| [[Werebeast]]s, [[Insanity|berserk]] dwarves and creatures with the [[Creature token|[CRAZED]]] token.
 
|-
 
| {{DFtext|Undead|0:1}}
 
| Undead, such as [[zombie]]s and [[ghost]]s.
 
|-
 
| {{DFtext|Opposed to life|0:1}}
 
| Creatures with the [[Creature token|[OPPOSED_TO_LIFE]]] token, hostile to all living creatures.
 
|-
 
| {{DFtext|Hostile|4:0}}
 
| All other hostile creatures.
 
|}
 
 
 
This menu is important for keeping track of the local wildlife; regular looks may very well save you from a deadly [[giant lion]] attack.
 
  
== Dead/Missing tab ==
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BUGS
Lists all creatures that have died or gone missing in your settlement, regardless of which tab they would have been on when alive. This serves as record of your [[hunting]] returns, siege rebuffs, [[unfortunate accident|accident]] victims, and battle casualties
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sometimes, for no reason your dwarf's wagon will be labeled as "missing"
  
Each list entry contains the following columns (from left to right):
 
* An image of the creature.
 
* The [[name]]* and (if applicable) [[profession]]* of the creature.
 
* Whether the creature is {{DFtext|Deceased|5:1}} or {{DFtext|Missing|7:0}}*.
 
  
''* The list is sortable by this column. Appears to initially be sorted by first arrival date{{Verify}}, though sorting by profession is initially selected, which is likely a bug, as actually sorting by profession requires switching to sort by [[name]] then back to profession.'' <!-- This should probably be moved to a bug report tag -->
 
  
{{V50 menus}}
 
 
{{Category|Interface}}
 
{{Category|Interface}}
[[ru:Unit list]]
 

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