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Editing User:Albedo/BeastWhips
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− | + | ..(Moved from main user page.,..)'' | |
Okay, going to use this page as a log for my latest fortress. Which, with luck, will be the first out of now 5 that I actually take all the way to the end, without some fatal n00b oversight early, either by selecting a world without any challenges (no goblins) or traders (not even other dwarves) or without adequate resources (no flux, very little metal of any type), or just bad luck - namely, landing too close to waaay too much [[fun]] (for a beginner, anyway). | Okay, going to use this page as a log for my latest fortress. Which, with luck, will be the first out of now 5 that I actually take all the way to the end, without some fatal n00b oversight early, either by selecting a world without any challenges (no goblins) or traders (not even other dwarves) or without adequate resources (no flux, very little metal of any type), or just bad luck - namely, landing too close to waaay too much [[fun]] (for a beginner, anyway). | ||
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The party now consists of the following: | The party now consists of the following: | ||
− | :* | + | :* '''Catten Shelretthob''' - Leader/Security/Outdoorsdwarf: Ambush 6, Axe 6, Armor User 10, Appraise 6, Judge of Intent 6, Architect 6 (black bronze is not nearly as good as aluminum*) |
− | :* | + | :* '''Sazir Zonluk''' - Miner 10/Siege Engineer 10 |
− | :* | + | :* '''Stinthad Muthkatlensham''' - Mason 10/Stone Crafter 10 |
− | :* | + | :* '''Sazir Zonluk''' - Weaponsmith 10/Leatherworker 9 /Armor User 6 (likes steel, and tower-caps - will be our carpenter) |
− | :* | + | :* '''Tirist Bufutmeng''' - Armorsmith 10/Cook 10 (also likes steel!) |
− | :* | + | :* '''Vucar Zulbanthosbut''' - Mechanic 10/Brewer 10 (nuthin' - he drew the short straw. Pewter, demantoid, crowns, horses... yay.) |
− | :* | + | :* '''Ushat Lokumning''' - Gemsetter 10/Grower 10 (likes pigtail plants... meh.) |
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+ | :(* Gone but not forgotten - previous leader of previous, unacceptable 7: '''Domas ''"don't call him 'Dumb-ass'"'' Shakethmomuz''' (aka Dumbass Shakethemuthuz) - Leader (liked dogs, and aluminum - would have been a dabbling metalsmith). | ||
+ | :Great name, good preferences. Will be missed.) | ||
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::''(Any other personal preferences/likes are, well, pretty much dull and pointless. Squares. Trumpets. Siliceous ooze. Yay.)'' | ::''(Any other personal preferences/likes are, well, pretty much dull and pointless. Squares. Trumpets. Siliceous ooze. Yay.)'' | ||
− | :: ''(These skill mixes were chosen with an eye to several factors, including future possible [[mood]]s, time-demands of skills, and when the skill would be needed in the fortress (sooner | + | :: ''(These skill mixes were chosen with an eye to several factors, including future possible [[mood]]s, time-demands of skills, and when the skill would be needed in the fortress (sooner or later). I'm not perfectly happy with the mason/stonecraft combo, but for me, for my priorities and gamestyle, I like this mix far better than other, more conventional choices.)'' |
For the start, the Leader/Axedwarf will add in unskilled Woodcutter, Herbalist and Animal Trainer, and cover all the outdoor duties with a few wardogs in tow (until they're assigned elsewhere). The Miner will do nothing else but mine, all hauling turned off until they're legendary (before Summmer mining in soil), and will be some early reserve military with those attributes. Almost everyone else will be Furnace Operators, to cover than as it comes up, and almost everyone except the Cook will be a Butcher/Tanner, to cover those duties asap before anything rots (the cook will cook what's butchered, oddly enough). The Weaponsmith/Lthrwrkr will add Carpenter, and cover those duties as well for now - gotta make sure they maintain "Weaponsmith" as a profession, for any mood. | For the start, the Leader/Axedwarf will add in unskilled Woodcutter, Herbalist and Animal Trainer, and cover all the outdoor duties with a few wardogs in tow (until they're assigned elsewhere). The Miner will do nothing else but mine, all hauling turned off until they're legendary (before Summmer mining in soil), and will be some early reserve military with those attributes. Almost everyone else will be Furnace Operators, to cover than as it comes up, and almost everyone except the Cook will be a Butcher/Tanner, to cover those duties asap before anything rots (the cook will cook what's butchered, oddly enough). The Weaponsmith/Lthrwrkr will add Carpenter, and cover those duties as well for now - gotta make sure they maintain "Weaponsmith" as a profession, for any mood. | ||
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1.03 Puppies, musk ox, kittens, more kittens. | 1.03 Puppies, musk ox, kittens, more kittens. | ||
− | ''(...and here the computer essentially died, and was replaced by a laptop - no DF for 2 years, ver' sad! | + | ''(...and here the computer essentially died, and was replaced by a laptop - no DF for 2 years, ver' sad! But now... back to the mines!) ''\o/ |
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