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Difference between revisions of "User:AzureLightning/Memory research"

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===Veins===
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==Veins==
  
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"

Revision as of 14:33, 5 November 2007

Map Block

Offset Size Type Name Notes
0000h 4 pointer Unknown
000Ch 12 vector Vein vector
005Eh 2 * 16 * 16 list of shorts Unknown
0260h 4 * 16 * 16 list of longs Designation
Bit Description
9 Hidden
22 Damp?
28 Mossy
0660h 4 * 16 * 16 list of longs Unknown

Is probably flags?

Bit Description
6 Muddy
31 Snow-covered
0A60h 1 * 16 * 16 list of bytes Unknown
0B60h 4 * 16 * 16 list of longs Pathfinding
1160h 2 * 16 * 16 list of shorts Unknown
1360h 2 * 16 * 16 list of shorts Unknown
1560h 2 * 16 * 16 list of shorts Temperature #1 10100 or above counts as 'Warm'.
1760h 2 * 16 * 16 list of shorts Temperature #2
1960h 2 * 16 * 16 list of shorts Unknown
1B60h 2 * 16 * 16 list of shorts Unknown


Veins

Offset Size Type Name Notes
0000h 4 pointer Vtable
0004h 2 short Vein type Ore, Stone, Gems are all in the same list
0006h 2*16 list of shorts 16-bit mask for each row in the block Bits start from the west side of the row, going east with each bit position.

Note: I've yet to do full-on editting of these veins other than making existing tiles toggle off as well as changing the vein type. Adding to the vein doesn't seem possible yet.