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Difference between revisions of "User:Bartavelle"

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== hacks ==
+
== Dwarf Companion ==
These hacks require the installation of:
+
[http://bartabox.banquise.net/df/screen1.png Current screenshot], link [[User:Bartavelle/DwarfCompanion]]
* Python 2.4
 
* pydbg
 
  
=== wound list ===
+
== links ==
This script lists the wounded dwarves : [http://bartabox.banquise.net/df/woundlist.py Woundlist script]
+
[[User:Mithaldu/Tile_types_in_DF_memory]]
It currently only prints the first name of the affected dwarf, as i have not reversed yet the location of the name
 
  
  
 
+
== item quality vs skill ==
 
+
In percent!
 
 
== mood2item ==
 
14 : 3/65535/13/65535            raw green glass
 
 
 
 
 
 
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | A (Object type?)
 
! width="10%" | B (Object subtype?)
 
! width="10%" | C (Material type?)
 
! width="10%" | D (Material ID?)
 
! width="60%" | Type
 
 
 
|-
 
| 3
 
| 65535
 
| 65535
 
| 65535
 
| gems???? used raw green glass
 
 
 
|-
 
| 5
 
| 65535
 
| 65535
 
| 65535
 
| Wood logs
 
 
 
|-
 
| 0
 
| 65535
 
| 65535
 
| 65535
 
| Any bar ?
 
 
 
|-
 
| 0
 
| 65535
 
| 2
 
| (metaltype)
 
| any metal bar
 
 
 
|-
 
| 0
 
| 65535
 
| 18
 
| 65535
 
| charcoal
 
 
 
|-
 
| 4
 
| 65535
 
| 1
 
|
 
65535
 
| any rock ?
 
 
 
|-
 
| 55
 
| 65535
 
| 65535
 
| 65535
 
| any leather ?
 
 
 
|-
 
| 60
 
| 65535
 
| 11
 
| 65535
 
| silk clothes
 
 
 
|-
 
| 60
 
| 65535
 
| 12
 
| 65535
 
| clothes? used rope reed, pigtail
 
 
 
|-
 
| 56
 
| 65535
 
| 65535
 
| 65535
 
| bones
 
 
 
|}
 
 
 
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
! MetalID)
+
| Skill level (Object type?)
! Metaltype)
+
| No quality
 +
| Well-crafted
 +
| Finely-crafted
 +
| Superior
 +
| Exceptional
 +
| Masterful
  
 
|-
 
|-
 
| 0
 
| 0
| iron
+
| 100.00
 +
| 0.00
 +
| 0.00
 +
| 0.00
 +
| 0.00
 +
| 0.00
  
 
|-
 
|-
 
| 1
 
| 1
| gold
+
| 80.00
 +
| 10.00
 +
| 3.33
 +
| 1.67
 +
| 3.67
 +
| 1.33
  
 
|-
 
|-
 
| 2
 
| 2
| silver
+
| 60.00
 +
| 20.00
 +
| 6.67
 +
| 3.33
 +
| 7.33
 +
| 2.67
  
 
|-
 
|-
 
| 3
 
| 3
| copper
+
| 40.00
 +
| 30.00
 +
| 10.00
 +
| 5.00
 +
| 11.00
 +
| 4.00
  
 
|-
 
|-
 
| 4
 
| 4
| nickel
+
| 20.00
 +
| 40.00
 +
| 13.33
 +
| 6.67
 +
| 14.67
 +
| 5.33
  
 
|-
 
|-
 
| 5
 
| 5
| zinc
+
| 0.00
 +
| 50.00
 +
| 16.67
 +
| 8.33
 +
| 18.33
 +
| 6.67
  
 
|-
 
|-
 
| 6
 
| 6
| bronze
+
| 0.00
 +
| 40.00
 +
| 20.00
 +
| 10.00
 +
| 22.00
 +
| 8.00
  
 
|-
 
|-
 
| 7
 
| 7
| brass
+
| 0.00
 +
| 30.00
 +
| 23.33
 +
| 11.67
 +
| 25.67
 +
| 9.33
  
 
|-
 
|-
 
| 8
 
| 8
| steel
+
| 0.00
 +
| 20.00
 +
| 26.67
 +
| 13.33
 +
| 29.33
 +
| 10.67
  
 
|-
 
|-
 
| 9
 
| 9
| pig iron
+
| 0.00
 
+
| 10.00
|-
+
| 30.00
| 10
+
| 15.00
| platinum
+
| 33.00
 
+
| 12.00
|-
 
| 11
 
| electrum
 
  
 
|-
 
|-
 
| 10
 
| 10
| platinum
+
| 0.00
 +
| 0.00
 +
| 33.33
 +
| 16.67
 +
| 36.67
 +
| 13.33
  
 
|-
 
|-
 
| 11
 
| 11
| electrum
+
| 0.00
 +
| 0.00
 +
| 26.67
 +
| 18.33
 +
| 40.33
 +
| 14.67
  
 
|-
 
|-
 
| 12
 
| 12
| tin
+
| 0.00
 +
| 0.00
 +
| 20.00
 +
| 20.00
 +
| 44.00
 +
| 16.00
  
 
|-
 
|-
 
| 13
 
| 13
| fine pewter
+
| 0.00
 +
| 0.00
 +
| 13.33
 +
| 21.67
 +
| 47.67
 +
| 17.33
  
 
|-
 
|-
 
| 14
 
| 14
| trifle pewter
+
| 0.00
 +
| 0.00
 +
| 6.67
 +
| 23.33
 +
| 51.33
 +
| 18.67
  
 
|-
 
|-
 
| 15
 
| 15
| lay pewter ...
+
| 0.00
 
+
| 0.00
 
+
| 0.00
|}
+
| 25.00
 
+
| 55.00
 
+
| 20.00
== map analysis ==
 
==Map Block==
 
{| border="1" cellpadding="2" width="100%"
 
! width="5%" | Offset
 
! width="10%" | Size
 
! width="10%" | Type
 
! width="20%" | Name
 
! width="55%" | Notes
 
  
 
|-
 
|-
| <code>0000h</code>
+
| 16
| 4
+
| 0.00
| pointer
+
| 0.00
| Unknown
+
| 0.00
|
+
| 20.00
 +
| 58.67
 +
| 21.33
  
 
|-
 
|-
| <code>000Ch</code>
+
| 17
| 4:4
+
| 0.00
| vector
+
| 0.00
| [[#Veins|Vein]] vector
+
| 0.00
|
+
| 15.00
 +
| 62.33
 +
| 22.67
  
 
|-
 
|-
| <code>005Eh</code>
+
| 18
| 2 * 16 * 16
+
| 0.00
| list of shorts
+
| 0.00
| Unknown
+
| 0.00
|  
+
| 10.00
 +
| 66.00
 +
| 24.00
  
 
|-
 
|-
| <code>0260h</code>
+
| 19
| 4 * 16 * 16
+
| 0.00
| list of longs
+
| 0.00
| Designation
+
| 0.00
|  
+
| 5.00
{| border="1" cellpadding="2" width="100%"
+
| 69.67
! width="10%" | Bit
+
| 25.33
! width="90%" | Description
 
  
 
|-
 
|-
| 0-2
+
| 20
| Flow Size (0-7)
+
| 0.00
 +
| 0.00
 +
| 0.00
 +
| 0.00
 +
| 73.33
 +
| 26.67
  
 
|-
 
|-
| 9
+
| 21
| Hidden
+
| 0.00
 +
| 0.00
 +
| 0.00
 +
| 0.00
 +
| 72.00
 +
| 28.00
  
 
|-
 
|-
 
| 22
 
| 22
| Damp?
+
| 0.00
 
+
| 0.00
|-
+
| 0.00
| 28
+
| 0.00
| Mossy
+
| 70.67
 
+
| 29.33
|}
 
 
 
|-
 
| <code>0660h</code>
 
| 4 * 16 * 16
 
| list of longs
 
| Unknown
 
|
 
Is probably flags?
 
{| border="1" cellpadding="2" width="100%"
 
! width="10%" | Bit
 
! width="90%" | Description
 
 
 
|-
 
| 6
 
| Muddy
 
 
 
|-
 
| 31
 
| Snow-covered
 
 
 
|}
 
 
 
|-
 
| <code>0A60h</code>
 
| 1 * 16 * 16
 
| list of bytes
 
| Unknown
 
|
 
 
 
|-
 
| <code>0B60h</code>
 
| 4 * 16 * 16
 
| list of longs
 
| Pathfinding
 
|
 
 
 
|-
 
| <code>1160h</code>
 
| 2 * 16 * 16
 
| list of shorts
 
| Unknown
 
|
 
 
 
|-
 
| <code>1360h</code>
 
| 2 * 16 * 16
 
| list of shorts
 
| Unknown
 
|
 
 
 
|-
 
| <code>1560h</code>
 
| 2 * 16 * 16
 
| list of shorts
 
| Temperature #1
 
| 10100 or above counts as 'Warm'.
 
 
 
|-
 
| <code>1760h</code>
 
| 2 * 16 * 16
 
| list of shorts
 
| Temperature #2
 
|
 
 
 
|-
 
| <code>1960h</code>
 
| 2 * 16 * 16
 
| list of shorts
 
| Unknown
 
|
 
 
 
|-
 
| <code>1B60h</code>
 
| 2 * 16 * 16
 
| list of shorts
 
| Unknown
 
|
 
  
 
|}
 
|}
  
 
+
=== general ===
===Veins===
+
Shops IDs:
 
+
* 62 : mason
Veins designate a chunk of some material, be it stone, ore or gems, that can be dug up by miners.  Using a bit-mask scheme, a vein can be placed anywhere in a 16x16 map block.  All it takes for a vein to exist at a given column on a given row is for the corresponding bit in the bit-mask to be 1 for the given row.  I've yet to do full-on editing of these veins other than making existing tiles toggle off as well as changing the vein type.  Adding to the vein doesn't seem possible yet.  There is likely a stacking priority with the different grouping of rock elements.
+
* 61 : carpenter
<br /><br />
+
* 65 : clothier
[[Image:Veinbitmask.png]]
+
* 64 : leatherworker
<br />View of the bit mask scheme
+
* 63 : bowyier
<br /><br />
+
* 55 : craftsdwarf
{| border="1" cellpadding="2" width="100%"
+
* 58 : magma forge
! width="5%" | Offset
+
* 57 : forge
! width="10%" | Size
+
* 56 : jeweler
! width="10%" | Type
+
* 66 : glassmaker
! width="20%" | Name
+
* 67 : mechanic
! width="55%" | Notes
+
* 59/60 : butcher/tanner ?
|-
 
| <code>0000h</code>
 
| 4
 
| pointer
 
| Vtable
 
|
 
 
 
|-
 
| <code>0004h</code>
 
| 2
 
| short
 
| Vein type
 
| Ore, Stone, Gems are all in the same list
 
 
 
|-
 
| <code>0006h</code>
 
| 2*16
 
| list of shorts
 
| 16-bit mask for each row in the block
 
| Bits start from the west side of the row, going east with each bit position.
 
 
 
|}
 

Latest revision as of 17:00, 7 January 2008

Dwarf Companion[edit]

Current screenshot, link User:Bartavelle/DwarfCompanion

links[edit]

User:Mithaldu/Tile_types_in_DF_memory


item quality vs skill[edit]

In percent!

Skill level (Object type?) No quality Well-crafted Finely-crafted Superior Exceptional Masterful
0 100.00 0.00 0.00 0.00 0.00 0.00
1 80.00 10.00 3.33 1.67 3.67 1.33
2 60.00 20.00 6.67 3.33 7.33 2.67
3 40.00 30.00 10.00 5.00 11.00 4.00
4 20.00 40.00 13.33 6.67 14.67 5.33
5 0.00 50.00 16.67 8.33 18.33 6.67
6 0.00 40.00 20.00 10.00 22.00 8.00
7 0.00 30.00 23.33 11.67 25.67 9.33
8 0.00 20.00 26.67 13.33 29.33 10.67
9 0.00 10.00 30.00 15.00 33.00 12.00
10 0.00 0.00 33.33 16.67 36.67 13.33
11 0.00 0.00 26.67 18.33 40.33 14.67
12 0.00 0.00 20.00 20.00 44.00 16.00
13 0.00 0.00 13.33 21.67 47.67 17.33
14 0.00 0.00 6.67 23.33 51.33 18.67
15 0.00 0.00 0.00 25.00 55.00 20.00
16 0.00 0.00 0.00 20.00 58.67 21.33
17 0.00 0.00 0.00 15.00 62.33 22.67
18 0.00 0.00 0.00 10.00 66.00 24.00
19 0.00 0.00 0.00 5.00 69.67 25.33
20 0.00 0.00 0.00 0.00 73.33 26.67
21 0.00 0.00 0.00 0.00 72.00 28.00
22 0.00 0.00 0.00 0.00 70.67 29.33

general[edit]

Shops IDs:

  • 62 : mason
  • 61 : carpenter
  • 65 : clothier
  • 64 : leatherworker
  • 63 : bowyier
  • 55 : craftsdwarf
  • 58 : magma forge
  • 57 : forge
  • 56 : jeweler
  • 66 : glassmaker
  • 67 : mechanic
  • 59/60 : butcher/tanner ?