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Editing User:Cheepicus

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== Fortresses ==
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=== Targetarch ===
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[[File:TargetArch.png|200px|thumb|left]]
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3x3, top layer is aquifer + black sand. Magma pipe in center square.
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Dorfs are almost my usual starting bunch:
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* Miner/Armorer
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* Miner/Weaponsmith
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* Grower/Brewer
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* Carpenter/Mason
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* Metalsmith/Metalcrafter
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* Mechanic 4/Appraiser 2/Negotiator 2/Judge_of_Intent 2
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* Glassmaker/Architect.
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**Usually this last dorf is a Miner/Cook. I'm not sure what I"m doing with this guy.
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Plan: use a screw pump (floodgates?) to flood the magma room just enough to cap the pipe. Use the now-muddy circle room for workshops.
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Dig down into the cap to set up furnaces (using the dangerous method of channelling a hole, then building the magma furnace on top of the hole before an imp can pop out). Hopefully that extra z-level of depth created will take me under the aquifer and I can build a horizontal level out from that. This should be interesting; usually I build my fortresses very vertically but a central stairwell is out of the question with a magma pipe taking up the center of the map. Though maybe I'll get kooky and hollow out around the pipe having four stairwells or something.
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I should have stone and metal, but I like glassmaking for weapon traps. Which is the only thing it's actually useful for. Other uses don't quite justify the hauling annoyance.
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---
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[[File:TargetArchOops.png|200px|thumb|left]]
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Bwaha. Wasn't paying enough attention to where I was digging the channels for the Trade Depot protection. Abandon time.... Or is it?  Ha ha! Thanks to the quick-acting masons and the tireless use of {{k|q}}{{k|s}}, the stairwell is walled in. No free big open room for me. So sad.. Well at least I have 2 z-levels of black sand to play with.

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